xref: /netbsd/games/trek/attack.c (revision bf9ec67e)
1 /*	$NetBSD: attack.c,v 1.4 1997/10/12 21:24:26 christos Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)attack.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: attack.c,v 1.4 1997/10/12 21:24:26 christos Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include <stdio.h>
46 #include <math.h>
47 #include "trek.h"
48 
49 /*
50 **  Klingon Attack Routine
51 **
52 **	This routine performs the Klingon attack provided that
53 **	(1) Something happened this move (i.e., not free), and
54 **	(2) You are not cloaked.  Note that if you issue the
55 **	cloak command, you are not considered cloaked until you
56 **	expend some time.
57 **
58 **	Klingons are permitted to move both before and after the
59 **	attack.  They will tend to move toward you before the
60 **	attack and away from you after the attack.
61 **
62 **	Under certain conditions you can get a critical hit.  This
63 **	sort of hit damages devices.  The probability that a given
64 **	device is damaged depends on the device.  Well protected
65 **	devices (such as the computer, which is in the core of the
66 **	ship and has considerable redundancy) almost never get
67 **	damaged, whereas devices which are exposed (such as the
68 **	warp engines) or which are particularly delicate (such as
69 **	the transporter) have a much higher probability of being
70 **	damaged.
71 **
72 **	The actual amount of damage (i.e., how long it takes to fix
73 **	it) depends on the amount of the hit and the "damfac[]"
74 **	entry for the particular device.
75 **
76 **	Casualties can also occur.
77 */
78 
79 void
80 attack(resting)
81 int	resting;	/* set if attack while resting */
82 {
83 	int		hit, i, l;
84 	int		maxhit, tothit, shldabsb;
85 	double		chgfac, propor, extradm;
86 	double		dustfac, tothe;
87 	int		cas;
88 	int		hitflag;
89 
90 	if (Move.free)
91 		return;
92 	if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
93 		return;
94 	if (Ship.cloaked && Ship.cloakgood)
95 		return;
96 	/* move before attack */
97 	klmove(0);
98 	if (Ship.cond == DOCKED)
99 	{
100 		if (!resting)
101 			printf("Starbase shields protect the %s\n", Ship.shipname);
102 		return;
103 	}
104 	/* setup shield effectiveness */
105 	chgfac = 1.0;
106 	if (Move.shldchg)
107 		chgfac = 0.25 + 0.50 * franf();
108 	maxhit = tothit = 0;
109 	hitflag = 0;
110 
111 	/* let each Klingon do his damndest */
112 	for (i = 0; i < Etc.nkling; i++)
113 	{
114 		/* if he's low on power he won't attack */
115 		if (Etc.klingon[i].power < 20)
116 			continue;
117 		if (!hitflag)
118 		{
119 			printf("\nStardate %.2f: Klingon attack:\n",
120 				Now.date);
121 			hitflag++;
122 		}
123 		/* complete the hit */
124 		dustfac = 0.90 + 0.01 * franf();
125 		tothe = Etc.klingon[i].avgdist;
126 		hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
127 		/* deplete his energy */
128 		dustfac = Etc.klingon[i].power;
129 		Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
130 		/* see how much of hit shields will absorb */
131 		shldabsb = 0;
132 		if (Ship.shldup || Move.shldchg)
133 		{
134 			propor = Ship.shield;
135 			propor /= Param.shield;
136 			shldabsb = propor * chgfac * hit;
137 			if (shldabsb > Ship.shield)
138 				shldabsb = Ship.shield;
139 			Ship.shield -= shldabsb;
140 		}
141 		/* actually do the hit */
142 		printf("HIT: %d units", hit);
143 		if (!damaged(SRSCAN))
144 			printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
145 		cas = (shldabsb * 100) / hit;
146 		hit -= shldabsb;
147 		if (shldabsb > 0)
148 			printf(", shields absorb %d%%, effective hit %d\n",
149 				cas, hit);
150 		else
151 			printf("\n");
152 		tothit += hit;
153 		if (hit > maxhit)
154 			maxhit = hit;
155 		Ship.energy -= hit;
156 		/* see if damages occurred */
157 		if (hit >= (15 - Game.skill) * (25 - ranf(12)))
158 		{
159 			printf("CRITICAL HIT!!!\n");
160 			/* select a device from probability vector */
161 			cas = ranf(1000);
162 			for (l = 0; cas >= 0; l++)
163 				cas -= Param.damprob[l];
164 			l -= 1;
165 			/* compute amount of damage */
166 			extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
167 			/* damage the device */
168 			damage(l, extradm);
169 			if (damaged(SHIELD))
170 			{
171 				if (Ship.shldup)
172 					printf("Sulu: Shields knocked down, captain.\n");
173 				Ship.shldup = 0;
174 				Move.shldchg = 0;
175 			}
176 		}
177 		if (Ship.energy <= 0)
178 			lose(L_DSTRYD);
179 	}
180 
181 	/* see what our casualities are like */
182 	if (maxhit >= 200 || tothit >= 500)
183 	{
184 		cas = tothit * 0.015 * franf();
185 		if (cas >= 2)
186 		{
187 			printf("McCoy: we suffered %d casualties in that attack.\n",
188 				cas);
189 			Game.deaths += cas;
190 			Ship.crew -= cas;
191 		}
192 	}
193 
194 	/* allow Klingons to move after attacking */
195 	klmove(1);
196 
197 	return;
198 }
199