xref: /netbsd/games/hunt/huntd/answer.c (revision c4a72b64)
1 /*	$NetBSD: answer.c,v 1.4 2002/09/20 20:54:16 mycroft Exp $	*/
2 /*
3  *  Hunt
4  *  Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
5  *  San Francisco, California
6  */
7 
8 #include <sys/cdefs.h>
9 #ifndef lint
10 __RCSID("$NetBSD: answer.c,v 1.4 2002/09/20 20:54:16 mycroft Exp $");
11 #endif /* not lint */
12 
13 # include	<ctype.h>
14 # include	<errno.h>
15 # include	<fcntl.h>
16 # include	<stdlib.h>
17 # include	<unistd.h>
18 # include	"hunt.h"
19 
20 # define	SCOREDECAY	15
21 
22 static char	Ttyname[NAMELEN];
23 
24 int
25 answer()
26 {
27 	PLAYER			*pp;
28 	int			newsock;
29 	static u_long		mode;
30 	static char		name[NAMELEN];
31 	static char		team;
32 	static int		enter_status;
33 	static int		socklen;
34 	static u_long		machine;
35 	static u_long		uid;
36 	static SOCKET		sockstruct;
37 	char			*cp1, *cp2;
38 	int			flags;
39 	long			version;
40 	int			i;
41 
42 # ifdef INTERNET
43 	socklen = sizeof sockstruct;
44 # else
45 	socklen = sizeof sockstruct - 1;
46 # endif
47 	errno = 0;
48 	newsock = accept(Socket, (struct sockaddr *) &sockstruct, &socklen);
49 	if (newsock < 0)
50 	{
51 		if (errno == EINTR)
52 			return FALSE;
53 # ifdef LOG
54 		syslog(LOG_ERR, "accept: %m");
55 # else
56 		perror("accept");
57 # endif
58 		cleanup(1);
59 	}
60 
61 # ifdef INTERNET
62 	machine = ntohl(((struct sockaddr_in *) &sockstruct)->sin_addr.s_addr);
63 # else
64 	if (machine == 0)
65 		machine = gethostid();
66 # endif
67 	version = htonl((u_int32_t) HUNT_VERSION);
68 	(void) write(newsock, (char *) &version, LONGLEN);
69 	(void) read(newsock, (char *) &uid, LONGLEN);
70 	uid = ntohl((unsigned long) uid);
71 	(void) read(newsock, name, NAMELEN);
72 	(void) read(newsock, &team, 1);
73 	(void) read(newsock, (char *) &enter_status, LONGLEN);
74 	enter_status = ntohl((unsigned long) enter_status);
75 	(void) read(newsock, Ttyname, NAMELEN);
76 	(void) read(newsock, (char *) &mode, sizeof mode);
77 	mode = ntohl(mode);
78 
79 	/*
80 	 * Turn off blocking I/O, so a slow or dead terminal won't stop
81 	 * the game.  All subsequent reads check how many bytes they read.
82 	 */
83 	flags = fcntl(newsock, F_GETFL, 0);
84 	flags |= O_NDELAY;
85 	(void) fcntl(newsock, F_SETFL, flags);
86 
87 	/*
88 	 * Make sure the name contains only printable characters
89 	 * since we use control characters for cursor control
90 	 * between driver and player processes
91 	 */
92 	for (cp1 = cp2 = name; *cp1 != '\0'; cp1++)
93 		if (isprint(*cp1) || *cp1 == ' ')
94 			*cp2++ = *cp1;
95 	*cp2 = '\0';
96 
97 # ifdef INTERNET
98 	if (mode == C_MESSAGE) {
99 		char	buf[BUFSIZ + 1];
100 		int	n;
101 
102 		if (team == ' ')
103 			(void) sprintf(buf, "%s: ", name);
104 		else
105 			(void) sprintf(buf, "%s[%c]: ", name, team);
106 		n = strlen(buf);
107 		for (pp = Player; pp < End_player; pp++) {
108 			cgoto(pp, HEIGHT, 0);
109 			outstr(pp, buf, n);
110 		}
111 		while ((n = read(newsock, buf, BUFSIZ)) > 0)
112 			for (pp = Player; pp < End_player; pp++)
113 				outstr(pp, buf, n);
114 		for (pp = Player; pp < End_player; pp++) {
115 			ce(pp);
116 			sendcom(pp, REFRESH);
117 			sendcom(pp, READY, 0);
118 			(void) fflush(pp->p_output);
119 		}
120 		(void) close(newsock);
121 		return FALSE;
122 	}
123 	else
124 # endif
125 # ifdef MONITOR
126 	if (mode == C_MONITOR)
