1 /* $NetBSD: ttyscrn.h,v 1.3 2008/04/28 20:22:54 martin Exp $ */ 2 3 /*- 4 * Copyright (c) 2003 The NetBSD Foundation, Inc. 5 * All rights reserved. 6 * 7 * This code is derived from software contributed to The NetBSD Foundation 8 * by Christos Zoulas. 9 * 10 * Redistribution and use in source and binary forms, with or without 11 * modification, are permitted provided that the following conditions 12 * are met: 13 * 1. Redistributions of source code must retain the above copyright 14 * notice, this list of conditions and the following disclaimer. 15 * 2. Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS 20 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 21 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 22 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS 23 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 24 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 25 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 26 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 27 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 29 * POSSIBILITY OF SUCH DAMAGE. 30 */ 31 32 /* 33 * ttyscrn.h: Curses based screen for dots 34 */ 35 36 #ifndef _H_TTYSCRN 37 #define _H_TTYSCRN 38 39 #include "gamescreen.h" 40 41 class TTYSCRN : public GAMESCREEN { 42 public: 43 // Constructor that can fail 44 static TTYSCRN* create(int acs, size_t y, size_t x); 45 ~TTYSCRN(); 46 47 // Screen virtuals 48 void clean(void); 49 void moveto(size_t y, size_t x); 50 void addsym(const int sym); 51 void addedge(const int sym); 52 void redraw(void); 53 void bell(void); 54 int getinput(void); 55 void score(size_t s, const PLAYER& p); 56 void games(size_t s, const PLAYER& p); 57 void total(size_t s, const PLAYER& p); 58 void ties(const PLAYER& p); 59 60 private: 61 enum { 62 offsx = 2, // board x offset from top left corner 63 offsy = 2, // board y offset from top left corner 64 offsscore = 0, // score y offset from top of the board 65 offstotal = 3, // total y offset from top of the board 66 offsgames = 6, // games y offset from top of the board 67 offsties = 8 // ties y offset from top of the board 68 }; 69 size_t _sx, _sy; // board size 70 size_t _tx, _ty; // tty size 71 int _acs; // do we want acs? 72 }; 73 74 #endif 75