1.\" $NetBSD: phantasia.6,v 1.5 2002/02/08 01:25:14 ross Exp $ 2.\" 3.Dd April 1, 2001 4.Dt PHANTASIA 6 5.Os 6.Sh NAME 7.Nm phantasia 8.Nd an interterminal fantasy game 9.Sh SYNOPSIS 10.Nm 11.Op Fl abHmpSsx 12.Sh DESCRIPTION 13.Nm 14is a role playing game 15which allows players to roll up characters of various types to fight 16monsters and other players. 17Progression of characters is based upon gaining experience from fighting 18monsters (and other players). 19.Pp 20Most of the game is menu driven and self-explanatory (more or less). 21The screen is cursor updated, so be sure to set up the 22.Ev TERM 23variable in your environment. 24.Pp 25The options provide for a variety of functions to support the game. 26They are: 27.Pp 28.Bl -tag -width aaa -offset indent 29.It Fl a 30Get a listing of all character names on file. 31.It Fl b 32Show scoreboard of top characters per login. 33.It Fl H 34Print header only. 35.It Fl m 36Get a monster listing. 37.It Fl p 38Purge old characters. 39.It Fl S 40Turn on wizard options, if allowed, if running as 41.Dq root . 42.It Fl s 43Invokes 44.Nm 45without header information. 46.It Fl x 47Examine/change a particular character on file. 48.El 49.Pp 50The characters are saved on a common file, in order to make the game 51interactive between players. The characters are given a password 52in order to retrieve them later. Only characters above 53.Em level 54zero are saved. Characters unused for awhile will be purged. 55Characters are only placed on the scoreboard when they die. 56.Sh AUTHOR 57Edward Estes, AT\*[Am]T Information Systems, Skokie, IL 58.Sh PARTICULARS 59.Ss "Normal Play" 60A number of the player's more important statistics are almost always 61displayed on the screen, with maximums (where applicable) in 62parentheses. 63.Pp 64The character is placed randomly near the center of a cartesian 65system. 66Most commands are selected with a single letter or digit. 67For example, one may move by hitting 'W', 'S', 'N', or 'E', 68(lower case may also be used, at no time is the game case dependent). 69One may also use 'H', 'J', 'K', 'L', 70for movement, similar to 71.Xr vi 1 . 72To move to a specific (x, y) coordinate, use the 73.Ic move 74('1') command. The distance a character can move is calculated by 751 plus 1.5 per 76.Em level . 77Moving in a compass direction will move the player the maximum 78allowed distance in that direction. 79.Pp 80A player may see who else is playing by using the 81.Ic players 82('2') option. One may see the coordinates of those who are the same 83distance or closer to the origin as he/she. 84.Em Kings , 85and 86.Em council of the wise 87can see and can be seen by everyone. A 88.Em palantir 89removes these restrictions. 90.Pp 91One can talk to other players with the 92.Ic talk 93('3') option. In general, this is a line or so of text. To remove a current 94message, just type \*[Lt]return\*[Gt] when prompted for a message. 95.Pp 96The 97.Ic stats 98('4') option shows additional characteristics of a player. 99.Pp 100One may leave the game either with the 101.Ic quit 102('5') option. 103.Pp 104One may rest by default. Resting lets one regain maximum 105.Em energy level , 106and also lets one find 107.Em mana 108(more is found for larger levels and further distances from the origin). 109.Pp 110One may call a monster by hitting '9' or 'C'. 111.Pp 112Use 'X' to examine other players. 113.Pp 114One may quit or execute a sub-shell by hitting interrupt. 115Quitting during battle results in death for obvious reasons. 116.Pp 117Several other options become available as the player progresses in 118.Em level 119and 120.Em magic , 121or to other stations in the game ( 122.Em valar , 123.Em council of the wise , 124.Em king ) . 125These are described elsewhere. 126In general, a control-L will force the redrawing of the screen. 127.Pp 128Other things which may happen are more or less self-explanatory. 129.Ss "Fighting Monsters" 130A player has several options while fighting monsters. They are as follows: 131.Bl -tag -width skirmish -offset indent 132.It Ic melee 133Inflicts damage on the monster, based upon 134.Em strength . 135Also decreases the monster's 136.Em strength 137some. 138.It Ic skirmish 139Inflicts a little less damage than 140.Ic melee , 141but decreases the monster's 142.Em quickness 143instead. 144.It Ic evade 145Attempt to run away. Success is based upon both the player's and 146the monster's 147.Em brains 148and 149.Em quickness . 