xref: /netbsd/games/trek/setup.c (revision 6550d01e)
1 /*	$NetBSD: setup.c,v 1.13 2009/05/25 00:37:27 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)setup.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: setup.c,v 1.13 2009/05/25 00:37:27 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <math.h>
43 #include <string.h>
44 #include <unistd.h>
45 #include <stdlib.h>
46 #include <err.h>
47 #include <limits.h>
48 #include "trek.h"
49 #include "getpar.h"
50 
51 /*
52 **  INITIALIZE THE GAME
53 **
54 **	The length, skill, and password are read, and the game
55 **	is initialized.  It is far too difficult to describe all
56 **	that goes on in here, but it is all straight-line code;
57 **	give it a look.
58 **
59 **	Game restart and tournament games are handled here.
60 */
61 
62 const struct cvntab	Lentab[] = {
63 	{ "s",		"hort",		(cmdfun)1,	0 },
64 	{ "m",		"edium",	(cmdfun)2,	0 },
65 	{ "l",		"ong",		(cmdfun)4,	0 },
66 	{ "restart",	"",		(cmdfun)0,	0 },
67 	{ NULL,		NULL,		NULL,		0 }
68 };
69 
70 const struct cvntab	Skitab[] = {
71 	{ "n",		"ovice",	(cmdfun)1,	0 },
72 	{ "f",		"air",		(cmdfun)2,	0 },
73 	{ "g",		"ood",		(cmdfun)3,	0 },
74 	{ "e",		"xpert",	(cmdfun)4,	0 },
75 	{ "c",		"ommodore",	(cmdfun)5,	0 },
76 	{ "i",		"mpossible",	(cmdfun)6,	0 },
77 	{ NULL,		NULL,		NULL,		0 }
78 };
79 
80 void
81 setup(void)
82 {
83 	const struct cvntab		*r;
84 	int		i, j;
85 	double			f;
86 	int			d;
87 	int			klump;
88 	int			ix, iy;
89 	struct quad	*q;
90 	struct event		*e;
91 
92 	while (1) {
93 		r = getcodpar("What length game", Lentab);
94 		Game.length = (long) r->value;
95 		if (Game.length == 0) {
96 			if (restartgame())
97 				continue;
98 			return;
99 		}
100 		break;
101 	}
102 	r = getcodpar("What skill game", Skitab);
103 	Game.skill = (long) r->value;
104 	Game.tourn = 0;
105 	getstrpar("Enter a password", Game.passwd, 14, 0);
106 	if (strcmp(Game.passwd, "tournament") == 0) {
107 		getstrpar("Enter tournament code", Game.passwd, 14, 0);
108 		Game.tourn = 1;
109 		d = 0;
110 		for (i = 0; Game.passwd[i]; i++)
111 			d += Game.passwd[i] << i;
112 		srandom(d);
113 	}
114 	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
115 	if (Game.skill == 6)
116 		Param.bases = Now.bases = 1;
117 	Param.time = Now.time = 6.0 * Game.length + 2.0;
118 	i = Game.skill;
119 	j = Game.length;
120 	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
121 	if (Param.klings < i * j * 5)
122 		Param.klings = Now.klings = i * j * 5;
123 	if (Param.klings <= i)		/* numerical overflow problems */
124 		Param.klings = Now.klings = 127;
125 	Param.energy = Ship.energy = 5000;
126 	Param.torped = Ship.torped = 10;
127 	Ship.ship = ENTERPRISE;
128 	Ship.shipname = "Enterprise";
129 	Param.shield = Ship.shield = 1500;
130 	Param.resource = Now.resource = Param.klings * Param.time;
131 	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
132 	Param.crew = Ship.crew = 387;
133 	Param.brigfree = Ship.brigfree = 400;
134 	Ship.shldup = 1;
135 	Ship.cond = GREEN;
136 	Ship.warp = 5.0;
137 	Ship.warp2 = 25.0;
138 	Ship.warp3 = 125.0;
139 	Ship.sinsbad = 0;
140 	Ship.cloaked = 0;
141 	Param.date = Now.date = (ranf(20) + 20) * 100;
142 	f = Game.skill;
143 	f = log(f + 0.5);
144 	for (i = 0; i < NDEV; i++)
145 		if (Device[i].name[0] == '*')
146 			Param.damfac[i] = 0;
147 		else
148 			Param.damfac[i] = f;
149 	/* these probabilities must sum to 1000 */
150 	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
151 	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
152 	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
153 	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
154 	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
155 	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
156 	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
157 	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
158 	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
159 	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
160 	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
