xref: /netbsd/games/battlestar/init.c (revision 6550d01e)
1 /*	$NetBSD: init.c,v 1.15 2005/07/01 06:04:54 jmc Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)init.c	8.4 (Berkeley) 4/30/95";
36 #else
37 __RCSID("$NetBSD: init.c,v 1.15 2005/07/01 06:04:54 jmc Exp $");
38 #endif
39 #endif				/* not lint */
40 
41 #include "extern.h"
42 
43 static int checkout(const char *);
44 static const char *getutmp(void);
45 static int wizard(const char *);
46 
47 void
48 initialize(const char *filename)
49 {
50 	const struct objs *p;
51 	char *savefile;
52 
53 	puts("Version 4.2, fall 1984.");
54 	puts("First Adventure game written by His Lordship, the honorable");
55 	puts("Admiral D.W. Riggle\n");
56 	location = dayfile;
57 	srand(getpid());
58 	username = getutmp();
59 	wordinit();
60 	if (filename == NULL) {
61 		direction = NORTH;
62 		ourtime = 0;
63 		snooze = CYCLE * 1.5;
64 		position = 22;
65 		setbit(wear, PAJAMAS);
66 		fuel = TANKFULL;
67 		torps = TORPEDOES;
68 		for (p = dayobjs; p->room != 0; p++)
69 			setbit(location[p->room].objects, p->obj);
70 	} else {
71 		savefile = save_file_name(filename, strlen(filename));
72 		restore(savefile);
73 		free(savefile);
74 	}
75 	wiz = wizard(username);
76 	signal(SIGINT, diesig);
77 }
78 
79 static const char *
80 getutmp(void)
81 {
82 	struct passwd *ptr;
83 
84 	ptr = getpwuid(getuid());
85 	if (ptr == NULL)
86 		return "";
87 	else
88 		return strdup(ptr->pw_name);
89 }
90 
91 /* Hereditary wizards.  A configuration file might make more sense. */
92 static const char *const list[] = {
93 	"riggle",
94 	"chris",
95 	"edward",
96 	"comay",
97 	"yee",
98 	"dmr",
99 	"ken",
100 	0
101 };
102 
103 static const char *const badguys[] = {
104 	"wnj",
105 	"root",
106 	"ted",
107 	0
108 };
109 
110 static int
111 wizard(const char *uname)
112 {
113 	int     flag;
114 
115 	if ((flag = checkout(uname)) != 0)
116 		printf("You are the Great wizard %s.\n", uname);
117 	return flag;
118 }
119 
120 static int
121 checkout(const char *uname)
122 {
123 	const char  *const *ptr;
124 
125 	for (ptr = list; *ptr; ptr++)
126 		if (strcmp(*ptr, uname) == 0)
127 			return 1;
128 	for (ptr = badguys; *ptr; ptr++)
129 		if (strcmp(*ptr, uname) == 0) {
130 			printf("You are the Poor anti-wizard %s.  Good Luck!\n",
131 			    uname);
132 			CUMBER = 3;
133 			WEIGHT = 9;	/* that'll get him! */
134 			ourclock = 10;
135 			setbit(location[7].objects, WOODSMAN);	/* viper room */
136 			setbit(location[20].objects, WOODSMAN);	/* laser " */
137 			setbit(location[13].objects, DARK);	/* amulet " */
138 			setbit(location[8].objects, ELF);	/* closet */
139 			return 0;	/* anything else, Chris? */
140 		}
141 	return 0;
142 }
143