1*0a6a1f1dSLionel Sambuc; RUN: opt < %s -basicaa -slp-vectorizer -S | FileCheck %s
2*0a6a1f1dSLionel Sambuctarget datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
3*0a6a1f1dSLionel Sambuctarget triple = "x86_64-unknown-linux-gnu"
4*0a6a1f1dSLionel Sambuc
5*0a6a1f1dSLionel Sambuc@b = common global [4 x i32] zeroinitializer, align 16
6*0a6a1f1dSLionel Sambuc@c = common global [4 x i32] zeroinitializer, align 16
7*0a6a1f1dSLionel Sambuc@d = common global [4 x i32] zeroinitializer, align 16
8*0a6a1f1dSLionel Sambuc@e = common global [4 x i32] zeroinitializer, align 16
9*0a6a1f1dSLionel Sambuc@a = common global [4 x i32] zeroinitializer, align 16
10*0a6a1f1dSLionel Sambuc@fb = common global [4 x float] zeroinitializer, align 16
11*0a6a1f1dSLionel Sambuc@fc = common global [4 x float] zeroinitializer, align 16
12*0a6a1f1dSLionel Sambuc@fa = common global [4 x float] zeroinitializer, align 16
13*0a6a1f1dSLionel Sambuc
14*0a6a1f1dSLionel Sambuc; CHECK-LABEL: @addsub
15*0a6a1f1dSLionel Sambuc; CHECK: %5 = add nsw <4 x i32> %3, %4
16*0a6a1f1dSLionel Sambuc; CHECK: %6 = add nsw <4 x i32> %2, %5
17*0a6a1f1dSLionel Sambuc; CHECK: %7 = sub nsw <4 x i32> %2, %5
18*0a6a1f1dSLionel Sambuc; CHECK: %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
19*0a6a1f1dSLionel Sambuc
20*0a6a1f1dSLionel Sambuc; Function Attrs: nounwind uwtable
21*0a6a1f1dSLionel Sambucdefine void @addsub() #0 {
22*0a6a1f1dSLionel Sambucentry:
23*0a6a1f1dSLionel Sambuc  %0 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 0), align 4
24*0a6a1f1dSLionel Sambuc  %1 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 0), align 4
25*0a6a1f1dSLionel Sambuc  %add = add nsw i32 %0, %1
26*0a6a1f1dSLionel Sambuc  %2 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 0), align 4
27*0a6a1f1dSLionel Sambuc  %3 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 0), align 4
28*0a6a1f1dSLionel Sambuc  %add1 = add nsw i32 %2, %3
29*0a6a1f1dSLionel Sambuc  %add2 = add nsw i32 %add, %add1
30*0a6a1f1dSLionel Sambuc  store i32 %add2, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 0), align 4
31*0a6a1f1dSLionel Sambuc  %4 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 1), align 4
32*0a6a1f1dSLionel Sambuc  %5 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 1), align 4
33*0a6a1f1dSLionel Sambuc  %add3 = add nsw i32 %4, %5
34*0a6a1f1dSLionel Sambuc  %6 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 1), align 4
35*0a6a1f1dSLionel Sambuc  %7 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 1), align 4
36*0a6a1f1dSLionel Sambuc  %add4 = add nsw i32 %6, %7
37*0a6a1f1dSLionel Sambuc  %sub = sub nsw i32 %add3, %add4
38*0a6a1f1dSLionel Sambuc  store i32 %sub, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 1), align 4
39*0a6a1f1dSLionel Sambuc  %8 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 2), align 4
40*0a6a1f1dSLionel Sambuc  %9 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 2), align 4
41*0a6a1f1dSLionel Sambuc  %add5 = add nsw i32 %8, %9
42*0a6a1f1dSLionel Sambuc  %10 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 2), align 4
43*0a6a1f1dSLionel Sambuc  %11 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 2), align 4
44*0a6a1f1dSLionel Sambuc  %add6 = add nsw i32 %10, %11
45*0a6a1f1dSLionel Sambuc  %add7 = add nsw i32 %add5, %add6
46*0a6a1f1dSLionel Sambuc  store i32 %add7, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 2), align 4
47*0a6a1f1dSLionel Sambuc  %12 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 3), align 4
48*0a6a1f1dSLionel Sambuc  %13 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 3), align 4
49*0a6a1f1dSLionel Sambuc  %add8 = add nsw i32 %12, %13
50*0a6a1f1dSLionel Sambuc  %14 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 3), align 4
51*0a6a1f1dSLionel Sambuc  %15 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 3), align 4
52*0a6a1f1dSLionel Sambuc  %add9 = add nsw i32 %14, %15
53*0a6a1f1dSLionel Sambuc  %sub10 = sub nsw i32 %add8, %add9
54*0a6a1f1dSLionel Sambuc  store i32 %sub10, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 3), align 4
55*0a6a1f1dSLionel Sambuc  ret void
56*0a6a1f1dSLionel Sambuc}
57*0a6a1f1dSLionel Sambuc
58*0a6a1f1dSLionel Sambuc; CHECK-LABEL: @subadd
59*0a6a1f1dSLionel Sambuc; CHECK:  %5 = add nsw <4 x i32> %3, %4
60*0a6a1f1dSLionel Sambuc; CHECK:  %6 = sub nsw <4 x i32> %2, %5
