xref: /netbsd/games/phantasia/phantasia.6 (revision c4a72b64)
1.\"	$NetBSD: phantasia.6,v 1.9 2002/09/26 18:32:03 wiz Exp $
2.\"
3.Dd April 1, 2001
4.Dt PHANTASIA 6
5.Os
6.Sh NAME
7.Nm phantasia
8.Nd an interterminal fantasy game
9.Sh SYNOPSIS
10.Nm
11.Op Fl abHmpSsx
12.Sh DESCRIPTION
13.Nm
14is a role playing game which allows players to roll up characters of
15various types to fight monsters and other players.
16Progression of characters is based upon gaining experience from fighting
17monsters (and other players).
18.Pp
19Most of the game is menu driven and self-explanatory (more or less).
20The screen is cursor updated, so be sure to set up the
21.Ev TERM
22variable in your environment.
23.Pp
24The options provide for a variety of functions to support the game.
25They are:
26.Pp
27.Bl -tag -width aaa -offset indent
28.It Fl a
29Get a listing of all character names on file.
30.It Fl b
31Show scoreboard of top characters per login.
32.It Fl H
33Print header only.
34.It Fl m
35Get a monster listing.
36.It Fl p
37Purge old characters.
38.It Fl S
39Turn on wizard options, if allowed, if running as
40.Dq root .
41.It Fl s
42Invokes
43.Nm
44without header information.
45.It Fl x
46Examine/change a particular character on file.
47.El
48.Pp
49The characters are saved on a common file, in order to make the game
50interactive between players.
51The characters are given a password in order to retrieve them later.
52Only characters above
53.Em level
54zero are saved.
55Characters unused for awhile will be purged.
56Characters are only placed on the scoreboard when they die.
57.Sh AUTHOR
58.An Edward Estes ,
59AT\*[Am]T Information Systems, Skokie, IL
60.Sh PARTICULARS
61.Ss Normal Play
62A number of the player's more important statistics are almost always
63displayed on the screen, with maximums (where applicable) in
64parentheses.
65.Pp
66The character is placed randomly near the center of a Cartesian
67system.
68Most commands are selected with a single letter or digit.
69For example, one may move by hitting 'W', 'S', 'N', or 'E',
70(lower case may also be used, at no time is the game case dependent).
71One may also use 'H', 'J', 'K', 'L',
72for movement, similar to
73.Xr vi 1 .
74To move to a specific (x, y) coordinate, use the
75.Ic move
76('1') command.
77The distance a character can move is calculated by
781 plus 1.5 per
79.Em level .
80Moving in a compass direction will move the player the maximum
81allowed distance in that direction.
82.Pp
83A player may see who else is playing by using the
84.Ic players
85('2') option.
86One may see the coordinates of those who are the same
87distance or closer to the origin as he/she.
88.Em Kings ,
89and
90.Em council of the wise
91can see and can be seen by everyone.
92A
93.Em palantir
94removes these restrictions.
95.Pp
96One can talk to other players with the
97.Ic talk
98('3') option.
99In general, this is a line or so of text.
100To remove a current
101message, just type
102.Aq return
103when prompted for a message.
104.Pp
105The
106.Ic stats
107('4') option shows additional characteristics of a player.
108.Pp
109One may leave the game either with the
110.Ic quit
111('5') option.
112.Pp
113One may rest by default.
114Resting lets one regain maximum
115.Em energy level ,
116and also lets one find
117.Em mana
118(more is found for larger levels and further distances from the origin).
119.Pp
120One may call a monster by hitting '9' or 'C'.
121.Pp
122Use 'X' to examine other players.
123.Pp
124One may quit or execute a sub-shell by hitting interrupt.
125Quitting during battle results in death for obvious reasons.
126.Pp
127Several other options become available as the player progresses in
128.Em level
129and
130.Em magic ,
131or to other stations in the game
132.Em ( valar ,
133.Em council of the wise ,
134.Em king ) .
135These are described elsewhere.
