1 /* $NetBSD: extern.h,v 1.32 2009/08/12 05:20:38 dholland Exp $ */ 2 3 /* 4 * Copyright (c) 1983, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 * 31 * @(#)externs.h 8.1 (Berkeley) 5/31/93 32 */ 33 34 #include <ctype.h> 35 #include <err.h> 36 #include <pwd.h> 37 #include <signal.h> 38 #include <stdio.h> 39 #include <stdlib.h> 40 #include <string.h> 41 #include <time.h> 42 #include <unistd.h> 43 44 #define BITS (8 * sizeof (int)) 45 46 #define OUTSIDE (position > 68 && position < 246 && position != 218) 47 #define rnd(x) (rand() % (x)) 48 #define max(a,b) ((a) < (b) ? (b) : (a)) 49 #define testbit(array, index) (array[index/BITS] & (1 << (index % BITS))) 50 #define setbit(array, index) (array[index/BITS] |= (1 << (index % BITS))) 51 #define clearbit(array, index) (array[index/BITS] &= ~(1 << (index % BITS))) 52 53 /* well known rooms */ 54 #define FINAL 275 55 #define GARDEN 197 56 #define POOLS 126 57 #define DOCK 93 58 59 /* word types */ 60 #define VERB 0 61 #define OBJECT 1 62 #define NOUNS 2 63 #define PREPS 3 64 #define ADJS 4 65 #define CONJ 5 66 67 /* words numbers */ 68 #define KNIFE 0 69 #define SWORD 1 70 #define LAND 2 71 #define WOODSMAN 3 72 #define TWO_HANDED 4 73 #define CLEAVER 5 74 #define BROAD 6 75 #define MAIL 7 76 #define HELM 8 77 #define SHIELD 9 78 #define MAID 10 79 #define BODY 10 80 #define VIPER 11 81 #define LAMPON 12 82 #define SHOES 13 83 #define CYLON 14 84 #define PAJAMAS 15 85 #define ROBE 16 86 #define AMULET 17 87 #define MEDALION 18 88 #define TALISMAN 19 89 #define DEADWOOD 20 90 #define MALLET 21 91 #define LASER 22 92 #define BATHGOD 23 93 #define NORMGOD 24 94 #define GRENADE 25 95 #define CHAIN 26 96 #define ROPE 27 97 #define LEVIS 28 98 #define MACE 29 99 #define SHOVEL 30 100 #define HALBERD 31 101 #define COMPASS 32 102 #define CRASH 33 103 #define ELF 34 104 #define FOOT 35 105 #define COINS 36 106 #define MATCHES 37 107 #define MAN 38 108 #define PAPAYAS 39 109 #define PINEAPPLE 40 110 #define KIWI 41 111 #define COCONUTS 42 112 #define MANGO 43 113 #define RING 44 114 #define POTION 45 115 #define BRACELET 46 116 #define GIRL 47 117 #define GIRLTALK 48 118 #define DARK 49 119 #define TIMER 50 120 #define CHAR 53 121 #define BOMB 54 122 #define DEADGOD 55 123 #define DEADTIME 56 124 #define DEADNATIVE 57 125 #define NATIVE 58 126 #define HORSE 59 127 #define CAR 60 128 #define POT 61 129 #define BAR 62 130 #define BLOCK 63 131 #define NUMOFOBJECTS 64 132 /* non-objects below */ 133 #define UP 1000 134 #define DOWN 1001 135 #define AHEAD 1002 136 #define BACK 1003 137 #define RIGHT 1004 138 #define LEFT 1005 139 #define TAKE 1006 140 #define USE 1007 141 #define LOOK 1008 142 #define QUIT 1009 143 #define NORTH 1010 144 #define SOUTH 1011 145 #define EAST 1012 146 #define WEST 1013 147 #define SU 1014 148 #define DROP 1015 149 #define TAKEOFF 1016 150 #define DRAW 1017 151 #define PUTON 1018 152 #define WEARIT 1019 153 #define PUT 1020 154 #define INVEN 1021 155 #define EVERYTHING 1022 156 #define AND 1023 157 #define KILL 1024 158 #define RAVAGE 1025 159 #define UNDRESS 1026 160 #define THROW 1027 161 #define LAUNCH 1028 162 #define