xref: /netbsd/games/trek/destruct.c (revision bf9ec67e)
1 /*	$NetBSD: destruct.c,v 1.6 2000/07/03 03:57:44 matt Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)destruct.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: destruct.c,v 1.6 2000/07/03 03:57:44 matt Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include <stdio.h>
46 #include <string.h>
47 #include <unistd.h>
48 #include "trek.h"
49 #include "getpar.h"
50 
51 /*
52 **  Self Destruct Sequence
53 **
54 **	The computer starts up the self destruct sequence.  Obviously,
55 **	if the computer is out nothing can happen.  You get a countdown
56 **	and a request for password.  This must match the password that
57 **	you entered at the start of the game.
58 **
59 **	You get to destroy things when you blow up; hence, it is
60 **	possible to win the game by destructing if you take the last
61 **	Klingon with you.
62 **
63 **	By the way, the \032 in the message is a ^Z, which is because
64 **	the terminal in my office is an ADM-3, which uses that char-
65 **	acter to clear the screen.  I also stick in a \014 (form feed)
66 **	because that clears some other screens.
67 **
68 **	Uses trace flag 41
69 */
70 
71 /*ARGSUSED*/
72 void
73 destruct(v)
74 	int v __attribute__((__unused__));
75 {
76 	char		checkpass[15];
77 	int	i, j;
78 	double		zap;
79 
80 	if (damaged(COMPUTER)) {
81 		out(COMPUTER);
82 		return;
83 	}
84 	printf("\n\07 --- WORKING ---\07\n");
85 	sleep(3);
86 	/* output the count 10 9 8 7 6 */
87 	for (i = 10; i > 5; i--)
88 	{
89 		for (j = 10;  j > i; j--)
90 			printf("   ");
91 		printf("%d\n", i);
92 		sleep(1);
93 	}
94 	/* check for password on new line only */
95 	skiptonl(0);
96 	getstrpar("Enter password verification", checkpass, 14, 0);
97 	sleep(2);
98 	if (strcmp(checkpass, Game.passwd) != 0) {
99 		printf("Self destruct sequence aborted\n");
100 		return;
101 	}
102 	printf("Password verified; self destruct sequence continues:\n");
103 	sleep(2);
104 	/* output count 5 4 3 2 1 0 */
105 	for (i = 5; i >= 0; i--)
106 	{
107 		sleep(1);
108 		for (j = 5; j > i; j--)
109 			printf("   ");
110 		printf("%d\n", i);
111 	}
112 	sleep(2);
113 	printf("\032\014***** %s destroyed *****\n", Ship.shipname);
114 	Game.killed = 1;
115 	/* let's see what we can blow up!!!! */
116 	zap = 20.0 * Ship.energy;
117 	Game.deaths += Ship.crew;
118 	for (i = 0; i < Etc.nkling; )
119 	{
120 		if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
121 			killk(Etc.klingon[i].x, Etc.klingon[i].y);
122 		else
123 			i++;
124 	}
125 	/* if we didn't kill the last Klingon (detected by killk), */
126 	/* then we lose.... */
127 	lose(L_DSTRCT);
128 }
129