xref: /netbsd/games/sail/extern.h (revision bf9ec67e)
1 /*	$NetBSD: extern.h,v 1.24 2001/01/04 06:16:51 jwise Exp $ */
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  *
35  *	@(#)externs.h	8.1 (Berkeley) 5/31/93
36  */
37 
38 #include "machdep.h"
39 
40 	/* program mode */
41 extern int mode;
42 #define MODE_PLAYER	1
43 #define MODE_DRIVER	2
44 #define MODE_LOGGER	3
45 
46 	/* command line flags */
47 extern int randomize;			/* -x, give first available ship */
48 extern int longfmt;			/* -l, print score in long format */
49 extern int nobells;			/* -b, don't ring bell before Signal */
50 
51 	/* other initial modes */
52 extern gid_t gid;
53 extern gid_t egid;
54 
55 #define dieroll()		((random()) % 6 + 1)
56 #define sqr(a)		((a) * (a))
57 #define abs(a)		((a) > 0 ? (a) : -(a))
58 #define min(a,b)	((a) < (b) ? (a) : (b))
59 
60 #define grappled(a)	((a)->file->ngrap)
61 #define fouled(a)	((a)->file->nfoul)
62 #define snagged(a)	(grappled(a) + fouled(a))
63 
64 #define grappled2(a, b)	((a)->file->grap[(b)->file->index].sn_count)
65 #define fouled2(a, b)	((a)->file->foul[(b)->file->index].sn_count)
66 #define snagged2(a, b)	(grappled2(a, b) + fouled2(a, b))
67 
68 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
69 #define Xfouled2(a, b)	((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
70 #define Xsnagged2(a, b)	(Xgrappled2(a, b) + Xfouled2(a, b))
71 
72 #define cleangrapple(a, b, c)	Cleansnag(a, b, c, 1)
73 #define cleanfoul(a, b, c)	Cleansnag(a, b, c, 2)
74 #define cleansnag(a, b, c)	Cleansnag(a, b, c, 3)
75 
76 #define sterncolour(sp)	((sp)->file->stern+'0'-((sp)->file->captured?10:0))
77 #define sternrow(sp)	((sp)->file->row + dr[(sp)->file->dir])
78 #define sterncol(sp)	((sp)->file->col + dc[(sp)->file->dir])
79 
80 #define capship(sp)	((sp)->file->captured?(sp)->file->captured:(sp))
81 
82 #define readyname(r)	((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
83 
84 /* loadL and loadR, should match loadname[] */
85 #define L_EMPTY		0		/* should be 0, don't change */
86 #define L_GRAPE		1
87 #define L_CHAIN		2
88 #define L_ROUND		3
89 #define L_DOUBLE	4
90 #define L_EXPLODE	5
91 
92 /*
93  * readyL and readyR, these are bits, except R_EMPTY
94  */
95 #define R_EMPTY		0		/* not loaded and not loading */
96 #define R_LOADING	1		/* loading */
97 #define R_DOUBLE	2		/* loading double */
98 #define R_LOADED	4		/* loaded */
99 #define R_INITIAL	8		/* loaded initial */
100 
101 #define HULL		0
102 #define RIGGING		1
103 
104 #define W_CAPTAIN	1
105 #define W_CAPTURED	2
106 #define W_CLASS		3
107 #define W_CREW		4
108 #define W_DBP		5
109 #define W_DRIFT		6
110 #define W_EXPLODE	7
111 #define W_FILE		8
112 #define W_FOUL		9
113 #define W_GUNL		10
114 #define W_GUNR		11
115 #define W_HULL		12
116 #define W_MOVE		13
117 #define W_OBP		14
118 #define W_PCREW		15
119 #define W_UNFOUL	16
120 #define W_POINTS	17
121 #define W_QUAL		18
122 #define W_UNGRAP	19
123 #define W_RIGG		20
124 #define W_COL		21
125 #define W_DIR		22
126 #define W_ROW		23
127 #define W_SIGNAL	24
128 #define W_SINK		25
129 #define W_STRUCK	26
130 #define W_TA		27
131 #define W_ALIVE		28
132 #define W_TURN		29
133 #define W_WIND		30
134 #define W_FS		31
135 #define W_GRAP		32
136 #define W_RIG1		33
137 #define W_RIG2		34
138 #define W_RIG3		35
139 #define W_RIG4		36
140 #define W_BEGIN		37
141 #define W_END		38
142 #define W_DDEAD		39
143 
144 #define NLOG 10
145 struct logs {
146 	char l_name[20];
147 	int l_uid;
148 	int l_shipnum;
149 	int l_gamenum;
