1 /* $NetBSD: hack.do.c,v 1.5 2001/03/25 20:43:59 jsm Exp $ */ 2 3 /* 4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. 5 */ 6 7 #include <sys/cdefs.h> 8 #ifndef lint 9 __RCSID("$NetBSD: hack.do.c,v 1.5 2001/03/25 20:43:59 jsm Exp $"); 10 #endif /* not lint */ 11 12 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */ 13 14 #include "hack.h" 15 #include "extern.h" 16 #include <fcntl.h> 17 #include <unistd.h> 18 #include <stdlib.h> 19 20 21 static int drop __P((struct obj *)); 22 23 int 24 dodrop() 25 { 26 return (drop(getobj("0$#", "drop"))); 27 } 28 29 static int 30 drop(obj) 31 struct obj *obj; 32 { 33 if (!obj) 34 return (0); 35 if (obj->olet == '$') { /* pseudo object */ 36 long amount = OGOLD(obj); 37 38 if (amount == 0) 39 pline("You didn't drop any gold pieces."); 40 else { 41 mkgold(amount, u.ux, u.uy); 42 pline("You dropped %ld gold piece%s.", 43 amount, plur(amount)); 44 if (Invisible) 45 newsym(u.ux, u.uy); 46 } 47 free((char *) obj); 48 return (1); 49 } 50 if (obj->owornmask & (W_ARMOR | W_RING)) { 51 pline("You cannot drop something you are wearing."); 52 return (0); 53 } 54 if (obj == uwep) { 55 if (uwep->cursed) { 56 pline("Your weapon is welded to your hand!"); 57 return (0); 58 } 59 setuwep((struct obj *) 0); 60 } 61 pline("You dropped %s.", doname(obj)); 62 dropx(obj); 63 return (1); 64 } 65 66 /* Called in several places - should not produce texts */ 67 void 68 dropx(obj) 69 struct obj *obj; 70 { 71 freeinv(obj); 72 dropy(obj); 73 } 74 75 void 76 dropy(obj) 77 struct obj *obj; 78 { 79 if (obj->otyp == CRYSKNIFE) 80 obj->otyp = WORM_TOOTH; 81 obj->ox = u.ux; 82 obj->oy = u.uy; 83 obj->nobj = fobj; 84 fobj = obj; 85 if (Invisible) 86 newsym(u.ux, u.uy); 87 subfrombill(obj); 88 stackobj(obj); 89 } 90 91 /* drop several things */ 92 int 93 doddrop() 94 { 95 return (ggetobj("drop", drop, 0)); 96 } 97 98 int 99 dodown() 100 { 101 if (u.ux != xdnstair || u.uy != ydnstair) { 102 pline("You can't go down here."); 103 return (0); 104 } 105 if (u.ustuck) { 106 pline("You are being held, and cannot go down."); 107 return (1); 108 } 109 if (Levitation) { 110 pline("You're floating high above the stairs."); 111 return (0); 112 } 113 goto_level(dlevel + 1, TRUE); 114 return (1); 115 } 116 117 int 118 doup() 119 { 120 if (u.ux != xupstair || u.uy != yupstair) { 121 pline("You can't go up here."); 122 return (0); 123 } 124 if (u.ustuck) { 125 pline("You are being held, and cannot go up."); 126 return (1); 127 } 128 if (!Levitation && inv_weight() + 5 > 0) { 129 pline("Your load is too heavy to climb the stairs."); 130 return (1); 131 } 132 goto_level(dlevel - 1, TRUE); 133 return (1); 134 } 135 136 void 137 goto_level(newlevel, at_stairs) 138 int newlevel; 139 boolean at_stairs; 140 { 141 int fd; 142 boolean up = (newlevel < dlevel); 143 144 if (newlevel <= 0) 145 done("escaped");/* in fact < 0 is impossible */ 146 if (newlevel > MAXLEVEL) 147 newlevel = MAXLEVEL; /* strange ... */ 148 if (newlevel == dlevel) 149 return; /* this can happen */ 150 151 glo(dlevel); 152 fd = creat(lock, FMASK); 153 if (fd < 0) { 154 /* 155 * This is not quite impossible: e.g., we may have 156 * exceeded our quota. If that is the case then we 157 * cannot leave this level, and cannot save either. 