1 /* $NetBSD: data.c,v 1.9 1997/10/25 01:40:47 thorpej Exp $ */ 2 3 /*- 4 * Copyright (c) 1988 The Regents of the University of California. 5 * All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. All advertising materials mentioning features or use of this software 16 * must display the following acknowledgement: 17 * This product includes software developed by the University of 18 * California, Berkeley and its contributors. 19 * 4. Neither the name of the University nor the names of its contributors 20 * may be used to endorse or promote products derived from this software 21 * without specific prior written permission. 22 * 23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 33 * SUCH DAMAGE. 34 */ 35 36 #include <sys/cdefs.h> 37 #ifndef lint 38 #if 0 39 static char sccsid[] = "@(#)data.c 5.3 (Berkeley) 5/13/91"; 40 #else 41 __RCSID("$NetBSD: data.c,v 1.9 1997/10/25 01:40:47 thorpej Exp $"); 42 #endif 43 #endif /* not lint */ 44 45 /* data.c Larn is copyrighted 1986 by Noah Morgan. */ 46 /* #define NODEFS */ 47 #include "header.h" 48 #include "extern.h" 49 50 /* 51 class[c[LEVEL]-1] gives the correct name of the players experience level 52 */ 53 static char aa1[] = " mighty evil master"; 54 static char aa2[] = "apprentice demi-god"; 55 static char aa3[] = " minor demi-god "; 56 static char aa4[] = " major demi-god "; 57 static char aa5[] = " minor deity "; 58 static char aa6[] = " major deity "; 59 static char aa7[] = " novice guardian "; 60 static char aa8[] = "apprentice guardian"; 61 static char aa9[] = " The Creator "; 62 u_char *class[] = 63 { 64 " novice explorer ", "apprentice explorer", " practiced explorer", /* -3 */ 65 " expert explorer ", " novice adventurer", " adventurer ", /* -6 */ 66 "apprentice conjurer", " conjurer ", " master conjurer ", /* -9 */ 67 " apprentice mage ", " mage ", " experienced mage ", /* -12 */ 68 " master mage ", " apprentice warlord", " novice warlord ", /* -15 */ 69 " expert warlord ", " master warlord ", " apprentice gorgon ", /* -18 */ 70 " gorgon ", " practiced gorgon ", " master gorgon ", /* -21 */ 71 " demi-gorgon ", " evil master ", " great evil master ", /* -24 */ 72 aa1, aa1, aa1, /* -27 */ 73 aa1, aa1, aa1, /* -30 */ 74 aa1, aa1, aa1, /* -33 */ 75 aa1, aa1, aa1, /* -36 */ 76 aa1, aa1, aa1, /* -39 */ 77 aa2, aa2, aa2, /* -42 */ 78 aa2, aa2, aa2, /* -45 */ 79 aa2, aa2, aa2, /* -48 */ 80 aa3, aa3, aa3, /* -51 */ 81 aa3, aa3, aa3, /* -54 */ 82 aa3, aa3, aa3, /* -57 */ 83 aa4, aa4, aa4, /* -60 */ 84 aa4, aa4, aa4, /* -63 */ 85 aa4, aa4, aa4, /* -66 */ 86 aa5, aa5, aa5, /* -69 */ 87 aa5, aa5, aa5, /* -72 */ 88 aa5, aa5, aa5, /* -75 */ 89 aa6, aa6, aa6, /* -78 */ 90 aa6, aa6, aa6, /* -81 */ 91 aa6, aa6, aa6, /* -84 */ 92 aa7, aa7, aa7, /* -87 */ 93 aa8, aa8, aa8, /* -90 */ 94 aa8, aa8, aa8, /* -93 */ 95 " earth guardian ", " air guardian ", " fire guardian ", /* -96 */ 96 " water guardian ", " time guardian ", " ethereal guardian ", /* -99 */ 97 aa9, aa9, aa9, /* -102 */ 98 }; 99 100 /* 101 table of experience needed to be a certain level of player 102 skill[c[LEVEL]] is the experience required to attain the next level 103 */ 104 #define MEG 1000000 105 long skill[] = { 106 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */ 107 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1 * MEG, /* 12-19 */ 108 2 * MEG, 3 * MEG, 4 * MEG, 5 * MEG, 6 * MEG, 8 * MEG, 10 * MEG, /* 20-26 */ 109 12 * MEG, 14 * MEG, 16 * MEG, 18 * MEG, 20 * MEG, 22 * MEG, 24 * MEG, 26 * MEG, 28 * MEG, /* 27-35 */ 110 30 * MEG, 32 * MEG, 34 * MEG, 36 * MEG, 38 * MEG, 40 * MEG, 42 * MEG, 44 * MEG, 46 * MEG, /* 36-44 */ 111 48 * MEG, 50 * MEG, 52 * MEG, 54 * MEG, 56 * MEG, 58 * MEG, 60 * MEG, 62 * MEG, 64 * MEG, /* 45-53 */ 112 66 * MEG, 68 * MEG, 70 * MEG, 72 * MEG, 74 * MEG, 76 * MEG, 78 * MEG, 80 * MEG, 82 * MEG, /* 54-62 */ 113 84 * MEG, 86 * MEG, 88 * MEG, 90 * MEG, 92 * MEG, 94 * MEG, 96 * MEG, 98 * MEG, 100 * MEG, /* 63-71 */ 114 105 * MEG, 110 * MEG, 115 * MEG, 120 * MEG, 125 * MEG, 130 * MEG, 135 * MEG, 140 * MEG, /* 72-79 */ 115 145 * MEG, 150 * MEG, 155 * MEG, 160 * MEG, 165 * MEG, 170 * MEG, 175 * MEG, 180 * MEG, /* 80-87 */ 116 185 * MEG, 190 * MEG, 195 * MEG, 200 * MEG, 210 * MEG, 220 * MEG, 230 * MEG, 240 * MEG, /* 88-95 */ 117 250 * MEG, 260 * MEG, 270 * MEG, 280 * MEG, 290 * MEG, 300 * MEG /* 96-101 */ 118 }; 119 #undef MEG 120 121 u_char *lpbuf, *lpnt, *inbuffer, *lpend; /* input/output pointers 122 * to the buffers */ 123 struct cel *cell; /* pointer to the dungeon storage */ 124 short hitp[MAXX][MAXY]; /* monster