xref: /netbsd/games/trek/snova.c (revision bf9ec67e)
1 /*	$NetBSD: snova.c,v 1.4 1997/10/12 21:25:18 christos Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)snova.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: snova.c,v 1.4 1997/10/12 21:25:18 christos Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include <stdio.h>
46 #include <unistd.h>
47 #include "trek.h"
48 
49 /*
50 **  CAUSE SUPERNOVA TO OCCUR
51 **
52 **	A supernova occurs.  If 'ix' < 0, a random quadrant is chosen;
53 **	otherwise, the current quadrant is taken, and (ix, iy) give
54 **	the sector quadrants of the star which is blowing up.
55 **
56 **	If the supernova turns out to be in the quadrant you are in,
57 **	you go into "emergency override mode", which tries to get you
58 **	out of the quadrant as fast as possible.  However, if you
59 **	don't have enough fuel, or if you by chance run into something,
60 **	or some such thing, you blow up anyway.  Oh yeh, if you are
61 **	within two sectors of the star, there is nothing that can
62 **	be done for you.
63 **
64 **	When a star has gone supernova, the quadrant becomes uninhab-
65 **	itable for the rest of eternity, i.e., the game.  If you ever
66 **	try stopping in such a quadrant, you will go into emergency
67 **	override mode.
68 */
69 
70 void
71 snova(x, y)
72 int	x, y;
73 {
74 	int		qx, qy;
75 	int		ix, iy = 0;
76 	int		f;
77 	int		dx, dy;
78 	int		n;
79 	struct quad	*q;
80 
81 	f = 0;
82 	ix = x;
83 	if (ix < 0)
84 	{
85 		/* choose a quadrant */
86 		while (1)
87 		{
88 			qx = ranf(NQUADS);
89 			qy = ranf(NQUADS);
90 			q = &Quad[qx][qy];
91 			if (q->stars > 0)
92 				break;
93 		}
94 		if (Ship.quadx == qx && Ship.quady == qy)
95 		{
96 			/* select a particular star */
97 			n = ranf(q->stars);
98 			for (ix = 0; ix < NSECTS; ix++)
99 			{
100 				for (iy = 0; iy < NSECTS; iy++)
101 					if (Sect[ix][iy] == STAR || Sect[ix][iy] == INHABIT)
102 						if ((n -= 1) <= 0)
103 							break;
104 				if (n <= 0)
105 					break;
106 			}
107 			f = 1;
108 		}
109 	}
110 	else
111 	{
112 		/* current quadrant */
113 		iy = y;
114 		qx = Ship.quadx;
115 		qy = Ship.quady;
116 		q = &Quad[qx][qy];
117 		f = 1;
118 	}
119 	if (f)
120 	{
121 		/* supernova is in same quadrant as Enterprise */
122 		printf("\nRED ALERT: supernova occuring at %d,%d\n", ix, iy);
123 		dx = ix - Ship.sectx;
124 		dy = iy - Ship.secty;
125 		if (dx * dx + dy * dy <= 2)
126 		{
127 			printf("***  Emergency override attem");
128 			sleep(1);
129 			printf("\n");
130 			lose(L_SNOVA);
131 		}
132 		q->scanned = 1000;
133 	}
134 	else
135 	{
136 		if (!damaged(SSRADIO))
137 		{
138 			q->scanned = 1000;
139 			printf("\nUhura: Captain, Starfleet Command reports a supernova\n");
140 			printf("  in quadrant %d,%d.  Caution is advised\n", qx, qy);
141 		}
142 	}
143 
144 	/* clear out the supernova'ed quadrant */
145 	dx = q->klings;
146 	dy = q->stars;
147 	Now.klings -= dx;
148 	if (x >= 0)
149 	{
150 		/* Enterprise caused supernova */
151 		Game.kills += dy;
152 		if (q->bases)
153 			killb(qx, qy);
154 		Game.killk += dx;
155 	}
156 	else
157 		if (q->bases)
158 			killb(qx, qy);
159 	killd(qx, qy, (x >= 0));
160 	q->stars = -1;
161 	q->klings = 0;
162 	if (Now.klings <= 0)
163 	{
164 		printf("Lucky devil, that supernova destroyed the last klingon\n");
165 		win();
166 	}
167 	return;
168 }
169