150.It Ic spell 151Several options for throwing spells (described elsewhere). 152.It Ic nick 153Hits the monster one plus the player's 154.Em sword , 155and gives the player 10% of the monster's 156.Em experience . 157Decreases the monster's 158.Em experience 159an amount proportional to the amount granted. 160This also increases the monster's quickness. 161Paralyzed monsters wake up very fast when nicked. 162.It Ic luckout 163This is essentially a battle of wits with the monster. Success is based 164upon the player's and the monster's 165.Em brains . 166The player gets credit for slaying the monster if he/she succeeds. 167Otherwise, nothing happens, and the chance to 168.Ic luckout 169is lost. 170.El 171.Ss "Character Statistics" 172.Bl -tag -width quickness -offset indent 173.It Em strength 174determines how much damage a character can inflict. 175.It Em quickness 176determines how many chances a character gets to make decisions while 177fighting. 178.It Em energy level 179specifies how much damage a character may endure before dying. 180.It Em magic level 181determines which spells a character may throw, and how effective those 182spells will be. 183.It Em brains 184basically, the character's intelligence; used for various fighting options 185and spells. 186.It Em mana 187used as a power source for throwing spells. 188.It Em experience 189gained by fighting monsters and other characters. 190.It Em level 191indicative of how much experience a character has accumulated; progresses 192geometrically as 193.Em experience 194increases. 195.It Em poison 196sickness which degrades a character's performance (affects 197.Em energy level 198and 199.Em strength ) . 200.It Em sin 201accumulated as a character does certain nasty things; used only rarely 202in normal play of the game. 203.It Em age 204of player; roughly equivalent to number of turns. 205As 206.Em age 207increases, many personal statistics degenerate. 208.El 209.Ss "Character Types" 210Character statistics are rolled randomly from the above list, according 211to character type. The types are as follows: 212.Bl -tag -width "experimento" -offset indent 213.It Em magic user 214strong in 215.Em magic level 216and 217.Em brains , 218weak in other areas. Must rely on wits and magic to survive. 219.It Em fighter 220good in 221.Em strength 222and 223.Em energy level , 224fairly good in other areas. This adds up to a well-equipped fighter. 225.It Em elf 226very high 227.Em quickness 228and above average 229.Em magic level 230are 231.Em elves 232selling points. 233.It Em dwarf 234very high 235.Em strength 236and 237.Em energy level , 238but with a tendency to be rather slow and not too bright. 239.It Em halfling 240rather quick and smart, with high 241.Em energy level , 242but poor in 243.Em magic 244and 245.Em strength . 246Born with some 247.Em experience . 248.It Em experimento 249very mediocre in all areas. However, the 250.Em experimento 251may be placed almost anywhere within the playing grid. 252.El 253.Pp 254The possible ranges for starting statistics are summarized in 255the following table. 256.TS 257l c c c c c c 258l c c c c c c. 259Type Strength Quick Mana Energy Brains Magic 260_ 261Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 262Fighter 40-55 30-35 30-50 45-70 25-45 3-6 263Elf 35-45 32-38 45-90 30-50 40-65 4-7 264Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 265Halfling 20-25 34 25-45 55-90 40-75 1-4 266Experimento 25 27 100 35 25 2 267.TE 268.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" 269.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic 270.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 271.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 272.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 273.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 274.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 275.\" .It Experimento 25 27 100 35 25 2 276.\" .El 277.Pp 278Not only are the starting characteristics different for the different 279character types, the characteristics progress at different rates for the 280different types as the character goes up in 281.Em level . 282.Em Experimentoes Ns ' 283characteristics progress randomly as one of the other types. 284The progression as characters increase in 285.Em level 286is summarized in the following table. 