hp on level */ 125 short iarg[MAXX][MAXY]; /* arg for the item array */ 126 u_char item[MAXX][MAXY]; /* objects in maze if any */ 127 u_char know[MAXX][MAXY]; /* 1 or 0 if here before */ 128 u_char mitem[MAXX][MAXY]; /* monster item array */ 129 u_char moved[MAXX][MAXY]; /* monster movement flags */ 130 u_char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */ 131 u_char iven[26]; /* inventory for player */ 132 short ivenarg[26]; /* inventory for player */ 133 char lastmonst[40]; /* this has the name of the current monster */ 134 u_char beenhere[MAXLEVEL + MAXVLEVEL] = {0}; /* 1 if have been on 135 * this level */ 136 char VERSION = VER; /* this is the present version # of the 137 * program */ 138 char SUBVERSION = SUBVER; 139 u_char nosignal = 0; /* set to 1 to disable the signals from doing 140 * anything */ 141 u_char predostuff = 0; /* 2 means that the trap handling routines 142 * must do a showplayer() after a trap. 0 143 * means don't showplayer() 0 - we are in 144 * create player screen 1 - we are in welcome 145 * screen 2 - we are in the normal game */ 146 char loginname[20]; /* players login name */ 147 char logname[LOGNAMESIZE]; /* players name storage for scoring */ 148 u_char sex = 1; /* default is a man 0=woman */ 149 u_char boldon = 1; /* 1=bold objects 0=inverse objects */ 150 u_char ckpflag = 0; /* 1 if want checkpointing of game, 0 151 * otherwise */ 152 u_char cheat = 0; /* 1 if the player has fudged save file */ 153 short level = 0; /* cavelevel player is on = c[CAVELEVEL] */ 154 u_char wizard = 0; /* the wizard mode flag */ 155 short lastnum = 0; /* the number of the monster last hitting 156 * player */ 157 short hitflag = 0; /* flag for if player has been hit when 158 * running */ 159 short hit2flag = 0; /* flag for if player has been hit when 160 * running */ 161 short hit3flag = 0; /* flag for if player has been hit flush 162 * input */ 163 short playerx, playery; /* the room on the present level of 164 * the player */ 165 short lastpx, lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */ 166 short oldx, oldy; 167 short lasthx = 0, lasthy = 0; /* location of monster last hit by 168 * player */ 169 short nobeep = 0; /* true if program is not to beep */ 170 unsigned long randx = 33601; /* the random number seed */ 171 time_t initialtime = 0;/* time playing began */ 172 long gltime = 0; /* the clock for the game */ 173 long outstanding_taxes = 0; /* present tax bill from score file */ 174 long c[100], cbak[100]; /* the character description arrays */ 175 int enable_scroll = 0; /* constant for enabled/disabled 176 * scrolling regn */ 177 char aborted[] = " aborted"; 178 struct sphere *spheres = 0; /* pointer to linked list for spheres of 179 * annihilation */ 180 char *levelname[] = 181 {" H", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9", "10", "V1", "V2", "V3"}; 182 183 char objnamelist[] = " ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................"; 184 char monstnamelist[] = " BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ..............................................................."; 185 char *objectname[] = 186 {0, "a holy altar", "a handsome jewel encrusted throne", "the orb", "a pit", 187 "a staircase leading upwards", "an elevator going up", "a bubbling fountain", 188 "a great marble statue", "a teleport trap", "the college of Larn", 189 "a mirror", "the DND store", "a staircase going down", "an elevator going down", 190 "the bank of Larn", "the 5th branch of the Bank of Larn", 191 "a dead fountain", "gold", "an open door", "a closed door", 192 "a wall", "The Eye of Larn", "plate mail", "chain mail", "leather armor", 193 "a sword of slashing", "Bessman's flailing hammer", "a sunsword", 194 "a two handed sword", "a spear", "a dagger", 195 "ring of extra regeneration", "a ring of regeneration", "a ring of protection", 196 "an energy ring", "a ring of dexterity", "a ring of strength", 197 "a ring of cleverness", "a ring of increase damage", "a belt of striking", 198 "a magic scroll", "a magic potion", "a book", "a chest", 199 "an amulet of invisibility", "an orb of dragon slaying", 200 "a scarab of negate spirit", "a cube of undead control", 201 "device of theft prevention", "a brilliant diamond", "a ruby", 202 "an enchanting emerald", "a sparkling sapphire", "the dungeon entrance", 203 "a volcanic shaft leaning downward", "the base of a volcanic shaft", 204 "a battle axe", "a longsword", "a flail", "ring mail", "studded leather armor", 205 "splint mail", "plate armor", "stainless