xref: /netbsd/games/dab/box.cc (revision 6550d01e)
1 /*	$NetBSD: box.cc,v 1.3 2008/04/28 20:22:53 martin Exp $	*/
2 
3 /*-
4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
5  * All rights reserved.
6  *
7  * This code is derived from software contributed to The NetBSD Foundation
8  * by Christos Zoulas.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29  * POSSIBILITY OF SUCH DAMAGE.
30  */
31 
32 /*
33  * box.C: Box computations
34  */
35 #include "defs.h"
36 RCSID("$NetBSD: box.cc,v 1.3 2008/04/28 20:22:53 martin Exp $")
37 
38 #include "box.h"
39 #include "board.h"
40 #include "gamescreen.h"
41 #include <curses.h>
42 
43 const POINT BOX::edges[BOX::last] =
44     { { 0, -1 }, { 0, 1 }, { -1, 0 }, { 1, 0 } };
45 const POINT BOX::corners[BOX::last] =
46     { { -1, -1 }, { -1, 1 }, { 1, -1 }, { 1, 1 } };
47 const int  BOX::syms[BOX::last] =
48     { GAMESCREEN::GS_HLINE, GAMESCREEN::GS_HLINE,
49       GAMESCREEN::GS_VLINE, GAMESCREEN::GS_VLINE };
50 
51 BOX::BOX(size_t py, size_t px, BOARD& b) :
52     _b(b)
53 {
54     _centery = py * 2 + 1;
55     _centerx = px * 2 + 1;
56 }
57 
58 void BOX::addcorner(size_t y, size_t x)
59 {
60     char sym;
61     _b.getScrn()->moveto(y, x);
62     if (x == 0) {
63 	if (y == 0)
64 	    sym = GAMESCREEN::GS_ULCORNER;
65 	else if (y == _b.ty() - 1)
66 	    sym = GAMESCREEN::GS_LLCORNER;
67 	else
68 	    sym = GAMESCREEN::GS_LTEE;
69     } else if (x == _b.tx() - 1) {
70 	if (y == 0)
71 	    sym = GAMESCREEN::GS_URCORNER;
72 	else if (y == _b.ty() - 1)
73 	    sym = GAMESCREEN::GS_LRCORNER;
74 	else
75 	    sym = GAMESCREEN::GS_RTEE;
76     } else if (y == 0)
77 	sym = GAMESCREEN::GS_TTEE;
78     else if (y == _b.ty() - 1)
79 	sym = GAMESCREEN::GS_BTEE;
80     else
81 	sym = GAMESCREEN::GS_PLUS;
82 
83     _b.getScrn()->addedge(sym);
84 }
85 
86 // Paint a box
87 void BOX::paint(void)
88 {
89     int e;
90     if (_b.getScrn() == NULL)
91 	return;
92 
93     _b.getScrn()->moveto(_centery, _centerx);
94     _b.getScrn()->addsym(name());
95 
96     for (e = BOX::first; e < BOX::last; e++) {
97 	addcorner(_centery + corners[e].y, _centerx + corners[e].x);
98 	_b.getScrn()->moveto(_centery + edges[e].y, _centerx + edges[e].x);
99 	_b.getScrn()->addedge(edge(static_cast<EDGE>(e)));
100     }
101     _b.getScrn()->redraw();
102 }
103 
104 // Return the name
105 int& BOX::name(void)
106 {
107     return _b.data(_centery, _centerx);
108 }
109 
110 // Set an edge
111 void BOX::set(int e)
112 {
113     _b.data(_centery + edges[e].y, _centerx + edges[e].x) = syms[e];
114 }
115 
116 // Clear an edge
117 void BOX::clr(int e)
118 {
119     _b.data(_centery + edges[e].y, _centerx + edges[e].x) = ' ';
120 }
121 
122 // Test an edge
123 int BOX::isset(int e) const
124 {
125     return _b.data(_centery + edges[e].y, _centerx + edges[e].x) != ' ';
126 }
127 
128 // Return the edge
129 int& BOX::edge(int e)
130 {
131     return _b.data(_centery + edges[e].y, _centerx + edges[e].x);
132 }
133 
134 // Count the number of edges set in the box
135 int BOX::count(void) const
136 {
137     int cnt = 0;
138 
139     for (int e = BOX::first; e < BOX::last; e++)
140 	cnt += isset(static_cast<EDGE>(e));
141     return cnt;
142 }
143 
144 // Clear the box
145 void BOX::reset(void)
146 {
147     for (int e = BOX::first; e < BOX::last; e++)
148 	clr(static_cast<EDGE>(e));
149     name() = ' ';
150 }
151