xref: /netbsd/games/phantasia/phantglobs.c (revision bf9ec67e)
1 /*	$NetBSD: phantglobs.c,v 1.5 1999/09/08 21:17:54 jsm Exp $	*/
2 
3 /*
4  * phantglobs.c - globals for Phantasia
5  */
6 
7 #include "include.h"
8 
9 double	Circle;		/* which circle player is in			*/
10 double	Shield;		/* force field thrown up in monster battle	*/
11 
12 bool	Beyond;		/* set if player is beyond point of no return	*/
13 bool	Marsh;		/* set if player is in dead marshes		*/
14 bool	Throne;		/* set if player is on throne			*/
15 bool	Changed;	/* set if important player stats have changed	*/
16 bool	Wizard;		/* set if player is the 'wizard' of the game	*/
17 bool	Timeout;	/* set if short timeout waiting for input	*/
18 bool	Windows;	/* set if we are set up for curses stuff	*/
19 bool	Luckout;	/* set if we have tried to luck out in fight	*/
20 bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()	*/
21 bool	Echo;		/* set if echo input to terminal		*/
22 
23 int	Users;		/* number of users currently playing		*/
24 int	Whichmonster;	/* which monster we are fighting		*/
25 int	Lines;		/* line on screen counter for fight routines	*/
26 
27 jmp_buf Fightenv;	/* used to jump into fight routine		*/
28 jmp_buf Timeoenv;	/* used for timing out waiting for input	*/
29 
30 long	Fileloc;	/* location in file of player statistics	*/
31 
32 const char *Login;	/* pointer to login of player			*/
33 const char *Enemyname;	/* pointer name of monster/player we are battling*/
34 
35 struct	player	Player;	/* stats for player				*/
36 struct	player	Other;	/* stats for another player			*/
37 
38 struct	monster	Curmonster;/* stats for current monster			*/
39 
40 struct	energyvoid Enrgyvoid;/* energy void buffer			*/
41 
42 const struct	charstats *Statptr;/* pointer into Stattable[]		*/
43 
44 /* lookup table for character type dependent statistics */
45 const struct	charstats Stattable[7] = {
46 	/* MAGIC USER */
47 	{
48 		15.0, 200.0, 18.0, 175.0, 10,
49 			{30, 6, 0.0},	{10, 6, 2.0},	{50, 51, 75.0},
50 			{30, 16, 20.0},	{60, 26, 6.0},	{5, 5, 2.75}
51 	},
52 
53 	/* FIGHTER */
54 	{
55 		10.0, 110.0, 15.0, 220.0, 20,
56 			{30, 6, 0.0},	{40, 16, 3.0},	{30, 21, 40.0},
57 			{45, 26, 30.0},	{25, 21, 3.0},	{3, 4, 1.5}
58 	},
59 
60 	/* ELF */
61 	{
62 		12.0, 150.0, 17.0, 190.0, 13,
63 			{32, 7, 0.0},	{35, 11, 2.5},	{45, 46, 65.0},
64 			{30, 21, 25.0},	{40, 26, 4.0},	{4, 4, 2.0}
65 	},
66 
67 	/* DWARF */
68 	{	 7.0, 80.0, 13.0, 255.0,  25,
69 			{25, 6, 0.0},	{50, 21, 5.0},	{25, 21, 30.0},
70 			{60, 41, 35.0},	{20, 21, 2.5},	{2, 4, 1.0}
71 	},
72 
73 	/* HALFLING */
74 	{
75 		11.0, 80.0, 10.0, 125.0, 40,
76 			{34, 0, 0.0},	{20, 6, 2.0},	{25, 21, 30.0},
77 			{55, 36, 30.0},	{40, 36, 4.5},	{1, 4, 1.0}
78 	},
79 
80 	/* EXPERIMENTO */
81 	{	 9.0, 90.0, 16.0, 160.0, 20,
82 			{27, 0, 0.0},	{25, 0, 0.0},	{100, 0, 0.0},
83 			{35, 0, 0.0},	{25, 0, 0.0},	{2, 0, 0.0}
84 	},
85 
86 	/* SUPER */
87 	{
88 		15.0, 200.0, 10.0, 225.0, 40,
89 			{38, 0, 0.0},	{65, 0, 5.0},	{100, 0, 75.0},
90 			{80, 0, 35.0},	{85, 0, 6.0},	{9, 0, 2.75}
91 	}
92 };
93 
94 /* menu of items for purchase */
95 const struct menuitem	Menu[] = {
96 	{"Mana", 1},
97 	{"Shield", 5},
98 	{"Book", 200},
99 	{"Sword", 500},
100 	{"Charm", 1000},
101 	{"Quicksilver", 2500},
102 	{"Blessing", 1000},
103 };
104 
105 FILE	*Playersfp;	/* pointer to open player file			*/
106 FILE	*Monstfp;	/* pointer to open monster file			*/
107 FILE	*Messagefp;	/* pointer to open message file			*/
108 FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
109 
110 char	Databuf[SZ_DATABUF];	/* a place to read data into		*/
111 
112 /* some canned strings for messages */
113 const char	Illcmd[] = "Illegal command.\n";
114 const char	Illmove[] = "Too far.\n";
115 const char	Illspell[] = "Illegal spell.\n";
116 const char	Nomana[] = "Not enought mana for that spell.\n";
117 const char	Somebetter[] = "But you already have something better.\n";
118 const char	Nobetter[] = "That's no better than what you already have.\n";
119