LANDIT 1029 163 #define LIGHT 1030 164 #define FOLLOW 1031 165 #define KISS 1032 166 #define LOVE 1033 167 #define GIVE 1034 168 #define SMITE 1035 169 #define SHOOT 1036 170 #define ON 1037 171 #define OFF 1038 172 #define TIME 1039 173 #define SLEEP 1040 174 #define DIG 1041 175 #define EAT 1042 176 #define SWIM 1043 177 #define DRINK 1044 178 #define DOOR 1045 179 #define SAVE 1046 180 #define RIDE 1047 181 #define DRIVE 1048 182 #define SCORE 1049 183 #define BURY 1050 184 #define JUMP 1051 185 #define KICK 1052 186 #define OPEN 1053 187 #define VERBOSE 1054 188 #define BRIEF 1055 189 #define AUXVERB 1056 190 191 /* injuries */ 192 #define ARM 6 /* broken arm */ 193 #define RIBS 7 /* broken ribs */ 194 #define SPINE 9 /* broken back */ 195 #define SKULL 11 /* fractured skull */ 196 #define INCISE 10 /* deep incisions */ 197 #define NECK 12 /* broken NECK */ 198 #define NUMOFINJURIES 13 199 200 /* notes */ 201 #define CANTLAUNCH 0 202 #define LAUNCHED 1 203 #define CANTSEE 2 204 #define CANTMOVE 3 205 #define JINXED 4 206 #define DUG 5 207 #define NUMOFNOTES 6 208 209 /* Number of times room description shown. */ 210 #define ROOMDESC 3 211 212 /* fundamental constants */ 213 #define NUMOFROOMS 275 214 #define NUMOFWORDS ((NUMOFOBJECTS + BITS - 1) / BITS) 215 #define LINELENGTH 81 216 217 #define TODAY 0 218 #define TONIGHT 1 219 #define CYCLE 100 220 221 /* initial variable values */ 222 #define TANKFULL 250 223 #define TORPEDOES 10 224 #define MAXWEIGHT 60 225 #define MAXCUMBER 10 226 227 /* 228 * These are flags for objects in the objflags array. OBJ_PLURAL means 229 * that the object short name is plural; OBJ_AN that it begins with a 230 * vowel sound so should be preceded by "an" instead of "a"; OBJ_PERSON 231 * that it is a living person; OBJ_NONOBJ that it is not an object (to 232 * which any game action can be applied) at all (e.g. footsteps, asteroids). 233 * Any individual object has at most one of OBJ_PERSON and OBJ_NONOBJ. 234 */ 235 #define OBJ_PLURAL 1 236 #define OBJ_AN 2 237 #define OBJ_PERSON 4 238 #define OBJ_NONOBJ 8 239 240 struct room { 241 const char *name; 242 int link[8]; 243 #define north link[0] 244 #define south link[1] 245 #define east link[2] 246 #define west link[3] 247 #define up link[4] 248 #define access link[5] 249 #define down link[6] 250 #define flyhere link[7] 251 const char *desc; 252 unsigned int objects[NUMOFWORDS]; 253 }; 254 extern struct room dayfile[]; 255 extern struct room nightfile[]; 256 extern struct room *location; 257 258 /* object characteristics */ 259 extern const char *const objdes[NUMOFOBJECTS]; 260 extern const char *const objsht[NUMOFOBJECTS]; 261 extern const char *const ouch[NUMOFINJURIES]; 262 extern const int objwt[NUMOFOBJECTS]; 263 extern const int objcumber[NUMOFOBJECTS]; 264 extern const int objflags[NUMOFOBJECTS]; 265 #define is_plural_object(n) (objflags[(n)] & OBJ_PLURAL) 266 /* 267 * These macros yield words to use with objects (followed but not preceded 268 * by spaces, or with no spaces if the expansion is the empty string). 