xref: /netbsd/games/sail/extern.h (revision d5c5fed0)
1 /*	$NetBSD: extern.h,v 1.20 2001/01/04 01:56:27 jwise Exp $ */
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  *
35  *	@(#)externs.h	8.1 (Berkeley) 5/31/93
36  */
37 
38 #include <stdio.h>
39 #include <signal.h>
40 #include <string.h>
41 #include <ctype.h>
42 #include <setjmp.h>
43 #include <sys/types.h>
44 #include "machdep.h"
45 
46 	/* program mode */
47 extern int mode;
48 extern jmp_buf restart;
49 #define MODE_PLAYER	1
50 #define MODE_DRIVER	2
51 #define MODE_LOGGER	3
52 
53 	/* command line flags */
54 extern char randomize;			/* -x, give first available ship */
55 extern char longfmt;			/* -l, print score in long format */
56 extern char nobells;			/* -b, don't ring bell before Signal */
57 
58 	/* other initial modes */
59 extern gid_t gid;
60 extern gid_t egid;
61 
62 #define dieroll()		((random()) % 6 + 1)
63 #define sqr(a)		((a) * (a))
64 #define abs(a)		((a) > 0 ? (a) : -(a))
65 #define min(a,b)	((a) < (b) ? (a) : (b))
66 
67 #define grappled(a)	((a)->file->ngrap)
68 #define fouled(a)	((a)->file->nfoul)
69 #define snagged(a)	(grappled(a) + fouled(a))
70 
71 #define grappled2(a, b)	((a)->file->grap[(b)->file->index].sn_count)
72 #define fouled2(a, b)	((a)->file->foul[(b)->file->index].sn_count)
73 #define snagged2(a, b)	(grappled2(a, b) + fouled2(a, b))
74 
75 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
76 #define Xfouled2(a, b)	((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
77 #define Xsnagged2(a, b)	(Xgrappled2(a, b) + Xfouled2(a, b))
78 
79 #define cleangrapple(a, b, c)	Cleansnag(a, b, c, 1)
80 #define cleanfoul(a, b, c)	Cleansnag(a, b, c, 2)
81 #define cleansnag(a, b, c)	Cleansnag(a, b, c, 3)
82 
83 #define sterncolour(sp)	((sp)->file->stern+'0'-((sp)->file->captured?10:0))
84 #define sternrow(sp)	((sp)->file->row + dr[(sp)->file->dir])
85 #define sterncol(sp)	((sp)->file->col + dc[(sp)->file->dir])
86 
87 #define capship(sp)	((sp)->file->captured?(sp)->file->captured:(sp))
88 
89 #define readyname(r)	((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
90 
91 /* loadL and loadR, should match loadname[] */
92 #define L_EMPTY		0		/* should be 0, don't change */
93 #define L_GRAPE		1
94 #define L_CHAIN		2
95 #define L_ROUND		3
96 #define L_DOUBLE	4
97 #define L_EXPLODE	5
98 
99 /*
100  * readyL and readyR, these are bits, except R_EMPTY
101  */
102 #define R_EMPTY		0		/* not loaded and not loading */
103 #define R_LOADING	1		/* loading */
104 #define R_DOUBLE	2		/* loading double */
105 #define R_LOADED	4		/* loaded */
106 #define R_INITIAL	8		/* loaded initial */
107 
108 #define HULL		0
109 #define RIGGING		1
110 
111 #define W_CAPTAIN	1
112 #define W_CAPTURED	2
113 #define W_CLASS		3
114 #define W_CREW		4
115 #define W_DBP		5
116 #define W_DRIFT		6
117 #define W_EXPLODE	7
118 #define W_FILE		8
119 #define W_FOUL		9
120 #define W_GUNL		10
121 #define W_GUNR		11
122 #define W_HULL		12
123 #define W_MOVE		13
124 #define W_OBP		14
125 #define W_PCREW		15
126 #define W_UNFOUL	16
127 #define W_POINTS	17
128 #define W_QUAL		18
129 #define W_UNGRAP	19
130 #define W_RIGG		20
131 #define W_COL		21
132 #define W_DIR		22
133 #define W_ROW		23
134 #define W_SIGNAL	24
135 #define W_SINK		25
136 #define W_STRUCK	26
137 #define W_TA		27
138 #define W_ALIVE		28
139 #define W_TURN		29
140 #define W_WIND		30
141 #define W_FS		31
142 #define W_GRAP		32
143 #define W_RIG1		33
144 #define W_RIG2		34
145 #define W_RIG3		35
146 #define W_RIG4		36
147 #define W_BEGIN		37
148 #define W_END		38
149 #define W_DDEAD		39
150 
151 #define NLOG 10
152 struct logs {
153 	char l_name[20];
154 	int l_uid;
155 	int l_shipnum;