287.Pp 288.TS 289l c c c c c 290l n n n n n. 291Type Strength Mana Energy Brains Magic 292_ 293Mag. User 2.0 75 20 6 2.75 294Fighter 3.0 40 30 3.0 1.5 295Elf 2.5 65 25 4.0 2.0 296Dwarf 5 30 35 2.5 1 297Halfling 2.0 30 30 4.5 1 298.TE 299.Pp 300The character type also determines how much gold a player may 301carry, how long until 302.Em rings 303can overcome the player, and how much 304.Em poison 305the player can withstand. 306.Ss "Spells" 307During the course of the game, the player may exercise his/her 308magic powers. These cases are described below. 309.Bl -tag -width "all or nothing" -offset indent 310.It Ic cloak 311.Em magic level necessary : 31220 (plus level 7) 313.br 314.Em mana used : 31535 plus 3 per rest period 316.br 317Used during normal play. Prevents monsters from finding the character, 318as well as hiding the player from other players. His/her coordinates 319show up as '?' in the 320.Ic players 321option. Players cannot collect 322.Em mana , 323find trading posts, or discover the 324.Em grail 325while cloaked. Calling a monster uncloaks, as well as choosing 326this option while cloaked. 327.It Ic teleport 328.Em magic level necessary : 32940 (plus level 12) 330.br 331.Em mana used : 33230 per 75 moved 333.br 334Used during normal play. Allows the player to move with much more freedom 335than with the 336.Ic move 337option, at the price of expending mana. The maximum distance possible 338to move is based upon 339.Em level 340and 341.Em magic level . 342.It Ic power blast 343.Em magic level necessary : 344none 345.br 346.Em mana used : 3475 times 348.Em level 349.br 350Used during inter-terminal battle. Damage is based upon 351.Em magic level 352and 353.Em strength . 354Hits much harder than a normal hit. 355.It Ic all or nothing 356.Em magic level necessary : 357none 358.br 359.Em mana used : 3601 361.br 362Used while combating monsters. 363Has a 25% chance of working. If it works it hits the monster just enough 364to kill it. If it fails, it doesn't hit the monster, and doubles the 365monster's 366.Em quickness 367and 368.Em strength . 369Paralyzed monsters wake up much quicker as a result of this spell. 370.It Ic magic bolt 371.Em magic level necessary : 3725 373.br 374.Em mana used : 375variable 376.br 377Used while combating monsters. Hits the monster based upon the amount 378of 379.Em mana 380expended and 381.Em magic level . 382Guaranteed to hit at least 10 per 383.Em mana . 384.It Ic force field 385.Em magic level necessary : 38615 387.br 388.Em mana used : 38930 390.br 391Used during monster combat. Throws up a shield to protect from damage. 392The shield is added to actual energy level, and is a fixed number, based 393upon maximum energy. Normally, damage occurs first to the shield, and 394then to the players actual 395.Em energy level . 396.It Ic transform 397.Em magic level necessary : 39825 399.br 400.Em mana used : 40150 402.br 403Used during monster combat. Transforms the monster randomly into one 404of the 100 monsters from the monster file. 405.It Ic increase might 406.Em magic level necessary : 40735 408.br 409.Em mana used : 41075 411.br 412Used during combat with monsters. Increases strength up to a maximum. 413.It Ic invisibility 414.Em magic level necessary : 41545 416.br 417.Em mana used : 41890 419.br 420Used while fighting monsters. Makes it harder for the monster to hit, 421by temporarily increasing the player's 422.Em quickness . 423This spell may be thrown several times, but a maximum level will be reached. 424.It Ic transport 425.Em magic level necessary : 42660 427.br 428.Em mana used : 429125 430.br 431Used during monster combat. Transports the monster away from the 432player. Success is base upon player's 433.Em magic 434and 435.Em brains , 436and the monster's 437.Em experience . 438If it fails the player is transported instead. 60% of the time, the monster 439will drop any treasure it was carrying. 440.It Ic paralyze 441.Em magic level necessary : 44275 443.br 444.Em mana used : 445150 446.br 447Used during monster combat. 448.Dq Freezes 449the monster by putting its 450.Em quickness 451slightly negative. The monster will slowly wake up. Success is based 452upon player's 453.Em magic 454and the monster's 455.Em experience . 456If it fails, nothing happens. 457.It Ic specify 458.Em magic level necessary : 459none 460.br 461.Em mana used : 4621000 463.br 464Used during monster combat only by 465.Em valar 466or 467.Em council of the wise . 468Allows the player to pick which monster to fight. 