1 /* $NetBSD: board.h,v 1.2 2008/04/28 20:22:53 martin Exp $ */ 2 3 /*- 4 * Copyright (c) 2003 The NetBSD Foundation, Inc. 5 * All rights reserved. 6 * 7 * This code is derived from software contributed to The NetBSD Foundation 8 * by Christos Zoulas. 9 * 10 * Redistribution and use in source and binary forms, with or without 11 * modification, are permitted provided that the following conditions 12 * are met: 13 * 1. Redistributions of source code must retain the above copyright 14 * notice, this list of conditions and the following disclaimer. 15 * 2. Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS 20 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 21 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 22 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS 23 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 24 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 25 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 26 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 27 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 29 * POSSIBILITY OF SUCH DAMAGE. 30 */ 31 32 /* 33 * board.h: Board functions 34 */ 35 36 #ifndef _H_BOARD 37 #define _H_BOARD 38 39 #include <stdlib.h> 40 41 class GAMESCREEN; 42 class PLAYER; 43 44 class BOARD { 45 public: 46 // Constructors and destructor 47 BOARD(size_t y, size_t x, GAMESCREEN* scrn);// For the main screen 48 BOARD(const BOARD& b); // For scratch screens 49 ~BOARD(); 50 51 // member access 52 size_t nx(void) const { return _nx; } 53 size_t ny(void) const { return _ny; } 54 size_t tx(void) const { return _tx; } 55 size_t ty(void) const { return _ty; } 56 GAMESCREEN* getScrn(void) const { return _scrn; } 57 int& data(size_t y, size_t x) { return _b[y][x]; } 58 59 // Computing 60 int domove(size_t y, size_t x, int dir, char c); // Play move 61 void init(void); // Initialize a new game 62 int full(void) const; // True if no more moves 63 int bounds(size_t y, size_t x) const; // True if in bounds 64 65 // Screen updates 66 void paint(void) const; // Redraw screen 67 void clean(void) const; // Clear screen 68 void setpos(size_t y, size_t x) const; // move cursor to pos 69 int getmove(void) const; // Return move 70 void bell(void) const; // Beep! 71 void score(size_t i, const PLAYER& p); // Post score 72 void games(size_t i, const PLAYER& p); // Post games 73 void total(size_t i, const PLAYER& p); // Post totals 74 void ties(const PLAYER& p); // Post ties 75 void abort(const char *s, ...) const; // Algorithm error 76 77 78 private: 79 size_t _ty, _tx; // number of symbols in x and y dimension 80 size_t _ny, _nx; // number of boxes in the x and y dimension 81 int** _b; // board array of symbols 82 GAMESCREEN* _scrn; // screen access, if we have one 83 }; 84 85 #endif 86