xref: /netbsd/games/rogue/hit.c (revision c4a72b64)
1 /*	$NetBSD: hit.c,v 1.6 2002/07/07 09:35:07 tron Exp $	*/
2 
3 /*
4  * Copyright (c) 1988, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * This code is derived from software contributed to Berkeley by
8  * Timothy C. Stoehr.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. All advertising materials mentioning features or use of this software
19  *    must display the following acknowledgement:
20  *	This product includes software developed by the University of
21  *	California, Berkeley and its contributors.
22  * 4. Neither the name of the University nor the names of its contributors
23  *    may be used to endorse or promote products derived from this software
24  *    without specific prior written permission.
25  *
26  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36  * SUCH DAMAGE.
37  */
38 
39 #include <sys/cdefs.h>
40 #ifndef lint
41 #if 0
42 static char sccsid[] = "@(#)hit.c	8.1 (Berkeley) 5/31/93";
43 #else
44 __RCSID("$NetBSD: hit.c,v 1.6 2002/07/07 09:35:07 tron Exp $");
45 #endif
46 #endif /* not lint */
47 
48 /*
49  * hit.c
50  *
51  * This source herein may be modified and/or distributed by anybody who
52  * so desires, with the following restrictions:
53  *    1.)  No portion of this notice shall be removed.
54  *    2.)  Credit shall not be taken for the creation of this source.
55  *    3.)  This code is not to be traded, sold, or used for personal
56  *         gain or profit.
57  *
58  */
59 
60 #include "rogue.h"
61 
62 object *fight_monster = 0;
63 char hit_message[80] = "";
64 
65 void
66 mon_hit(monster)
67 	object *monster;
68 {
69 	short damage, hit_chance;
70 	const char *mn;
71 	float minus;
72 
73 	if (fight_monster && (monster != fight_monster)) {
74 		fight_monster = 0;
75 	}
76 	monster->trow = NO_ROOM;
77 	if (cur_level >= (AMULET_LEVEL * 2)) {
78 		hit_chance = 100;
79 	} else {
80 		hit_chance = monster->m_hit_chance;
81 		hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
82 	}
83 	if (wizard) {
84 		hit_chance /= 2;
85 	}
86 	if (!fight_monster) {
87 		interrupted = 1;
88 	}
89 	mn = mon_name(monster);
90 
91 	if (!rand_percent(hit_chance)) {
92 		if (!fight_monster) {
93 			sprintf(hit_message + strlen(hit_message),
94 			    "the %s misses", mn);
95 			message(hit_message, 1);
96 			hit_message[0] = 0;
97 		}
98 		return;
99 	}
100 	if (!fight_monster) {
101 		sprintf(hit_message + strlen(hit_message), "the %s hit", mn);
102 		message(hit_message, 1);
103 		hit_message[0] = 0;
104 	}
105 	if (!(monster->m_flags & STATIONARY)) {
106 		damage = get_damage(monster->m_damage, 1);
107 		if (cur_level >= (AMULET_LEVEL * 2)) {
108 			minus = (float) ((AMULET_LEVEL * 2) - cur_level);
109 		} else {
110 			minus = (float) get_armor_class(rogue.armor) * 3.00;
111 			minus = minus/100.00 * (float) damage;
112 		}
113 		damage -= (short) minus;
114 	} else {
115 		damage = monster->stationary_damage++;
116 	}
117 	if (wizard) {
118 		damage /= 3;
119 	}
120 	if (damage > 0) {
121 		rogue_damage(damage, monster, 0);
122 	}
123 	if (monster->m_flags & SPECIAL_HIT) {
124 		special_hit(monster);
125 	}
126 }
127 
128 void
129 rogue_hit(monster, force_hit)
130 	object *monster;
131 	boolean force_hit;
132 {
133 	short damage, hit_chance;
134 
135 	if (monster) {
136 		if (check_imitator(monster)) {
137 			return;
138 		}
139 		hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
140 
141 		if (wizard) {
142 			hit_chance *= 2;
143 		}
144 		if (!rand_percent(hit_chance)) {