469.El 470.Ss "Monsters" 471Monsters get bigger as one moves farther from the origin (0,0). Rings of 472distance 125 from the origin determine the size. A monster's 473.Em experience , 474.Em energy level , 475and 476.Em brains 477are multiplied by the size. 478.Em Strength 479is increased 50% per size over one, and 480.Em quickness 481remains the same, regardless of size. 482.Pp 483Also, nastier monsters are found as one progress farther out 484from the origin. Monsters also may flock. The percent chance of that 485happening is designated as 486.Em flock% 487in the monster listing. Monsters outside the first ring 488may carry treasure, as determined by their treasure type. 489Flocking monsters, and bigger monsters increase the chances of treasure. 490.Pp 491Certain monsters have special abilities; they are as follows: 492.Bl -tag -width "Assorted Faeries" 493.It Em Unicorn 494can only be subdued if the player is in possession of a 495.Em virgin . 496.It Em Modnar 497has random characteristics, including treasure type. 498.It Em Mimic 499will pick another name from the list of monsters in order to 500confuse. 501.It Em Dark Lord 502very nasty person. Does not like to be hit (especially nicked), 503and many spells do not work well (or at all) against him. 504One can always 505.Em evade 506from the 507.Em Dark Lord . 508.It Em Leanan-Sidhe 509also a very nasty person. She will permanently sap 510.Em strength 511from someone. 512.It Em Saruman 513wanders around with 514.Em Wormtongue , 515who can steal a 516.Em palantir . 517Also, 518.Em Saruman 519may turn a player's gems into gold pieces, 520or scramble her/his stats. 521.It Em Thaumaturgist 522can transport a player. 523.It Em Balrog 524inflicts damage by taking away 525.Em experience , 526not 527.Em energy . 528.It Em Vortex 529may take some 530.Em mana . 531.It Em Nazgul 532may try to steal a 533.Em ring 534or neutralize part of one's 535.Em brains . 536.It Em Tiamat 537may take half a player's 538.Em gold 539and 540.Em gems 541and escape. 542.It Em Kobold 543may get nasty and steal one gold piece and run away. 544.It Em Shelob 545may bite, inflicting the equivalent of one 546.Em poison . 547.It Em Assorted Faeries 548These are killed if attacking someone carrying 549.Em holy water . 550These are 551.Em Cluricaun , Fir Darrig , Fachan , 552.Em Ghille Dhu , Bogle , Killmoulis , 553and 554.Em Bwca . 555.It Em Lamprey 556may bite, inflicting 1/2 of a 557.Em poison . 558.It Em Shrieker 559will call one of its (much bigger) buddies if picked upon. 560.It Em Bonnacon 561will become bored with battle, fart, and run off. 562.It Em Smeagol 563will try to steal a 564.Em ring 565from a player, if given the chance. 566.It Em Succubus 567may inflict damage through a 568.Ic force field . 569This subtracts from 570.Em energy level 571instead of any shield the player may have thrown up. 572This is a very easy way to die. 573.It Em Cerberus 574loves metal and will steal all the metal treasures from 575a player if able. 576.It Em Ungoliant 577can bite and poison. This inflicts five 578.Em poisons , 579and also takes one from the player's 580.Em quickness . 581.It Em Jabberwock 582may tire of battle, and leave after calling one of his friends 583.Em ( Jubjub Bird 584or 585.Em Bandersnatch ) . 586.It Em Morgoth 587actually 588.Em Modnar , 589but reserved for 590.Em council of the wise , valar , 591and 592.Em ex-valar . 593Fights with 594.Em Morgoth 595end when either he or the player dies. His characteristics 596are calculated based upon the player's. The player is given 597the chance to ally with him. No magic, except 598.Ic force field 599works when battling 600.Em Morgoth . 601.It Em Troll 602may regenerate its 603.Em energy 604and 605.Em strength 606while in battle. 607.It Em Wraith 608may make a player blind. 609.El 610.Ss "Treasures" 611The various treasure types are as follows: 612.Bl -tag -width "type twelve/thirteen" 613.It Type zero 614none 615.It Type one 616.Em power booster 617\- adds mana. 618.br 619.Em druid 620\- adds experience. 621.br 622.Em holy orb 623\- subtracts 0.25 sin. 624.TP 1.5i 625.It Type two 626.Em amulet 627\- protects from cursed treasure. 628.br 629.Em holy water 630\- kills 631.Em assorted faeries . 632.br 633.Em hermit 634\- reduces sin by 25% and adds some mana. 635.It Type three 636.Em shield 637\- adds to maximum 638.Em energy level . 639.br 640.Em virgin 641\- used to subdue a 642.Em unicorn , 643or to give much 644.Em experience 645(and some 646.Em sin ) . 