1 /* $NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $ */ 2 3 /* 4 * Copyright (c) 1980, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32 #include <sys/cdefs.h> 33 #ifndef lint 34 #if 0 35 static char sccsid[] = "@(#)abandon.c 8.1 (Berkeley) 5/31/93"; 36 #else 37 __RCSID("$NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $"); 38 #endif 39 #endif /* not lint */ 40 41 #include <stdio.h> 42 #include "trek.h" 43 44 /* 45 ** Abandon Ship 46 ** 47 ** The ship is abandoned. If your current ship is the Faire 48 ** Queene, or if your shuttlecraft is dead, you're out of 49 ** luck. You need the shuttlecraft in order for the captain 50 ** (that's you!!) to escape. 51 ** 52 ** Your crew can beam to an inhabited starsystem in the 53 ** quadrant, if there is one and if the transporter is working. 54 ** If there is no inhabited starsystem, or if the transporter 55 ** is out, they are left to die in outer space. 56 ** 57 ** These currently just count as regular deaths, but they 58 ** should count very heavily against you. 59 ** 60 ** If there are no starbases left, you are captured by the 61 ** Klingons, who torture you mercilessly. However, if there 62 ** is at least one starbase, you are returned to the 63 ** Federation in a prisoner of war exchange. Of course, this 64 ** can't happen unless you have taken some prisoners. 65 ** 66 ** Uses trace flag 40 67 */ 68 69 /*ARGSUSED*/ 70 void 71 abandon(int v __unused) 72 { 73 struct quad *q; 74 int i; 75 int j; 76 struct event *e; 77 78 if (Ship.ship == QUEENE) { 79 printf("You may not abandon ye Faire Queene\n"); 80 return; 81 } 82 if (Ship.cond != DOCKED) { 83 if (damaged(SHUTTLE)) { 84 out(SHUTTLE); 85 return; 86 } 87 printf("Officers escape in shuttlecraft\n"); 88 /* decide on fate of crew */ 89 q = &Quad[Ship.quadx][Ship.quady]; 90 if (q->qsystemname == 0 || damaged(XPORTER)) { 91 printf("Entire crew of %d left to die in outer space\n", 92 Ship.crew); 93 Game.deaths += Ship.crew; 94 } else { 95 printf("Crew beams down to planet %s\n", systemname(q)); 96 } 97 } 98 /* see if you can be exchanged */ 99 if (Now.bases == 0 || Game.captives < 20 * Game.skill) 100 lose(L_CAPTURED); 101 /* re-outfit new ship */ 102 printf("You are hereby put in charge of an antiquated but still\n"); 103 printf(" functional ship, the Fairie Queene.\n"); 104 Ship.ship = QUEENE; 105 Ship.shipname = "Fairie Queene"; 106 Param.energy = Ship.energy = 3000; 107 Param.torped = Ship.torped = 6; 108 Param.shield = Ship.shield = 1250; 109 Ship.shldup = 0; 110 Ship.cloaked = 0; 111 Ship.warp = 5.0; 112 Ship.warp2 = 25.0; 113 Ship.warp3 = 125.0; 114 Ship.cond = GREEN; 115 /* clear out damages on old ship */ 116 for (i = 0; i < MAXEVENTS; i++) { 117 e = &Event[i]; 118 if (e->evcode != E_FIXDV) 119 continue; 120 unschedule(e); 121 } 122 /* get rid of some devices and redistribute probabilities */ 123 i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK]; 124 Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0; 125 while (i > 0) 126 for (j = 0; j < NDEV; j++) { 127 if (Param.damprob[j] != 0) { 128 Param.damprob[j] += 1; 129 i--; 130 if (i <= 0) 131 break; 132 } 133 } 134 /* pick a starbase to restart at */ 135 i = ranf(Now.bases); 136 Ship.quadx = Now.base[i].x; 137 Ship.quady = Now.base[i].y; 138 /* setup that quadrant */ 139 while (1) { 140 initquad(1); 141 Sect[Ship.sectx][Ship.secty] = EMPTY; 142 for (i = 0; i < 5; i++) { 143 Ship.sectx = Etc.starbase.x + ranf(3) - 1; 144 if (Ship.sectx < 0 || Ship.sectx >= NSECTS) 145 continue; 146 Ship.secty = Etc.starbase.y + ranf(3) - 1; 147 if (Ship.secty < 0 || Ship.secty >= NSECTS) 148 continue; 149 if (Sect[Ship.sectx][Ship.secty] == EMPTY) { 150 Sect[Ship.sectx][Ship.secty] = QUEENE; 151 dock(0); 152 compkldist(0); 153 return; 154 } 155 } 156 } 157 } 158