1.\" $NetBSD: mille.6,v 1.12 2009/04/12 18:31:47 wiz Exp $ 2.\" 3.\" Copyright (c) 1983, 1993 4.\" The Regents of the University of California. All rights reserved. 5.\" 6.\" Redistribution and use in source and binary forms, with or without 7.\" modification, are permitted provided that the following conditions 8.\" are met: 9.\" 1. Redistributions of source code must retain the above copyright 10.\" notice, this list of conditions and the following disclaimer. 11.\" 2. Redistributions in binary form must reproduce the above copyright 12.\" notice, this list of conditions and the following disclaimer in the 13.\" documentation and/or other materials provided with the distribution. 14.\" 3. Neither the name of the University nor the names of its contributors 15.\" may be used to endorse or promote products derived from this software 16.\" without specific prior written permission. 17.\" 18.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 19.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 22.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 23.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 24.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 25.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 26.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 27.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 28.\" SUCH DAMAGE. 29.\" 30.\" @(#)mille.6 8.3 (Berkeley) 6/1/94 31.\" 32.Dd June 1, 1994 33.Dt MILLE 6 34.Os 35.Sh NAME 36.Nm mille 37.Nd play Mille Bornes 38.Sh SYNOPSIS 39.Nm mille 40.Op Ar file 41.Sh DESCRIPTION 42.Nm Mille 43plays a two-handed game reminiscent of 44the Parker Brother's game of Mille Bornes with you. 45The rules are described below. 46If a file name is given on the command line, 47the game saved in that file is started. 48.Pp 49When a game is started up, 50the bottom of the score window will contain a list of commands. 51They are: 52.Bl -tag -width ".Ic P" 53.It Ic P 54Pick a card from the deck. 55This card is placed in the 56.Sq P 57slot in your hand. 58.It Ic D 59Discard a card from your hand. 60To indicate which card, type the number of the card in the hand 61(or 62.Sq P 63for the just-picked card) followed 64by a 65.Aq RETURN 66or 67.Aq SPACE . 68The 69.Aq RETURN 70or 71.Aq SPACE 72is required to allow recovery from typos 73which can be very expensive, like discarding safeties. 74.It Ic U 75Use a card. 76The card is again indicated by its number, 77followed by a 78.Aq RETURN 79or 80.Aq SPACE . 81.It Ic O 82Toggle ordering the hand. 83By default off, if turned on it will sort the cards in your hand appropriately. 84This is not recommended for the impatient on slow terminals. 85.It Ic Q 86Quit the game. 87This will ask for confirmation, just to be sure. 88Hitting 89.Aq DELETE 90(or 91.Aq RUBOUT ) 92is equivalent. 93.It Ic S 94Save the game in a file. 95If the game was started from a file, 96you will be given an opportunity to save it on the same file. 97If you don't wish to, or you did not start from a file, 98you will be asked for the file name. 99If you type a 100.Aq RETURN 101without a name, the save will be terminated and the game resumed. 102.It Ic R 103Redraw the screen from scratch. 104The command ^L (control 105.Sq L ) 106will also work. 107.It Ic W 108Toggle window type. 109This switches the score window between the startup window 110(with all the command names) and the end-of-game window. 111Using the end-of-game window 112saves time by eliminating the switch at the end of the game 113to show the final score. 114Recommended for hackers and other miscreants. 115.El 116.Pp 117If you make a mistake, an error message will be printed 118on the last line of the score window, and a bell will beep. 119.Pp 120At the end of each hand or game, 121you will be asked if you wish to play another. 122If not, it will ask you if you want to save the game. 123If you do, and the save is unsuccessful, 124play will be resumed as if you had said you wanted to play another hand/game. 125This allows you to use the 126.Dq Ic S 127command to reattempt the save. 128.Sh SEE ALSO 129.Xr curses 3 , 130.Rs 131.%T Screen Updating and Cursor Movement Optimization: A Library Package 132.