61*0a6a1f1dSLionel Sambuc; CHECK:  %7 = add nsw <4 x i32> %2, %5
62*0a6a1f1dSLionel Sambuc; CHECK:  %8 = shufflevector <4 x i32> %6, <4 x i32> %7, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
63*0a6a1f1dSLionel Sambuc
64*0a6a1f1dSLionel Sambuc; Function Attrs: nounwind uwtable
65*0a6a1f1dSLionel Sambucdefine void @subadd() #0 {
66*0a6a1f1dSLionel Sambucentry:
67*0a6a1f1dSLionel Sambuc  %0 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 0), align 4
68*0a6a1f1dSLionel Sambuc  %1 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 0), align 4
69*0a6a1f1dSLionel Sambuc  %add = add nsw i32 %0, %1
70*0a6a1f1dSLionel Sambuc  %2 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 0), align 4
71*0a6a1f1dSLionel Sambuc  %3 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 0), align 4
72*0a6a1f1dSLionel Sambuc  %add1 = add nsw i32 %2, %3
73*0a6a1f1dSLionel Sambuc  %sub = sub nsw i32 %add, %add1
74*0a6a1f1dSLionel Sambuc  store i32 %sub, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 0), align 4
75*0a6a1f1dSLionel Sambuc  %4 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 1), align 4
76*0a6a1f1dSLionel Sambuc  %5 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 1), align 4
77*0a6a1f1dSLionel Sambuc  %add2 = add nsw i32 %4, %5
78*0a6a1f1dSLionel Sambuc  %6 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 1), align 4
79*0a6a1f1dSLionel Sambuc  %7 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 1), align 4
80*0a6a1f1dSLionel Sambuc  %add3 = add nsw i32 %6, %7
81*0a6a1f1dSLionel Sambuc  %add4 = add nsw i32 %add2, %add3
82*0a6a1f1dSLionel Sambuc  store i32 %add4, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 1), align 4
83*0a6a1f1dSLionel Sambuc  %8 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 2), align 4
84*0a6a1f1dSLionel Sambuc  %9 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 2), align 4
85*0a6a1f1dSLionel Sambuc  %add5 = add nsw i32 %8, %9
86*0a6a1f1dSLionel Sambuc  %10 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 2), align 4
87*0a6a1f1dSLionel Sambuc  %11 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 2), align 4
88*0a6a1f1dSLionel Sambuc  %add6 = add nsw i32 %10, %11
89*0a6a1f1dSLionel Sambuc  %sub7 = sub nsw i32 %add5, %add6
90*0a6a1f1dSLionel Sambuc  store i32 %sub7, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 2), align 4
91*0a6a1f1dSLionel Sambuc  %12 = load i32* getelementptr inbounds ([4 x i32]* @b, i32 0, i64 3), align 4
92*0a6a1f1dSLionel Sambuc  %13 = load i32* getelementptr inbounds ([4 x i32]* @c, i32 0, i64 3), align 4
93*0a6a1f1dSLionel Sambuc  %add8 = add nsw i32 %12, %13
94*0a6a1f1dSLionel Sambuc  %14 = load i32* getelementptr inbounds ([4 x i32]* @d, i32 0, i64 3), align 4
95*0a6a1f1dSLionel Sambuc  %15 = load i32* getelementptr inbounds ([4 x i32]* @e, i32 0, i64 3), align 4
96*0a6a1f1dSLionel Sambuc  %add9 = add nsw i32 %14, %15
97*0a6a1f1dSLionel Sambuc  %add10 = add nsw i32 %add8, %add9
98*0a6a1f1dSLionel Sambuc  store i32 %add10, i32* getelementptr inbounds ([4 x i32]* @a, i32 0, i64 3), align 4
99*0a6a1f1dSLionel Sambuc  ret void
100*0a6a1f1dSLionel Sambuc}
101*0a6a1f1dSLionel Sambuc
102*0a6a1f1dSLionel Sambuc; CHECK-LABEL: @faddfsub
103*0a6a1f1dSLionel Sambuc; CHECK: %2 = fadd <4 x float> %0, %1
104*0a6a1f1dSLionel Sambuc; CHECK: %3 = fsub <4 x float> %0, %1
105*0a6a1f1dSLionel Sambuc; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
106*0a6a1f1dSLionel Sambuc; Function Attrs: nounwind uwtable
107*0a6a1f1dSLionel Sambucdefine void @faddfsub() #0 {
108*0a6a1f1dSLionel Sambucentry:
109*0a6a1f1dSLionel Sambuc  %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4
110*0a6a1f1dSLionel Sambuc  %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4
111*0a6a1f1dSLionel Sambuc  %add = fadd float %0, %1
112*0a6a1f1dSLionel Sambuc  store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4
113*0a6a1f1dSLionel Sambuc  %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4
114*0a6a1f1dSLionel Sambuc  %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4
115*0a6a1f1dSLionel Sambuc  %sub = fsub float %2, %3
116*0a6a1f1dSLionel Sambuc  store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4
117*0a6a1f1dSLionel Sambuc  %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4
118*0a6a1f1dSLionel Sambuc  %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4
119*0a6a1f1dSLionel Sambuc  %add1 = fadd float %4, %5