plate armor", "a lance of death", 206 "an arrow trap", "an arrow trap", "a shield", "your home", 207 "gold", "gold", "gold", "a dart trap", 208 "a dart trap", "a trapdoor", "a trapdoor", "the local trading post", 209 "a teleport trap", "a massive throne", 210 "a sphere of annihilation", "a handsome jewel encrusted throne", 211 "the Larn Revenue Service", "a fortune cookie", "", "", "", "", "", "", 212 "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" 213 }; 214 215 216 217 /* 218 * for the monster data 219 * 220 * array to do rnd() to create monsters <= a given level 221 */ 222 u_char monstlevel[] = {5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59}; 223 224 struct monst monster[] = { 225 /* 226 * NAME LV AC DAM ATT DEF GEN 227 * INT GOLD HP EXP 228 * ----------------------------------------------------------------- 229 */ 230 {"", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0}, 231 {"bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1}, 232 {"gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2}, 233 {"hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2}, 234 {"jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1}, 235 {"kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1}, 236 237 {"orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2}, 238 {"snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1}, 239 {"giant centipede", 2, 14, 0, 4, 0, 0, 3, 0, 1, 2}, 240 {"jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1}, 241 {"troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3}, 242 {"giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5}, 243 244 /* 245 * NAME LV AC DAM ATT DEF GEN 246 * INT GOLD HP EXP 247 * ----------------------------------------------------------------- 248 */ 249 250 {"floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2}, 251 {"leprechaun", 3, 3, 0, 8, 0, 0, 3, 1500, 13, 45}, 252 {"nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45}, 253 {"quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15}, 254 {"rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25}, 255 {"zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7}, 256 257 {"assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15}, 258 {"bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35}, 259 {"hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35}, 260 {"ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25}, 261 {"centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45}, 262 263 /* 264 * NAME LV AC DAM ATT DEF GEN 265 * INT GOLD HP EXP 266 * ----------------------------------------------------------------- 267 */ 268 269 {"troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300}, 270 {"yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100}, 271 {"white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000}, 272 {"elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35}, 273 {"gelatinous cube", 5, 9, 1, 0, 0, 0, 3, 0, 22, 45}, 274 275 {"metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40}, 276 {"vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55}, 277 {"ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35}, 278 {"violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100}, 279 {"wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325}, 280 {"forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280}, 281 282 /* 283 * NAME LV AC DAM ATT DEF GEN 284 * INT GOLD HP EXP 285 * ----------------------------------------------------------------- 286 */ 287 288 {"lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80}, 289 {"osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100}, 290 {"rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250}, 291 {"xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300}, 292 {"vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000}, 293 {"invisible stalker", 7, 3, 6, 0, 0, 0, 5, 0, 50, 350}, 294 295 {"poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450}, 296 {"disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500}, 297 {"shambling mound", 8, 2, 5, 0, 0, 0, 6, 0, 45, 400}, 298 {"yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250}, 299 {"umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600}, 300 301 /* 302 * NAME LV AC DAM ATT DEF GEN 303 * INT GOLD HP EXP 304 * ----------------------------------------------------------------- 305 */ 306 307 {"gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100, 3000}, 308 {"mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99}, 309 {"water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150, 15000}, 310 {"bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000}, 311 {"green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500}, 312 {"purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120, 15000}, 313 {"xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000}, 314 315 {"spirit naga", 10, -20, 12, 12, 0, 0, 23, 0, 95, 20000}, 316 {"silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100, 10000}, 317 {"platinum dragon", 10, -5, 15, 13, 0, 0, 22, 1000, 130, 24000}, 318 {"green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000}, 319 {"red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110, 14000}, 320 321 {"type I demon lord", 12, -30, 18, 0, 0, 0, 20, 0, 140, 50000}, 322 {"type II demon lord", 13, -30, 18, 0, 0, 0, 21, 0, 160, 75000}, 323 {"type III demon lord", 14, -30, 18, 0, 0, 0, 22, 0, 180, 100000}, 324 {"type IV demon lord", 15, -35, 20, 0, 0, 0, 23, 0, 200, 125000}, 325 {"type V demon lord", 16, -40, 22, 0, 0, 0, 24, 0, 220, 150000}, 326 {"type VI demon lord", 17, -45, 24, 0, 0, 0, 25, 0, 240, 175000}, 327 {"type VII demon lord", 18, -70, 27, 6, 0, 0, 26, 0, 260, 200000}, 328 {"demon prince", 25, -127, 30, 6, 0, 0, 28, 0, 345, 300000} 329 330 /* 331 * NAME LV AC DAM ATT DEF 332 * GEN INT GOLD HP EXP 333 * ------------------------------------------------------------------- 334 * -- 335 */ 336 }; 337 338 /* name array for scrolls */ 339 340 char *scrollname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "", 341 "", "", "", "", "", "", "", "", "", "", "", "", "", ""}; 342 343 char *scrollhide[] = { 344 " enchant armor", 345 " enchant weapon", 346 " enlightenment", 347 " blank paper", 348 " create monster", 349 " create artifact", 350 " aggravate monsters", 351 " time warp", 352 " teleportation", 353 " expanded awareness", 354 " haste monsters", 355 " monster healing", 356 " spirit protection", 357 " undead protection", 358 " stealth", 359 " magic mapping", 360 " hold monsters", 361 " gem perfection", 362 " spell extension", 363 " identify", 364 " remove curse", 365 " annihilation", 366 " pulverization", 367 " life protection", 368 " ", 369 " ", 370 " ", 371 " " 372 }; 373 374 char *potionname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "", 375 "", "", "", "", "", "", "", "", "", "", "", "", "", "", 376 "", "", "", "", "", "", ""}; 377 378 /* name array for magic potions */ 379 char *potionhide[] = { 380 " sleep", 381 " healing", 382 " raise level", 383 " increase ability", 384 " wisdom", 385 " strength", 386 " raise charisma", 387 " dizziness", 388 " learning", 389 " gold detection", 390 " monster detection", 391 " forgetfulness", 392 " water", 393 " blindness", 394 " confusion", 395 " heroism", 396 " sturdiness", 397 " giant strength", 398 " fire resistance", 399 " treasure finding", 400 " instant healing", 401 " cure dianthroritis", 402 " poison", 403 " see invisible", 404 " ", 405 " ", 406 " ", 407 " ", 408 " ", 409 " ", 410 " ", 411 " ", 412 " ", 413 " ", 414 " " 415 }; 416 417 418 419 /* 420 spell data 421 */ 422 u_char spelknow[SPNUM] = {0}; 423 u_char splev[] = {1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37}; 424 425 char *spelcode[] = { 426 "pro", "mle", "dex", "sle", "chm", "ssp", 427 "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv", 428 "bal", "cld", "ply", "can", "has", "ckl", "vpr", 429 "dry", "lit", "drl", "glo", "flo", "fgr", 430 "sca", "hld", "stp", "tel", "mfi", /* 31 */ 431 "sph", "gen", "sum", "wtw", "alt", "per" 432 }; 433 434 char *spelname[] = { 435 "protection", "magic missile", "dexterity", 436 "sleep", "charm monster", "sonic spear", 437 438 "web", "strength", "enlightenment", 439 "healing", "cure blindness", "create monster", 440 "phantasmal forces", "invisibility", 441 442 "fireball", "cold", "polymorph", 443 "cancellation", "haste self", "cloud kill", 444 "vaporize rock", 445 446 "dehydration", "lightning", "drain life", 447 "invulnerability", "flood", "finger of death", 448 449 "scare monster", "hold monster", "time stop", 450 "teleport away", "magic fire", 451 452 "sphere of annihilation", "genocide", "summon demon", 453 "walk through walls", "alter reality", "permanence", 454 "" 455 }; 456 457 char *speldescript[] = { 458 /* 1 */ 459 "generates a +2 protection field", 460 "creates and hurls a magic missile equivalent to a + 1 magic arrow", 461 "adds +2 to the casters dexterity", 462 "causes some monsters to go to sleep", 463 "some monsters may be awed at your magnificence", 464 "causes your