xref: /netbsd/games/trek/torped.c (revision bf9ec67e)
1 /*	$NetBSD: torped.c,v 1.6 2000/07/03 03:57:44 matt Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)torped.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: torped.c,v 1.6 2000/07/03 03:57:44 matt Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include <stdio.h>
46 #include <stdlib.h>
47 #include <math.h>
48 #include "trek.h"
49 #include "getpar.h"
50 
51 /*
52 **  PHOTON TORPEDO CONTROL
53 **
54 **	Either one or three photon torpedoes are fired.  If three
55 **	are fired, it is called a "burst" and you also specify
56 **	a spread angle.
57 **
58 **	Torpedoes are never 100% accurate.  There is always a random
59 **	cludge factor in their course which is increased if you have
60 **	your shields up.  Hence, you will find that they are more
61 **	accurate at close range.  However, they have the advantage that
62 **	at long range they don't lose any of their power as phasers
63 **	do, i.e., a hit is a hit is a hit, by any other name.
64 **
65 **	When the course spreads too much, you get a misfire, and the
66 **	course is randomized even more.  You also have the chance that
67 **	the misfire damages your torpedo tubes.
68 */
69 
70 static int randcourse __P((int));
71 
72 /*ARGSUSED*/
73 void
74 torped(v)
75 	int v __attribute__((__unused__));
76 {
77 	int		ix, iy;
78 	double		x, y, dx, dy;
79 	double		angle;
80 	int		course, course2;
81 	int		k;
82 	double		bigger;
83 	double		sectsize;
84 	int		burst;
85 	int		n;
86 
87 	if (Ship.cloaked)
88 	{
89 		printf("Federation regulations do not permit attack while cloaked.\n");
90 		return;
91 	}
92 	if (check_out(TORPED))
93 		return;
94 	if (Ship.torped <= 0)
95 	{
96 		printf("All photon torpedos expended\n");
97 		return;
98 	}
99 
100 	/* get the course */
101 	course = getintpar("Torpedo course");
102 	if (course < 0 || course > 360)
103 		return;
104 	burst = -1;
105 
106 	/* need at least three torpedoes for a burst */
107 	if (Ship.torped < 3)
108 	{
109 		printf("No-burst mode selected\n");
110 		burst = 0;
111 	}
112 	else
113 	{
114 		/* see if the user wants one */
115 		if (!testnl())
116 		{
117 			k = ungetc(cgetc(0), stdin);
118 			if (k >= '0' && k <= '9')
119 				burst = 1;
120 		}
121 	}
122 	if (burst < 0)
123 	{
124 		burst = getynpar("Do you want a burst");
125 	}
126 	if (burst)
127 	{
128 		burst = getintpar("burst angle");
129 		if (burst <= 0)
130 			return;
131 		if (burst > 15) {
132 			printf("Maximum burst angle is 15 degrees\n");
133 			return;
134 		}
135 	}
136 	sectsize = NSECTS;
137 	n = -1;
138 	if (burst)
139 	{
140 		n = 1;
141 		course -= burst;
142 	}
143 	for (; n && n <= 3; n++)
144 	{
145 		/* select a nice random course */
146 		course2 = course + randcourse(n);
147 		angle = course2 * 0.0174532925;			/* convert to radians */
148 		dx = -cos(angle);
149 		dy =  sin(angle);
150 		bigger = fabs(dx);
151 		x = fabs(dy);
152 		if (x > bigger)
153 			bigger = x;
154 		dx /= bigger;
155 		dy /= bigger;
156 		x = Ship.sectx + 0.5;
157 		y = Ship.secty + 0.5;
158 		if (Ship.cond != DOCKED)
159 			Ship.torped -= 1;
160 		printf("Torpedo track");
161 		if (n > 0)
162 			printf(", torpedo number %d", n);
163 		printf(":\n%6.1f\t%4.1f\n", x, y);
164 		while (1)
165 		{
166 			ix = x += dx;
167 			iy = y += dy;
168 			if (x < 0.0 || x >= sectsize || y < 0.0 || y >= sectsize)
169 			{
170 				printf("Torpedo missed\n");
171 				break;
172 			}
173 			printf("%6.1f\t%4.1f\n", x, y);
174 			switch (Sect[ix][iy])
175 			{
176 			  case EMPTY:
177 				continue;
178 
179 			  case HOLE:
180 				printf("Torpedo disappears into a black hole\n");
181 				break;
182 
183 			  case KLINGON:
184 				for (k = 0; k < Etc.nkling; k++)
185 				{
186 					if (Etc.klingon[k].x != ix || Etc.klingon[k].y != iy)
187 						continue;
188 					Etc.klingon[k].power -= 500 + ranf(501);
189 					if (Etc.klingon[k].power > 0)
190 					{
191 						printf("*** Hit on Klingon at %d,%d: extensive damages\n",
192 							ix, iy);
193 						break;
194 					}
195 					killk(ix, iy);
196 					break;
197 				}
198 				break;
199 
200 			  case STAR:
201 				nova(ix, iy);
202 				break;
203 
204 			  case INHABIT:
205 				kills(ix, iy, -1);
206 				break;
207 
208 			  case BASE:
209 				killb(Ship.quadx, Ship.quady);
210 				Game.killb += 1;
211 				break;
212 			  default:
213 				printf("Unknown object %c at %d,%d destroyed\n",
214 					Sect[ix][iy], ix, iy);
215 				Sect[ix][iy] = EMPTY;
216 				break;
217 			}
218 			break;
219 		}
220 		if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
221 			break;
222 		course += burst;
223 	}
224 	Move.free = 0;
225 }
226 
227 
228 /*
229 **  RANDOMIZE COURSE
230 **
231 **	This routine randomizes the course for torpedo number 'n'.
232 **	Other things handled by this routine are misfires, damages
233 **	to the tubes, etc.
234 */
235 
236 static int
237 randcourse(n)
238 int	n;
239 {
240 	double			r;
241 	int		d;
242 
243 	d = ((franf() + franf()) - 1.0) * 20;
244 	if (abs(d) > 12)
245 	{
246 		printf("Photon tubes misfire");
247 		if (n < 0)
248 			printf("\n");
249 		else
250 			printf(" on torpedo %d\n", n);
251 		if (ranf(2))
252 		{
253 			damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
254 		}
255 		d *= 1.0 + 2.0 * franf();
256 	}
257 	if (Ship.shldup || Ship.cond == DOCKED)
258 	{
259 		r = Ship.shield;
260 		r = 1.0 + r / Param.shield;
261 		if (Ship.cond == DOCKED)
262 			r = 2.0;
263 		d *= r;
264 	}
265 	return (d);
266 }
267