xref: /netbsd/games/phantasia/phantdefs.h (revision bf9ec67e)
1 /*	$NetBSD: phantdefs.h,v 1.4 2001/09/16 16:34:25 wiz Exp $	*/
2 
3 /*
4  * phantdefs.h - important constants for Phantasia
5  */
6 
7 /* ring constants */
8 #define R_NONE		0		/* no ring */
9 #define R_NAZREG	1		/* regular Nazgul ring (expires) */
10 #define R_DLREG		2		/* regular Dark Lord ring (does not expire) */
11 #define R_BAD		3		/* bad ring */
12 #define R_SPOILED 	4		/* ring which has gone bad */
13 
14 /* status constants */
15 /* We must #undef these first since setup.c includes headers that reserve S_* */
16 #undef S_NOTUSED
17 #undef S_OFF
18 #undef S_PLAYING
19 #undef S_CLOAKED
20 #undef S_INBATTLE
21 #undef S_MONSTER
22 #undef S_TRADING
23 #undef S_HUNGUP
24 #define	S_NOTUSED	0		/* record not in use */
25 #define S_OFF		1		/* not playing */
26 #define S_PLAYING	2		/* playing - nothing else */
27 #define S_CLOAKED	3		/* playing - cloaked */
28 #define S_INBATTLE	4		/* playing - in battle */
29 #define S_MONSTER	5		/* playing - fighting monster */
30 #define	S_TRADING	6		/* playing - at a trading post */
31 #define	S_HUNGUP	7		/* error occurred with character */
32 
33 /* tampered constants */
34 #define T_OFF		0		/* nothing */
35 #define T_NRGVOID	1		/* hit an energy void */
36 #define T_GRAIL		2		/* landed on the holy grail */
37 #define T_TRANSPORT	3		/* transported by king */
38 #define T_BESTOW	4		/* gold bestowed by king */
39 #define T_CURSED	5		/* cursed by king */
40 #define T_MONSTER	6		/* monster lobbed by valar */
41 #define T_BLESSED	7		/* blessed by valar */
42 #define T_RELOCATE	8		/* moved by valar */
43 #define T_HEAL		9		/* healed by valar */
44 #define T_VAPORIZED	10		/* vaporized by wizard */
45 #define T_EXVALAR	11		/* no longer valar */
46 
47 /* inter-terminal battle status constants */
48 #define	I_OFF		0		/* nothing */
49 #define	I_RAN		1		/* ran away */
50 #define	I_STUCK		2		/* tried to run unsuccessfully */
51 #define	I_BLEWIT	3		/* tried to luckout unsuccessfully */
52 #define	I_KILLED	4		/* killed foe */
53 
54 /* constants for altering coordinates */
55 #define	A_SPECIFIC	0		/* coordinates specified */
56 #define	A_FORCED	1		/* coordinates specified, ignore Beyond */
57 #define A_NEAR		2		/* coordinates not specified, move near */
58 #define A_FAR		3		/* coordinates not specified, move far */
59 
60 /* constants for character types */
61 #define C_MAGIC		0		/* magic user */
62 #define C_FIGHTER	1		/* fighter */
63 #define C_ELF		2		/* elf */
64 #define C_DWARF		3		/* dwarf */
65 #define C_HALFLING	4		/* halfling */
66 #define C_EXPER		5		/* experimento */
67 #define C_SUPER		6		/* super being */
68 
69 /* constants for special character types */
70 #define SC_NONE		0		/* not a special character */
71 #define	SC_KING		1		/* king */
72 #define SC_COUNCIL	2		/* council of the wise */
73 #define SC_VALAR	3		/* valar */
74 #define SC_EXVALAR	4		/* ex-valar */
75 
76 /* special monster constants */
77 #define	SM_NONE		0		/* nothing special */
78 #define	SM_UNICORN	1		/* unicorn */
79 #define	SM_MODNAR	2		/* Modnar */
80 #define	SM_MIMIC	3		/* mimic */
81 #define	SM_DARKLORD	4		/* Dark Lord */
82 #define	SM_LEANAN	5		/* Leanan-Sidhe */
83 #define	SM_SARUMAN	6		/* Saruman */
84 #define	SM_THAUMATURG	7		/* thaumaturgist */
85 #define	SM_BALROG	8		/* balrog */
86 #define	SM_VORTEX	9		/* vortex */
87 #define SM_NAZGUL	10		/* nazgul */