hands to emit a screeching sound toward what they point", 465 /* 7 */ 466 "causes strands of sticky thread to entangle an enemy", 467 "adds +2 to the casters strength for a short term", 468 "the caster becomes aware of things around him", 469 "restores some hp to the caster", 470 "restores sight to one so unfortunate as to be blinded", 471 "creates a monster near the caster appropriate for the location", 472 "creates illusions, and if believed, monsters die", 473 "the caster becomes invisible", 474 /* 15 */ 475 "makes a ball of fire that burns on what it hits", 476 "sends forth a cone of cold which freezes what it touches", 477 "you can find out what this does for yourself", 478 "negates the ability of a monster to use his special abilities", 479 "speeds up the casters movements", 480 "creates a fog of poisonous gas which kills all that is within it", 481 "this changes rock to air", 482 /* 22 */ 483 "dries up water in the immediate vicinity", 484 "you finger will emit a lightning bolt when this spell is cast", 485 "subtracts hit points from both you and a monster", 486 "this globe helps to protect the player from physical attack", 487 "this creates an avalanche of H2O to flood the immediate chamber", 488 "this is a holy spell and calls upon your god to back you up", 489 /* 28 */ 490 "terrifies the monster so that hopefully he wont hit the magic user", 491 "the monster is frozen in his tracks if this is successful", 492 "all movement in the caverns ceases for a limited duration", 493 "moves a particular monster around in the dungeon (hopefully away from you)", 494 "this causes a curtain of fire to appear all around you", 495 /* 33 */ 496 "anything caught in this sphere is instantly killed. Warning -- dangerous", 497 "eliminates a species of monster from the game -- use sparingly", 498 "summons a demon who hopefully helps you out", 499 "allows the player to walk through walls for a short period of time", 500 "god only knows what this will do", 501 "makes a character spell permanent, i. e. protection, strength, etc.", 502 "" 503 }; 504 505 char spelweird[MAXMONST + 8][SPNUM] = { 506 /* 507 * p m d s c s w s e h c c p i b c p c h c v d l d g f f 508 * s h s t m s g s w a p 509 */ 510 /* 511 * r l e l h s e t n e b r h n a l l a a k p r i r l l g 512 * c l t e f p e u t l e 513 */ 514 /* 515 * o e x e m p b r l l l e a v l d y n s l r y t l o o r 516 * a d p l i h n m w t r 517 */ 518 519 520 /* bat */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 521 /* gnome */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 522 /* hobgoblin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 523 /* jackal */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 524 /* kobold */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 525 526 /* orc */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 527 /* snake */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 528 /* giant centipede */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 529 /* jaculi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 530 /* troglodyte */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 531 532 /* giant ant */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 533 /* floating eye */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 534 /* leprechaun */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 535 /* nymph */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 536 /* quasit */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 537 538 /* rust monster */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 539 /* zombie */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 540 /* assassin bug */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 541 /* bugbear */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 542 /* hell hound */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 543 544 /* ice lizard */ {0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 545 /* centaur */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 546 /* troll */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 547 /* yeti */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 548 /* white dragon */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 15, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 549 550 /* elf */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 551 /* gelatinous cube */ {0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 552 /* metamorph */ {0, 13, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 553 /* vortex */ {0, 13, 0, 0, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 554 /* ziller */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 555 556 /* violet fungi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 557 /* wraith */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 558 /* forvalaka */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 559 /* lama nobe */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 560 /* osequip */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 561 562 /* rothe */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 563 /* xorn */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 564 /* vampire */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 565 /* invisible staker */ {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 566 /* poltergeist */ {0, 13, 0, 8, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 567 568 /* disenchantress */ {0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 569 /* shambling mound */ {0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 570 /* yellow mold */ {0, 0, 0, 8, 0, 0, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 571 /* umber hulk */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 572 /* gnome king */ {0, 7, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 573 574 /* mimic */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 575 /* water lord */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 4, 0, 0, 0, 0, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 576 /* bronze dragon */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 577 /* green dragon */ {0, 7, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 578 /* purple worm */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 579 580 /* xvart */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 581 /* spirit naga */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 5, 0, 4, 9, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 582 /* silver dragon */ {0, 6, 0, 9, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 583 /* platinum dragon */ {0, 7, 0, 9, 0, 0, 11, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 584 /* green urchin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 585 /* red dragon */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 586 587 /* 588 * p m d s c s w s e h c c p i b c p c h c v d l d g f f 589 * s h s t m s g s w a p 590 */ 591 /* 592 * r l e l h s e t n e b r h n a l l a a k p r i r l l g 593 * c l t e f p e u t l e 594 */ 595 /* 596 * o e x e m p b r l l l e a v l d y n s l r y t l o o r 597 * a d p l i h n m w t r 598 */ 599 600 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0}, 601 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0}, 602 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0}, 603 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0}, 604 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0}, 605 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0}, 606 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0}, 607 /* demon prince */ {0, 7, 0, 4, 3, 9, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 4, 0, 0, 0, 4, 9, 0, 0, 0, 0, 0} 608 609 }; 610 611 char *spelmes[] = {"", 612 /* 1 */ "the web had no effect on the %s", 613 /* 2 */ "the %s changed shape to avoid the web", 614 /* 3 */ "the %s isn't afraid of you", 615 /* 4 */ "the %s isn't affected", 616 /* 5 */ "the %s can see you with his infravision", 617 /* 6 */ "the %s vaporizes your missile", 618 /* 7 */ "your missile bounces off the %s", 619 /* 8 */ "the %s doesn't sleep", 620 /* 9 */ "the %s resists", 621 /* 10 */ "the %s can't hear the noise", 622 /* 11 */ "the %s's tail cuts it free of the web", 623 /* 12 */ "the %s burns through the web", 624 /* 13 */ "your missiles pass right through the %s", 625 /* 14 */ "the %s sees through your illusions", 626 /* 15 */ "the %s loves the cold!", 627 /* 16 */ "the %s loves the water!" 