136In general, a control-L will force the redrawing of the screen.
137.Pp
138Other things which may happen are more or less self-explanatory.
139.Ss Fighting Monsters
140A player has several options while fighting monsters.
141They are as follows:
142.Bl -tag -width skirmish -offset indent
143.It Ic melee
144Inflicts damage on the monster, based upon
145.Em strength .
146Also decreases the monster's
147.Em strength
148some.
149.It Ic skirmish
150Inflicts a little less damage than
151.Ic melee ,
152but decreases the monster's
153.Em quickness
154instead.
155.It Ic evade
156Attempt to run away.
157Success is based upon both the player's and the monster's
158.Em brains
159and
160.Em quickness .
161.It Ic spell
162Several options for throwing spells (described elsewhere).
163.It Ic nick
164Hits the monster one plus the player's
165.Em sword ,
166and gives the player 10% of the monster's
167.Em experience .
168Decreases the monster's
169.Em experience
170an amount proportional to the amount granted.
171This also increases the monster's quickness.
172Paralyzed monsters wake up very fast when nicked.
173.It Ic luckout
174This is essentially a battle of wits with the monster.
175Success is based upon the player's and the monster's
176.Em brains .
177The player gets credit for slaying the monster if he/she succeeds.
178Otherwise, nothing happens, and the chance to
179.Ic luckout
180is lost.
181.El
182.Ss Character Statistics
183.Bl -tag -width quickness -offset indent
184.It Em strength
185determines how much damage a character can inflict.
186.It Em quickness
187determines how many chances a character gets to make decisions while fighting.
188.It Em energy level
189specifies how much damage a character may endure before dying.
190.It Em magic level
191determines which spells a character may throw, and how effective those
192spells will be.
193.It Em brains
194basically, the character's intelligence; used for various fighting options
195and spells.
196.It Em mana
197used as a power source for throwing spells.
198.It Em experience
199gained by fighting monsters and other characters.
200.It Em level
201indicative of how much experience a character has accumulated; progresses
202geometrically as
203.Em experience
204increases.
205.It Em poison
206sickness which degrades a character's performance (affects
207.Em energy level
208and
209.Em strength ) .
210.It Em sin
211accumulated as a character does certain nasty things; used only rarely
212in normal play of the game.
213.It Em age
214of player; roughly equivalent to number of turns.
215As
216.Em age
217increases, many personal statistics degenerate.
218.El
219.Ss Character Types
220Character statistics are rolled randomly from the above list, according
221to character type.
222The types are as follows:
223.Bl -tag -width "experimento" -offset indent
224.It Em magic user
225strong in
226.Em magic level
227and
228.Em brains ,
229weak in other areas.
230Must rely on wits and magic to survive.
231.It Em fighter
232good in
233.Em strength
234and
235.Em energy level ,
236fairly good in other areas.
237This adds up to a well-equipped fighter.
238.It Em elf
239very high
240.Em quickness
241and above average
242.Em magic level
243are
244.Em elves
245selling points.
246.It Em dwarf
247very high
248.Em strength
249and
250.Em energy level ,
251but with a tendency to be rather slow and not too bright.
252.It Em halfling
253rather quick and smart, with high
254.Em energy level ,
255but poor in
256.Em magic
257and
258.Em strength .
259Born with some
260.Em experience .
261.It Em experimento
262very mediocre in all areas.
263However, the
264.Em experimento
265may be placed almost anywhere within the playing grid.
266.El
267.Pp
268The possible ranges for starting statistics are summarized in
269the following table.
270.TS
271l c c c c c c
272l c c c c c c.