647.br 648.Em athelas 649\- subtracts one 650.Em poison . 651.It Type four (scrolls) 652.Em shield 653\- throws a bigger than normal 654.Ic force field . 655.br 656.Em invisible 657\- temporarily puts the finder's 658.Em quickness 659to one million. 660.br 661.Em ten fold strength 662\- multiplies finder's strength by ten. 663.br 664.Em pick monster 665\- allows finder to pick next monster to battle. 666.br 667.Em general knowledge 668\- adds to finder's 669.Em brains 670and 671.Em magic level . 672.Pp 673All the scrolls except 674.Em general knowledge 675automatically call a monster. These preserve any 676spells that were already in effect, but are only in 677effect while in battle. 678.It Type five 679.Em dagger 680\- adds to 681.Em strength . 682.br 683.Em armour 684\- same as a 685.Em shield , 686but bigger. 687.br 688.Em tablet 689\- adds 690.Em brains . 691.It Type six 692.Em priest 693\- rests to maximum; adds 694.Em mana , brains ; 695and halves 696.Em sin . 697.br 698.Em Robin Hood 699\- increases 700.Em shield 701and adds permanently to 702.Em strength . 703.br 704.Em axe 705\- like 706.Em dagger , 707but bigger. 708.It Type seven 709.Em charm 710\- protects from cursed treasure (used before 711.Em amulet ) ; 712used in conjunction with 713.Em blessing 714to battle 715.Em Dark Lord . 716.br 717.Em Merlyn 718\- adds 719.Em brains , magic , 720and 721.Em mana . 722.br 723.Em war hammer 724\- like an 725.Em axe , 726but bigger. 727.It Type eight 728.Em healing potion 729\- sets 730.Em poison 731to -2, or subtracts two from 732.Em poison , 733whichever is better. 734.br 735.Em transporter 736\- allows finder to move anywhere. 737.br 738.Em sword 739\- like a 740.Em war hammer , 741but bigger. 742.It Type nine 743.Em golden crown 744\- allows the player to become 745.Em king , 746by going to (0,0). 747.br 748.Em blessing 749\- cuts 750.Em sin 751to 1/3, adds 752.Em mana , 753rests to maximum, kills 754.Em Dark Lord 755with a 756.Em charm , 757and gives bearer first hit on all monsters. 758.br 759.Em quicksilver 760\- adds to 761.Em quickness . 762.It Type ten 763.Em elven boots 764\- adds permanently to 765.Em quickness . 766.It Type eleven 767.Em palantir 768\- allows one to see all the other players; used by 769.Em council of the wise 770to seek the 771.Em grail . 772.It Type twelve/thirteen 773.Em ring 774\- allows one to hit much harder in battle, etc. 775.El 776.Pp 777Any treasure type 10-13 monsters may instead carry a type nine treasure. 778.Pp 779A monster may also be carrying 780.Em gold 781or 782.Em gems . 783These are used at 784.Em trading posts 785to buy things. A 786.Em gem 787is worth 1000 gold pieces. Too much 788.Em gold 789will slow a player down. One may carry 1000 plus 200 per 790.Em level 791of 792.Em gold . 793A 794.Em gem 795weighs one half a gold piece. 796Monsters of treasure type 7 or higher may carry 797.Em gems . 798.Pp 799The chance of a cursed treasure is based upon treasure type. 800The more valuable treasures have a greater chance of being cursed. 801A cursed treasure knocks 802.Em energy level 803very low, and adds 0.25 804.Em poison . 805.Ss "Rings" 806.Em Rings 807are only carried by 808.Em nazguls 809and 810.Em Dark Lords . 811They come in four different flavors. 812All 813.Em rings 814rest the player to maximum and cause him/her to hit much harder 815in battle with monsters (assuming one has chosen to use the 816.Em ring 817for battle.) 818.Pp 819Two types of 820.Em rings 821are cursed and come either from 822.Em nazguls 823or 824.Em Dark Lord . 825After a few times of using these types, the player falls 826under the control of the 827.Em ring , 828and strange, random things will occur. 829Eventually, the player dies, and gives his/her name to a monster 830on the file. 831Dying before the 832.Em ring 833is used up also renames the monster. 834.Pp 835The two remaining types of 836.Em rings 837are much more benign. 838The one from a 839.Em nazgul 840is good for a limited number of battle rounds, and will save 841the player from death if it was being used when he/she died. 842The one from 843.Em Dark Lord 844is the same, except that it never is used up. 845.Em rings 846disappear after saving someone from death. 