1 /* $NetBSD: def.monst.h,v 1.6 2001/03/25 20:43:58 jsm Exp $ */ 2 3 /* 4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. 5 */ 6 #ifndef _DEF_MONST_H_ 7 #define _DEF_MONST_H_ 8 struct monst { 9 struct monst *nmon; 10 const struct permonst *data; 11 unsigned m_id; 12 xchar mx,my; 13 xchar mdx,mdy; /* if mdispl then pos where last displayed */ 14 #define MTSZ 4 15 coord mtrack[MTSZ]; /* monster track */ 16 schar mhp,mhpmax; 17 char mappearance; /* nonzero for undetected 'M's and for '1's */ 18 Bitfield(mimic,1); /* undetected mimic */ 19 Bitfield(mdispl,1); /* mdx,mdy valid */ 20 Bitfield(minvis,1); /* invisible */ 21 Bitfield(cham,1); /* shape-changer */ 22 Bitfield(mhide,1); /* hides beneath objects */ 23 Bitfield(mundetected,1); /* not seen in present hiding place */ 24 Bitfield(mspeed,2); 25 Bitfield(msleep,1); 26 Bitfield(mfroz,1); 27 Bitfield(mconf,1); 28 Bitfield(mflee,1); /* fleeing */ 29 Bitfield(mfleetim,7); /* timeout for mflee */ 30 Bitfield(mcan,1); /* has been cancelled */ 31 Bitfield(mtame,1); /* implies peaceful */ 32 Bitfield(mpeaceful,1); /* does not attack unprovoked */ 33 Bitfield(isshk,1); /* is shopkeeper */ 34 Bitfield(isgd,1); /* is guard */ 35 Bitfield(mcansee,1); /* cansee 1, temp.blinded 0, blind 0 */ 36 Bitfield(mblinded,7); /* cansee 0, temp.blinded n, blind 0 */ 37 Bitfield(mtrapped,1); /* trapped in a pit or bear trap */ 38 Bitfield(mnamelth,6); /* length of name (following mxlth) */ 39 #ifndef NOWORM 40 Bitfield(wormno,5); /* at most 31 worms on any level */ 41 #endif /* NOWORM */ 42 unsigned mtrapseen; /* bitmap of traps we've been trapped in */ 43 long mlstmv; /* prevent two moves at once */ 44 struct obj *minvent; 45 long mgold; 46 unsigned mxlth; /* length of following data */ 47 /* in order to prevent alignment problems mextra should 48 be (or follow) a long int */ 49 long mextra[1]; /* monster dependent info */ 50 }; 51 52 #define newmonst(xl) (struct monst *) alloc((unsigned)(xl) + sizeof(struct monst)) 53 54 extern struct monst *fmon; 55 extern struct monst *fallen_down; 56 57 /* these are in mspeed */ 58 #define MSLOW 1 /* slow monster */ 59 #define MFAST 2 /* speeded monster */ 60 61 #define NAME(mtmp) (((char *) mtmp->mextra) + mtmp->mxlth) 62 #define MREGEN "TVi1" 63 #define UNDEAD "ZVW " 64 #endif /* _DEF_MONST_H_ */ 65