273Type	Strength	Quick	Mana	Energy	Brains	Magic
274_
275Mag. User	10-15	30-35	50-100	30-45	60-85	5-9
276Fighter	40-55	30-35	30-50	45-70	25-45	3-6
277Elf	35-45	32-38	45-90	30-50	40-65	4-7
278Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
279Halfling	20-25	34	25-45	55-90	40-75	1-4
280Experimento	25	27	100	35	25	2
281.TE
282.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic"
283.\" .It Sy Charactertype	Strength	Quick	Mana	Energy	Brains	Magic
284.\" .It "Magic User"	10-15	30-35	50-100	30-45	60-85	5-9
285.\" .It Fighter	40-55	30-35	30-50	45-70	25-45	3-6
286.\" .It Elf	35-45	32-38	45-90	30-50	40-65	4-7
287.\" .It Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
288.\" .It Halfling	20-25	34	25-45	55-90	40-75	1-4
289.\" .It Experimento	25	27	100	35	25	2
290.\" .El
291.Pp
292Not only are the starting characteristics different for the different
293character types, the characteristics progress at different rates for the
294different types as the character goes up in
295.Em level .
296.Em Experimentoes Ns '
297characteristics progress randomly as one of the other types.
298The progression as characters increase in
299.Em level
300is summarized in the following table.
301.Pp
302.TS
303l c c c c c
304l n n n n n.
305Type	Strength	Mana	Energy	Brains	Magic
306_
307Mag. User	2.0	75	20	6	2.75
308Fighter	3.0	40	30	3.0	1.5
309Elf	2.5	65	25	4.0	2.0
310Dwarf	5	30	35	2.5	1
311Halfling	2.0	30	30	4.5	1
312.TE
313.Pp
314The character type also determines how much gold a player may
315carry, how long until
316.Em rings
317can overcome the player, and how much
318.Em poison
319the player can withstand.
320.Ss Spells
321During the course of the game, the player may exercise his/her
322magic powers.
323These cases are described below.
324.Bl -tag -width "all or nothing" -offset indent
325.It Ic cloak
326.Em magic level necessary :
32720 (plus level 7)
328.br
329.Em mana used :
33035 plus 3 per rest period
331.br
332Used during normal play.
333Prevents monsters from finding the character,
334as well as hiding the player from other players.
335His/her coordinates show up as '?' in the
336.Ic players
337option.
338Players cannot collect
339.Em mana ,
340find trading posts, or discover the
341.Em grail
342while cloaked.
343Calling a monster uncloaks, as well as choosing this option while cloaked.
344.It Ic teleport
345.Em magic level necessary :
34640 (plus level 12)
347.br
348.Em mana used :
34930 per 75 moved
350.br
351Used during normal play.
352Allows the player to move with much more freedom than with the
353.Ic move
354option, at the price of expending mana.
355The maximum distance possible to move is based upon
356.Em level
357and
358.Em magic level .
359.It Ic power blast
360.Em magic level necessary :
361none
362.br
363.Em mana used :
3645 times
365.Em level
366.br
367Used during inter-terminal battle.
368Damage is based upon
369.Em magic level
370and
371.Em strength .
372Hits much harder than a normal hit.
373.It Ic all or nothing
374.Em magic level necessary :
375none
376.br
377.Em mana used :
3781
379.br
380Used while combating monsters.
381Has a 25% chance of working.
382If it works it hits the monster just enough to kill it.
383If it fails, it doesn't hit the monster, and doubles the monster's
384.Em quickness
385and
386.Em strength .
387Paralyzed monsters wake up much quicker as a result of this spell.
388.It Ic magic bolt
389.Em magic level necessary :
3905
391.br
392.Em mana used :
393variable
394.br
395Used while combating monsters.
396Hits the monster based upon the amount
397of
398.Em mana
399expended and
400.Em magic level .
401Guaranteed to hit at least 10 per
402.Em mana .
403.It Ic force field
404.Em magic level necessary :
40515
406.br
407.Em mana used :
40830
409.br
410Used during monster combat.
411Throws up a shield to protect from damage.
412The shield is added to actual energy level, and is a fixed number, based
413upon maximum energy.
414Normally, damage occurs first to the shield, and then to the players actual
415.Em energy level .
416.It Ic transform
417.Em magic level necessary :
41825
419.br
420.Em mana used :
42150
422.br
423Used during monster combat.