150 	int l_netpoints;
151 };
152 
153 struct BP {
154 	short turnsent;
155 	struct ship *toship;
156 	short mensent;
157 };
158 
159 struct snag {
160 	short sn_count;
161 	short sn_turn;
162 };
163 
164 #define NSCENE	nscene
165 #define NSHIP	10
166 #define NBP	3
167 
168 #define NNATION	8
169 #define N_A	0
170 #define N_B	1
171 #define N_S	2
172 #define N_F	3
173 #define N_J	4
174 #define N_D	5
175 #define N_K	6
176 #define N_O	7
177 
178 struct File {
179 	int index;
180 	char captain[20];		/* 0 */
181 	short points;			/* 20 */
182 	unsigned char loadL;		/* 22 */
183 	unsigned char loadR;		/* 24 */
184 	unsigned char readyL;		/* 26 */
185 	unsigned char readyR;		/* 28 */
186 	struct BP OBP[NBP];		/* 30 */
187 	struct BP DBP[NBP];		/* 48 */
188 	char struck;			/* 66 */
189 	struct ship *captured;		/* 68 */
190 	short pcrew;			/* 70 */
191 	char movebuf[10];		/* 72 */
192 	char drift;			/* 82 */
193 	short nfoul;
194 	short ngrap;
195 	struct snag foul[NSHIP];	/* 84 */
196 	struct snag grap[NSHIP];	/* 124 */
197 	char RH;			/* 224 */
198 	char RG;			/* 226 */
199 	char RR;			/* 228 */
200 	char FS;			/* 230 */
201 	char explode;			/* 232 */
202 	char sink;			/* 234 */
203 	unsigned char dir;
204 	short col;
205 	short row;
206 	char loadwith;
207 	char stern;
208 };
209 
210 struct ship {
211 	const char *shipname;		/* 0 */
212 	struct shipspecs *specs;	/* 2 */
213 	unsigned char nationality;	/* 4 */
214 	short shiprow;			/* 6 */
215 	short shipcol;			/* 8 */
216 	char shipdir;			/* 10 */
217 	struct File *file;		/* 12 */
218 };
219 
220 struct scenario {
221 	char winddir;			/* 0 */
222 	char windspeed;			/* 2 */
223 	char windchange;		/* 4 */
224 	unsigned char vessels;		/* 12 */
225 	const char *name;		/* 14 */
226 	struct ship ship[NSHIP];	/* 16 */
227 };
228 extern struct scenario scene[];
229 extern int nscene;
230 
231 struct shipspecs {
232 	char bs;
233 	char fs;
234 	char ta;
235 	short guns;
236 	unsigned char class;
237 	char hull;
238 	unsigned char qual;
239 	char crew1;
240 	char crew2;
241 	char crew3;
242 	char gunL;
243 	char gunR;
244 	char carL;
245 	char carR;
246 	int rig1;
247 	int rig2;
248 	int rig3;
249 	int rig4;
250 	short pts;
251 };
252 extern struct shipspecs specs[];
253 
254 extern struct scenario *cc;		/* the current scenario */
255 extern struct ship *ls;		/* &cc->ship[cc->vessels] */
256 
257 #define SHIP(s)		(&cc->ship[s])
258 #define foreachship(sp)	for ((sp) = cc->ship; (sp) < ls; (sp)++)
259 
260 struct windeffects {
261 	char A, B, C, D;
262 };
263 extern const struct windeffects WET[7][6];
264 
265 struct Tables {
266 	char H, G, C, R;
267 };
268 extern const struct Tables RigTable[11][6];
269 extern const struct Tables HullTable[11][6];
270 
271 extern const char AMMO[9][4];
272 extern const char HDT[9][10];
273 extern const char HDTrake[9][10];
274 extern const char QUAL[9][5];
275 extern const char MT[9][3];
276 
277 extern const char *const countryname[];
278 extern const char *const classname[];
279 extern const char *const directionname[];
280 extern const char *const qualname[];
281 extern const char loadname[];
282 
283 extern const char rangeofshot[];
284 
285 extern const char dr[], dc[];
286 
287 extern int winddir;
288 extern int windspeed;
289 extern int turn;
290 extern int game;
291 extern int alive;
292 extern int people;
293 extern int hasdriver;
294 
295 /* assorted.c */
296 void table (struct ship *, struct ship *, int, int, int, int);
297 void Cleansnag (struct ship *, struct ship *, int, int);