161 	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
162 	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
163 	/* check to see that I didn't blow it */
164 	for (i = j = 0; i < NDEV; i++)
165 		j += Param.damprob[i];
166 	if (j != 1000)
167 		errx(1, "Device probabilities sum to %d", j);
168 	Param.dockfac = 0.5;
169 	Param.regenfac = (5 - Game.skill) * 0.05;
170 	if (Param.regenfac < 0.0)
171 		Param.regenfac = 0.0;
172 	Param.warptime = 10;
173 	Param.stopengy = 50;
174 	Param.shupengy = 40;
175 	i = Game.skill;
176 	Param.klingpwr = 100 + 150 * i;
177 	if (i >= 6)
178 		Param.klingpwr += 150;
179 	Param.phasfac = 0.8;
180 	Param.hitfac = 0.5;
181 	Param.klingcrew = 200;
182 	Param.srndrprob = 0.0035;
183 	Param.moveprob[KM_OB] = 45;
184 	Param.movefac[KM_OB] = .09;
185 	Param.moveprob[KM_OA] = 40;
186 	Param.movefac[KM_OA] = -0.05;
187 	Param.moveprob[KM_EB] = 40;
188 	Param.movefac[KM_EB] = 0.075;
189 	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
190 	Param.movefac[KM_EA] = -0.06 * Game.skill;
191 	Param.moveprob[KM_LB] = 0;
192 	Param.movefac[KM_LB] = 0.0;
193 	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
194 	Param.movefac[KM_LA] = 0.25;
195 	Param.eventdly[E_SNOVA] = 0.5;
196 	Param.eventdly[E_LRTB] = 25.0;
197 	Param.eventdly[E_KATSB] = 1.0;
198 	Param.eventdly[E_KDESB] = 3.0;
199 	Param.eventdly[E_ISSUE] = 1.0;
200 	Param.eventdly[E_SNAP] = 0.5;
201 	Param.eventdly[E_ENSLV] = 0.5;
202 	Param.eventdly[E_REPRO] = 2.0;
203 	Param.navigcrud[0] = 1.50;
204 	Param.navigcrud[1] = 0.75;
205 	Param.cloakenergy = 1000;
206 	Param.energylow = 1000;
207 	for (i = 0; i < MAXEVENTS; i++) {
208 		e = &Event[i];
209 		e->date = TOOLARGE;
210 		e->evcode = 0;
211 	}
212 	xsched(E_SNOVA, 1, 0, 0, 0);
213 	xsched(E_LRTB, Param.klings, 0, 0, 0);
214 	xsched(E_KATSB, 1, 0, 0, 0);
215 	xsched(E_ISSUE, 1, 0, 0, 0);
216 	xsched(E_SNAP, 1, 0, 0, 0);
217 	Ship.sectx = ranf(NSECTS);
218 	Ship.secty = ranf(NSECTS);
219 	Game.killk = Game.kills = Game.killb = 0;
220 	Game.deaths = Game.negenbar = 0;
221 	Game.captives = 0;
222 	Game.killinhab = 0;
223 	Game.helps = 0;
224 	Game.killed = 0;
225 	Game.snap = 0;
226 	Move.endgame = 0;
227 
228 	/* setup stars */
229 	for (i = 0; i < NQUADS; i++) {
230 		for (j = 0; j < NQUADS; j++) {
231 			short s5;
232 			q = &Quad[i][j];
233 			q->klings = q->bases = 0;
234 			q->scanned = -1;
235 			q->stars = ranf(9) + 1;
236 			q->holes = ranf(3);
237 			s5 = q->stars / 5;
238 			q->holes = q->holes > s5 ? q->holes - s5 : 0;
239 			q->qsystemname = 0;
240 		}
241 	}
242 
243 	/* select inhabited starsystems */
244 	for (d = 1; d < NINHAB; d++) {
245 		do {
246 			i = ranf(NQUADS);
247 			j = ranf(NQUADS);
248 			q = &Quad[i][j];
249 		} while (q->qsystemname);
250 		q->qsystemname = d;
251 	}
252 
253 	/* position starbases */
254 	for (i = 0; i < Param.bases; i++) {
255 		while (1) {
256 			ix = ranf(NQUADS);
257 			iy = ranf(NQUADS);
258 			q = &Quad[ix][iy];
259 			if (q->bases > 0)
260 				continue;
261 			break;
262 		}
263 		q->bases = 1;
264 		Now.base[i].x = ix;
265 		Now.base[i].y = iy;
266 		q->scanned = 1001;
267 		/* start the Enterprise near starbase */
268 		if (i == 0) {
269 			Ship.quadx = ix;
270 			Ship.quady = iy;
271 		}
272 	}
273 
274 	/* position klingons */
275 	for (i = Param.klings; i > 0; ) {
276 		klump = ranf(4) + 1;
277 		if (klump > i)
278 			klump = i;
279 		while (1) {
280 			ix = ranf(NQUADS);
281 			iy = ranf(NQUADS);
282 			q = &Quad[ix][iy];
283 			if (q->klings + klump > MAXKLQUAD)
284 				continue;
285 			q->klings += klump;
286 			i -= klump;
287 			break;
288 		}
289 	}
290 
291 	/* initialize this quadrant */
292 	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
293 	if (Param.bases > 1)
294 		printf("s");
295 	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
296 	for (i = 1; i < Param.bases; i++)
297 		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
298 	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
299 	Move.free = 0;
300 	initquad(0);
301 	srscan(1);
302 	attack(0);
303 }
304