145 			if (!fight_monster) {
146 				(void) strcpy(hit_message, "you miss  ");
147 			}
148 			goto RET;
149 		}
150 		damage = get_weapon_damage(rogue.weapon);
151 		if (wizard) {
152 			damage *= 3;
153 		}
154 		if (con_mon) {
155 			s_con_mon(monster);
156 		}
157 		if (mon_damage(monster, damage)) {	/* still alive? */
158 			if (!fight_monster) {
159 				(void) strcpy(hit_message, "you hit  ");
160 			}
161 		}
162 RET:	check_gold_seeker(monster);
163 		wake_up(monster);
164 	}
165 }
166 
167 void
168 rogue_damage(d, monster, other)
169 	short d;
170 	object *monster;
171 	short other;
172 {
173 	if (d >= rogue.hp_current) {
174 		rogue.hp_current = 0;
175 		print_stats(STAT_HP);
176 		killed_by(monster, other);
177 	}
178 	if (d > 0) {
179 		rogue.hp_current -= d;
180 		print_stats(STAT_HP);
181 	}
182 }
183 
184 int
185 get_damage(ds, r)
186 	const char *ds;
187 	boolean r;
188 {
189 	int i = 0, j, n, d, total = 0;
190 
191 	while (ds[i]) {
192 		n = get_number(ds+i);
193 		while (ds[i++] != 'd') ;
194 		d = get_number(ds+i);
195 		while ((ds[i] != '/') && ds[i]) i++;
196 
197 		for (j = 0; j < n; j++) {
198 			if (r) {
199 				total += get_rand(1, d);
200 			} else {
201 				total += d;
202 			}
203 		}
204 		if (ds[i] == '/') {
205 			i++;
206 		}
207 	}
208 	return(total);
209 }
210 
211 int
212 get_w_damage(obj)
213 	const object *obj;
214 {
215 	char new_damage[12];
216 	int tmp_to_hit, tmp_damage;
217 	int i = 0;
218 
219 	if ((!obj) || (obj->what_is != WEAPON)) {
220 		return(-1);
221 	}
222 	tmp_to_hit = get_number(obj->damage) + obj->hit_enchant;
223 	while (obj->damage[i++] != 'd') ;
224 	tmp_damage = get_number(obj->damage + i) + obj->d_enchant;
225 
226 	sprintf(new_damage, "%dd%d", tmp_to_hit, tmp_damage);
227 
228 	return(get_damage(new_damage, 1));
229 }
230 
231 int
232 get_number(s)
233 	const char *s;
234 {
235 	int i = 0;
236 	int total = 0;
237 
238 	while ((s[i] >= '0') && (s[i] <= '9')) {
239 		total = (10 * total) + (s[i] - '0');
240 		i++;
241 	}
242 	return(total);
243 }
244 
245 long
246 lget_number(s)
247 	const char *s;
248 {
249 	short i = 0;
250 	long total = 0;
251 
252 	while ((s[i] >= '0') && (s[i] <= '9')) {
253 		total = (10 * total) + (s[i] - '0');
254 		i++;
255 	}
256 	return(total);
257 }
258 
259 int
260 to_hit(obj)
261 	const object *obj;
262 {
263 	if (!obj) {
264 		return(1);
265 	}
266 	return(get_number(obj->damage) + obj->hit_enchant);
267 }
268 
269 int
270 damage_for_strength()
271 {
272 	short strength;
273 
274 	strength = rogue.str_current + add_strength;
275 
276 	if (strength <= 6) {
277 		return(strength-5);
278 	}
279 	if (strength <= 14) {
280 		return(1);
281 	}
282 	if (strength <= 17) {
283 		return(3);
284 	}
285 	if (strength <= 18) {
286 		return(4);
287 	}
288 	if (strength <= 20) {
289 		return(5);
290 	}
291 	if (strength <= 21) {
292 		return(6);
293 	}
294 	if (strength <= 30) {
295 		return(7);
296 	}
297 	return(8);
298 }
299 
300 int
301 mon_damage(monster, damage)
302 	object *monster;
303 	short damage;
304 {
305 	const char *mn;
306 	short row, col;
307 
308 	monster->hp_to_kill -= damage;
309 
310 	if (monster->hp_to_kill <= 0) {
311 		row = monster->row;
312 		col = monster->col;
313 		dungeon[row][col] &= ~MONSTER;
314 		mvaddch(row, col, (int) get_dungeon_char(row, col));
315 
316 		fight_monster = 0;
317 		cough_up(monster);
318 		mn = mon_name(monster);
319 		sprintf(hit_message+strlen(hit_message), "defeated the %s", mn);
320 		message(hit_message, 1);
