1 /*	$NetBSD: back.h,v 1.12 1999/10/04 23:26:59 lukem Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  *
35  *	@(#)back.h	8.1 (Berkeley) 5/31/93
36  */
37 
38 #include <sys/types.h>
39 #include <sys/uio.h>
40 
41 #include <fcntl.h>
42 #include <signal.h>
43 #include <stdio.h>
44 #include <stdlib.h>
45 #include <string.h>
46 #include <termios.h>
47 #include <termcap.h>
48 #include <unistd.h>
49 
50 #define rnum(r)	(random()%r)
51 #define D0	dice[0]
52 #define D1	dice[1]
53 #define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
54 
55 /*
56  *
57  * Some numerical conventions:
58  *
59  *	Arrays have white's value in [0], red in [1].
60  *	Numeric values which are one color or the other use
61  *	-1 for white, 1 for red.
62  *	Hence, white will be negative values, red positive one.
63  *	This makes a lot of sense since white is going in decending
64  *	order around the board, and red is ascending.
65  *
66  */
67 
68 extern	const char	EXEC[];		/* object for main program */
69 extern	const char	TEACH[];	/* object for tutorial program */
70 
71 extern	int	pnum;		/* color of player:
72 					-1 = white
73 					 1 = red
74 					 0 = both
75 					 2 = not yet init'ed */
76 extern	char	args[100];	/* args passed to teachgammon and back */
77 extern	int	acnt;		/* length of args */
78 extern	int	aflag;		/* flag to ask for rules or instructions */
79 extern	int	bflag;		/* flag for automatic board printing */
80 extern	int	cflag;		/* case conversion flag */
81 extern	int	hflag;		/* flag for cleaning screen */
82 extern	int	mflag;		/* backgammon flag */
83 extern	int	raflag;		/* 'roll again' flag for recovered game */
84 extern	int	rflag;		/* recovered game flag */
85 extern	int	tflag;		/* cursor addressing flag */
86 extern	int	rfl;		/* saved value of rflag */
87 extern	int	iroll;		/* special flag for inputting rolls */
88 extern	int	board[26];	/* board:  negative values are white,
89 				   positive are red */
90 extern	int	dice[2];	/* value of dice */
91 extern	int	mvlim;		/* 'move limit':  max. number of moves */
92 extern	int	mvl;		/* working copy of mvlim */
93 extern	int	p[5];		/* starting position of moves */
94 extern	int	g[5];		/* ending position of moves (goals) */
95 extern	int	h[4];		/* flag for each move if a man was hit */
96 extern	int	cturn;		/* whose turn it currently is:
97 					-1 = white
98 					 1 = red
99 					 0 = just quitted
100 					-2 = white just lost
101 					 2 = red just lost */
102 extern	int	d0;		/* flag if dice have been reversed from
103 				   original position */
104 extern	int	table[6][6];	/* odds table for possible rolls */
105 extern	int	rscore;		/* red's score */
106 extern	int	wscore;		/* white's score */
107 extern	int	gvalue;		/* value of game (64 max.) */
108 extern	int	dlast;		/* who doubled last (0 = neither) */
109 extern	int	bar;		/* position of bar for current player */
110 extern	int	home;		/* position of home for current player */
111 extern	int	off[2];		/* number of men off board */
112 extern	int	*offptr;	/* pointer to off for current player */
113 extern	int	*offopp;	/* pointer to off for opponent */
114 extern	int	in[2];		/* number of men in inner table */
115 extern	int	*inptr;		/* pointer to in for current player */
116 extern	int	*inopp;		/* pointer to in for opponent */
117 
118 extern	int	ncin;		/* number of characters in cin */
119 extern	char	cin[100];	/* input line of current move
120 				   (used for reconstructing input after
121 				   a backspace) */
122 
123 extern	const char	*const color[];
124 				/* colors as strings */
125 extern	const char	*const *colorptr;	/* color of current player */
126 extern	const char	*const *Colorptr;	/* color of current player, capitalized */
127 extern	int	colen;		/* length of color of current player */
128 
129 extern	struct termios	old, noech, raw;/* original tty status */
130 
131 extern	int	curr;		/* row position of cursor */
132 extern	int	curc;		/* column position of cursor */
133 extern	int	begscr;		/* 'beginning' of screen
134 				   (not including board) */
135 
136 int	addbuf __P((int));
137 void	backone __P((int));
138 void	bsect __P((int, int, int, int));
139 void	buflush __P((void));
140 int	canhit __P((int, int));
141 int	checkd __P((int));
142 int	checkmove __P((int));
143 void	clear __P((void));
144 void	clend __P((void));
145 void	cline __P((void));
146 int	count __P((void));
147 void	curmove __P((int, int));
148 int	dotable __P((char, int));
149 void	errexit __P((const char *)) __attribute__((__noreturn__));
150 void	fancyc __P((int));
151 void	fboard __P((void));
152 void	fixcol __P((int, int, int, int, int));
153 void	fixpos __P((int, int, int, int, int));
154 void	fixtty __P((struct termios *));
155 void	getarg __P((char ***));
156 int	getcaps __P((const char *));
157 void	getmove __P((void));
158 void	getout __P((int)) __attribute__((__noreturn__));
159 void	gwrite __P((void));
160 void	init __P((void));
161 int	last __P((void));
162 int	main __P((int, char *[]));
163 int	makmove __P((int));
164 int	movallow __P((void));
165 void	movback __P((int));
166 void	moverr __P((int));
167 int	movokay __P((int));
168 void	newline __P((void));
169 void	newpos __P((void));
170 void	nexturn __P((void));
171 void	norec __P((const char *)) __attribute__((__noreturn__));
172 void	odds __P((int, int, int));
173 void	proll __P((void));
174 int	quit __P((void));
175 int	readc __P((void));
176 void	recover __P((const char *));
177 void	refresh __P((void));
178 void	roll __P((void));
179 int	rsetbrd __P((void));
180 void	save __P((int));
181 int	text __P((const char *const *));
182 void	wrboard __P((void));
183 void	wrbsub __P((void));
184 void	wrhit __P((int));
185 void	wrint __P((int));
186 void	writec __P((char));
187 void	writel __P((const char *));
188 void	wrscore __P((void));
189 int	yorn __P((char));
190