424Transforms the monster randomly into one of the 100 monsters from
425the monster file.
426.It Ic increase might
427.Em magic level necessary :
42835
429.br
430.Em mana used :
43175
432.br
433Used during combat with monsters.
434Increases strength up to a maximum.
435.It Ic invisibility
436.Em magic level necessary :
43745
438.br
439.Em mana used :
44090
441.br
442Used while fighting monsters.
443Makes it harder for the monster to hit, by temporarily increasing the player's
444.Em quickness .
445This spell may be thrown several times, but a maximum level will be reached.
446.It Ic transport
447.Em magic level necessary :
44860
449.br
450.Em mana used :
451125
452.br
453Used during monster combat.
454Transports the monster away from the player.
455Success is based upon player's
456.Em magic
457and
458.Em brains ,
459and the monster's
460.Em experience .
461If it fails the player is transported instead.
46260% of the time, the monster will drop any treasure it was carrying.
463.It Ic paralyze
464.Em magic level necessary :
46575
466.br
467.Em mana used :
468150
469.br
470Used during monster combat.
471.Dq Freezes
472the monster by putting its
473.Em quickness
474slightly negative.
475The monster will slowly wake up.
476Success is based upon player's
477.Em magic
478and the monster's
479.Em experience .
480If it fails, nothing happens.
481.It Ic specify
482.Em magic level necessary :
483none
484.br
485.Em mana used :
4861000
487.br
488Used during monster combat only by
489.Em valar
490or
491.Em council of the wise .
492Allows the player to pick which monster to fight.
493.El
494.Ss Monsters
495Monsters get bigger as one moves farther from the origin (0,0).
496Rings of distance 125 from the origin determine the size.
497A monster's
498.Em experience ,
499.Em energy level ,
500and
501.Em brains
502are multiplied by the size.
503.Em Strength
504is increased 50% per size over one, and
505.Em quickness
506remains the same, regardless of size.
507.Pp
508Also, nastier monsters are found as one progress farther out from the origin.
509Monsters also may flock.
510The percent chance of that happening is designated as
511.Em flock%
512in the monster listing.
513Monsters outside the first ring
514may carry treasure, as determined by their treasure type.
515Flocking monsters, and bigger monsters increase the chances of treasure.
516.Pp
517Certain monsters have special abilities; they are as follows:
518.Bl -tag -width "Assorted Faeries"
519.It Em Unicorn
520can only be subdued if the player is in possession of a
521.Em virgin .
522.It Em Modnar
523has random characteristics, including treasure type.
524.It Em Mimic
525will pick another name from the list of monsters in order to confuse.
526.It Em Dark Lord
527very nasty person.
528Does not like to be hit (especially nicked),
529and many spells do not work well (or at all) against him.
530One can always
531.Em evade
532from the
533.Em Dark Lord .
534.It Em Leanan-Sidhe
535also a very nasty person.
536She will permanently sap
537.Em strength
538from someone.
539.It Em Saruman
540wanders around with
541.Em Wormtongue ,
542who can steal a
543.Em palantir .
544Also,
545.Em Saruman
546may turn a player's gems into gold pieces, or scramble her/his stats.
547.It Em Thaumaturgist
548can transport a player.
549.It Em Balrog
550inflicts damage by taking away
551.Em experience ,
552not
553.Em energy .
554.It Em Vortex
555may take some
556.Em mana .
557.It Em Nazgul
558may try to steal a
559.Em ring
560or neutralize part of one's
561.Em brains .
562.It Em Tiamat
563may take half a player's
564.Em gold
565and
566.Em gems
567and escape.
568.It Em Kobold
569may get nasty and steal one gold piece and run away.
570.It Em Shelob
571may bite, inflicting the equivalent of one
572.Em poison .
573.It Em Assorted Faeries
574These are killed if attacking someone carrying
575.Em holy water .
