1 /* $NetBSD: pl_3.c,v 1.16 2001/02/05 01:10:10 christos Exp $ */ 2 3 /* 4 * Copyright (c) 1983, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. All advertising materials mentioning features or use of this software 16 * must display the following acknowledgement: 17 * This product includes software developed by the University of 18 * California, Berkeley and its contributors. 19 * 4. Neither the name of the University nor the names of its contributors 20 * may be used to endorse or promote products derived from this software 21 * without specific prior written permission. 22 * 23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 33 * SUCH DAMAGE. 34 */ 35 36 #include <sys/cdefs.h> 37 #ifndef lint 38 #if 0 39 static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93"; 40 #else 41 __RCSID("$NetBSD: pl_3.c,v 1.16 2001/02/05 01:10:10 christos Exp $"); 42 #endif 43 #endif /* not lint */ 44 45 #include <signal.h> 46 #include <stdlib.h> 47 #include "extern.h" 48 #include "player.h" 49 50 void 51 acceptcombat(void) 52 { 53 int men = 0; 54 int target, temp; 55 int n, r; 56 int index, rakehim, sternrake; 57 int hhits = 0, ghits = 0, rhits = 0, chits = 0; 58 int crew[3]; 59 int load; 60 int guns, car, ready, shootat, hit; 61 int roll; 62 struct ship *closest; 63 64 crew[0] = mc->crew1; 65 crew[1] = mc->crew2; 66 crew[2] = mc->crew3; 67 for (n = 0; n < 3; n++) { 68 if (mf->OBP[n].turnsent) 69 men += mf->OBP[n].mensent; 70 } 71 for (n = 0; n < 3; n++) { 72 if (mf->DBP[n].turnsent) 73 men += mf->DBP[n].mensent; 74 } 75 if (men) { 76 crew[0] = men/100 ? 0 : crew[0] != 0; 77 crew[1] = (men%100)/10 ? 0 : crew[1] != 0; 78 crew[2] = men%10 ? 0 : crew[2] != 0; 79 } 80 for (r = 0; r < 2; r++) { 81 if (r) { 82 ready = mf->readyR; 83 load = mf->loadR; 84 guns = mc->gunR; 85 car = mc->carR; 86 } else { 87 ready = mf->readyL; 88 load = mf->loadL; 89 guns = mc->gunL; 90 car = mc->carL; 91 } 92 if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0) 93 goto cant; 94 if (mf->struck || !crew[2]) 95 goto cant; 96 closest = closestenemy(ms, (r ? 'r' : 'l'), 1); 97 if (closest == 0) 98 goto cant; 99 if (closest->file->struck) 100 goto cant; 101 target = range(ms, closest); 102 if (target > rangeofshot[load] || (!guns && target >= 3)) 103 goto cant; 104 Signal("$$ within range of %s broadside.", 105 closest, r ? "right" : "left"); 106 if (load > L_CHAIN && target < 6) { 107 switch (sgetch("Aim for hull or rigging? ", 108 (struct ship *)0, 1)) { 109 case 'r': 110 shootat = RIGGING; 111 break; 112 case 'h': 113 shootat = HULL; 114 break; 115 default: 116 shootat = -1; 117 Msg("'Avast there! Hold your fire.'"); 118 } 119 } else { 120 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') { 121 shootat = -1; 122 Msg("Belay that! Hold your fire."); 123 } else 124 shootat = RIGGING; 125 } 126 if (shootat == -1) 127 continue; 128 fired = 1; 129 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms); 130 temp = portside(closest, ms, 1) - closest->file->dir + 1; 131 if (temp < 1) 132 temp += 8; 133 else if (temp > 8) 134 temp -= 8; 135 sternrake = temp > 4 && temp < 6; 136 if (rakehim) { 137 if (!sternrake) 138 Msg("Raking the %s!", closest->shipname); 139 else 140 Msg("Stern Rake! %s splintering!", 141 closest->shipname); 142 } 143 index = guns; 144 if (target < 3) 145 index += car; 146 index = (index - 1)/3; 147 index = index > 8 ? 