xref: /netbsd/games/hack/hack.u_init.c (revision 6550d01e)
1 /*	$NetBSD: hack.u_init.c,v 1.12 2010/02/03 15:34:39 roy Exp $	*/
2 
3 /*
4  * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5  * Amsterdam
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * - Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * - Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * - Neither the name of the Stichting Centrum voor Wiskunde en
20  * Informatica, nor the names of its contributors may be used to endorse or
21  * promote products derived from this software without specific prior
22  * written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35  */
36 
37 /*
38  * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39  * All rights reserved.
40  *
41  * Redistribution and use in source and binary forms, with or without
42  * modification, are permitted provided that the following conditions
43  * are met:
44  * 1. Redistributions of source code must retain the above copyright
45  *    notice, this list of conditions and the following disclaimer.
46  * 2. Redistributions in binary form must reproduce the above copyright
47  *    notice, this list of conditions and the following disclaimer in the
48  *    documentation and/or other materials provided with the distribution.
49  * 3. The name of the author may not be used to endorse or promote products
50  *    derived from this software without specific prior written permission.
51  *
52  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53  * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54  * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55  * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62  */
63 
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.u_init.c,v 1.12 2010/02/03 15:34:39 roy Exp $");
67 #endif				/* not lint */
68 
69 #include <ctype.h>
70 #include <signal.h>
71 #include <stdlib.h>
72 #include "hack.h"
73 #include "extern.h"
74 
75 #define Strcpy	(void) strcpy
76 #define	Strcat	(void) strcat
77 #define	UNDEF_TYP	0
78 #define	UNDEF_SPE	'\177'
79 
80 char pl_character[PL_CSIZ];
81 
82 static const struct you zerou;
83 static const char *(roles[]) = {      /* must all have distinct first letter */
84 	/* roles[4] may be changed to -woman */
85 	"Tourist", "Speleologist", "Fighter", "Knight",
86 	"Cave-man", "Wizard"
87 };
88 #define	NR_OF_ROLES	SIZE(roles)
89 static char rolesyms[NR_OF_ROLES + 1];	/* filled by u_init() */
90 
91 struct trobj {
92 	uchar           trotyp;
93 	schar           trspe;
94 	char            trolet;
95 	                Bitfield(trquan, 6);
96 	                Bitfield(trknown, 1);
97 };
98 
99 #ifdef WIZARD
100 static struct trobj Extra_objs[] = {
101 	{0, 0, 0, 0, 0},
102 	{0, 0, 0, 0, 0}
103 };
104 #endif	/* WIZARD */
105 
106 static struct trobj Cave_man[] = {
107 	{MACE, 1, WEAPON_SYM, 1, 1},
108 	{BOW, 1, WEAPON_SYM, 1, 1},
109 	{ARROW, 0, WEAPON_SYM, 25, 1},	/* quan is variable */
110 	{LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
111 	{0, 0, 0, 0, 0}
112 };
113 
114 static struct trobj Fighter[] = {
115 	{TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1},
116 	{RING_MAIL, 0, ARMOR_SYM, 1, 1},
117 	{0, 0, 0, 0, 0}
118 };
119 
120 static struct trobj Knight[] = {
121 	{LONG_SWORD, 0, WEAPON_SYM, 1, 1},
122 	{SPEAR, 2, WEAPON_SYM, 1, 1},
123 	{RING_MAIL, 1, ARMOR_SYM, 1, 1},
124 	{HELMET, 0, ARMOR_SYM, 1, 1},
125 	{SHIELD, 0, ARMOR_SYM, 1, 1},
126 	{PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1},
127 	{0, 0, 0, 0, 0}
128 };
129 
130 static struct trobj Speleologist[] = {
131 	{STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1},
132 	{UNDEF_TYP, 0, POTION_SYM, 2, 0},
133 	{FOOD_RATION, 0, FOOD_SYM, 3, 1},
134 	{PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0},
135 	{ICE_BOX, 0, TOOL_SYM, 1, 0},
136 	{0, 0, 0, 0, 0}
137 };
138 
139 static struct trobj Tinopener[] = {
140 	{CAN_OPENER, 0, TOOL_SYM, 1, 1},
141 	{0, 0, 0, 0, 0}
142 };
143 
144 static struct trobj Tourist[] = {
