1 /* $NetBSD: destruct.c,v 1.6 2000/07/03 03:57:44 matt Exp $ */ 2 3 /* 4 * Copyright (c) 1980, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. All advertising materials mentioning features or use of this software 16 * must display the following acknowledgement: 17 * This product includes software developed by the University of 18 * California, Berkeley and its contributors. 19 * 4. Neither the name of the University nor the names of its contributors 20 * may be used to endorse or promote products derived from this software 21 * without specific prior written permission. 22 * 23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 33 * SUCH DAMAGE. 34 */ 35 36 #include <sys/cdefs.h> 37 #ifndef lint 38 #if 0 39 static char sccsid[] = "@(#)destruct.c 8.1 (Berkeley) 5/31/93"; 40 #else 41 __RCSID("$NetBSD: destruct.c,v 1.6 2000/07/03 03:57:44 matt Exp $"); 42 #endif 43 #endif /* not lint */ 44 45 #include <stdio.h> 46 #include <string.h> 47 #include <unistd.h> 48 #include "trek.h" 49 #include "getpar.h" 50 51 /* 52 ** Self Destruct Sequence 53 ** 54 ** The computer starts up the self destruct sequence. Obviously, 55 ** if the computer is out nothing can happen. You get a countdown 56 ** and a request for password. This must match the password that 57 ** you entered at the start of the game. 58 ** 59 ** You get to destroy things when you blow up; hence, it is 60 ** possible to win the game by destructing if you take the last 61 ** Klingon with you. 62 ** 63 ** By the way, the \032 in the message is a ^Z, which is because 64 ** the terminal in my office is an ADM-3, which uses that char- 65 ** acter to clear the screen. I also stick in a \014 (form feed) 66 ** because that clears some other screens. 67 ** 68 ** Uses trace flag 41 69 */ 70 71 /*ARGSUSED*/ 72 void 73 destruct(v) 74 int v __attribute__((__unused__)); 75 { 76 char checkpass[15]; 77 int i, j; 78 double zap; 79 80 if (damaged(COMPUTER)) { 81 out(COMPUTER); 82 return; 83 } 84 printf("\n\07 --- WORKING ---\07\n"); 85 sleep(3); 86 /* output the count 10 9 8 7 6 */ 87 for (i = 10; i > 5; i--) 88 { 89 for (j = 10; j > i; j--) 90 printf(" "); 91 printf("%d\n", i); 92 sleep(1); 93 } 94 /* check for password on new line only */ 95 skiptonl(0); 96 getstrpar("Enter password verification", checkpass, 14, 0); 97 sleep(2); 98 if (strcmp(checkpass, Game.passwd) != 0) { 99 printf("Self destruct sequence aborted\n"); 100 return; 101 } 102 printf("Password verified; self destruct sequence continues:\n"); 103 sleep(2); 104 /* output count 5 4 3 2 1 0 */ 105 for (i = 5; i >= 0; i--) 106 { 107 sleep(1); 108 for (j = 5; j > i; j--) 109 printf(" "); 110 printf("%d\n", i); 111 } 112 sleep(2); 113 printf("\032\014***** %s destroyed *****\n", Ship.shipname); 114 Game.killed = 1; 115 /* let's see what we can blow up!!!! */ 116 zap = 20.0 * Ship.energy; 117 Game.deaths += Ship.crew; 118 for (i = 0; i < Etc.nkling; ) 119 { 120 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap) 121 killk(Etc.klingon[i].x, Etc.klingon[i].y); 122 else 123 i++; 124 } 125 /* if we didn't kill the last Klingon (detected by killk), */ 126 /* then we lose.... */ 127 lose(L_DSTRCT); 128 } 129