576These are
577.Em Cluricaun , Fir Darrig , Fachan ,
578.Em Ghille Dhu , Bogle , Killmoulis ,
579and
580.Em Bwca .
581.It Em Lamprey
582may bite, inflicting 1/2 of a
583.Em poison .
584.It Em Shrieker
585will call one of its (much bigger) buddies if picked upon.
586.It Em Bonnacon
587will become bored with battle, fart, and run off.
588.It Em Smeagol
589will try to steal a
590.Em ring
591from a player, if given the chance.
592.It Em Succubus
593may inflict damage through a
594.Ic force field .
595This subtracts from
596.Em energy level
597instead of any shield the player may have thrown up.
598This is a very easy way to die.
599.It Em Cerberus
600loves metal and will steal all the metal treasures from a player if able.
601.It Em Ungoliant
602can bite and poison.
603This inflicts five
604.Em poisons ,
605and also takes one from the player's
606.Em quickness .
607.It Em Jabberwock
608may tire of battle, and leave after calling one of his friends
609.Em ( Jubjub Bird
610or
611.Em Bandersnatch ) .
612.It Em Morgoth
613actually
614.Em Modnar ,
615but reserved for
616.Em council of the wise , valar ,
617and
618.Em ex-valar .
619Fights with
620.Em Morgoth
621end when either he or the player dies.
622His characteristics are calculated based upon the player's.
623The player is given the chance to ally with him.
624No magic, except
625.Ic force field
626works when battling
627.Em Morgoth .
628.It Em Troll
629may regenerate its
630.Em energy
631and
632.Em strength
633while in battle.
634.It Em Wraith
635may make a player blind.
636.El
637.Ss Treasures
638The various treasure types are as follows:
639.Bl -tag -width "type twelve/thirteen"
640.It Type zero
641none
642.It Type one
643.Em power booster
644\- adds mana.
645.br
646.Em druid
647\- adds experience.
648.br
649.Em holy orb
650\- subtracts 0.25 sin.
651.TP 1.5i
652.It Type two
653.Em amulet
654\- protects from cursed treasure.
655.br
656.Em holy water
657\- kills
658.Em assorted faeries .
659.br
660.Em hermit
661\- reduces sin by 25% and adds some mana.
662.It Type three
663.Em shield
664\- adds to maximum
665.Em energy level .
666.br
667.Em virgin
668\- used to subdue a
669.Em unicorn ,
670or to give much
671.Em experience
672(and some
673.Em sin ) .
674.br
675.Em athelas
676\- subtracts one
677.Em poison .
678.It Type four (scrolls)
679.Em shield
680\- throws a bigger than normal
681.Ic force field .
682.br
683.Em invisible
684\- temporarily puts the finder's
685.Em quickness
686to one million.
687.br
688.Em ten fold strength
689\- multiplies finder's strength by ten.
690.br
691.Em pick monster
692\- allows finder to pick next monster to battle.
693.br
694.Em general knowledge
695\- adds to finder's
696.Em brains
697and
698.Em magic level .
699.Pp
700All the scrolls except
701.Em general knowledge
702automatically call a monster.
703These preserve any spells that were already in effect, but are only in
704effect while in battle.
705.It Type five
706.Em dagger
707\- adds to
708.Em strength .
709.br
710.Em armour
711\- same as a
712.Em shield ,
713but bigger.
714.br
715.Em tablet
716\- adds
717.Em brains .
718.It Type six
719.Em priest
720\- rests to maximum; adds
721.Em mana , brains ;
722and halves
723.Em sin .
724.br
725.Em Robin Hood
726\- increases
727.Em shield
728and adds permanently to
729.Em strength .
730.br
731.Em axe
732\- like
733.Em dagger ,
734but bigger.
735.It Type seven
736.Em charm
737\- protects from cursed treasure (used before
738.Em amulet ) ;
739used in conjunction with
740.Em blessing
741to battle
742.Em Dark Lord .
743.br
744.Em Merlyn
745\- adds
746.Em brains , magic ,
747and
748.Em mana .