88 #define	SM_TIAMAT	11		/* Tiamat */
89 #define	SM_KOBOLD	12		/* kobold */
90 #define	SM_SHELOB	13		/* Shelob */
91 #define	SM_FAERIES	14		/* assorted faeries */
92 #define	SM_LAMPREY	15		/* lamprey */
93 #define	SM_SHRIEKER	16		/* shrieker */
94 #define	SM_BONNACON	17		/* bonnacon */
95 #define	SM_SMEAGOL	18		/* Smeagol */
96 #define	SM_SUCCUBUS	19		/* succubus */
97 #define	SM_CERBERUS	20		/* Cerberus */
98 #define	SM_UNGOLIANT	21		/* Ungoliant */
99 #define	SM_JABBERWOCK	22		/* jabberwock */
100 #define	SM_MORGOTH	23		/* Morgoth */
101 #define	SM_TROLL	24		/* troll */
102 #define	SM_WRAITH	25		/* wraith */
103 
104 /* constants for spells */
105 #define	ML_ALLORNOTHING	0.0		/* magic level for 'all or nothing' */
106 #define MM_ALLORNOTHING	1.0		/* mana used for 'all or nothing' */
107 #define	ML_MAGICBOLT	5.0		/* magic level for 'magic bolt' */
108 #define	ML_FORCEFIELD	15.0		/* magic level for 'force field' */
109 #define	MM_FORCEFIELD	30.0		/* mana used for 'force field' */
110 #define	ML_XFORM	25.0		/* magic level for 'transform' */
111 #define	MM_XFORM	50.0		/* mana used for 'transform' */
112 #define	ML_INCRMIGHT	35.0		/* magic level for 'increase might' */
113 #define	MM_INCRMIGHT	75.0		/* mana used for 'increase might' */
114 #define	ML_INVISIBLE	45.0		/* magic level for 'invisibility' */
115 #define	MM_INVISIBLE	90.0		/* mana used for 'invisibility' */
116 #define	ML_XPORT	60.0		/* magic level for 'transport' */
117 #define	MM_XPORT	125.0		/* mana used for 'transport' */
118 #define	ML_PARALYZE	75.0		/* magic level for 'paralyze' */
119 #define	MM_PARALYZE	150.0		/* mana used for 'paralyze' */
120 #define	MM_SPECIFY	1000.0		/* mana used for 'specify' */
121 #define ML_CLOAK	20.0		/* magic level for 'cloak' */
122 #define	MEL_CLOAK	7.0		/* experience level for 'cloak' */
123 #define	MM_CLOAK	35.0		/* mana used for 'cloak' */
124 #define	ML_TELEPORT	40.0		/* magic level for 'teleport' */
125 #define	MEL_TELEPORT	12.0		/* experience level for 'teleport' */
126 #define	MM_INTERVENE	1000.0		/* mana used to 'intervene' */
127 
128 /* some miscellaneous constants */
129 #define SZ_DATABUF	100		/* size of input buffer */
130 #define	SZ_PLAYERSTRUCT	sizeof(struct player) /* size of player structure */
131 #define	SZ_VOIDSTRUCT	sizeof(struct energyvoid) /* size of energy void struct */
132 #define	SZ_SCORESTRUCT	sizeof(struct scoreboard) /* size of score board entry */
133 #define	SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */
134 #define	SZ_NAME		21		/* size of player name (incl. trailing nul) */
135 #define	SZ_PASSWORD	9		/* size of password (incl. trailing nul) */
136 #define	SZ_LOGIN	9		/* size of login (incl. trailing nul) */
137 
138 #define N_DAYSOLD	21		/* number of days old for purge */
139 #define N_AGE		500		/* age to degenerate ratio */
140 #define	N_GEMVALUE	(1000.0)	/* number of gold pieces to gem ratio */
141 #define	N_TAXAMOUNT	(7.0)		/* tax percent */
142 
143 #define	D_BEYOND	(1.1e6)		/* distance to beyond point of no return */
144 #define D_EXPER		(2000.0)	/* distance experimentos are allowed */
145 
146 #define	CH_MARKDELETE	'\001'		/* used to alter name of deleted players */
147 #define	CH_KILL		'\030'		/* kill character (ctrl-X) */
148 #define	CH_ERASE	'\010'		/* erase character (ctrl-H) */
149 #define	CH_NEWLINE	'\n'		/* newline */
150 #define	CH_REDRAW	'\014'		/* redraw screen character (ctrl-L) */
151