xref: /netbsd/games/monop/prop.c (revision bf9ec67e)
1 /*	$NetBSD: prop.c,v 1.7 2001/01/16 02:41:17 cgd Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)prop.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: prop.c,v 1.7 2001/01/16 02:41:17 cgd Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include <stdlib.h>
46 #include "monop.ext"
47 
48 static int value __P((SQUARE *));
49 
50 /*
51  *	This routine deals with buying property, setting all the
52  * appropriate flags.
53  */
54 void
55 buy(player, sqrp)
56 	int player;
57 	SQUARE *sqrp;
58 {
59 	trading = FALSE;
60 	sqrp->owner = player;
61 	add_list(player, &(play[player].own_list), cur_p->loc);
62 }
63 
64 /*
65  *	This routine adds an item to the list.
66  */
67 void
68 add_list(plr, head, op_sqr)
69 	int plr;
70 	OWN **head;
71 	int op_sqr;
72 {
73 	int val;
74 	OWN *tp, *last_tp;
75 	OWN *op;
76 
77 	op = (OWN *)calloc(1, sizeof (OWN));
78 	if (op == NULL)
79 		errx(1, "out of memory");
80 	op->sqr = &board[op_sqr];
81 	val = value(op->sqr);
82 	last_tp = NULL;
83 	for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
84 		if (val == value(tp->sqr)) {
85 			free(op);
86 			return;
87 		}
88 		else
89 			last_tp = tp;
90 	op->next = tp;
91 	if (last_tp != NULL)
92 		last_tp->next = op;
93 	else
94 		*head = op;
95 	if (!trading)
96 		set_ownlist(plr);
97 }
98 
99 /*
100  *	This routine deletes property from the list.
101  */
102 void
103 del_list(plr, head, op_sqr)
104 	int plr;
105 	OWN **head;
106 	short op_sqr;
107 {
108 	OWN *op, *last_op;
109 
110 	switch (board[op_sqr].type) {
111 	  case PRPTY:
112 		board[op_sqr].desc->mon_desc->num_own--;
113 		break;
114 	  case RR:
115 		play[plr].num_rr--;
116 		break;
117 	  case UTIL:
118 		play[plr].num_util--;
119 		break;
120 	}
121 	last_op = NULL;
122 	for (op = *head; op; op = op->next)
123 		if (op->sqr == &board[op_sqr])
124 			break;
125 		else
126 			last_op = op;
127 	if (last_op == NULL)
128 		*head = op->next;
129 	else {
130 		last_op->next = op->next;
131 		free(op);
132 	}
133 }
134 
135 /*
136  *	This routine calculates the value for sorting of the
137  * given square.
138  */
139 static int
140 value(sqp)
141 	SQUARE *sqp;
142 {
143 	int sqr;
144 
145 	sqr = sqnum(sqp);
146 	switch (sqp->type) {
147 	  case SAFE:
148 		return 0;
149 	  default:		/* Specials, etc */
150 		return 1;
151 	  case UTIL:
152 		if (sqr == 12)
153 			return 2;
154 		else
155 			return 3;
156 	  case RR:
157 		return 4 + sqr/10;
158 	  case PRPTY:
159 		return 8 + (sqp->desc) - prop;
160 	}
161 }
162 
163 /*
164  *	This routine accepts bids for the current peice
165  * of property.
166  */
167 void
168 bid()
169 {
170 	static bool in[MAX_PL];
171 	int i, num_in, cur_max;
172 	char buf[80];
173 	int cur_bid;
174 
175 	printf("\nSo it goes up for auction.  Type your bid after your name\n");
176 	for (i = 0; i < num_play; i++)
177 		in[i] = TRUE;
178 	i = -1;
179 	cur_max = 0;
180 	num_in = num_play;
181 	while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
182 		i = (i + 1) % num_play;
183 		if (in[i]) {
184 			do {
185 				(void)sprintf(buf, "%s: ", name_list[i]);
186 				cur_bid = get_int(buf);
187 				if (cur_bid == 0) {
188 					in[i] = FALSE;
189 					if (--num_in == 0)
190 						break;
191 				}
192 				else if (cur_bid <= cur_max) {
193 					printf("You must bid higher than %d "
194 					    "to stay in\n", cur_max);
195 					printf("(bid of 0 drops you out)\n");
196 				}
197 			} while (cur_bid != 0 && cur_bid <= cur_max);
198 			cur_max = (cur_bid ? cur_bid : cur_max);
199 		}
200 	}
201 	if (cur_max != 0) {
202 		while (!in[i])
203 			i = (i + 1) % num_play;
204 		printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
205 		buy(i, &board[cur_p->loc]);
206 		play[i].money -= cur_max;
207 	}
208 	else
209 		printf("Nobody seems to want it, so we'll leave it for "
210 		    "later\n");
211 }
212 
213 /*
214  *	This routine calculates the value of the property
215  * of given player.
216  */
217 int
218 prop_worth(plp)
219 	PLAY *plp;
220 {
221 	OWN *op;
222 	int worth;
223 
224 	worth = 0;
225 	for (op = plp->own_list; op; op = op->next) {
226 		if (op->sqr->type == PRPTY && op->sqr->desc->monop)
227 			worth += op->sqr->desc->mon_desc->h_cost * 50 *
228 			    op->sqr->desc->houses;
229 		worth += op->sqr->cost;
230 	}
231 	return worth;
232 }
233