xref: /netbsd/games/rogue/machdep.c (revision bf9ec67e)
1 /*	$NetBSD: machdep.c,v 1.11 1999/09/13 17:14:08 jsm Exp $	*/
2 
3 /*
4  * Copyright (c) 1988, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * This code is derived from software contributed to Berkeley by
8  * Timothy C. Stoehr.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. All advertising materials mentioning features or use of this software
19  *    must display the following acknowledgement:
20  *	This product includes software developed by the University of
21  *	California, Berkeley and its contributors.
22  * 4. Neither the name of the University nor the names of its contributors
23  *    may be used to endorse or promote products derived from this software
24  *    without specific prior written permission.
25  *
26  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36  * SUCH DAMAGE.
37  */
38 
39 #include <sys/cdefs.h>
40 #ifndef lint
41 #if 0
42 static char sccsid[] = "@(#)machdep.c	8.1 (Berkeley) 5/31/93";
43 #else
44 __RCSID("$NetBSD: machdep.c,v 1.11 1999/09/13 17:14:08 jsm Exp $");
45 #endif
46 #endif /* not lint */
47 
48 /*
49  * machdep.c
50  *
51  * This source herein may be modified and/or distributed by anybody who
52  * so desires, with the following restrictions:
53  *    1.)  No portion of this notice shall be removed.
54  *    2.)  Credit shall not be taken for the creation of this source.
55  *    3.)  This code is not to be traded, sold, or used for personal
56  *         gain or profit.
57  *
58  */
59 
60 /* Included in this file are all system dependent routines.  Extensive use
61  * of #ifdef's will be used to compile the appropriate code on each system:
62  *
63  *    UNIX:        all UNIX systems.
64  *    UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
65  *    UNIX_SYSV:   UNIX system V
66  *    UNIX_V7:     UNIX version 7
67  *
68  * All UNIX code should be included between the single "#ifdef UNIX" at the
69  * top of this file, and the "#endif" at the bottom.
70  *
71  * To change a routine to include a new UNIX system, simply #ifdef the
72  * existing routine, as in the following example:
73  *
74  *   To make a routine compatible with UNIX system 5, change the first
75  *   function to the second:
76  *
77  *      md_function()
78  *      {
79  *         code;
80  *      }
81  *
82  *      md_function()
83  *      {
84  *      #ifdef UNIX_SYSV
85  *         sys5code;
86  *      #else
87  *         code;
88  *      #endif
89  *      }
90  *
91  * Appropriate variations of this are of course acceptible.
92  * The use of "#elseif" is discouraged because of non-portability.
93  * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
94  * and insert it in the list at the top of the file.  Alter the CFLAGS
95  * in you Makefile appropriately.
96  *
97  */
98 
99 #ifdef UNIX
100 
101 #include <sys/types.h>
102 #include <sys/wait.h>
103 #include <sys/file.h>
104 #include <sys/stat.h>
105 #include <pwd.h>
106 
107 #ifdef UNIX_BSD4_2
108 #include <sys/time.h>
109 #endif
110 
111 #ifdef UNIX_SYSV
112 #include <time.h>
113 #endif
114 
115 #include <signal.h>
116 #include <stdlib.h>
117 #include <termios.h>
118 #include <unistd.h>
119 #include "rogue.h"
120 #include "pathnames.h"
121 
122 /* md_slurp:
123  *
124  * This routine throws away all keyboard input that has not
125  * yet been read.  It is used to get rid of input that the user may have
126  * typed-ahead.
127  *
128  * This function is not necessary, so it may be stubbed.  The might cause
129  * message-line output to flash by because the game has continued to read
130  * input without waiting for the user to read the message.  Not such a
131  * big deal.
132  */
133 
134 void
135 md_slurp()
136 {
137 	(void)fpurge(stdin);
138 }
139 
140 /* md_heed_signals():
141  *
142  * This routine tells the program to call particular routines when
143  * certain interrupts/events occur:
144  *
145  *      SIGINT: call onintr() to interrupt fight with monster or long rest.
146  *      SIGQUIT: call byebye() to check for game termination.
147  *      SIGHUP: call error_save() to save game when terminal hangs up.
148  *
149  *		On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
150  *
151  * This routine is not strictly necessary and can be stubbed.  This will
152  * mean that the game cannot be interrupted properly with keyboard
153  * input, this is not usually critical.
154  */
155 
156 void
157 md_heed_signals()
158 {
159 	signal(SIGINT, onintr);
160 	signal(SIGQUIT, byebye);
161 	signal(SIGHUP, error_save);
162 }
163 
164 /* md_ignore_signals():
165  *
166  * This routine tells the program to completely ignore the events mentioned
167  * in md_heed_signals() above.  The event handlers will later be turned on
168  * by a future call to md_heed_signals(), so md_heed_signals() and
169  * md_ignore_signals() need to work together.
