1# $NetBSD: Makefile,v 1.16 1999/02/13 02:54:21 lukem Exp $ 2# @(#)Makefile 5.12 (Berkeley) 5/30/93 3 4# EXTRA 5# Incorporates code to gather additional performance statistics 6# 7# TERMIO 8# Use sysv termio 9# TERMIOS 10# Use posix termios 11# BSD 12# Use BSD specific features (mostly timer and signal stuff) 13# BSD4.1 14# Use BSD4.1 to avoid some 4.2 dependencies (must be used with 15# BSD above; do not mix with SYSV) 16# HIDEBYLINK 17# If defined, the program attempts to hide from ps 18# DOCHECKPOINTS 19# If not defined, checkpoint files are periodically written by the 20# larn process (no forking) if enabled in the .larnopts description 21# file. Checkpointing is handy on an unreliable system, but takes 22# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the 23# checkpoints (again if enabled in the .larnopts file). This usually 24# avoids pauses in larn while the checkpointing is being done (on 25# large machines). 26# VER 27# This is the version of the software, example: 12 28# SUBVER 29# This is the revision of the software, example: 1 30# FLUSHNO=# 31# Set the input queue excess flushing threshold (default 5) 32# NOVARARGS 33# Define for systems that don't have varargs (a default varargs will 34# be used). 35# MACRORND 36# Define to use macro version of rnd() and rund() (fast and big) 37# UIDSCORE 38# Define to use user id's to manage scoreboard. Leaving this out will 39# cause player id's from the file ".playerids" to be used instead. 40# (.playerids is created upon demand). Only one entry per id # is 41# allowed in each scoreboard (winning & non-winning). 42# VT100 43# Compile for using vt100 family of terminals. Omission of this 44# define will cause larn to use termcap, but it will be MUCH slower 45# due to an extra layer of output interpretation. Also, only VT100 46# mode allows 2 different standout modes, inverse video, and bold video. 47# And only in VT100 mode is the scrolling region of the terminal used 48# (much nicer than insert/delete line sequences to simulate it, if 49# VT100 is omitted). 50# NONAP 51# This causes napms() to return immediately instead of delaying n 52# milliseconds. This define may be needed on some systems if the nap 53# stuff does not work correctly (possible hang). nap() is primarilly 54# used to delay for effect when casting missile type spells. 55# NOLOG 56# Turn off logging. 57 58.include <bsd.own.mk> 59 60PROG= larn 61MAN= larn.6 62CPPFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -DTERMIOS 63SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \ 64 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \ 65 signal.c moreobj.c movem.c regen.c fortune.c savelev.c 66DPADD= ${LIBTERM} 67LDADD= -ltermcap 68HIDEGAME=hidegame 69SETGIDGAME=yes 70.if ${MKSHARE} != "no" 71DAT=larnmaze larnopts larn.help 72FILES=${DAT:S@^@${.CURDIR}/datfiles/@g} 73FILESDIR=/usr/share/games/larn 74.endif 75 76.include <bsd.prog.mk> 77