%A Ken Arnold 133.Re 134.Sh AUTHORS 135.An Ken Arnold 136.Pp 137(The game itself is a product of Parker Brothers, Inc.) 138.Sh CARDS 139Here is some useful information. 140The number in parentheses after the card name 141is the number of that card in the deck: 142.Bl -column "Speed Limit (3)" "End of Limit (6)" "Puncture Proof (1)" 143.It Sy Hazard Repair Safety 144.It Out of Gas (2) Gasoline (6) Extra Tank (1) 145.It Flat Tire (2) Spare Tire (6) Puncture Proof (1) 146.It Accident (2) Repairs (6) Driving Ace (1) 147.It Stop (4) Go (14) Right of Way (1) 148.It Speed Limit (3) End of Limit (6) 149.El 150.Bd -centered 15125 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) 152.Ed 153.Sh RULES 154.Ss Object : 155The point of this game is to get a total of 5000 points in several hands. 156Each hand is a race to put down exactly 700 miles before your opponent does. 157Beyond the points gained by putting down milestones, 158there are several other ways of making points. 159.Ss Overview : 160The game is played with a deck of 101 cards. 161.Em Distance 162cards represent a number of miles traveled. 163They come in denominations of 25, 50, 75, 100, and 200. 164When one is played, 165it adds that many miles to the player's trip so far this hand. 166.Em Hazard 167cards are used to prevent your opponent from putting down Distance cards. 168They can only be played if your opponent has a 169.Em Go 170card on top of the Battle pile. 171The cards are 172.Sy "Out of Gas" , 173.Sy "Accident" , 174.Sy "Flat Tire" , 175.Sy "Speed Limit" , 176and 177.Sy "Stop" . 178.Em Remedy 179cards fix problems caused by Hazard cards played on you by your opponent. 180The cards are 181.Sy "Gasoline" , 182.Sy "Repairs" , 183.Sy "Spare Tire" , 184.Sy "End of Limit" , 185and 186.Sy "Go" . 187.Em Safety 188cards prevent your opponent from putting specific Hazard cards on you 189in the first place. 190They are 191.Sy "Extra Tank" , 192.Sy "Driving Ace" , 193.Sy "Puncture Proof" , 194and 195.Sy "Right of Way" , 196and there are only one of each in the deck. 197.Ss Board Layout : 198The board is split into several areas. 199From top to bottom, they are: 200.Bl -ohang 201.It Li SAFETY AREA 202(unlabeled): This is where the safeties will be placed as they are played. 203.It Li HAND : 204These are the cards in your hand. 205.It Li BATTLE : 206This is the Battle pile. 207All the Hazard and Remedy Cards are played here, except the 208.Sy "Speed Limit" 209and 210.Sy "End of Limit" 211cards. 212Only the top card is displayed, as it is the only effective one. 213.It Li SPEED : 214The Speed pile. 215The 216.Sy "Speed Limit" 217and 218.Sy "End of Limit" 219cards are played here 220to control the speed at which the player is allowed to put down miles. 221.It Li MILEAGE : 222Miles are placed here. 223The total of the numbers shown here is the distance traveled so far. 224.El 225.Ss Play : 226The first pick alternates between the two players. 227Each turn usually starts with a pick from the deck. 228The player then plays a card, or if this is not possible or desirable, 229discards one. 230Normally, a play or discard of a single card constitutes a turn. 231If the card played is a safety, however, 232the same player takes another turn immediately. 233.Pp 234This repeats until one of the players reaches 700 points or the deck runs out. 235If someone reaches 700, they have the option of going for an 236.Em Extension , 237which means that the play continues until someone reaches 1000 miles. 238.Ss Hazard and Remedy Cards : 239Hazard Cards are played on your opponent's Battle and Speed piles. 240Remedy Cards are used for undoing the effects of your opponent's nastiness. 241.Bl -ohang 242.It Sy Go No ( Green Light ) 243must be the top card on your Battle pile for you to play any mileage, 244unless you have played the 245.Sy "Right of Way" 246card (see below). 247.It Sy Stop 248is played on your opponent's 249.Sy Go 250card to prevent them from playing mileage until they play a 251.Sy Go 252card. 253.It Sy "Speed Limit" 254is played on your opponent's Speed pile. 255Until they play an 256.Sy "End of Limit" 257they can only play 25 or 50 mile cards, presuming their 258.Sy Go 259card allows them to do even that. 260.It Sy "End of Limit" 261is played on your Speed pile to nullify a 262.Sy "Speed Limit" 263played by your opponent. 