xref: /netbsd/games/trek/abandon.c (revision bf9ec67e)
1 /*	$NetBSD: abandon.c,v 1.5 1999/09/08 21:45:32 jsm Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)abandon.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: abandon.c,v 1.5 1999/09/08 21:45:32 jsm Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include <stdio.h>
46 #include "trek.h"
47 
48 /*
49 **  Abandon Ship
50 **
51 **	The ship is abandoned.  If your current ship is the Faire
52 **	Queene, or if your shuttlecraft is dead, you're out of
53 **	luck.  You need the shuttlecraft in order for the captain
54 **	(that's you!!) to escape.
55 **
56 **	Your crew can beam to an inhabited starsystem in the
57 **	quadrant, if there is one and if the transporter is working.
58 **	If there is no inhabited starsystem, or if the transporter
59 **	is out, they are left to die in outer space.
60 **
61 **	These currently just count as regular deaths, but they
62 **	should count very heavily against you.
63 **
64 **	If there are no starbases left, you are captured by the
65 **	Klingons, who torture you mercilessly.  However, if there
66 **	is at least one starbase, you are returned to the
67 **	Federation in a prisoner of war exchange.  Of course, this
68 **	can't happen unless you have taken some prisoners.
69 **
70 **	Uses trace flag 40
71 */
72 
73 /*ARGSUSED*/
74 void
75 abandon(v)
76 	int v __attribute__((__unused__));
77 {
78 	struct quad	*q;
79 	int		i;
80 	int		j;
81 	struct event	*e;
82 
83 	if (Ship.ship == QUEENE) {
84 		printf("You may not abandon ye Faire Queene\n");
85 		return;
86 	}
87 	if (Ship.cond != DOCKED)
88 	{
89 		if (damaged(SHUTTLE)) {
90 			out(SHUTTLE);
91 			return;
92 		}
93 		printf("Officers escape in shuttlecraft\n");
94 		/* decide on fate of crew */
95 		q = &Quad[Ship.quadx][Ship.quady];
96 		if (q->qsystemname == 0 || damaged(XPORTER))
97 		{
98 			printf("Entire crew of %d left to die in outer space\n",
99 				Ship.crew);
100 			Game.deaths += Ship.crew;
101 		}
102 		else
103 		{
104 			printf("Crew beams down to planet %s\n", systemname(q));
105 		}
106 	}
107 	/* see if you can be exchanged */
108 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
109 		lose(L_CAPTURED);
110 	/* re-outfit new ship */
111 	printf("You are hereby put in charge of an antiquated but still\n");
112 	printf("  functional ship, the Fairie Queene.\n");
113 	Ship.ship = QUEENE;
114 	Ship.shipname = "Fairie Queene";
115 	Param.energy = Ship.energy = 3000;
116 	Param.torped = Ship.torped = 6;
117 	Param.shield = Ship.shield = 1250;
118 	Ship.shldup = 0;
119 	Ship.cloaked = 0;
120 	Ship.warp = 5.0;
121 	Ship.warp2 = 25.0;
122 	Ship.warp3 = 125.0;
123 	Ship.cond = GREEN;
124 	/* clear out damages on old ship */
125 	for (i = 0; i < MAXEVENTS; i++)
126 	{
127 		e = &Event[i];
128 		if (e->evcode != E_FIXDV)
129 			continue;
130 		unschedule(e);
131 	}
132 	/* get rid of some devices and redistribute probabilities */
133 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
134 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
135 	while (i > 0)
136 		for (j = 0; j < NDEV; j++)
137 		{
138 			if (Param.damprob[j] != 0)
139 			{
140 				Param.damprob[j] += 1;
141 				i--;
142 				if (i <= 0)
143 					break;
144 			}
145 		}
146 	/* pick a starbase to restart at */
147 	i = ranf(Now.bases);
148 	Ship.quadx = Now.base[i].x;
149 	Ship.quady = Now.base[i].y;
150 	/* setup that quadrant */
151 	while (1)
152 	{
153 		initquad(1);
154 		Sect[Ship.sectx][Ship.secty] = EMPTY;
155 		for (i = 0; i < 5; i++)
156 		{
157 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
158 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
159 				continue;
160 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
161 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
162 				continue;
163 			if (Sect[Ship.sectx][Ship.secty] == EMPTY)
164 			{
165 				Sect[Ship.sectx][Ship.secty] = QUEENE;
166 				dock(0);
167 				compkldist(0);
168 				return;
169 			}
170 		}
171 	}
172 }
173