127 		if (End_monitor < &Monitor[MAXMON]) {
128 			pp = End_monitor++;
129 			i = pp - Monitor + MAXPL + 3;
130 		} else {
131 			socklen = 0;
132 			(void) write(newsock, (char *) &socklen,
133 				sizeof socklen);
134 			(void) close(newsock);
135 			return FALSE;
136 		}
137 	else
138 # endif
139 		if (End_player < &Player[MAXPL]) {
140 			pp = End_player++;
141 			i = pp - Player + 3;
142 		} else {
143 			socklen = 0;
144 			(void) write(newsock, (char *) &socklen,
145 				sizeof socklen);
146 			(void) close(newsock);
147 			return FALSE;
148 		}
149 
150 #ifdef MONITOR
151 	if (mode == C_MONITOR && team == ' ')
152 		team = '*';
153 #endif
154 	pp->p_ident = get_ident(machine, uid, name, team);
155 	pp->p_output = fdopen(newsock, "w");
156 	pp->p_death[0] = '\0';
157 	pp->p_fd = newsock;
158 	fdset[i].fd = newsock;
159 	fdset[i].events = POLLIN;
160 
161 	pp->p_y = 0;
162 	pp->p_x = 0;
163 
164 # ifdef MONITOR
165 	if (mode == C_MONITOR)
166 		stmonitor(pp);
167 	else
168 # endif
169 		stplayer(pp, enter_status);
170 	return TRUE;
171 }
172 
173 # ifdef MONITOR
174 void
175 stmonitor(pp)
176 	PLAYER	*pp;
177 {
178 	int	line;
179 	PLAYER	*npp;
180 
181 	memcpy(pp->p_maze, Maze, sizeof Maze);
182 
183 	drawmaze(pp);
184 
185 	(void) sprintf(Buf, "%5.5s%c%-10.10s %c", " ", stat_char(pp),
186 		pp->p_ident->i_name, pp->p_ident->i_team);
187 	line = STAT_MON_ROW + 1 + (pp - Monitor);
188 	for (npp = Player; npp < End_player; npp++) {
189 		cgoto(npp, line, STAT_NAME_COL);
190 		outstr(npp, Buf, STAT_NAME_LEN);
191 	}
192 	for (npp = Monitor; npp < End_monitor; npp++) {
193 		cgoto(npp, line, STAT_NAME_COL);
194 		outstr(npp, Buf, STAT_NAME_LEN);
195 	}
196 
197 	sendcom(pp, REFRESH);
198 	sendcom(pp, READY, 0);
199 	(void) fflush(pp->p_output);
200 }
201 # endif
202 
203 void
204 stplayer(newpp, enter_status)
205 	PLAYER	*newpp;
206 	int	enter_status;
207 {
208 	int	x, y;
209 	PLAYER	*pp;
210 
211 	Nplayer++;
212 
213 	for (y = 0; y < UBOUND; y++)
214 		for (x = 0; x < WIDTH; x++)
215 			newpp->p_maze[y][x] = Maze[y][x];
216 	for (     ; y < DBOUND; y++) {
217 		for (x = 0; x < LBOUND; x++)
218 			newpp->p_maze[y][x] = Maze[y][x];
219 		for (     ; x < RBOUND; x++)
220 			newpp->p_maze[y][x] = SPACE;
221 		for (     ; x < WIDTH;  x++)
222 			newpp->p_maze[y][x] = Maze[y][x];
223 	}
224 	for (     ; y < HEIGHT; y++)
225 		for (x = 0; x < WIDTH; x++)
226 			newpp->p_maze[y][x] = Maze[y][x];
227 
228 	do {
229 		x = rand_num(WIDTH - 1) + 1;
230 		y = rand_num(HEIGHT - 1) + 1;
231 	} while (Maze[y][x] != SPACE);
232 	newpp->p_over = SPACE;
233 	newpp->p_x = x;
234 	newpp->p_y = y;
235 	newpp->p_undershot = FALSE;
236 
237 # ifdef FLY
238 	if (enter_status == Q_FLY) {
239 		newpp->p_flying = rand_num(20);
240 		newpp->p_flyx = 2 * rand_num(6) - 5;
241 		newpp->p_flyy = 2 * rand_num(6) - 5;
242 		newpp->p_face = FLYER;
243 	}
244 	else
245 # endif
246 	{
247 		newpp->p_flying = -1;
248 		newpp->p_face = rand_dir();
249 	}
250 	newpp->p_damage = 0;
251 	newpp->p_damcap = MAXDAM;
252 	newpp->p_nchar = 0;
253 	newpp->p_ncount = 0;
254 	newpp->p_nexec = 0;
255 	newpp->p_ammo = ISHOTS;
256 # ifdef BOOTS
257 	newpp->p_nboots = 0;
258 # endif
259 	if (enter_status == Q_SCAN) {
260 		newpp->p_scan = SCANLEN;
261 		newpp->p_cloak = 0;
262 	}
263 	else {
264 		newpp->p_scan = 0;
265 		newpp->p_cloak = CLOAKLEN;