749.br
750.Em war hammer
751\- like an
752.Em axe ,
753but bigger.
754.It Type eight
755.Em healing potion
756\- sets
757.Em poison
758to -2, or subtracts two from
759.Em poison ,
760whichever is better.
761.br
762.Em transporter
763\- allows finder to move anywhere.
764.br
765.Em sword
766\- like a
767.Em war hammer ,
768but bigger.
769.It Type nine
770.Em golden crown
771\- allows the player to become
772.Em king ,
773by going to (0,0).
774.br
775.Em blessing
776\- cuts
777.Em sin
778to 1/3, adds
779.Em mana ,
780rests to maximum, kills
781.Em Dark Lord
782with a
783.Em charm ,
784and gives bearer first hit on all monsters.
785.br
786.Em quicksilver
787\- adds to
788.Em quickness .
789.It Type ten
790.Em elven boots
791\- adds permanently to
792.Em quickness .
793.It Type eleven
794.Em palantir
795\- allows one to see all the other players; used by
796.Em council of the wise
797to seek the
798.Em grail .
799.It Type twelve/thirteen
800.Em ring
801\- allows one to hit much harder in battle, etc.
802.El
803.Pp
804Any treasure type 10-13 monsters may instead carry a type nine treasure.
805.Pp
806A monster may also be carrying
807.Em gold
808or
809.Em gems .
810These are used at
811.Em trading posts
812to buy things.
813A
814.Em gem
815is worth 1000 gold pieces.
816Too much
817.Em gold
818will slow a player down.
819One may carry 1000 plus 200 per
820.Em level
821of
822.Em gold .
823A
824.Em gem
825weighs one half a gold piece.
826Monsters of treasure type 7 or higher may carry
827.Em gems .
828.Pp
829The chance of a cursed treasure is based upon treasure type.
830The more valuable treasures have a greater chance of being cursed.
831A cursed treasure knocks
832.Em energy level
833very low, and adds 0.25
834.Em poison .
835.Ss Rings
836.Em Rings
837are only carried by
838.Em nazguls
839and
840.Em Dark Lords .
841They come in four different flavors.
842All
843.Em rings
844rest the player to maximum and cause him/her to hit much harder
845in battle with monsters (assuming one has chosen to use the
846.Em ring
847for battle.)
848.Pp
849Two types of
850.Em rings
851are cursed and come either from
852.Em nazguls
853or
854.Em Dark Lord .
855After a few times of using these types, the player falls
856under the control of the
857.Em ring ,
858and strange, random things will occur.
859Eventually, the player dies, and gives his/her name to a monster
860on the file.
861Dying before the
862.Em ring
863is used up also renames the monster.
864.Pp
865The two remaining types of
866.Em rings
867are much more benign.
868The one from a
869.Em nazgul
870is good for a limited number of battle rounds, and will save
871the player from death if it was being used when he/she died.
872The one from
873.Em Dark Lord
874is the same, except that it never is used up.
875.Em rings
876disappear after saving someone from death.
877In general, cursed
878.Em rings
879occur much more often than normal ones.
880It is usually not a good idea to pick one up.
881The only way to get rid of a
882.Em ring
883is to have a monster steal it.
884.Ss King
885A player may become
886.Em king
887by finding a
888.Em crown
889and going to (0,0).
890Players must have a
891.Em level
892in the range of 10 to 1000 to be able to find a
893.Em crown .
894When a player with one or more
895.Em crowns
896reaches
897.Em level
8981000, the
899.Em crowns
900are converted to
901.Em gold .
902.Pp
903Once a player is king, he/she may do certain things while in
904the Lord's Chamber (0,0).
905These are exercised with the
906.Ic decree
907('0') option.
908.Bl -tag -width "collect taxes"
909.It Ic transport
910This is done to another player.
911It randomly moves the affected player about.
912A
913.Em charm
914protects from transports.
915.It Ic curse
916This is done to another player.
917It is analogous to cursed treasure, but worse.