156 	int l_gamenum;
157 	int l_netpoints;
158 };
159 
160 struct BP {
161 	short turnsent;
162 	struct ship *toship;
163 	short mensent;
164 };
165 
166 struct snag {
167 	short sn_count;
168 	short sn_turn;
169 };
170 
171 #define NSCENE	nscene
172 #define NSHIP	10
173 #define NBP	3
174 
175 #define NNATION	8
176 #define N_A	0
177 #define N_B	1
178 #define N_S	2
179 #define N_F	3
180 #define N_J	4
181 #define N_D	5
182 #define N_K	6
183 #define N_O	7
184 
185 struct File {
186 	int index;
187 	char captain[20];		/* 0 */
188 	short points;			/* 20 */
189 	unsigned char loadL;		/* 22 */
190 	unsigned char loadR;		/* 24 */
191 	unsigned char readyL;		/* 26 */
192 	unsigned char readyR;		/* 28 */
193 	struct BP OBP[NBP];		/* 30 */
194 	struct BP DBP[NBP];		/* 48 */
195 	char struck;			/* 66 */
196 	struct ship *captured;		/* 68 */
197 	short pcrew;			/* 70 */
198 	char movebuf[10];		/* 72 */
199 	char drift;			/* 82 */
200 	short nfoul;
201 	short ngrap;
202 	struct snag foul[NSHIP];	/* 84 */
203 	struct snag grap[NSHIP];	/* 124 */
204 	char RH;			/* 224 */
205 	char RG;			/* 226 */
206 	char RR;			/* 228 */
207 	char FS;			/* 230 */
208 	char explode;			/* 232 */
209 	char sink;			/* 234 */
210 	unsigned char dir;
211 	short col;
212 	short row;
213 	char loadwith;
214 	char stern;
215 };
216 
217 struct ship {
218 	const char *shipname;		/* 0 */
219 	struct shipspecs *specs;	/* 2 */
220 	unsigned char nationality;	/* 4 */
221 	short shiprow;			/* 6 */
222 	short shipcol;			/* 8 */
223 	char shipdir;			/* 10 */
224 	struct File *file;		/* 12 */
225 };
226 
227 struct scenario {
228 	char winddir;			/* 0 */
229 	char windspeed;			/* 2 */
230 	char windchange;		/* 4 */
231 	unsigned char vessels;		/* 12 */
232 	const char *name;		/* 14 */
233 	struct ship ship[NSHIP];	/* 16 */
234 };
235 extern struct scenario scene[];
236 extern int nscene;
237 
238 struct shipspecs {
239 	char bs;
240 	char fs;
241 	char ta;
242 	short guns;
243 	unsigned char class;
244 	char hull;
245 	unsigned char qual;
246 	char crew1;
247 	char crew2;
248 	char crew3;
249 	char gunL;
250 	char gunR;
251 	char carL;
252 	char carR;
253 	int rig1;
254 	int rig2;
255 	int rig3;
256 	int rig4;
257 	short pts;
258 };
259 extern struct shipspecs specs[];
260 
261 extern struct scenario *cc;		/* the current scenario */
262 extern struct ship *ls;		/* &cc->ship[cc->vessels] */
263 
264 #define SHIP(s)		(&cc->ship[s])
265 #define foreachship(sp)	for ((sp) = cc->ship; (sp) < ls; (sp)++)
266 
267 struct windeffects {
268 	char A, B, C, D;
269 };
270 extern const struct windeffects WET[7][6];
271 
272 struct Tables {
273 	char H, G, C, R;
274 };
275 extern const struct Tables RigTable[11][6];
276 extern const struct Tables HullTable[11][6];
277 
278 extern const char AMMO[9][4];
279 extern const char HDT[9][10];
280 extern const char HDTrake[9][10];
281 extern const char QUAL[9][5];
282 extern const char MT[9][3];
283 
284 extern const char *const countryname[];
285 extern const char *const classname[];
286 extern const char *const directionname[];
287 extern const char *const qualname[];
288 extern const char loadname[];
289 
290 extern const char rangeofshot[];
291 
292 extern const char dr[], dc[];
293 
294 extern int winddir;
295 extern int windspeed;
296 extern int turn;
297 extern int game;
298 extern int alive;
299 extern int people;
300 extern char hasdriver;
301 
302 /* assorted.c */
303 void table (int, int, int, struct ship *, struct ship *, int);
304 void Cleansnag (struct ship *, struct ship *, int, int);
305 
306 /* dr_1.c */
307 void unfoul (void);
308 void boardcomp (void);
309 void resolve (void);
310 void compcombat (void);
