xref: /netbsd/games/cribbage/cribcur.h (revision 6550d01e)
1 /*	$NetBSD: cribcur.h,v 1.4 2003/08/07 09:37:09 agc Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  *
31  *	@(#)cribcur.h	8.1 (Berkeley) 5/31/93
32  */
33 
34 # define	PLAY_Y		15	/* size of player's hand window */
35 # define	PLAY_X		12
36 # define	TABLE_Y		21	/* size of table window */
37 # define	TABLE_X		14
38 # define	COMP_Y		15	/* size of computer's hand window */
39 # define	COMP_X		12
40 # define	Y_SCORE_SZ	9	/* Y size of score board */
41 # define	X_SCORE_SZ	41	/* X size of score board */
42 # define	SCORE_Y		0	/* starting position of scoring board */
43 # define	SCORE_X	 	(PLAY_X + TABLE_X + COMP_X)
44 # define	CRIB_Y		17	/* position of crib (cut card) */
45 # define	CRIB_X		(PLAY_X + TABLE_X)
46 # define	MSG_Y		(LINES - (Y_SCORE_SZ + 1))
47 # define	MSG_X		(COLS - SCORE_X - 1)
48 # define	Y_MSG_START	(Y_SCORE_SZ + 1)
49 
50 # define	PEG	'*'	/* what a peg looks like on the board */
51 
52 extern	WINDOW		*Compwin;		/* computer's hand window */
53 extern	WINDOW		*Msgwin;		/* message window */
54 extern	WINDOW		*Playwin;		/* player's hand window */
55 extern	WINDOW		*Tablewin;		/* table window */
56