158 * Another possibility is that the directory was not 159 * writable. 160 */ 161 pline("A mysterious force prevents you from going %s.", 162 up ? "up" : "down"); 163 return; 164 } 165 if (Punished) 166 unplacebc(); 167 u.utrap = 0; /* needed in level_tele */ 168 u.ustuck = 0; /* idem */ 169 keepdogs(); 170 seeoff(1); 171 if (u.uswallow) /* idem */ 172 u.uswldtim = u.uswallow = 0; 173 flags.nscrinh = 1; 174 u.ux = FAR; /* hack */ 175 (void) inshop(); /* probably was a trapdoor */ 176 177 savelev(fd, dlevel); 178 (void) close(fd); 179 180 dlevel = newlevel; 181 if (maxdlevel < dlevel) 182 maxdlevel = dlevel; 183 glo(dlevel); 184 185 if (!level_exists[dlevel]) 186 mklev(); 187 else { 188 if ((fd = open(lock, O_RDONLY)) < 0) { 189 pline("Cannot open %s .", lock); 190 pline("Probably someone removed it."); 191 done("tricked"); 192 } 193 getlev(fd, hackpid, dlevel); 194 (void) close(fd); 195 } 196 197 if (at_stairs) { 198 if (up) { 199 u.ux = xdnstair; 200 u.uy = ydnstair; 201 if (!u.ux) { /* entering a maze from below? */ 202 u.ux = xupstair; /* this will confuse the 203 * player! */ 204 u.uy = yupstair; 205 } 206 if (Punished && !Levitation) { 207 pline("With great effort you climb the stairs."); 208 placebc(1); 209 } 210 } else { 211 u.ux = xupstair; 212 u.uy = yupstair; 213 if (inv_weight() + 5 > 0 || Punished) { 214 pline("You fall down the stairs."); /* %% */ 215 losehp(rnd(3), "fall"); 216 if (Punished) { 217 if (uwep != uball && rn2(3)) { 218 pline("... and are hit by the iron ball."); 219 losehp(rnd(20), "iron ball"); 220 } 221 placebc(1); 222 } 223 selftouch("Falling, you"); 224 } 225 } 226 { 227 struct monst *mtmp = m_at(u.ux, u.uy); 228 if (mtmp) 229 mnexto(mtmp); 230 } 231 } else { /* trapdoor or level_tele */ 232 do { 233 u.ux = rnd(COLNO - 1); 234 u.uy = rn2(ROWNO); 235 } while (levl[u.ux][u.uy].typ != ROOM || 236 m_at(u.ux, u.uy)); 237 if (Punished) { 238 if (uwep != uball && !up /* %% */ && rn2(5)) { 239 pline("The iron ball falls on your head."); 240 losehp(rnd(25), "iron ball"); 241 } 242 placebc(1); 243 } 244 selftouch("Falling, you"); 245 } 246 (void) inshop(); 247 initrack(); 248 249 losedogs(); 250 { 251 struct monst *mtmp; 252 if ((mtmp = m_at(u.ux, u.uy)) != NULL) 253 mnexto(mtmp); /* riv05!a3 */ 254 } 255 flags.nscrinh = 0; 256 setsee(); 257 seeobjs(); /* make old cadavers disappear - riv05!a3 */ 258 docrt(); 259 pickup(1); 260 read_engr_at(u.ux, u.uy); 261 } 262 263 int 264 donull() 265 { 266 return (1); /* Do nothing, but let other things happen */ 267 } 268 269 int 270 dopray() 271 { 272 nomovemsg = "You finished your prayer."; 273 nomul(-3); 274 return (1); 275 } 276 277 int 278 dothrow() 279 { 280 struct obj *obj; 281 struct monst *mon; 282 int tmp; 283 284 obj = getobj("#)", "throw"); /* it is also possible to throw food */ 285 /* (or jewels, or iron balls ... ) */ 286 if (!obj || !getdir(1)) /* ask "in what direction?" */ 287 return (0); 288 if (obj->owornmask & (W_ARMOR | W_RING)) { 289 pline("You can't throw something you are wearing."); 