xref: /netbsd/games/battlestar/command2.c (revision 6550d01e)
1 /*	$NetBSD: command2.c,v 1.3 2005/07/01 06:04:54 jmc Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)com2.c	8.2 (Berkeley) 4/28/95";
36 #else
37 __RCSID("$NetBSD: command2.c,v 1.3 2005/07/01 06:04:54 jmc Exp $");
38 #endif
39 #endif				/* not lint */
40 
41 #include "extern.h"
42 
43 int
44 wearit(void)
45 {				/* synonyms = {sheathe, sheath} */
46 	int     firstnumber, value;
47 
48 	firstnumber = wordnumber;
49 	wordnumber++;
50 	while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
51 	    wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) {
52 		value = wordvalue[wordnumber];
53 		if (value >= 0 && objsht[value] == NULL)
54 			break;
55 		switch (value) {
56 
57 		case -1:
58 			puts("Wear what?");
59 			return (firstnumber);
60 
61 		default:
62 			printf("You can't wear %s%s!\n",
63 			    A_OR_AN_OR_BLANK(value), objsht[value]);
64 			return (firstnumber);
65 
66 		case KNIFE:
67 			/* case SHIRT:	 */
68 		case ROBE:
69 		case LEVIS:	/* wearable things */
70 		case SWORD:
71 		case MAIL:
72 		case HELM:
73 		case SHOES:
74 		case PAJAMAS:
75 		case COMPASS:
76 		case LASER:
77 		case AMULET:
78 		case TALISMAN:
79 		case MEDALION:
80 		case ROPE:
81 		case RING:
82 		case BRACELET:
83 		case GRENADE:
84 
85 			if (testbit(inven, value)) {
86 				clearbit(inven, value);
87 				setbit(wear, value);
88 				carrying -= objwt[value];
89 				encumber -= objcumber[value];
90 				ourtime++;
91 				printf("You are now wearing %s%s.\n",
92 				    A_OR_AN_OR_THE(value), objsht[value]);
93 			} else
94 				if (testbit(wear, value)) {
95 					printf("You are already wearing the %s",
96 					    objsht[value]);
97 					printf(".\n");
98 				} else
99 					printf("You aren't holding the %s.\n",
100 					    objsht[value]);
101 			if (wordnumber < wordcount - 1 &&
102 			    wordvalue[++wordnumber] == AND)
103 				wordnumber++;
104 			else
105 				return (firstnumber);
106 		}		/* end switch */
107 	}			/* end while */
108 	puts("Don't be ridiculous.");
109 	return (firstnumber);
110 }
111 
112 int
113 put(void)
114 {				/* synonyms = {buckle, strap, tie} */
115 	if (wordvalue[wordnumber + 1] == ON) {
116 		wordvalue[++wordnumber] = PUTON;
117 		wordtype[wordnumber] = VERB;
118 		return (cypher());
119 	}
120 	if (wordvalue[wordnumber + 1] == DOWN) {
121 		wordvalue[++wordnumber] = DROP;
122 		wordtype[wordnumber] = VERB;
123 		return (cypher());
124 	}
125 	puts("I don't understand what you want to put.");
126 	return (-1);
127 
128 }
129 
130 int
131 draw(void)
132 {				/* synonyms = {pull, carry} */
133 	return (take(wear));
134 }
135 
136 int
137 use(void)
138 {
139 	wordnumber++;
140 	if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
141 	    position != FINAL) {
142 		puts("The amulet begins to glow.");
143 		if (testbit(inven, MEDALION)) {
144 			puts("The medallion comes to life too.");
145 			if (position == 114) {
146 				location[position].down = 160;
147 				whichway(location[position]);
148 				printf("The waves subside and it is possible ");
149 				puts("to descend to the sea cave now.");
150 				ourtime++;
151 				return (-1);
152 			}
153 		}
154 		printf("A light mist falls over your eyes and the sound of ");
155 		puts("purling water trickles in");
156 		printf("your ears.   When the mist lifts you are standing ");
157 		puts("beside a cool stream.");
158 		if (position == 229)
159 			position = 224;
160 		else
161 			position = 229;