145 	{UNDEF_TYP, 0, FOOD_SYM, 10, 1},
146 	{POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0},
147 	{EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1},
148 	{DART, 2, WEAPON_SYM, 25, 1},	/* quan is variable */
149 	{0, 0, 0, 0, 0}
150 };
151 
152 static struct trobj Wizard[] = {
153 	{ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1},
154 	{UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0},
155 	{UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0},
156 	{UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0},
157 	{UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0},
158 	{0, 0, 0, 0, 0}
159 };
160 
161 static void ini_inv(struct trobj *);
162 static void wiz_inv(void);
163 static int role_index(int);
164 
165 void
166 u_init(void)
167 {
168 	int    i;
169 	char            exper = 'y', pc;
170 	if (flags.female)	/* should have been set in HACKOPTIONS */
171 		roles[4] = "Cave-woman";
172 	for (i = 0; i < NR_OF_ROLES; i++)
173 		rolesyms[i] = roles[i][0];
174 	rolesyms[i] = 0;
175 
176 	if ((pc = pl_character[0]) != '\0') {
177 		if (islower((unsigned char)pc))
178 			pc = toupper((unsigned char)pc);
179 		if ((i = role_index(pc)) >= 0)
180 			goto got_suffix;	/* implies experienced */
181 		printf("\nUnknown role: %c\n", pc);
182 		pl_character[0] = pc = 0;
183 	}
184 	printf("\nAre you an experienced player? [ny] ");
185 
186 	while (!strchr("ynYN \n\004", (exper = readchar())))
187 		sound_bell();
188 	if (exper == '\004')	/* Give him an opportunity to get out */
189 		end_of_input();
190 	printf("%c\n", exper);	/* echo */
191 	if (strchr("Nn \n", exper)) {
192 		exper = 0;
193 		goto beginner;
194 	}
195 	printf("\nTell me what kind of character you are:\n");
196 	printf("Are you");
197 	for (i = 0; i < NR_OF_ROLES; i++) {
198 		printf(" a %s", roles[i]);
199 		if (i == 2)	/* %% */
200 			printf(",\n\t");
201 		else if (i < NR_OF_ROLES - 2)
202 			printf(",");
203 		else if (i == NR_OF_ROLES - 2)
204 			printf(" or");
205 	}
206 	printf("? [%s] ", rolesyms);
207 
208 	while ((pc = readchar()) != '\0') {
209 		if (islower((unsigned char)pc))
210 			pc = toupper((unsigned char)pc);
211 		if ((i = role_index(pc)) >= 0) {
212 			printf("%c\n", pc);	/* echo */
213 			(void) fflush(stdout);	/* should be seen */
214 			break;
215 		}
216 		if (pc == '\n')
217 			break;
218 		if (pc == '\004')	/* Give him the opportunity to get
219 					 * out */
220 			end_of_input();
221 		sound_bell();
222 	}
223 	if (pc == '\n')
224 		pc = 0;
225 
226 beginner:
227 	if (!pc) {
228 		printf("\nI'll choose a character for you.\n");
229 		i = rn2(NR_OF_ROLES);
230 		pc = rolesyms[i];
231 		printf("This game you will be a%s %s.\n",
232 		       exper ? "n experienced" : "",
233 		       roles[i]);
234 		getret();
235 		/* give him some feedback in case mklev takes much time */
236 		(void) putchar('\n');
237 		(void) fflush(stdout);
238 	}
239 #if 0
240 	/*
241 	 * Given the above code, I can't see why this would ever change
242 	 * anything; it does core pretty well, though.  - cmh 4/20/93
243 	 */
244 	if (exper) {
245 		roles[i][0] = pc;
246 	}
247 #endif
248 
249 got_suffix:
250 
251 	(void) strncpy(pl_character, roles[i], PL_CSIZ - 1);
252 	pl_character[PL_CSIZ - 1] = 0;
253 	flags.beginner = 1;
254 	u = zerou;
255 	u.usym = '@';
256 	u.ulevel = 1;
257 	init_uhunger();
258 #ifdef QUEST
259 	u.uhorizon = 6;
260 #endif	/* QUEST */
261 	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
262 		uleft = uright = 0;
263 
264 	switch (pc) {
265 	case 'c':
266 	case 'C':
267 		Cave_man[2].trquan = 12 + rnd(9) * rnd(9);
268 		u.uhp = u.uhpmax = 16;
269 		u.ustr = u.ustrmax = 18;
270 		ini_inv(Cave_man);
271 		break;
272 	case 't':
273 	case 'T':
274 		Tourist[3].trquan = 20 + rnd(20);
275 		u.ugold = u.ugold0 = rnd(1000);
276 		u.uhp = u.uhpmax = 10;
277 		u.ustr = u.ustrmax = 8;
278 		ini_inv(Tourist);
279 		if (!rn2(25))
280 			ini_inv(Tinopener);
281 		break;
282 	case 'w':
283 	case 'W':