170  *
171  * This function should be implemented or the user risks interrupting
172  * critical sections of code, which could cause score file, or saved-game
173  * file, corruption.
174  */
175 
176 void
177 md_ignore_signals()
178 {
179 	signal(SIGQUIT, SIG_IGN);
180 	signal(SIGINT, SIG_IGN);
181 	signal(SIGHUP, SIG_IGN);
182 }
183 
184 /* md_get_file_id():
185  *
186  * This function returns an integer that uniquely identifies the specified
187  * file.  It need not check for the file's existence.  In UNIX, the inode
188  * number is used.
189  *
190  * This function is used to identify saved-game files.
191  */
192 
193 int
194 md_get_file_id(fname)
195 	const char *fname;
196 {
197 	struct stat sbuf;
198 
199 	if (stat(fname, &sbuf)) {
200 		return(-1);
201 	}
202 	return((int) sbuf.st_ino);
203 }
204 
205 /* md_link_count():
206  *
207  * This routine returns the number of hard links to the specified file.
208  *
209  * This function is not strictly necessary.  On systems without hard links
210  * this routine can be stubbed by just returning 1.
211  */
212 
213 int
214 md_link_count(fname)
215 	const char *fname;
216 {
217 	struct stat sbuf;
218 
219 	stat(fname, &sbuf);
220 	return((int) sbuf.st_nlink);
221 }
222 
223 /* md_gct(): (Get Current Time)
224  *
225  * This function returns the current year, month(1-12), day(1-31), hour(0-23),
226  * minute(0-59), and second(0-59).  This is used for identifying the time
227  * at which a game is saved.
228  *
229  * This function is not strictly necessary.  It can be stubbed by returning
230  * zeros instead of the correct year, month, etc.  If your operating
231  * system doesn't provide all of the time units requested here, then you
232  * can provide only those that it does, and return zeros for the others.
233  * If you cannot provide good time values, then users may be able to copy
234  * saved-game files and play them.
235  */
236 
237 void
238 md_gct(rt_buf)
239 	struct rogue_time *rt_buf;
240 {
241 	struct tm *t;
242 	time_t seconds;
243 
244 	time(&seconds);
245 	t = localtime(&seconds);
246 
247 	rt_buf->year = t->tm_year;
248 	rt_buf->month = t->tm_mon + 1;
249 	rt_buf->day = t->tm_mday;
250 	rt_buf->hour = t->tm_hour;
251 	rt_buf->minute = t->tm_min;
252 	rt_buf->second = t->tm_sec;
253 }
254 
255 /* md_gfmt: (Get File Modification Time)
256  *
257  * This routine returns a file's date of last modification in the same format
258  * as md_gct() above.
259  *
260  * This function is not strictly necessary.  It is used to see if saved-game
261  * files have been modified since they were saved.  If you have stubbed the
262  * routine md_gct() above by returning constant values, then you may do
263  * exactly the same here.
264  * Or if md_gct() is implemented correctly, but your system does not provide
265  * file modification dates, you may return some date far in the past so
266  * that the program will never know that a saved-game file being modified.
267  * You may also do this if you wish to be able to restore games from
268  * saved-games that have been modified.
269  */
270 
271 void
272 md_gfmt(fname, rt_buf)
273 	const char *fname;
274 	struct rogue_time *rt_buf;
275 {
276 	struct stat sbuf;
277 	time_t seconds;
278 	struct tm *t;
279 
280 	stat(fname, &sbuf);
281 	seconds = (long) sbuf.st_mtime;
282 	t = localtime(&seconds);
283 
284 	rt_buf->year = t->tm_year;
285 	rt_buf->month = t->tm_mon + 1;
286 	rt_buf->day = t->tm_mday;
287 	rt_buf->hour = t->tm_hour;
288 	rt_buf->minute = t->tm_min;
289 	rt_buf->second = t->tm_sec;
290 }
291 
292 /* md_df: (Delete File)
293  *
294  * This function deletes the specified file, and returns true (1) if the
295  * operation was successful.  This is used to delete saved-game files
296  * after restoring games from them.
297  *
298  * Again, this function is not strictly necessary, and can be stubbed
299  * by simply returning 1.  In this case, saved-game files will not be
300  * deleted and can be replayed.
301  */
302 
303 boolean
304 md_df(fname)
305 	const char *fname;
306 {
307 	if (unlink(fname)) {
308 		return(0);
309 	}
310 	return(1);
311 }
312 
313 /* md_gln: (Get login name)
314  *
315  * This routine returns the login name of the user.  This string is
316  * used mainly for identifying users in score files.
317  *
318  * A dummy string may be returned if you are unable to implement this
319  * function, but then the score file would only have one name in it.