321 		hit_message[0] = 0;
322 		add_exp(monster->kill_exp, 1);
323 		take_from_pack(monster, &level_monsters);
324 
325 		if (monster->m_flags & HOLDS) {
326 			being_held = 0;
327 		}
328 		free_object(monster);
329 		return(0);
330 	}
331 	return(1);
332 }
333 
334 void
335 fight(to_the_death)
336 	boolean to_the_death;
337 {
338 	short ch, c, d;
339 	short row, col;
340 	boolean first_miss = 1;
341 	short possible_damage;
342 	object *monster;
343 
344 	ch = 0;
345 	while (!is_direction(ch = rgetchar(), &d)) {
346 		sound_bell();
347 		if (first_miss) {
348 			message("direction?", 0);
349 			first_miss = 0;
350 		}
351 	}
352 	check_message();
353 	if (ch == CANCEL) {
354 		return;
355 	}
356 	row = rogue.row; col = rogue.col;
357 	get_dir_rc(d, &row, &col, 0);
358 
359 	c = mvinch(row, col);
360 	if (((c < 'A') || (c > 'Z')) ||
361 		(!can_move(rogue.row, rogue.col, row, col))) {
362 		message("I see no monster there", 0);
363 		return;
364 	}
365 	if (!(fight_monster = object_at(&level_monsters, row, col))) {
366 		return;
367 	}
368 	if (!(fight_monster->m_flags & STATIONARY)) {
369 		possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
370 	} else {
371 		possible_damage = fight_monster->stationary_damage - 1;
372 	}
373 	while (fight_monster) {
374 		(void) one_move_rogue(ch, 0);
375 		if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
376 			interrupted || (!(dungeon[row][col] & MONSTER))) {
377 			fight_monster = 0;
378 		} else {
379 			monster = object_at(&level_monsters, row, col);
380 			if (monster != fight_monster) {
381 				fight_monster = 0;
382 			}
383 		}
384 	}
385 }
386 
387 void
388 get_dir_rc(dir, row, col, allow_off_screen)
389 	short dir;
390 	short *row, *col;
391 	short allow_off_screen;
392 {
393 	switch(dir) {
394 	case LEFT:
395 		if (allow_off_screen || (*col > 0)) {
396 			(*col)--;
397 		}
398 		break;
399 	case DOWN:
400 		if (allow_off_screen || (*row < (DROWS-2))) {
401 			(*row)++;
402 		}
403 		break;
404 	case UPWARD:
405 		if (allow_off_screen || (*row > MIN_ROW)) {
406 			(*row)--;
407 		}
408 		break;
409 	case RIGHT:
410 		if (allow_off_screen || (*col < (DCOLS-1))) {
411 			(*col)++;
412 		}
413 		break;
414 	case UPLEFT:
415 		if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
416 			(*row)--;
417 			(*col)--;
418 		}
419 		break;
420 	case UPRIGHT:
421 		if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
422 			(*row)--;
423 			(*col)++;
424 		}
425 		break;
426 	case DOWNRIGHT:
427 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
428 			(*row)++;
429 			(*col)++;
430 		}
431 		break;
432 	case DOWNLEFT:
433 		if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
434 			(*row)++;
435 			(*col)--;
436 		}
437 		break;
438 	}
439 }
440 
441 int
442 get_hit_chance(weapon)
443 	const object *weapon;
444 {
445 	short hit_chance;
446 
447 	hit_chance = 40;
448 	hit_chance += 3 * to_hit(weapon);
449 	hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
450 	return(hit_chance);
451 }
452 
453 int
454 get_weapon_damage(weapon)
455 	const object *weapon;
456 {
457 	short damage;
458 
459 	damage = get_w_damage(weapon);
460 	damage += damage_for_strength();
461 	damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
462 	return(damage);
463 }
464 
465 void
466 s_con_mon(monster)
467 	object *monster;
468 {
469 	if (con_mon) {
470 		monster->m_flags |= CONFUSED;
471 		monster->moves_confused += get_rand(12, 22);
472 		message("the monster appears confused", 0);
473 		con_mon = 0;
474 	}
475 }
476