284 		for (i = 1; i <= 4; i++)
285 			if (!rn2(5))
286 				Wizard[i].trquan += rn2(3) - 1;
287 		u.uhp = u.uhpmax = 15;
288 		u.ustr = u.ustrmax = 16;
289 		ini_inv(Wizard);
290 		break;
291 	case 's':
292 	case 'S':
293 		Fast = INTRINSIC;
294 		Stealth = INTRINSIC;
295 		u.uhp = u.uhpmax = 12;
296 		u.ustr = u.ustrmax = 10;
297 		ini_inv(Speleologist);
298 		if (!rn2(10))
299 			ini_inv(Tinopener);
300 		break;
301 	case 'k':
302 	case 'K':
303 		u.uhp = u.uhpmax = 12;
304 		u.ustr = u.ustrmax = 10;
305 		ini_inv(Knight);
306 		break;
307 	case 'f':
308 	case 'F':
309 		u.uhp = u.uhpmax = 14;
310 		u.ustr = u.ustrmax = 17;
311 		ini_inv(Fighter);
312 		break;
313 	default:		/* impossible */
314 		u.uhp = u.uhpmax = 12;
315 		u.ustr = u.ustrmax = 16;
316 	}
317 	find_ac();
318 	if (!rn2(20)) {
319 		int    dr = rn2(7) - 2;	/* biased variation */
320 		u.ustr += dr;
321 		u.ustrmax += dr;
322 	}
323 #ifdef WIZARD
324 	if (wizard)
325 		wiz_inv();
326 #endif	/* WIZARD */
327 
328 	/* make sure he can carry all he has - especially for T's */
329 	while (inv_weight() > 0 && u.ustr < 118)
330 		u.ustr++, u.ustrmax++;
331 }
332 
333 void
334 ini_inv(struct trobj *trop)
335 {
336 	struct obj *obj;
337 	while (trop->trolet) {
338 		obj = mkobj(trop->trolet);
339 		obj->known = trop->trknown;
340 		/* not obj->dknown = 1; - let him look at it at least once */
341 		obj->cursed = 0;
342 		if (obj->olet == WEAPON_SYM) {
343 			obj->quan = trop->trquan;
344 			trop->trquan = 1;
345 		}
346 		if (trop->trspe != UNDEF_SPE)
347 			obj->spe = trop->trspe;
348 		if (trop->trotyp != UNDEF_TYP)
349 			obj->otyp = trop->trotyp;
350 		else if (obj->otyp == WAN_WISHING)	/* gitpyr!robert */
351 			obj->otyp = WAN_DEATH;
352 		obj->owt = weight(obj);	/* defined after setting otyp+quan */
353 		obj = addinv(obj);
354 		if (obj->olet == ARMOR_SYM) {
355 			switch (obj->otyp) {
356 			case SHIELD:
357 				if (!uarms)
358 					setworn(obj, W_ARMS);
359 				break;
360 			case HELMET:
361 				if (!uarmh)
362 					setworn(obj, W_ARMH);
363 				break;
364 			case PAIR_OF_GLOVES:
365 				if (!uarmg)
366 					setworn(obj, W_ARMG);
367 				break;
368 			case ELVEN_CLOAK:
369 				if (!uarm2)
370 					setworn(obj, W_ARM);
371 				break;
372 			default:
373 				if (!uarm)
374 					setworn(obj, W_ARM);
375 			}
376 		}
377 		if (obj->olet == WEAPON_SYM)
378 			if (!uwep)
379 				setuwep(obj);
380 #ifndef PYRAMID_BUG
381 		if (--trop->trquan)
382 			continue;	/* make a similar object */
383 #else
384 		if (trop->trquan) {	/* check if zero first */
385 			--trop->trquan;
386 			if (trop->trquan)
387 				continue;	/* make a similar object */
388 		}
389 #endif	/* PYRAMID_BUG */
390 		trop++;
391 	}
392 }
393 
394 #ifdef WIZARD
395 void
396 wiz_inv(void)
397 {
398 	struct trobj *trop = &Extra_objs[0];
399 	char  *ep = getenv("INVENT");
400 	int    type;
401 	while (ep && *ep) {
402 		type = atoi(ep);
403 		ep = strchr(ep, ',');
404 		if (ep)
405 			while (*ep == ',' || *ep == ' ')
406 				ep++;
407 		if (type <= 0 || type > NROFOBJECTS)
408 			continue;
409 		trop->trotyp = type;
410 		trop->trolet = objects[type].oc_olet;
411 		trop->trspe = 4;
412 		trop->trknown = 1;
413 		trop->trquan = 1;
414 		ini_inv(trop);
415 	}
416 	/* give him a wand of wishing by default */
417 	trop->trotyp = WAN_WISHING;
418 	trop->trolet = WAND_SYM;
419 	trop->trspe = 20;
420 	trop->trknown = 1;
421 	trop->trquan = 1;
422 	ini_inv(trop);
423 }
424 #endif	/* WIZARD */
425 
426 void
427 plnamesuffix(void)
428 {
429 	char  *p;
430 	if ((p = strrchr(plname, '-')) != NULL) {
431 		*p = 0;
432 		pl_character[0] = p[1];
433 		pl_character[1] = 0;
434 		if (!plname[0]) {
435 			askname();
436 			plnamesuffix();
437 		}
438 	}
439 }
440 
441 int
442 role_index(int pc)
443 {				/* must be called only from u_init() */
444 	/* so that rolesyms[] is defined */
445 	char  *cp;
446 
447 	if ((cp = strchr(rolesyms, pc)) != NULL)
448 		return (cp - rolesyms);
449 	return (-1);
450 }
451