xref: /netbsd/games/trek/nova.c (revision bf9ec67e)
1 /*	$NetBSD: nova.c,v 1.5 1998/08/30 09:19:40 veego Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)nova.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: nova.c,v 1.5 1998/08/30 09:19:40 veego Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include <stdio.h>
46 #include "trek.h"
47 
48 /*
49 **  CAUSE A NOVA TO OCCUR
50 **
51 **	A nova occurs.  It is the result of having a star hit with
52 **	a photon torpedo.  There are several things which may happen.
53 **	The star may not be affected.  It may go nova.  It may turn
54 **	into a black hole.  Any (yummy) it may go supernova.
55 **
56 **	Stars that go nova cause stars which surround them to undergo
57 **	the same probabilistic process.  Klingons next to them are
58 **	destroyed.  And if the starship is next to it, it gets zapped.
59 **	If the zap is too much, it gets destroyed.
60 */
61 
62 void
63 nova(x, y)
64 int	x, y;
65 {
66 	int	i, j;
67 	int	se;
68 
69 	if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
70 		return;
71 	if (ranf(100) < 15)
72 	{
73 		printf("Spock: Star at %d,%d failed to nova.\n", x, y);
74 		return;
75 	}
76 	if (ranf(100) < 5) {
77 		snova(x, y);
78 		return;
79 	}
80 	printf("Spock: Star at %d,%d gone nova\n", x, y);
81 
82 	if (ranf(4) != 0)
83 		Sect[x][y] = EMPTY;
84 	else
85 	{
86 		Sect[x][y] = HOLE;
87 		Quad[Ship.quadx][Ship.quady].holes += 1;
88 	}
89 	Quad[Ship.quadx][Ship.quady].stars -= 1;
90 	Game.kills += 1;
91 	for (i = x - 1; i <= x + 1; i++)
92 	{
93 		if (i < 0 || i >= NSECTS)
94 			continue;
95 		for (j = y - 1; j <= y + 1; j++)
96 		{
97 			if (j < 0 || j >= NSECTS)
98 				continue;
99 			se = Sect[i][j];
100 			switch (se)
101 			{
102 
103 			  case EMPTY:
104 			  case HOLE:
105 				break;
106 
107 			  case KLINGON:
108 				killk(i, j);
109 				break;
110 
111 			  case STAR:
112 				nova(i, j);
113 				break;
114 
115 			  case INHABIT:
116 				kills(i, j, -1);
117 				break;
118 
119 			  case BASE:
120 				killb(i, j);
121 				Game.killb += 1;
122 				break;
123 
124 			  case ENTERPRISE:
125 			  case QUEENE:
126 				se = 2000;
127 				if (Ship.shldup) {
128 					if (Ship.shield >= se) {
129 						Ship.shield -= se;
130 						se = 0;
131 					} else {
132 						se -= Ship.shield;
133 						Ship.shield = 0;
134 					}
135 				}
136 				Ship.energy -= se;
137 				if (Ship.energy <= 0)
138 					lose(L_SUICID);
139 				break;
140 
141 			  default:
142 				printf("Unknown object %c at %d,%d destroyed\n",
143 					se, i, j);
144 				Sect[i][j] = EMPTY;
145 				break;
146 			}
147 		}
148 	}
149 	return;
150 }
151