298 
299 /* dr_1.c */
300 void unfoul (void);
301 void boardcomp (void);
302 void resolve (void);
303 void compcombat (void);
304 int next (void);
305 
306 /* dr_2.c */
307 void thinkofgrapples (void);
308 void checkup (void);
309 void prizecheck (void);
310 void closeon (struct ship *, struct ship *, char *, int, int, int);
311 
312 /* dr_3.c */
313 void moveall (void);
314 void sendbp (struct ship *, struct ship *, int, int);
315 int is_toughmelee (struct ship *, struct ship *, int, int);
316 void reload (void);
317 void checksails (void);
318 
319 /* dr_4.c */
320 void ungrap (struct ship *, struct ship *);
321 void grap (struct ship *, struct ship *);
322 
323 /* dr_5.c */
324 void subtract (struct ship *, struct ship *, int, int [3], int);
325 int mensent (struct ship *, struct ship *, int[3], struct ship **, int *,
326     int);
327 
328 /* dr_main.c */
329 int dr_main (void);
330 
331 /* game.c */
332 int maxturns (struct ship *, char *);
333 int maxmove (struct ship *, int, int);
334 
335 /* lo_main.c */
336 int lo_main (void);
337 
338 /* misc.c */
339 int range (struct ship *, struct ship *);
340 struct ship *closestenemy (struct ship *, int, int);
341 int gunsbear (struct ship *, struct ship *);
342 int portside (struct ship *, struct ship *, int);
343 int colours (struct ship *);
344 void logger (struct ship *);
345 
346 /* parties.c */
347 int meleeing (struct ship *, struct ship *);
348 int boarding (struct ship *, int);
349 void unboard (struct ship *, struct ship *, int);
350 
351 /* pl_1.c */
352 void leave (int) __attribute__((__noreturn__));
353 void choke (int) __attribute__((__noreturn__));
354 void child (int);
355 
356 /* pl_2.c */
357 void play (void) __attribute__((__noreturn__));
358 
359 /* pl_3.c */
360 void acceptcombat (void);
361 void grapungrap (void);
362 void unfoulplayer (void);
363 
364 /* pl_4.c */
365 void changesail (void);
366 void acceptsignal (void);
367 void lookout (void);
368 const char *saywhat (struct ship *, int);
369 void eyeball (struct ship *);
370 
371 /* pl_5.c */
372 void acceptmove (void);
373 void acceptboard (void);
374 
375 /* pl_6.c */
376 void repair (void);
377 void loadplayer (void);
378 
379 /* pl_7.c */
380 void initscreen (void);
381 void cleanupscreen (void);
382 void newturn (int);
383 void Signal (const char *, struct ship *, ...)
384 	 __attribute__((__format__(__printf__,1,3)));
385 void Msg (const char *, ...)
386 	 __attribute__((__format__(__printf__,1,2)));
387 void prompt (const char *, struct ship *);
388 int sgetch (const char *, struct ship *, int);
389 void sgetstr (const char *, char *, int);
390 void draw_screen (void);
391 void draw_view (void);
392 void draw_turn (void);
393 void draw_stat (void);
394 void draw_slot (void);
395 void draw_board (void);
396 void centerview (void);
397 void upview (void);
398 void downview (void);
399 void leftview (void);
400 void rightview (void);
401 
402 /* pl_main.c */
403 int pl_main (void);
404 
405 /* sync.c */
406 void fmtship (char *, size_t, const char *, struct ship *);
407 void makesignal (struct ship *, const char *, struct ship *, ...)
408 	 __attribute__((__format__(__printf__,2,4)));
409 void makemsg (struct ship *, const char *, ...)
410 	 __attribute__((__format__(__printf__,2,3)));
411 int sync_exists (int);
412 int sync_open (void);
413 void sync_close (int);
414 void Write (int, struct ship *, long, long, long, long);
415 void Writestr (int, struct ship *, const char *);
416 int Sync (void);
417