162 		ourtime++;
163 		notes[CANTSEE] = 0;
164 		return (0);
165 	} else if (position == FINAL)
166 		puts("The amulet won't work in here.");
167 	else if (wordvalue[wordnumber] == COMPASS && testbit(inven, COMPASS))
168 		printf("Your compass points %s.\n", truedirec(NORTH, '-'));
169 	else if (wordvalue[wordnumber] == COMPASS)
170 		puts("You aren't holding the compass.");
171 	else if (wordvalue[wordnumber] == AMULET)
172 		puts("You aren't holding the amulet.");
173 	else
174 		puts("There is no apparent use.");
175 	return (-1);
176 }
177 
178 void
179 murder(void)
180 {
181 	int     n;
182 
183 	for (n = 0;
184 	    !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
185 	        n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL ||
186 	        n == HALBERD) && testbit(inven, n)) && n < NUMOFOBJECTS;
187 	    n++);
188 	if (n == NUMOFOBJECTS) {
189 		if (testbit(inven, LASER)) {
190 			printf("Your laser should do the trick.\n");
191 			wordnumber++;
192 			switch(wordvalue[wordnumber]) {
193 			case NORMGOD:
194 			case TIMER:
195 			case NATIVE:
196 			case MAN:
197 				wordvalue[--wordnumber] = SHOOT;
198 				cypher();
199 				break;
200 			case -1:
201 				puts("Kill what?");
202 				break;
203 			default:
204 				if (wordtype[wordnumber] != OBJECT ||
205 				    wordvalue[wordnumber] == EVERYTHING)
206 					puts("You can't kill that!");
207 				else
208 					printf("You can't kill %s%s!\n",
209 					    A_OR_AN_OR_BLANK(wordvalue[wordnumber]),
210 					    objsht[wordvalue[wordnumber]]);
211 				break;
212 			}
213 		} else
214 			puts("You don't have suitable weapons to kill.");
215 	} else {
216 		printf("Your %s should do the trick.\n", objsht[n]);
217 		wordnumber++;
218 		switch (wordvalue[wordnumber]) {
219 
220 		case NORMGOD:
221 			if (testbit(location[position].objects, BATHGOD)) {
222 				printf("The goddess's head slices off.  Her ");
223 				puts("corpse floats in the water.");
224 				clearbit(location[position].objects, BATHGOD);
225 				setbit(location[position].objects, DEADGOD);
226 				power += 5;
227 				notes[JINXED]++;
228 			} else
229 				if (testbit(location[position].objects,
230 				    NORMGOD)) {
231 					printf("The goddess pleads but you ");
232 					printf("strike her mercilessly.  Her ");
233 					printf("broken body lies in a\n");
234 					puts("pool of blood.");
235 					clearbit(location[position].objects,
236 					    NORMGOD);
237 					setbit(location[position].objects,
238 					    DEADGOD);
239 					power += 5;
240 					notes[JINXED]++;
241 					if (wintime)
242 						live();
243 				} else
244 					puts("I don't see her anywhere.");
245 			break;
246 		case TIMER:
247 			if (testbit(location[position].objects, TIMER)) {
248 				puts("The old man offers no resistance.");
249 				clearbit(location[position].objects, TIMER);
250 				setbit(location[position].objects, DEADTIME);
251 				power++;
252 				notes[JINXED]++;
253 			} else
254 				puts("Who?");
255 			break;
256 		case NATIVE:
257 			if (testbit(location[position].objects, NATIVE)) {
258 				printf("The girl screams as you cut her ");
259 				puts("body to shreds.  She is dead.");
260 				clearbit(location[position].objects, NATIVE);
261 				setbit(location[position].objects, DEADNATIVE);
262 				power += 5;
263 				notes[JINXED]++;
264 			} else
265 				puts("What girl?");
266 			break;
267 		case MAN:
268 			if (testbit(location[position].objects, MAN)) {
269 				printf("You strike him to the ground, and ");