628 }; 629 630 u_char to_lower[] = /* tolower[character] = lower case converted 631 * character */ 632 { 633 0000, 0001, 0002, 0003, 0004, 0005, 0006, 0007, 0010, 0011, 0012, 0013, 0014, 0015, 0016, 0017, /* NUL-SI */ 634 0020, 0021, 0022, 0023, 0024, 0025, 0026, 0027, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037, /* DLE-US */ 635 0040, 0041, 0042, 0043, 0044, 0045, 0046, 0047, 0050, 0051, 0052, 0053, 0054, 0055, 0056, 0057, /* SP-/ */ 636 0060, 0061, 0062, 0063, 0064, 0065, 0066, 0067, 0070, 0071, 0072, 0073, 0074, 0075, 0076, 0077, /* 0-? */ 637 0100, 0141, 0142, 0143, 0144, 0145, 0146, 0147, 0150, 0151, 0152, 0153, 0154, 0155, 0156, 0157, /* @-O */ 638 0160, 0161, 0162, 0163, 0164, 0165, 0166, 0167, 0170, 0171, 0172, 0133, 0134, 0135, 0136, 0137, /* P-_ */ 639 0140, 0141, 0142, 0143, 0144, 0145, 0146, 0147, 0150, 0151, 0152, 0153, 0154, 0155, 0156, 0157, /* `-o */ 640 0160, 0161, 0162, 0163, 0164, 0165, 0166, 0167, 0170, 0171, 0172, 0173, 0174, 0175, 0176, 0177, /* p-DEL */ 641 }; 642 643 u_char to_upper[] = /* toupper[character] = upper case converted 644 * character */ 645 { 646 0000, 0001, 0002, 0003, 0004, 0005, 0006, 0007, 0010, 0011, 0012, 0013, 0014, 0015, 0016, 0017, /* NUL-SI */ 647 0020, 0021, 0022, 0023, 0024, 0025, 0026, 0027, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037, /* DLE-US */ 648 0040, 0041, 0042, 0043, 0044, 0045, 0046, 0047, 0050, 0051, 0052, 0053, 0054, 0055, 0056, 0057, /* SP-/ */ 649 0060, 0061, 0062, 0063, 0064, 0065, 0066, 0067, 0070, 0071, 0072, 0073, 0074, 0075, 0076, 0077, /* 0-? */ 650 0100, 0101, 0102, 0103, 0104, 0105, 0106, 0107, 0110, 0111, 0112, 0113, 0114, 0115, 0116, 0117, /* @-O */ 651 0120, 0121, 0122, 0123, 0124, 0125, 0126, 0127, 0130, 0131, 0132, 0133, 0134, 0135, 0136, 0137, /* P-_ */ 652 0140, 0101, 0102, 0103, 0104, 0105, 0106, 0107, 0110, 0111, 0112, 0113, 0114, 0115, 0116, 0117, /* `-o */ 653 0120, 0121, 0122, 0123, 0124, 0125, 0126, 0127, 0130, 0131, 0132, 0173, 0174, 0175, 0176, 0177, /* p-DEL */ 654 }; 655 656 u_char is_digit[] = /* isdigit[character] = TRUE || FALSE */ 657 { 658 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* NUL-SI */ 659 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* DLE-US */ 660 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* SP-/ */ 661 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, /* 0-? */ 662 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* @-O */ 663 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* P-_ */ 664 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* `-o */ 665 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* p-DEL */ 666 }; 667 668 u_char is_alpha[] = /* isalpha[character] = TRUE || FALSE */ 669 { 670 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* NUL-SI */ 671 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* DLE-US */ 672 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* SP-/ */ 673 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0-? */ 674 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* @-O */ 675 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, /* P-_ */ 676 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* `-o */ 677 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, /* p-DEL */ 678 }; 679 680 /* 681 * function to create scroll numbers with appropriate probability of 682 * occurrence 683 * 684 * 0 - armor 1 - weapon 2 - enlightenment 3 - paper 685 * 4 - create monster 5 - create item 6 - aggravate 7 - time warp 686 * 8 - teleportation 9 - expanded awareness 10 - haste monst 687 * 11 - heal monster 12 - spirit protection 13 - undead protection 688 * 14 - stealth 15 - magic mapping 16 - hold monster 689 * 17 - gem perfection 18 - spell extension 19 - identify 690 * 20 - remove curse 21 - annihilation 22 - pulverization 691 * 23 - life protection 692 */ 693 u_char scprob[] = {0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 694 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 695 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14, 696 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22, 697 22, 22, 23}; 698 699 /* 700 * function to return a potion number created with appropriate probability 701 * of occurrence 702 * 703 * 0 - sleep 1 - healing 2 - raise level 704 * 3 - increase ability 4 - gain wisdom 5 - gain strength 705 * 6 - charismatic character 7 - dizziness 8 - learning 706 * 9 - gold detection 10 - monster detection 11 - forgetfulness 707 * 12 - water 13 - blindness 14 - confusion 708 * 15 - heroism 16 - sturdiness 17 - giant strength 709 * 18 - fire resistance 19 - treasure finding 20 - instant healing 710 * 21 - cure dianthroritis 22 - poison 23 - see invisible 711 */ 712 u_char potprob[] = {0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23}; 713 714 u_char nlpts[] = {0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7}; 715 u_char nch[] = {0, 0, 0, 1, 1, 1, 2, 2, 3, 4}; 716 u_char nplt[] = {0, 0, 0, 0, 1, 1, 2, 2, 3, 4}; 717 u_char ndgg[] = {0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5}; 718 u_char nsw[] = {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3}; 719