8 : index; 148 if (!rakehim) 149 hit = HDT[index][target-1]; 150 else 151 hit = HDTrake[index][target-1]; 152 if (rakehim && sternrake) 153 hit++; 154 hit += QUAL[index][mc->qual-1]; 155 for (n = 0; n < 3 && mf->captured == 0; n++) 156 if (!crew[n]) { 157 if (index <= 5) 158 hit--; 159 else 160 hit -= 2; 161 } 162 if (ready & R_INITIAL) { 163 if (index <= 3) 164 hit++; 165 else 166 hit += 2; 167 } 168 if (mf->captured != 0) { 169 if (index <= 1) 170 hit--; 171 else 172 hit -= 2; 173 } 174 hit += AMMO[index][load - 1]; 175 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5) 176 hit--; 177 if (windspeed == 6 && temp == 4) 178 hit -= 2; 179 if (windspeed == 6 && temp <= 3) 180 hit--; 181 if (hit >= 0) { 182 roll = dieroll(); 183 if (load == L_GRAPE) 184 chits = hit; 185 else { 186 const struct Tables *t; 187 if (hit > 10) 188 hit = 10; 189 t = &(shootat == RIGGING ? RigTable : HullTable) 190 [hit][roll-1]; 191 chits = t->C; 192 rhits = t->R; 193 hhits = t->H; 194 ghits = t->G; 195 if (closest->file->FS) 196 rhits *= 2; 197 if (load == L_CHAIN) { 198 ghits = 0; 199 hhits = 0; 200 } 201 } 202 table(ms, closest, shootat, load, hit, roll); 203 } 204 Msg("Damage inflicted on the %s:", closest->shipname); 205 Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING", 206 hhits, ghits, chits, rhits); 207 if (!r) { 208 mf->loadL = L_EMPTY; 209 mf->readyL = R_EMPTY; 210 } else { 211 mf->loadR = L_EMPTY; 212 mf->readyR = R_EMPTY; 213 } 214 continue; 215 cant: 216 Msg("Unable to fire %s broadside", r ? "right" : "left"); 217 } 218 blockalarm(); 219 draw_stat(); 220 unblockalarm(); 221 } 222 223 void 224 grapungrap(void) 225 { 226 struct ship *sp; 227 int i; 228 229 foreachship(sp) { 230 if (sp == ms || sp->file->dir == 0) 231 continue; 232 if (range(ms, sp) > 1 && !grappled2(ms, sp)) 233 continue; 234 switch (sgetch("Attempt to grapple or ungrapple $$: ", 235 sp, 1)) { 236 case 'g': 237 if (dieroll() < 3 238 || ms->nationality == capship(sp)->nationality) { 239 Write(W_GRAP, ms, sp->file->index, 0, 0, 0); 240 Write(W_GRAP, sp, player, 0, 0, 0); 241 Msg("Attempt succeeds!"); 242 makesignal(ms, "grappled with $$", sp); 243 } else 244 Msg("Attempt fails."); 245 break; 246 case 'u': 247 for (i = grappled2(ms, sp); --i >= 0;) { 248 if (ms->nationality 249 == capship(sp)->nationality 250 || dieroll() < 3) { 251 cleangrapple(ms, sp, 0); 252 Msg("Attempt succeeds!"); 253 makesignal(ms, "ungrappling with $$", 254 sp); 255 } else 256 Msg("Attempt fails."); 257 } 258 break; 259 } 260 } 261 } 262 263 void 264 unfoulplayer(void) 265 { 266 struct ship *to; 267 int i; 268 269 foreachship(to) { 270 if (fouled2(ms, to) == 0) 271 continue; 272 if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y') 273 continue; 274 for (i = fouled2(ms, to); --i >= 0;) { 275 if (dieroll() <= 2) { 276 cleanfoul(ms, to, 0); 277 Msg("Attempt succeeds!"); 278 makesignal(ms, "Unfouling $$", to); 279 } else 280 Msg("Attempt fails."); 281 } 282 } 283 } 284