xref: /netbsd/games/larn/extern.h (revision 6550d01e)
1 /*	$NetBSD: extern.h,v 1.14 2009/10/21 01:07:45 snj Exp $	*/
2 
3 /*
4  * Copyright (c) 1997 Christos Zoulas.  All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 /* action.c */
28 void act_remove_gems(int);
29 void act_sit_throne(int);
30 void act_drink_fountain(void);
31 void act_wash_fountain(void);
32 void act_desecrate_altar(void);
33 void act_donation_pray(void);
34 void act_just_pray(void);
35 void act_ignore_altar(void);
36 void act_open_chest(int, int);
37 
38 /* bill.c */
39 void mailbill(void);
40 
41 /* config.c */
42 
43 /* create.c */
44 void makeplayer(void);
45 void newcavelevel(int);
46 void eat(int, int);
47 int fillmonst(int);
48 
49 /* data.c */
50 
51 /* diag.c */
52 void diag(void);
53 int dcount(int);
54 void diagdrawscreen(void);
55 int savegame(char *);
56 void restoregame(char *);
57 
58 /* display.c */
59 void bottomline(void);
60 void bottomhp(void);
61 void bottomspell(void);
62 void bottomdo(void);
63 void bot_linex(void);
64 void bottomgold(void);
65 void draws(int, int, int, int);
66 void drawscreen(void);
67 void showcell(int, int);
68 void show1cell(int, int);
69 void showplayer(void);
70 int moveplayer(int);
71 void seemagic(int);
72 
73 /* fortune.c */
74 const char *fortune(void);
75 
76 /* global.c */
77 void raiselevel(void);
78 void loselevel(void);
79 void raiseexperience(long);
80 void loseexperience(long);
81 void losehp(int);
82 void losemhp(int);
83 void raisehp(int);
84 void raisemhp(int);
85 void raisemspells(int);
86 void losemspells(int);
87 int makemonst(int);
88 void positionplayer(void);
89 void recalc(void);
90 void quit(void);
91 void more(void);
92 int take(int, int);
93 int drop_object(int);
94 void enchantarmor(void);
95 void enchweapon(void);
96 int pocketfull(void);
97 int nearbymonst(void);
98 int stealsomething(void);
99 int emptyhanded(void);
100 void creategem(void);
101 void adjustcvalues(int, int);
102 int getpassword(void);
103 int getyn(void);
104 int packweight(void);
105 int rnd(int);
106 int rund(int);
107 
108 /* help.c */
109 void help(void);
110 void welcome(void);
111 
112 /* io.c */
113 void setupvt100(void);
114 void clearvt100(void);
115 int ttgetch(void);
116 void scbr(void);
117 void sncbr(void);
118 void newgame(void);
119 void lprintf(const char *, ...) __attribute__((__format__(__printf__, 1, 2)));
120 void lprint(long);
121 void lwrite(char *, int);
122 long lgetc(void);
123 long larn_lrint(void);
124 void lrfill(char *, int);
125 char *lgetw(void);
126 char *lgetl(void);
127 int lcreat(char *);
128 int lopen(char *);
129 int lappend(char *);
130 void lrclose(void);
131 void lwclose(void);
132 void lprcat(const char *);
133 void cursor(int, int);
134 void cursors(void);
135 void init_term(void);
136 void cl_line(int, int);
137 void cl_up(int, int);
138 void cl_dn(int, int);
139 void standout(const char *);
140 void set_score_output(void);
141 void lflush(void);
142 char *tmcapcnv(char *, char *);
143 void beep(void);
144 
145 /* main.c */
146 int main(int, char **);
147 void qshowstr(void);
148 void show3(int);
149 void parse2(void);
150 unsigned long readnum(long);
151 void szero(char *);
152 
153 /* monster.c */
154 void createmonster(int);
155 void createitem(int, int);
156 void cast(void);
157 void godirect(int, int, const char *, int, int);
158 int vxy(int *, int *);
159 void hitmonster(int, int);
160 void hitplayer(int, int);
161 void dropgold(int);
162 void something(int);
163 int newobject(int, int *);
164 void checkloss(int);
165 int annihilate(void);
166 int newsphere(int, int, int, int);
167 int rmsphere(int, int);
168 
169 /* moreobj.c */
170 void oaltar(void);
171 void othrone(int);
172 void odeadthrone(void);
173 void ochest(void);
174 void ofountain(void);
175 void fntchange(int);
176 
177 /* movem.c */
178 void movemonst(void);
179 
180 /* nap.c */
181 void nap(int);
182 
183 /* object.c */
184 void lookforobject(void);
185 void oteleport(int);
186 void quaffpotion(int);
187 void adjusttime(long);
188 void read_scroll(int);
189 void readbook(int);
190 void iopts(void);
191 void ignore(void);
192 
193 /* regen.c */
194 void regen(void);
195 
196 /* savelev.c */
197 void savelevel(void);
198 void getlevel(void);
199 
200 /* scores.c */
201 int makeboard(void);
202 int hashewon(void);
203 long paytaxes(long);
204 void showscores(void);
205 void showallscores(void);
206 void died(int);
207 void diedlog(void);
208 int getplid(char *);
209 
210 /* signal.c */
211 void sigsetup(void);
212 
213 /* store.c */
214 void dndstore(void);
215 void oschool(void);
216 void obank(void);
217 void obank2(void);
218 void ointerest(void);
219 void otradepost(void);
220 void olrs(void);
221 
222 /* tok.c */
223 int yylex(void);
224 void flushall(void);
225 void sethard(int);
226 void readopts(void);
227