918It inflicts two
919.Em poison ,
920knocks
921.Em energy level
922very low, and degrades the maximum energy.
923It also removes a
924.Em cloak .
925A
926.Em blessing
927protects from king's curses.
928.It Ic energy void
929The king may put a number of these scattered about
930his/her kingdom as he/she pleases.
931If a player hits one, he/she loses
932.Em mana , energy ,
933and
934.Em gold .
935The energy void disappears after being hit.
936.It Ic bestow
937This is also done to another player.
938The king may wish to reward one or more loyal subjects by sharing his/her
939riches
940.Em ( gold ) .
941Or it is a convenient way to dispose of some unwanted deadweight.
942.It Ic collect taxes
943Everyone pays 7% tax on all
944.Em gold
945and
946.Em gems
947acquired, regardless of the existence of a
948.Em king .
949The king collects the accrued taxes with this option.
950.El
951.Pp
952The
953.Em king
954may also
955.Ic teleport
956anywhere for free by using the origin as a starting place.
957.Ss Council of the Wise, Valar
958A player automatically becomes a member of the
959.Em council of the wise
960upon reaching level 3000.
961Members of the council cannot have
962.Em rings .
963Members of the council have a few extra options which they can exercise.
964These are exercised with the
965.Ic intervene
966('8') option.
967All
968.Ic intervene
969options cost 1000 mana.
970One
971.Ic intervene
972option is to
973.Ic heal
974another player.
975This is just a quick way for that player to be rested
976to maximum and lose a little
977.Em poison .
978The main purpose in life for members of the council is to seek the
979.Em Holy Grail .
980This is done with a
981.Em palantir
982under the
983.Ic seek grail
984option.
985The distance cited by the seek is accurate within 10%, in order
986not to make it too easy to find the grail.
987A player must have infinitesimally small
988.Em sin ,
989or else it's all over upon finding the grail.
990In order to help members of the council on their quest, they
991may
992.Ic teleport
993with greater ease.
994.Pp
995Upon finding the grail, the player advances to position of
996.Em valar .
997He/she may then exercise more and niftier options under
998.Ic intervention .
999These include all of the council members' options plus the
1000ability to move other players about, bless them, and throw monsters at
1001them.
1002A
1003.Em valar Ns 's
1004blessing has the same effect as the treasure
1005.Em blessing ,
1006except that the affected player does not get his/her
1007.Em blessing
1008flag set.
1009All
1010.Ic intervention
1011options which affect other players age the player who uses them.
1012.Em Valars
1013are essentially immortal, but are actually given five lives.
1014If these are used up, the player is left to die, and becomes an
1015.Em ex-valar .
1016A
1017.Em valar
1018cannot
1019.Ic move , teleport ,
1020or call monsters.
1021(An exception to this is if the
1022.Em valar
1023finds a
1024.Em transporter . )
1025This is to allow him/her to dispose of excess
1026.Em gold .
1027Any monsters which a
1028.Em valar
1029encounters are based upon his/her size.
1030Only one valar may exist at a time.
1031The current valar is replaced when another player finds the grail.
1032The valar is then bumped back to the council of the wise.
1033.Ss Wizard
1034The
1035.Em wizard
1036is usually the owner of the game, and the one who maintains
1037the associated files.
1038The
1039.Em wizard
1040is granted special powers within the game, if it is invoked
1041with the
1042.Fl S
1043option.
1044Otherwise, the
1045.Em wizard
1046plays no different from other players.
1047The
1048.Em wizard
1049abilities are outlined below.
1050.Bl -tag -width "super character type"
1051.It Ic change players
1052When examining a player, (game invoked with
1053.Fl x ,
1054or use 'X' from within game), the
1055.Em wizard
1056may also change the player.
1057.It Ic intervention
1058The
1059.Em wizard
1060may do all the
1061.Ic intervention
1062options.
1063One extra option,
1064.Ic vaporize ,
1065is added to kill any offensive players.