320  */
321 
322 const char *
323 md_gln()
324 {
325 	struct passwd *p;
326 
327 	if (!(p = getpwuid(getuid())))
328 		return((char *)NULL);
329 	return(p->pw_name);
330 }
331 
332 /* md_sleep:
333  *
334  * This routine causes the game to pause for the specified number of
335  * seconds.
336  *
337  * This routine is not particularly necessary at all.  It is used for
338  * delaying execution, which is useful to this program at some times.
339  */
340 
341 void
342 md_sleep(nsecs)
343 	int nsecs;
344 {
345 	(void) sleep(nsecs);
346 }
347 
348 /* md_getenv()
349  *
350  * This routine gets certain values from the user's environment.  These
351  * values are strings, and each string is identified by a name.  The names
352  * of the values needed, and their use, is as follows:
353  *
354  *   ROGUEOPTS
355  *     A string containing the various game options.  This need not be
356  *     defined.
357  *   HOME
358  *     The user's home directory.  This is only used when the user specifies
359  *     '~' as the first character of a saved-game file.  This string need
360  *     not be defined.
361  *   SHELL
362  *     The user's favorite shell.  If not found, "/bin/sh" is assumed.
363  *
364  * If your system does not provide a means of searching for these values,
365  * you will have to do it yourself.  None of the values above really need
366  * to be defined; you can get by with simply always returning zero.
367  * Returning zero indicates that their is no defined value for the
368  * given string.
369  */
370 
371 char *
372 md_getenv(name)
373 	const char *name;
374 {
375 	char *value;
376 
377 	value = getenv(name);
378 
379 	return(value);
380 }
381 
382 /* md_malloc()
383  *
384  * This routine allocates, and returns a pointer to, the specified number
385  * of bytes.  This routines absolutely MUST be implemented for your
386  * particular system or the program will not run at all.  Return zero
387  * when no more memory can be allocated.
388  */
389 
390 char *
391 md_malloc(n)
392 	int n;
393 {
394 	char *t;
395 
396 	t = malloc(n);
397 	return(t);
398 }
399 
400 /* md_gseed() (Get Seed)
401  *
402  * This function returns a seed for the random number generator (RNG).  This
403  * seed causes the RNG to begin generating numbers at some point in it's
404  * sequence.  Without a random seed, the RNG will generate the same set
405  * of numbers, and every game will start out exactly the same way.  A good
406  * number to use is the process id, given by getpid() on most UNIX systems.
407  *
408  * You need to find some single random integer, such as:
409  *   process id.
410  *   current time (minutes + seconds) returned from md_gct(), if implemented.
411  *
412  * It will not help to return "get_rand()" or "rand()" or the return value of
413  * any pseudo-RNG.  If you don't have a random number, you can just return 1,
414  * but this means your games will ALWAYS start the same way, and will play
415  * exactly the same way given the same input.
416  */
417 
418 int
419 md_gseed()
420 {
421 	time_t seconds;
422 
423 	time(&seconds);
424 	return((int) seconds);
425 }
426 
427 /* md_exit():
428  *
429  * This function causes the program to discontinue execution and exit.
430  * This function must be implemented or the program will continue to
431  * hang when it should quit.
432  */
433 
434 void
435 md_exit(status)
436 	int status;
437 {
438 	exit(status);
439 }
440 
441 /* md_lock():
442  *
443  * This function is intended to give the user exclusive access to the score
444  * file.  It does so by flock'ing the score file.  The full path name of the
445  * score file should be defined for any particular site in rogue.h.  The
446  * constants _PATH_SCOREFILE defines this file name.
447  *
448  * When the parameter 'l' is non-zero (true), a lock is requested.  Otherwise
449  * the lock is released.
450  */
451 
452 void
453 md_lock(l)
454 	boolean l;
455 {
456 	static int fd;
457 	short tries;
458 
459 	if (l) {
460 		setegid(egid);
461 		if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
462 			setegid(gid);
463 			message("cannot lock score file", 0);
464 			return;
465 		}
466 		setegid(gid);
467 		for (tries = 0; tries < 5; tries++)
468 			if (!flock(fd, LOCK_EX|LOCK_NB))
469 				return;
470 	} else {
471 		(void)flock(fd, LOCK_NB);
472 		(void)close(fd);
473 	}
474 }
475 
476 /* md_shell():
477  *
478  * This function spawns a shell for the user to use.  When this shell is
479  * terminated, the game continues.  Since this program may often be run
480  * setuid to gain access to privileged files, care is taken that the shell
481  * is run with the user's REAL user id, and not the effective user id.
482  * The effective user id is restored after the shell completes.
483  */
484 
485 void
486 md_shell(shell)
487 	const char *shell;
488 {
489 	int w;
490 
491 	if (!fork()) {
492 		execl(shell, shell, 0);
493 	}
494 	wait(&w);
495 }
496 
497 #endif
498