120*0a6a1f1dSLionel Sambuc  store float %add1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4
121*0a6a1f1dSLionel Sambuc  %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4
122*0a6a1f1dSLionel Sambuc  %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4
123*0a6a1f1dSLionel Sambuc  %sub2 = fsub float %6, %7
124*0a6a1f1dSLionel Sambuc  store float %sub2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4
125*0a6a1f1dSLionel Sambuc  ret void
126*0a6a1f1dSLionel Sambuc}
127*0a6a1f1dSLionel Sambuc
128*0a6a1f1dSLionel Sambuc; CHECK-LABEL: @fsubfadd
129*0a6a1f1dSLionel Sambuc; CHECK: %2 = fsub <4 x float> %0, %1
130*0a6a1f1dSLionel Sambuc; CHECK: %3 = fadd <4 x float> %0, %1
131*0a6a1f1dSLionel Sambuc; CHECK: %4 = shufflevector <4 x float> %2, <4 x float> %3, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
132*0a6a1f1dSLionel Sambuc; Function Attrs: nounwind uwtable
133*0a6a1f1dSLionel Sambucdefine void @fsubfadd() #0 {
134*0a6a1f1dSLionel Sambucentry:
135*0a6a1f1dSLionel Sambuc  %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4
136*0a6a1f1dSLionel Sambuc  %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4
137*0a6a1f1dSLionel Sambuc  %sub = fsub float %0, %1
138*0a6a1f1dSLionel Sambuc  store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4
139*0a6a1f1dSLionel Sambuc  %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4
140*0a6a1f1dSLionel Sambuc  %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4
141*0a6a1f1dSLionel Sambuc  %add = fadd float %2, %3
142*0a6a1f1dSLionel Sambuc  store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4
143*0a6a1f1dSLionel Sambuc  %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4
144*0a6a1f1dSLionel Sambuc  %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4
145*0a6a1f1dSLionel Sambuc  %sub1 = fsub float %4, %5
146*0a6a1f1dSLionel Sambuc  store float %sub1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4
147*0a6a1f1dSLionel Sambuc  %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4
148*0a6a1f1dSLionel Sambuc  %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4
149*0a6a1f1dSLionel Sambuc  %add2 = fadd float %6, %7
150*0a6a1f1dSLionel Sambuc  store float %add2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4
151*0a6a1f1dSLionel Sambuc  ret void
152*0a6a1f1dSLionel Sambuc}
153*0a6a1f1dSLionel Sambuc
154*0a6a1f1dSLionel Sambuc; CHECK-LABEL: @No_faddfsub
155*0a6a1f1dSLionel Sambuc; CHECK-NOT: fadd <4 x float>
156*0a6a1f1dSLionel Sambuc; CHECK-NOT: fsub <4 x float>
157*0a6a1f1dSLionel Sambuc; CHECK-NOT: shufflevector
158*0a6a1f1dSLionel Sambuc; Function Attrs: nounwind uwtable
159*0a6a1f1dSLionel Sambucdefine void @No_faddfsub() #0 {
160*0a6a1f1dSLionel Sambucentry:
161*0a6a1f1dSLionel Sambuc  %0 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 0), align 4
162*0a6a1f1dSLionel Sambuc  %1 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 0), align 4
163*0a6a1f1dSLionel Sambuc  %add = fadd float %0, %1
164*0a6a1f1dSLionel Sambuc  store float %add, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 0), align 4
165*0a6a1f1dSLionel Sambuc  %2 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 1), align 4
166*0a6a1f1dSLionel Sambuc  %3 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 1), align 4
167*0a6a1f1dSLionel Sambuc  %add1 = fadd float %2, %3
168*0a6a1f1dSLionel Sambuc  store float %add1, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 1), align 4
169*0a6a1f1dSLionel Sambuc  %4 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 2), align 4
170*0a6a1f1dSLionel Sambuc  %5 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 2), align 4
171*0a6a1f1dSLionel Sambuc  %add2 = fadd float %4, %5
172*0a6a1f1dSLionel Sambuc  store float %add2, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 2), align 4
173*0a6a1f1dSLionel Sambuc  %6 = load float* getelementptr inbounds ([4 x float]* @fb, i32 0, i64 3), align 4
174*0a6a1f1dSLionel Sambuc  %7 = load float* getelementptr inbounds ([4 x float]* @fc, i32 0, i64 3), align 4
175*0a6a1f1dSLionel Sambuc  %sub = fsub float %6, %7
176*0a6a1f1dSLionel Sambuc  store float %sub, float* getelementptr inbounds ([4 x float]* @fa, i32 0, i64 3), align 4
177*0a6a1f1dSLionel Sambuc  ret void
178*0a6a1f1dSLionel Sambuc}
179*0a6a1f1dSLionel Sambuc
180*0a6a1f1dSLionel Sambucattributes #0 = { nounwind }
181*0a6a1f1dSLionel Sambuc
182