847In general, cursed 848.Em rings 849occur much more often than normal ones. 850It is usually not a good idea to pick one up. 851The only way to get rid of a 852.Em ring 853is to have a monster steal it. 854.Ss "King" 855A player may become 856.Em king 857by finding a 858.Em crown 859and going to (0,0). Players must have a 860.Em level 861in the range of 10 to 1000 to be able to find a 862.Em crown . 863When a player with one or more 864.Em crowns 865reaches 866.Em level 8671000, the 868.Em crowns 869are converted to 870.Em gold . 871.Pp 872Once a player is king, he/she may do certain things while in 873the Lord's Chamber (0,0). These are exercised with the 874.Ic decree 875('0') option. 876.Bl -tag -width "collect taxes" 877.It Ic transport 878This is done to another player. It randomly moves the affected 879player about. A 880.Em charm 881protects from transports. 882.It Ic curse 883This is done to another player. It is analogous to cursed treasure, 884but worse. It inflicts two 885.Em poison , 886knocks 887.Em energy level 888very low, and degrades the maximum energy. It also 889removes a 890.Em cloak . 891A 892.Em blessing 893protects from king's curses. 894.It Ic energy void 895The king may put a number of these scattered about 896his/her kingdom as he/she pleases. 897If a player hits one, he/she loses 898.Em mana , energy , 899and 900.Em gold . 901The energy void disappears after being hit. 902.It Ic bestow 903This is also done to another player. The king may 904wish to reward one or more loyal subjects by sharing his/her 905riches 906.Em ( gold ) . 907Or it is a convenient way to dispose of some unwanted 908deadweight. 909.It Ic collect taxes 910Everyone pays 7% tax on all 911.Em gold 912and 913.Em gems 914acquired, regardless of the existence of a 915.Em king . 916The king collects the accrued taxes with this option. 917.El 918.Pp 919The 920.Em king 921may also 922.Ic teleport 923anywhere for free by using the origin as a starting place. 924.Ss "Council of the Wise, Valar" 925A player automatically becomes a member of the 926.Em council of the wise 927upon reaching level 3000. Members of the council cannot have 928.Em rings . 929Members of the council have a few extra options which they can exercise. 930These are exercised with the 931.Ic intervene 932('8') option. 933All 934.Ic intervene 935options cost 1000 mana. 936One 937.Ic intervene 938option is to 939.Ic heal 940another player. This is just a quick way for that player to be rested 941to maximum and lose a little 942.Em poison . 943The main purpose in life for members of the council is to seek the 944.Em Holy Grail . 945This is done with a 946.Em palantir 947under the 948.Ic seek grail 949option. The distance cited by the seek is accurate within 10%, in order 950not to make it too easy to find the grail. 951A player must have infinitesimally small 952.Em sin , 953or else it's all over upon finding the grail. 954In order to help members of the council on their quest, they 955may 956.Ic teleport 957with greater ease. 958.Pp 959Upon finding the grail, the player advances to position of 960.Em valar . 961He/she may then exercise more and niftier options under 962.Ic intervention . 963These include all of the council members' options plus the 964ability to move other players about, bless them, and throw monsters at 965them. 966A 967.Em valar Ns 's 968blessing has the same effect as the treasure 969.Em blessing , 970except that the affected player does not get his/her 971.Em blessing 972flag set. 973All 974.Ic intervention 975options which affect other players age the player 976who uses them. 977.Em Valars 978are essentially immortal, but are actually given five lives. 979If these are used up, the player is left to die, and becomes an 980.Em ex-valar . 981A 982.Em valar 983cannot 984.Ic move , teleport , 985or call monsters. 986(An exception to this is if the 987.Em valar 988finds a 989.Em transporter . ) 990This is to allow him/her to dispose of excess 991.Em gold . 992Any monsters which a 993.Em valar 994encounters are based upon his/her size. 995Only one valar may exist at a time. 996The current valar is replaced when another player finds the grail. 997The valar is then bumped back to the council of the wise. 998.Ss "Wizard" 999The 1000.Em wizard 1001is usually the owner of the game, and the one who maintains 1002the associated files. 1003The 1004.Em wizard 1005is granted special powers within the game, if it is invoked 1006with the 1007.Fl S 1008option. 1009Otherwise, the 1010.Em wizard 1011plays no different from other players. 1012The 1013.Em wizard 1014abilities are outlined below. 