269 */ 270 #define A_OR_AN(n) (objflags[(n)] & OBJ_AN ? "an " : "a ") 271 #define A_OR_AN_OR_THE(n) (is_plural_object((n)) ? "the " : A_OR_AN((n))) 272 #define A_OR_AN_OR_BLANK(n) (is_plural_object((n)) ? "" : A_OR_AN((n))) 273 #define IS_OR_ARE(n) (is_plural_object((n)) ? "are " : "is ") 274 275 /* current input line */ 276 #define WORDLEN 15 277 #define NWORD 20 /* words per line */ 278 extern char words[NWORD][WORDLEN]; 279 extern int wordvalue[NWORD]; 280 extern int wordtype[NWORD]; 281 extern int wordcount, wordnumber; 282 283 /* state of the game */ 284 extern int ourtime; 285 extern int position; 286 extern int direction; 287 extern int left, right, ahead, back; 288 extern int ourclock, fuel, torps; 289 extern int carrying, encumber; 290 extern int rythmn; 291 extern int followfight; 292 extern int ate; 293 extern int snooze; 294 extern int meetgirl; 295 extern int followgod; 296 extern int godready; 297 extern int win; 298 extern int wintime; 299 extern int wiz; 300 extern int tempwiz; 301 extern int matchlight, matchcount; 302 extern int loved; 303 extern int pleasure, power, ego; 304 extern int WEIGHT; 305 extern int CUMBER; 306 extern int notes[NUMOFNOTES]; 307 extern unsigned int inven[NUMOFWORDS]; 308 extern unsigned int wear[NUMOFWORDS]; 309 extern char beenthere[NUMOFROOMS + 1]; 310 extern char injuries[NUMOFINJURIES]; 311 extern int verbose; 312 313 extern const char *username; 314 315 struct wlist { 316 const char *string; 317 int value, article; 318 struct wlist *next; 319 }; 320 extern struct wlist wlist[]; 321 322 struct objs { 323 short room; 324 short obj; 325 }; 326 extern const struct objs dayobjs[]; 327 extern const struct objs nightobjs[]; 328 329 #define DEFAULT_SAVE_FILE ".Bstar" 330 331 void bury(void); 332 int card(const char *, int); 333 void chime(void); 334 void crash(void); 335 int cypher(void); 336 void die(void) __attribute__((__noreturn__)); 337 void diesig(int) __attribute__((__noreturn__)); 338 void dig(void); 339 void dooropen(void); 340 int draw(void); 341 void drink(void); 342 int drive(void); 343 int drop(const char *); 344 int eat(void); 345 int fight(int, int); 346 int follow(void); 347 char *getcom(char *, int, const char *, const char *); 348 char *getword(char *, char *, int); 349 int give(void); 350 void initialize(const char *); 351 int jump(void); 352 void kiss(void); 353 int land(void); 354 int launch(void); 355 void light(void); 356 void live(void) __attribute__((__noreturn__)); 357 void love(void); 358 int moveplayer(int, int); 359 void murder(void); 360 void news(void); 361 void newway(int); 362 void open_score_file(void); 363 void parse(void); 364 void printobjs(void); 365 int put(void); 366 int puton(void); 367 const char *rate(void); 368 void ravage(void); 369 void restore(const char *); 370 int ride(void); 371 void save(const char *); 372 char *save_file_name(const char *, size_t); 373 int shoot(void); 374 int take(unsigned int[]); 375 int takeoff(void); 376 int throw(const char *); 377 const char *truedirec(int, int); 378 int ucard(const unsigned int *); 379 int use(void); 380 int visual(void); 381 int wearit(void); 382 void whichway(struct room); 383 void wordinit(void); 384 void writedes(void); 385 int zzz(void); 386