266 	}
267 	newpp->p_ncshot = 0;
268 
269 	do {
270 		x = rand_num(WIDTH - 1) + 1;
271 		y = rand_num(HEIGHT - 1) + 1;
272 	} while (Maze[y][x] != SPACE);
273 	Maze[y][x] = GMINE;
274 # ifdef MONITOR
275 	for (pp = Monitor; pp < End_monitor; pp++)
276 		check(pp, y, x);
277 # endif
278 
279 	do {
280 		x = rand_num(WIDTH - 1) + 1;
281 		y = rand_num(HEIGHT - 1) + 1;
282 	} while (Maze[y][x] != SPACE);
283 	Maze[y][x] = MINE;
284 # ifdef MONITOR
285 	for (pp = Monitor; pp < End_monitor; pp++)
286 		check(pp, y, x);
287 # endif
288 
289 	(void) sprintf(Buf, "%5.2f%c%-10.10s %c", newpp->p_ident->i_score,
290 		stat_char(newpp), newpp->p_ident->i_name,
291 		newpp->p_ident->i_team);
292 	y = STAT_PLAY_ROW + 1 + (newpp - Player);
293 	for (pp = Player; pp < End_player; pp++) {
294 		if (pp != newpp) {
295 			char	smallbuf[10];
296 
297 			pp->p_ammo += NSHOTS;
298 			newpp->p_ammo += NSHOTS;
299 			cgoto(pp, y, STAT_NAME_COL);
300 			outstr(pp, Buf, STAT_NAME_LEN);
301 			(void) sprintf(smallbuf, "%3d", pp->p_ammo);
302 			cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
303 			outstr(pp, smallbuf, 3);
304 		}
305 	}
306 # ifdef MONITOR
307 	for (pp = Monitor; pp < End_monitor; pp++) {
308 		cgoto(pp, y, STAT_NAME_COL);
309 		outstr(pp, Buf, STAT_NAME_LEN);
310 	}
311 # endif
312 
313 	drawmaze(newpp);
314 	drawplayer(newpp, TRUE);
315 	look(newpp);
316 # ifdef	FLY
317 	if (enter_status == Q_FLY)
318 		/* Make sure that the position you enter in will be erased */
319 		showexpl(newpp->p_y, newpp->p_x, FLYER);
320 # endif
321 	sendcom(newpp, REFRESH);
322 	sendcom(newpp, READY, 0);
323 	(void) fflush(newpp->p_output);
324 }
325 
326 /*
327  * rand_dir:
328  *	Return a random direction
329  */
330 int
331 rand_dir()
332 {
333 	switch (rand_num(4)) {
334 	  case 0:
335 		return LEFTS;
336 	  case 1:
337 		return RIGHT;
338 	  case 2:
339 		return BELOW;
340 	  case 3:
341 		return ABOVE;
342 	}
343 	/* NOTREACHED */
344 	return(-1);
345 }
346 
347 /*
348  * get_ident:
349  *	Get the score structure of a player
350  */
351 IDENT *
352 get_ident(machine, uid, name, team)
353 	u_long	machine;
354 	u_long	uid;
355 	char	*name;
356 	char	team;
357 {
358 	IDENT		*ip;
359 	static IDENT	punt;
360 
361 	for (ip = Scores; ip != NULL; ip = ip->i_next)
362 		if (ip->i_machine == machine
363 		&&  ip->i_uid == uid
364 		&&  ip->i_team == team
365 		&&  strncmp(ip->i_name, name, NAMELEN) == 0)
366 			break;
367 
368 	if (ip != NULL) {
369 		if (ip->i_entries < SCOREDECAY)
370 			ip->i_entries++;
371 		else
372 			ip->i_kills = (ip->i_kills * (SCOREDECAY - 1))
373 				/ SCOREDECAY;
374 		ip->i_score = ip->i_kills / (double) ip->i_entries;
375 	}
376 	else {
377 		ip = (IDENT *) malloc(sizeof (IDENT));
378 		if (ip == NULL) {
379 			/* Fourth down, time to punt */
380 			ip = &punt;
381 		}
382 		ip->i_machine = machine;
383 		ip->i_team = team;
384 		ip->i_uid = uid;
385 		strncpy(ip->i_name, name, NAMELEN);
386 		ip->i_kills = 0;
387 		ip->i_entries = 1;
388 		ip->i_score = 0;
389 		ip->i_absorbed = 0;
390 		ip->i_faced = 0;
391 		ip->i_shot = 0;
392 		ip->i_robbed = 0;
393 		ip->i_slime = 0;
394 		ip->i_missed = 0;
395 		ip->i_ducked = 0;
396 		ip->i_gkills = ip->i_bkills = ip->i_deaths = 0;
397 		ip->i_stillb = ip->i_saved = 0;
398 		ip->i_next = Scores;
399 		Scores = ip;
400 	}
401 
402 	return ip;
403 }
404