xref: /netbsd/games/phantasia/io.c (revision 6550d01e)
1 /*	$NetBSD: io.c,v 1.14 2009/08/31 08:27:16 dholland Exp $	*/
2 
3 /*
4  * io.c - input/output routines for Phantasia
5  */
6 
7 #include <sys/cdefs.h>
8 
9 #include <ctype.h>
10 #include <math.h>
11 #include <setjmp.h>
12 #include <signal.h>
13 #include <stdio.h>
14 #include <string.h>
15 #include <unistd.h>
16 
17 #include "macros.h"
18 #include "phantdefs.h"
19 #include "phantstruct.h"
20 #include "phantglobs.h"
21 //#include "pathnames.h"
22 
23 #undef bool
24 #include <curses.h>
25 
26 static void catchalarm(int) __dead;
27 
28 void
29 getstring(char *cp, int mx)
30 {
31 	char   *inptr;		/* pointer into string for next string */
32 	int     x, y;		/* original x, y coordinates on screen */
33 	int     ch;		/* input */
34 
35 	getyx(stdscr, y, x);	/* get coordinates on screen */
36 	inptr = cp;
37 	*inptr = '\0';		/* clear string to start */
38 	--mx;			/* reserve room in string for nul terminator */
39 
40 	do
41 		/* get characters and process */
42 	{
43 		if (Echo)
44 			mvaddstr(y, x, cp);	/* print string on screen */
45 		clrtoeol();	/* clear any data after string */
46 		refresh();	/* update screen */
47 
48 		ch = getchar();	/* get character */
49 
50 		switch (ch) {
51 		case CH_ERASE:	/* back up one character */
52 			if (inptr > cp)
53 				--inptr;
54 			break;
55 
56 		case CH_KILL:	/* back up to original location */
57 			inptr = cp;
58 			break;
59 
60 		case CH_NEWLINE:	/* terminate string */
61 			break;
62 
63 		case CH_REDRAW:/* redraw screen */
64 			clearok(stdscr, TRUE);
65 			continue;
66 
67 		default:	/* put data in string */
68 			if (ch >= ' ' || Wizard)
69 				/* printing char; put in string */
70 				*inptr++ = ch;
71 		}
72 
73 		*inptr = '\0';	/* terminate string */
74 	}
75 	while (ch != CH_NEWLINE && inptr < cp + mx);
76 }
77 
78 void
79 more(int where)
80 {
81 	mvaddstr(where, 0, "-- more --");
82 	getanswer(" ", FALSE);
83 }
84 
85 double
86 infloat(void)
87 {
88 	double  result;		/* return value */
89 
90 	getstring(Databuf, SZ_DATABUF);
91 	if (sscanf(Databuf, "%lf", &result) < 1)
92 		/* no valid number entered */
93 		result = 0.0;
94 
95 	return (result);
96 }
97 
98 int
99 inputoption(void)
100 {
101 	++Player.p_age;		/* increase age */
102 
103 	if (Player.p_ring.ring_type != R_SPOILED)
104 		/* ring ok */
105 		return (getanswer("T ", TRUE));
106 	else
107 		/* bad ring */
108 	{
109 		getanswer(" ", TRUE);
110 		return ((int) ROLL(0.0, 5.0) + '0');
111 	}
112 }
113 
114 void
115 interrupt(void)
116 {
117 	char    line[81];	/* a place to store data already on screen */
118 	int     loop;		/* counter */
119 	int     x, y;		/* coordinates on screen */
120 	int     ch;		/* input */
121 	unsigned savealarm;	/* to save alarm value */
122 
123 #ifdef SYS3
124 	signal(SIGINT, SIG_IGN);
125 #endif
126 #ifdef SYS5
127 	signal(SIGINT, SIG_IGN);
128 #endif
129 
130 	savealarm = alarm(0);	/* turn off any alarms */
131 
132 	getyx(stdscr, y, x);	/* save cursor location */
133 
134 	for (loop = 0; loop < 80; ++loop) {	/* save line on screen */
135 		move(4, loop);
136 		line[loop] = inch();
137 	}
138 	line[80] = '\0';	/* nul terminate */
139 
140 	if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER)
141 		/* in midst of fighting */
142 	{
143 		mvaddstr(4, 0, "Quitting now will automatically kill your character.  Still want to ? ");
144 		ch = getanswer("NY", FALSE);
145 		if (ch == 'Y')
146 			death("Bailing out");
147 		/* NOTREACHED */
148 	} else {
149 		mvaddstr(4, 0, "Do you really want to quit ? ");
150 		ch = getanswer("NY", FALSE);
151 		if (ch == 'Y')
152 			leavegame();
153 		/* NOTREACHED */
154 	}
155 
156 	mvaddstr(4, 0, line);	/* restore data on screen */
157 	move(y, x);		/* restore cursor */
158 	refresh();
159 
160 #ifdef SYS3
161 	signal(SIGINT, interrupt);
162 #endif
163 #ifdef SYS5
164 	signal(SIGINT, interrupt);
165 #endif
166 
167 	alarm(savealarm);	/* restore alarm */
168 }
169 
170 int
171 getanswer(const char *choices, phbool def)
172 {
173 	int     ch;		/* input */
174 	volatile int	loop;	/* counter */
175 	volatile int	oldx, oldy;	/* original coordinates on screen */
176 
177 	getyx(stdscr, oldy, oldx);
178 	alarm(0);		/* make sure alarm is off */
179 
180 	for (loop = 3; loop; --loop)
181 		/* try for 3 times */
182 	{
183 		if (setjmp(Timeoenv) != 0)
184 			/* timed out waiting for response */
185 		{
186 			if (def || loop <= 1)
187 				/* return default answer */
188 				break;
189 			else
190 				/* prompt, and try again */
191 				goto YELL;
192 		} else
193 			/* wait for response */
194 		{
195 			clrtoeol();
196 			refresh();
197 #ifdef BSD41
198 			sigset(SIGALRM, catchalarm);
199 #else
200 			signal(SIGALRM, catchalarm);
201 #endif
202 			/* set timeout */
203 			if (Timeout)
204 				alarm(7);	/* short */
205 			else
206 				alarm(600);	/* long */
207 
208 			ch = getchar();
209 
210 			alarm(0);	/* turn off timeout */
211 
212 			if (ch < 0)
213 				/* caught some signal */
214 			{
215 				++loop;
216 				continue;
217 			} else
218 				if (ch == CH_REDRAW)
219 					/* redraw screen */
220 				{
221 					clearok(stdscr, TRUE);	/* force clear screen */
222 					++loop;	/* don't count this input */
223 					continue;
224 				} else
225 					if (Echo) {
226 						addch(ch);	/* echo character */
227 						refresh();
228 					}
229 			if (islower(ch))
230 				/* convert to upper case */
231 				ch = toupper(ch);
232 
233 			if (def || strchr(choices, ch) != NULL)
234 				/* valid choice */
235 				return (ch);
236 			else
237 				if (!def && loop > 1)
238 					/* bad choice; prompt, and try again */
239 				{
240 			YELL:		mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
241 					move(oldy, oldx);
242 					clrtoeol();
243 					continue;
244 				} else
245 					/* return default answer */
246 					break;
247 		}
248 	}
249 
250 	return (*choices);
251 }
252 
253 static void
254 catchalarm(int dummy __unused)
255 {
256 	longjmp(Timeoenv, 1);
257 }
258