1066.It Ic super character type
1067An extra character type is added.
1068This character starts with the
1069maximum possible in all statistics, selected from the other character types.
1070A
1071.Em super
1072character's statistics also progress at the maximum possible rate, selected
1073from the other character types.
1074.El
1075.Ss Special Places
1076Certain regions of the playing grid have different names.
1077In general, this is only to give the player some idea of
1078his/her present location.
1079Some special places do exist.
1080.Bl -tag -width "Trading Posts"
1081.It Em Trading Posts
1082These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000.
1083Trading posts farther out have more things for sale.
1084Be careful about cheating the merchants there, as they have short tempers.
1085Merchants are dishonest about 5% of the time.
1086.It Em Lord's Chamber
1087This is located at (0,0).
1088Only players with
1089.Em crowns
1090may enter.
1091.It Em Point of \&No Return
1092This is located beyond 1.2e+6 in any direction.
1093The only way to return from here is a
1094.Em transporter
1095or to have a
1096.Em valar
1097relocate the player.
1098.It Em Dead Marshes
1099This is a band located fairly distant from the origin.
1100The first fourteen monsters (water monsters) can normally only be found here.
1101.It Em Valhala
1102This place is where the
1103.Em valar
1104resides.
1105It is associated with no particular coordinate on the playing grid.
1106.El
1107.Ss Miscellaneous
1108Once a player reaches
1109.Em level
11105, the game will start to time out waiting for input.
1111This is to try to keep the game a bit faster paced.
1112.Pp
1113A
1114.Em guru
1115will never be disgusted with your
1116.Em sins
1117if they are less than one.
1118.Pp
1119A
1120.Em medic
1121wants half of a player's
1122.Em gold
1123to be happy.
1124Offering more than one has, or a negative amount will anger the
1125.Em medic ,
1126who will make the player worse (add one
1127.Em poison ) .
1128.Pp
1129The
1130.Em Holy Grail
1131does little for those who are not ready to behold it.
1132Whenever anyone finds it, it moves.
1133It is always located within 1e+6 in any compass direction of the origin.
1134.Pp
1135There is a maximum amount of
1136.Em mana
1137and
1138.Em charms
1139a player may posses, based upon
1140.Em level .
1141.Em Quicksilver
1142is always limited to to a maximum of 99.
1143.Pp
1144.Em Books
1145bought at a
1146.Em trading post
1147increase
1148.Em brains ,
1149based upon the number bought.
1150It is unwise, however to buy more than 1/10 of one's
1151.Em level
1152in books at a time.
1153.Pp
1154Players over level 10000 are automatically retired.
1155.Pp
1156A
1157.Em blindness
1158goes away in random time.
1159.Pp
1160Players with
1161.Em crowns
1162are identified with a '*' before their character type.
1163.Ss Inter-terminal Battle
1164When two player's coordinates correspond, they may engage in battle.
1165In general, the player with the highest
1166.Em quickness
1167gets the first hit.
1168If the two players are severely mismatched, the stronger player
1169is drastically handicapped for the battle.
1170In order to protect from being stuck in an infinite loop,
1171the player waiting for response may time out.
1172Options for battle are:
1173.Bl -tag -width "power blast"
1174.It Ic fight
1175Inflicts damage upon other person.
1176.It Ic run away
1177Escape from battle.
1178Has a 75% chance of working.
1179.It Ic power blast
1180Battle spell.
1181.It Ic luckout
1182One-time chance to try to win against the foe.
1183Has a 10% chance of working.
1184.El
1185.Pp
1186Sometimes waits for the other player may be excessive, because
1187he/she may be battling a monster.
1188Upon slaying a player in battle the winner gets the other's
1189.Em experience
1190and treasures.
1191.Em Rings
1192do not work for inter-terminal battle.
1193.Sh BUGS
1194All screen formats assume at least 24 lines by at least 80 columns.
1195No provisions are made for when any of the data items get too big
1196for the allotted space on the screen.
1197