1015.Bl -tag -width "super character type" 1016.It Ic change players 1017When examining a player, (game invoked with 1018.Fl x , 1019or use 'X' from within game), the 1020.Em wizard 1021may also change the player. 1022.It Ic intervention 1023The 1024.Em wizard 1025may do all the 1026.Ic intervention 1027options. One extra option, 1028.Ic vaporize , 1029is added to kill any offensive players. 1030.It Ic super character type 1031An extra character type is added. This character starts with the 1032maximum possible in all statistics, selected from the other character types. 1033A 1034.Em super 1035character's statistics also progress at the maximum possible rate, selected 1036from the other character types. 1037.El 1038.Ss "Special Places" 1039Certain regions of the playing grid have different names. 1040In general, this is only to give the player some idea of 1041his/her present location. Some special places do exist. 1042.Bl -tag -width "Trading Posts" 1043.It Em Trading Posts 1044These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. 1045Trading posts farther out have more things for sale. 1046Be careful about cheating the merchants there, as they have short 1047tempers. 1048Merchants are dishonest about 5% of the time. 1049.It Em Lord's Chamber 1050This is located at (0,0). Only players with 1051.Em crowns 1052may enter. 1053.It Em Point of \&No Return 1054This is located beyond 1.2e+6 in any direction. 1055The only way to return from here is a 1056.Em transporter 1057or to have a 1058.Em valar 1059relocate the player. 1060.It Em Dead Marshes 1061This is a band located fairly distant from the origin. The first 1062fourteen monsters (water monsters) can normally only be found here. 1063.It Em Valhala 1064This place is where the 1065.Em valar 1066resides. It is associated with no particular coordinate on the 1067playing grid. 1068.El 1069.Ss "Miscellaneous" 1070Once a player reaches 1071.Em level 10725, the game will start to time out waiting for input. 1073This is to try to keep the game a bit faster paced. 1074.Pp 1075A 1076.Em guru 1077will never be disgusted with your 1078.Em sins 1079if they are less than one. 1080.Pp 1081A 1082.Em medic 1083wants half of a player's 1084.Em gold 1085to be happy. Offering more than one has, or a negative amount 1086will anger the 1087.Em medic , 1088who will make the player worse (add one 1089.Em poison ) . 1090.Pp 1091The 1092.Em Holy Grail 1093does little for those who are not ready to behold it. 1094Whenever anyone finds it, it moves. 1095It is always located within 1e+6 in any compass direction of the origin. 1096.Pp 1097There is a maximum amount of 1098.Em mana 1099and 1100.Em charms 1101a player may posses, based upon 1102.Em level . 1103.Em Quicksilver 1104is always limited to to a maximum of 99. 1105.Pp 1106.Em Books 1107bought at a 1108.Em trading post 1109increase 1110.Em brains , 1111based upon the number bought. 1112It is unwise, however to buy more than 1/10 of one's 1113.Em level 1114in books at a time. 1115.Pp 1116Players over level 10000 are automatically retired. 1117.Pp 1118A 1119.Em blindness 1120goes away in random time. 1121.Pp 1122Players with 1123.Em crowns 1124are identified with a '*' before their character type. 1125.Ss "Inter-terminal Battle" 1126When two player's coordinates correspond, they may engage in battle. 1127In general, the player with the highest 1128.Em quickness 1129gets the first hit. 1130If the two players are severely mis-matched, the stronger player 1131is drastically handicapped for the battle. 1132In order to protect from being stuck in an infinite loop, 1133the player waiting for response may time out. Options for battle are: 1134.Bl -tag -width "power blast" 1135.It Ic fight 1136Inflicts damage upon other person. 1137.It Ic run away 1138Escape from battle. Has a 75% chance of working. 1139.It Ic power blast 1140Battle spell. 1141.It Ic luckout 1142One-time chance to try to win against the foe. Has a 10% chance of 1143working. 1144.El 1145.Pp 1146Sometimes waits for the other player may be excessive, because 1147he/she may be battling a monster. Upon slaying a player in battle 1148the winner gets the other's 1149.Em experience 1150and treasures. 1151.Em Rings 1152do not work for inter-terminal battle. 1153.Sh BUGS 1154All screen formats assume at least 24 lines by at least 80 columns. 1155No provisions are made for when any of the data items get too big 1156for the allotted space on the screen. 1157