xref: /netbsd/games/trek/help.c (revision bf9ec67e)
1 /*	$NetBSD: help.c,v 1.6 1999/09/08 21:45:32 jsm Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)help.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: help.c,v 1.6 1999/09/08 21:45:32 jsm Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include <stdio.h>
46 #include <math.h>
47 #include <unistd.h>
48 #include "trek.h"
49 
50 /*
51 **  call starbase for help
52 **
53 **	First, the closest starbase is selected.  If there is a
54 **	a starbase in your own quadrant, you are in good shape.
55 **	This distance takes quadrant distances into account only.
56 **
57 **	A magic number is computed based on the distance which acts
58 **	as the probability that you will be rematerialized.  You
59 **	get three tries.
60 **
61 **	When it is determined that you should be able to be remater-
62 **	ialized (i.e., when the probability thing mentioned above
63 **	comes up positive), you are put into that quadrant (anywhere).
64 **	Then, we try to see if there is a spot adjacent to the star-
65 **	base.  If not, you can't be rematerialized!!!  Otherwise,
66 **	it drops you there.  It only tries five times to find a spot
67 **	to drop you.  After that, it's your problem.
68 */
69 
70 const char	*const Cntvect[3] =
71 {"first", "second", "third"};
72 
73 /*ARGSUSED*/
74 void
75 help(v)
76 	int v __attribute__((__unused__));
77 {
78 	int		i;
79 	double		dist, x;
80 	int		dx = 0, dy = 0;
81 	int		j, l = 0;
82 
83 	/* check to see if calling for help is reasonable ... */
84 	if (Ship.cond == DOCKED) {
85 		printf("Uhura: But Captain, we're already docked\n");
86 		return;
87 	}
88 
89 	/* or possible */
90 	if (damaged(SSRADIO)) {
91 		out(SSRADIO);
92 		return;
93 	}
94 	if (Now.bases <= 0) {
95 		printf("Uhura: I'm not getting any response from starbase\n");
96 		return;
97 	}
98 
99 	/* tut tut, there goes the score */
100 	Game.helps += 1;
101 
102 	/* find the closest base */
103 	dist = 1e50;
104 	if (Quad[Ship.quadx][Ship.quady].bases <= 0)
105 	{
106 		/* there isn't one in this quadrant */
107 		for (i = 0; i < Now.bases; i++)
108 		{
109 			/* compute distance */
110 			dx = Now.base[i].x - Ship.quadx;
111 			dy = Now.base[i].y - Ship.quady;
112 			x = dx * dx + dy * dy;
113 			x = sqrt(x);
114 
115 			/* see if better than what we already have */
116 			if (x < dist)
117 			{
118 				dist = x;
119 				l = i;
120 			}
121 		}
122 
123 		/* go to that quadrant */
124 		Ship.quadx = Now.base[l].x;
125 		Ship.quady = Now.base[l].y;
126 		initquad(1);
127 	}
128 	else
129 	{
130 		dist = 0.0;
131 	}
132 
133 	/* dematerialize the Enterprise */
134 	Sect[Ship.sectx][Ship.secty] = EMPTY;
135 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
136 
137 	/* this next thing acts as a probability that it will work */
138 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
139 
140 	/* attempt to rematerialize */
141 	for (i = 0; i < 3; i++)
142 	{
143 		sleep(2);
144 		printf("%s attempt to rematerialize ", Cntvect[i]);
145 		if (franf() > x)
146 		{
147 			/* ok, that's good.  let's see if we can set her down */
148 			for (j = 0; j < 5; j++)
149 			{
150 				dx = Etc.starbase.x + ranf(3) - 1;
151 				if (dx < 0 || dx >= NSECTS)
152 					continue;
153 				dy = Etc.starbase.y + ranf(3) - 1;
154 				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
155 					continue;
156 				break;
157 			}
158 			if (j < 5)
159 			{
160 				/* found an empty spot */
161 				printf("succeeds\n");
162 				Ship.sectx = dx;
163 				Ship.secty = dy;
164 				Sect[dx][dy] = Ship.ship;
165 				dock(0);
166 				compkldist(0);
167 				return;
168 			}
169 			/* the starbase must have been surrounded */
170 		}
171 		printf("fails\n");
172 	}
173 
174 	/* one, two, three strikes, you're out */
175 	lose(L_NOHELP);
176 }
177