290 return (0); 291 } 292 u_wipe_engr(2); 293 294 if (obj == uwep) { 295 if (obj->cursed) { 296 pline("Your weapon is welded to your hand."); 297 return (1); 298 } 299 if (obj->quan > 1) 300 setuwep(splitobj(obj, 1)); 301 else 302 setuwep((struct obj *) 0); 303 } else if (obj->quan > 1) 304 (void) splitobj(obj, 1); 305 freeinv(obj); 306 if (u.uswallow) { 307 mon = u.ustuck; 308 bhitpos.x = mon->mx; 309 bhitpos.y = mon->my; 310 } else if (u.dz) { 311 if (u.dz < 0) { 312 pline("%s hits the ceiling, then falls back on top of your head.", 313 Doname(obj)); /* note: obj->quan == 1 */ 314 if (obj->olet == POTION_SYM) 315 potionhit(&youmonst, obj); 316 else { 317 if (uarmh) 318 pline("Fortunately, you are wearing a helmet!"); 319 losehp(uarmh ? 1 : rnd((int) (obj->owt)), "falling object"); 320 dropy(obj); 321 } 322 } else { 323 pline("%s hits the floor.", Doname(obj)); 324 if (obj->otyp == EXPENSIVE_CAMERA) { 325 pline("It is shattered in a thousand pieces!"); 326 obfree(obj, Null(obj)); 327 } else if (obj->otyp == EGG) { 328 pline("\"Splash!\""); 329 obfree(obj, Null(obj)); 330 } else if (obj->olet == POTION_SYM) { 331 pline("The flask breaks, and you smell a peculiar odor ..."); 332 potionbreathe(obj); 333 obfree(obj, Null(obj)); 334 } else { 335 dropy(obj); 336 } 337 } 338 return (1); 339 } else if (obj->otyp == BOOMERANG) { 340 mon = boomhit(u.dx, u.dy); 341 if (mon == &youmonst) { /* the thing was caught */ 342 (void) addinv(obj); 343 return (1); 344 } 345 } else { 346 if (obj->otyp == PICK_AXE && shkcatch(obj)) 347 return (1); 348 349 mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 : 350 (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1, 351 obj->olet, 352 (void (*) __P((struct monst *, struct obj *))) 0, 353 (int (*) __P((struct obj *, struct obj *))) 0, obj); 354 } 355 if (mon) { 356 /* awake monster if sleeping */ 357 wakeup(mon); 358 359 if (obj->olet == WEAPON_SYM) { 360 tmp = -1 + u.ulevel + mon->data->ac + abon(); 361 if (obj->otyp < ROCK) { 362 if (!uwep || 363 uwep->otyp != obj->otyp + (BOW - ARROW)) 364 tmp -= 4; 365 else { 366 tmp += uwep->spe; 367 } 368 } else if (obj->otyp == BOOMERANG) 369 tmp += 4; 370 tmp += obj->spe; 371 if (u.uswallow || tmp >= rnd(20)) { 372 if (hmon(mon, obj, 1) == TRUE) { 373 /* mon still alive */ 374 #ifndef NOWORM 375 cutworm(mon, bhitpos.x, bhitpos.y, obj->otyp); 376 #endif /* NOWORM */ 377 } else 378 mon = 0; 379 /* weapons thrown disappear sometimes */ 380 if (obj->otyp < BOOMERANG && rn2(3)) { 381 /* check bill; free */ 382 obfree(obj, (struct obj *) 0); 383 return (1); 384 } 385 } else 386 miss(objects[obj->otyp].oc_name, mon); 387 } else if (obj->otyp == HEAVY_IRON_BALL) { 388 tmp = -1 + u.ulevel + mon->data->ac + abon(); 389 if (!Punished || obj != uball) 390 tmp += 2; 391 if (u.utrap) 392 tmp -= 2; 393 if (u.uswallow || tmp >= rnd(20)) { 394 if (hmon(mon, obj, 1) == FALSE) 395 mon = 0; /* he died */ 396 } else 397 miss("iron ball", mon); 398 } else if (obj->olet == POTION_SYM && u.ulevel > rn2(15)) { 399 potionhit(mon, obj); 400 return (1); 401 } else { 402 if (cansee(bhitpos.x, bhitpos.y)) 403 pline("You miss %s.", monnam(mon)); 404 else 405 pline("You miss it."); 406 if (obj->olet == FOOD_SYM && mon->data->mlet == 'd') 407 if (tamedog(mon, obj)) 408 return (1); 409 if (obj->olet == GEM_SYM && mon->data->mlet == 'u' && 410 !mon->mtame) { 411 if (obj->dknown && objects[obj->otyp].oc_name_known) { 412 if (objects[obj->otyp].g_val > 0) { 413 u.uluck += 5; 414 goto valuable; 415 } else { 416 pline("%s is not interested in your junk.", 417 Monnam(mon)); 418 } 419 } else { /* value unknown to @ */ 420 u.uluck++; 421 valuable: 422 if (u.uluck > LUCKMAX) /* dan@ut-ngp */ 423 u.uluck = LUCKMAX; 424 pline("%s graciously accepts your gift.", 425 Monnam(mon)); 426 mpickobj(mon, obj); 427 rloc(mon); 428 return (1); 429 } 430 } 431 } 432 } 433 /* the code following might become part of dropy() */ 434 if (obj->otyp == CRYSKNIFE) 435 obj->otyp = WORM_TOOTH; 436 obj->ox = bhitpos.x; 437 obj->oy = bhitpos.y; 438 obj->nobj = fobj; 439 fobj = obj; 440 /* prevent him from throwing articles to the exit and escaping */ 441 /* subfrombill(obj); */ 442 stackobj(obj); 443 if (Punished && obj == uball && 444 (bhitpos.x != u.ux || bhitpos.y != u.uy)) { 445 freeobj(uchain); 446 unpobj(uchain); 447 if (u.utrap) { 448 if (u.utraptype == TT_PIT) 449 pline("The ball pulls you out of the pit!"); 450 else { 451 long side = 452 rn2(3) ? LEFT_SIDE : RIGHT_SIDE; 453 pline("The ball pulls you out of the bear trap."); 454 pline("Your %s leg is severely damaged.", 455 (side == LEFT_SIDE) ? "left" : "right"); 456 set_wounded_legs(side, 500 + rn2(1000)); 457 losehp(2, "thrown ball"); 458 } 459 u.utrap = 0; 460 } 461 unsee(); 462 uchain->nobj = fobj; 463 fobj = uchain; 464 u.ux = uchain->ox = bhitpos.x - u.dx; 465 u.uy = uchain->oy = bhitpos.y - u.dy; 466 setsee(); 467 (void) inshop(); 468 } 469 if (cansee(bhitpos.x, bhitpos.y)) 470 prl(bhitpos.x, bhitpos.y); 471 return (1); 472 } 473 474 /* split obj so that it gets size num */ 475 /* remainder is put in the object structure delivered by this call */ 476 struct obj * 477 splitobj(obj, num) 478 struct obj *obj; 479 int num; 480 { 481 struct obj *otmp; 482 otmp = newobj(0); 483 *otmp = *obj; /* copies whole structure */ 484 otmp->o_id = flags.ident++; 485 otmp->onamelth = 0; 486 obj->quan = num; 487 obj->owt = weight(obj); 488 otmp->quan -= num; 489 otmp->owt = weight(otmp); /* -= obj->owt ? */ 490 obj->nobj = otmp; 491 if (obj->unpaid) 492 splitbill(obj, otmp); 493 return (otmp); 494 } 495 496 void 497 more_experienced(exp, rexp) 498 int exp, rexp; 499 { 500 u.uexp += exp; 501 u.urexp += 4 * exp + rexp; 502 if (exp) 503 flags.botl = 1; 504 if (u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000)) 505 flags.beginner = 0; 506 } 507 508 void 509 set_wounded_legs(side, timex) 510 long side; 511 int timex; 512 { 513 if (!Wounded_legs || (Wounded_legs & TIMEOUT)) 514 Wounded_legs |= side + timex; 515 else 516 Wounded_legs |= side; 517 } 518 519 void 520 heal_legs() 521 { 522 if (Wounded_legs) { 523 if ((Wounded_legs & BOTH_SIDES) == BOTH_SIDES) 524 pline("Your legs feel somewhat better."); 525 else 526 pline("Your leg feels somewhat better."); 527 Wounded_legs = 0; 528 } 529 } 530