264.It Sy "Out of Gas" 265is played on your opponent's 266.Sy Go 267card. 268They must then play a 269.Sy Gasoline 270card, and then a 271.Sy Go 272card before they can play any more mileage. 273.It Sy "Flat Tire" 274is played on your opponent's 275.Sy Go 276card. 277They must then play a 278.Sy "Spare Tire" 279card, and then a 280.Sy Go 281card before they can play any more mileage. 282.It Sy "Accident" 283is played on your opponent's 284.Sy Go 285card. 286They must then play a 287.Sy Repairs 288card, and then a 289.Sy Go 290card before they can play any more mileage. 291.El 292.Ss Safety Cards : 293Safety cards prevent your opponent 294from playing the corresponding Hazard cards on you for the rest of the hand. 295It cancels an attack in progress, and 296.Em always entitles the player to an extra turn . 297.Bl -ohang 298.It Sy "Right of Way" 299prevents your opponent from playing both 300.Sy Stop 301and 302.Sy "Speed Limit" 303cards on you. 304It also acts as a permanent 305.Sy Go 306card for the rest of the hand, so you can play mileage 307as long as there is not a Hazard card on top of your Battle pile. 308In this case only, your opponent can play Hazard cards directly on a Remedy card 309other than a Go card. 310.It Sy "Extra Tank" 311When played, your opponent cannot play an 312.Sy "Out of Gas" 313on your Battle Pile. 314.It Puncture Proof 315When played, your opponent cannot play a 316.Sy "Flat Tire" 317on your Battle Pile. 318.It Sy "Driving Ace" 319When played, your opponent cannot play an 320.Sy Accident 321on your Battle Pile. 322.El 323.Ss Distance Cards : 324Distance cards are played when you have a 325.Sy Go 326card on your Battle pile, 327or a Right of Way in your Safety area and are not stopped by a Hazard Card. 328They can be played in any combination that totals exactly 700 miles, 329except that 330.Em you cannot play more than two 200 mile cards in one hand . 331A hand ends whenever one player gets exactly 700 miles or the deck runs out. 332In that case, play continues until neither someone reaches 700, 333or neither player can use any cards in their hand. 334If the trip is completed after the deck runs out, this is called 335.Em "Delayed Action" . 336.Ss Coup Fourr\('e : 337This is a French fencing term for a counter-thrust move as part of a parry 338to an opponent's attack. 339In current French colloquial language it means a sneaky, underhanded blow. 340In Mille Bornes, it is used as follows: 341If an opponent plays a Hazard card, 342and you have the corresponding Safety in your hand, 343you play it immediately, even 344.Em before 345you draw. 346This immediately removes the Hazard card from your Battle pile, 347and protects you from that card for the rest of the game. 348This gives you more points (see 349.Sx Scoring 350below). 351.Ss Scoring : 352Scores are totaled at the end of each hand, 353whether or not anyone completed the trip. 354The terms used in the Score window have the following meanings: 355.Bl -ohang 356.It Em Milestones Played : 357Each player scores as many miles as they played before the trip ended. 358.It Em Each Safety : 359100 points for each safety in the Safety area. 360.It Em All 4 Safeties : 361300 points if all four safeties are played. 362.It Em Each Coup Fourr\('e : 363300 points for each Coup Fourr\('e accomplished. 364.El 365.Pp 366The following bonus scores can apply only to the winning player. 367.Bl -ohang 368.It Em Trip Completed : 369400 points bonus for completing the trip to 700 or 1000. 370.It Em Safe Trip : 371300 points bonus for completing the trip without using any 200 mile cards. 372.It Em Delayed Action : 373300 points bonus for finishing after the deck was exhausted. 374.It Em Extension : 375200 points bonus for completing a 1000 mile trip. 376.It Em Shut-Out : 377500 points bonus for completing the trip 378before your opponent played any mileage cards. 379.El 380.Pp 381Running totals are also kept for the current score for each player 382for the hand 383.Em ( "Hand Total" ) , 384the game 385.Em ( "Overall Total" ) , 386and number of games won 387.Em ( Games ) . 388