270 				puts("he coughs up blood.");
271 				puts("Your fantasy is over.");
272 				die();
273 			}
274 		case -1:
275 			puts("Kill what?");
276 			break;
277 
278 		default:
279 			if (wordtype[wordnumber] != OBJECT ||
280 			    wordvalue[wordnumber] == EVERYTHING)
281 				puts("You can't kill that!");
282 			else
283 				printf("You can't kill the %s!\n",
284 				    objsht[wordvalue[wordnumber]]);
285 		}
286 	}
287 }
288 
289 void
290 ravage(void)
291 {
292 	while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount)
293 		continue;
294 	if (wordtype[wordnumber] == NOUNS &&
295 	    (testbit(location[position].objects, wordvalue[wordnumber])
296 	    || (wordvalue[wordnumber] == NORMGOD &&
297 	        testbit(location[position].objects, BATHGOD)))) {
298 		ourtime++;
299 		switch (wordvalue[wordnumber]) {
300 		case NORMGOD:
301 			printf("You attack the goddess, and she screams as ");
302 			puts("you beat her.  She falls down");
303 			if (testbit(location[position].objects, BATHGOD)) {
304 				printf("crying and tries to cover her ");
305 				puts("nakedness.");
306 			} else {
307 				printf("crying and tries to hold her torn ");
308 				puts("and bloodied dress around her.");
309 			}
310 			power += 5;
311 			pleasure += 8;
312 			ego -= 10;
313 			wordnumber--;
314 			godready = -30000;
315 			murder();
316 			win = -30000;
317 			break;
318 		case NATIVE:
319 			printf("The girl tries to run, but you catch her and ");
320 			puts("throw her down.  Her face is");
321 			printf("bleeding, and she screams as you tear off ");
322 			puts("her clothes.");
323 			power += 3;
324 			pleasure += 5;
325 			ego -= 10;
326 			wordnumber--;
327 			murder();
328 			if (rnd(100) < 50) {
329 				printf("Her screams have attracted ");
330 				puts("attention.  I think we are surrounded.");
331 				setbit(location[ahead].objects, WOODSMAN);
332 				setbit(location[ahead].objects, DEADWOOD);
333 				setbit(location[ahead].objects, MALLET);
334 				setbit(location[back].objects, WOODSMAN);
335 				setbit(location[back].objects, DEADWOOD);
336 				setbit(location[back].objects, MALLET);
337 				setbit(location[left].objects, WOODSMAN);
338 				setbit(location[left].objects, DEADWOOD);
339 				setbit(location[left].objects, MALLET);
340 				setbit(location[right].objects, WOODSMAN);
341 				setbit(location[right].objects, DEADWOOD);
342 				setbit(location[right].objects, MALLET);
343 			}
344 			break;
345 		default:
346 			puts("You are perverted.");
347 		}
348 	} else
349 		puts("Who?");
350 }
351 
352 int
353 follow(void)
354 {
355 	if (followfight == ourtime) {
356 		printf("The Dark Lord leaps away and runs down secret ");
357 		puts("tunnels and corridors.");
358 		printf("You chase him through the darkness and splash in ");
359 		puts("pools of water.");
360 		printf("You have cornered him.  His laser sword extends ");
361 		puts("as he steps forward.");
362 		position = FINAL;
363 		fight(DARK, 75);
364 		setbit(location[position].objects, TALISMAN);
365 		setbit(location[position].objects, AMULET);
366 		return (0);
367 	} else
368 		if (followgod == ourtime) {
369 			printf("The goddess leads you down a steamy tunnel ");
370 			puts("and into a high, wide chamber.");
371 			puts("She sits down on a throne.");
372 			position = 268;
373 			setbit(location[position].objects, NORMGOD);
374 			notes[CANTSEE] = 1;
375 			return (0);
376 		} else
377 			puts("There is no one to follow.");
378 	return (-1);
379 }
380