311 int next (void);
312 
313 /* dr_2.c */
314 void thinkofgrapples (void);
315 void checkup (void);
316 void prizecheck (void);
317 void closeon (struct ship *, struct ship *, char *, int, int, int);
318 
319 /* dr_3.c */
320 void moveall (void);
321 void sendbp (struct ship *, struct ship *, int, int);
322 int is_toughmelee (struct ship *, struct ship *, int, int);
323 void reload (void);
324 void checksails (void);
325 
326 /* dr_4.c */
327 void ungrap (struct ship *, struct ship *);
328 void grap (struct ship *, struct ship *);
329 
330 /* dr_5.c */
331 void subtract (struct ship *, int, int [3], struct ship *, int);
332 int mensent (struct ship *, struct ship *, int[3], struct ship **, int *,
333     int);
334 
335 /* dr_main.c */
336 int dr_main (void);
337 
338 /* game.c */
339 int maxturns (struct ship *, char *);
340 int maxmove (struct ship *, int, int);
341 
342 /* lo_main.c */
343 int lo_main (void);
344 
345 /* misc.c */
346 int range (struct ship *, struct ship *);
347 struct ship *closestenemy (struct ship *, int, int);
348 int angle (int, int);
349 int gunsbear (struct ship *, struct ship *);
350 int portside (struct ship *, struct ship *, int);
351 int colours (struct ship *);
352 void logger (struct ship *);
353 
354 /* parties.c */
355 int meleeing (struct ship *, struct ship *);
356 int boarding (struct ship *, int);
357 void unboard (struct ship *, struct ship *, int);
358 
359 /* pl_1.c */
360 void leave (int) __attribute__((__noreturn__));
361 void choke (int) __attribute__((__noreturn__));
362 void child (int);
363 
364 /* pl_2.c */
365 void play (void) __attribute__((__noreturn__));
366 
367 /* pl_3.c */
368 void acceptcombat (void);
369 void grapungrap (void);
370 void unfoulplayer (void);
371 
372 /* pl_4.c */
373 void changesail (void);
374 void acceptsignal (void);
375 void lookout (void);
376 const char *saywhat (struct ship *, int);
377 void eyeball (struct ship *);
378 
379 /* pl_5.c */
380 void acceptmove (void);
381 void acceptboard (void);
382 void parties (int[3], struct ship *, int, int);
383 
384 /* pl_6.c */
385 void repair (void);
386 int turned (void);
387 void loadplayer (void);
388 
389 /* pl_7.c */
390 void initscreen (void);
391 void cleanupscreen (void);
392 void newturn (int);
393 void Signal (const char *, struct ship *, ...)
394 	 __attribute__((__format__(__printf__,1,3)));
395 void Msg (const char *, ...)
396 	 __attribute__((__format__(__printf__,1,2)));
397 void Scroll (void);
398 void prompt (const char *, struct ship *);
399 void endprompt (int);
400 int sgetch (const char *, struct ship *, int);
401 void sgetstr (const char *, char *, int);
402 void draw_screen (void);
403 void draw_view (void);
404 void draw_turn (void);
405 void draw_stat (void);
406 void draw_slot (void);
407 void draw_board (void);
408 void centerview (void);
409 void upview (void);
410 void downview (void);
411 void leftview (void);
412 void rightview (void);
413 void adjustview (void);
414 
415 /* pl_main.c */
416 int pl_main (void);
417 void initialize (void);
418 
419 /* sync.c */
420 void fmtship (char *, size_t, const char *, struct ship *);
421 void makesignal (struct ship *, const char *, struct ship *, ...)
422 	 __attribute__((__format__(__printf__,2,4)));
423 void makemsg (struct ship *, const char *, ...)
424 	 __attribute__((__format__(__printf__,2,3)));
425 int sync_exists (int);
426 int sync_open (void);
427 void sync_close (int);
428 void Write (int, struct ship *, long, long, long, long);
429 void Writestr (int, struct ship *, const char *);
430 int Sync (void);
431 int sync_update (int, struct ship *, const char *, long, long, long, long);
432