xref: /netbsd/games/trek/warp.c (revision 6550d01e)
1 /*	$NetBSD: warp.c,v 1.11 2009/05/24 22:55:03 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)warp.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: warp.c,v 1.11 2009/05/24 22:55:03 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <stdio.h>
42 #include <math.h>
43 #include <string.h>
44 #include <unistd.h>
45 #include "trek.h"
46 #include "getpar.h"
47 
48 /*
49 **  MOVE UNDER WARP POWER
50 **
51 **	This is both the "move" and the "ram" commands, differing
52 **	only in the flag 'fl'.  It is also used for automatic
53 **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
54 **	are the course and distance to be moved.  If 'fl' >= 0,
55 **	the course and distance are asked of the captain.
56 **
57 **	The guts of this routine are in the routine move(), which
58 **	is shared with impulse().  Also, the working part of this
59 **	routine is very small; the rest is to handle the slight chance
60 **	that you may be moving at some riduculous speed.  In that
61 **	case, there is code to handle time warps, etc.
62 */
63 
64 void
65 dowarp(int fl)
66 {
67 	int c;
68 	double d;
69 
70 	if (getcodi(&c, &d))
71 		return;
72 	warp(fl, c, d);
73 }
74 
75 void
76 warp(int fl, int c, double d)
77 {
78 	char	       *p;
79 	int		course;
80 	double		power;
81 	double		dist;
82 	double		time;
83 	double		speed;
84 	double		frac;
85 	int		percent;
86 	int		i;
87 	double repairs;
88 
89 	if (Ship.cond == DOCKED) {
90 		printf("%s is docked\n", Ship.shipname);
91 		return;
92 	}
93 	if (damaged(WARP)) {
94 		out(WARP);
95 		return;
96 	}
97 
98 	course = c;
99 	dist = d;
100 
101 	/* check to see that we are not using an absurd amount of power */
102 	power = (dist + 0.05) * Ship.warp3;
103 	percent = 100 * power / Ship.energy + 0.5;
104 	if (percent >= 85) {
105 		printf("Scotty: That would consume %d%% of our remaining "
106 		       "energy.\n",
107 			percent);
108 		if (!getynpar("Are you sure that is wise"))
109 			return;
110 	}
111 
112 	/* compute the speed we will move at, and the time it will take */
113 	speed = Ship.warp2 / Param.warptime;
114 	time = dist / speed;
115 
116 	/* check to see that that value is not ridiculous */
117 	percent = 100 * time / Now.time + 0.5;
118 	if (percent >= 85) {
119 		printf("Spock: That would take %d%% of our remaining time.\n",
120 			percent);
121 		if (!getynpar("Are you sure that is wise"))
122 			return;
123 	}
124 
125 	/* compute how far we will go if we get damages */
126 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0)) {
127 		frac = franf();
128 		dist *= frac;
129 		time *= frac;
130 		repairs = (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20;
131 		damage(WARP, repairs);
132 	}
133 
134 	/* do the move */
135 	Move.time = move(fl, course, time, speed);
136 
137 	/* see how far we actually went, and decrement energy appropriately */
138 	dist = Move.time * speed;
139 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
140 
141 	/* test for bizarre events */
142 	if (Ship.warp <= 9.0)
143 		return;
144 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
145 	sleep(2);
146 	printf("Ship's safety systems malfunction\n");
147 	sleep(2);
148 	printf("Crew experiencing extreme sensory distortion\n");
149 	sleep(4);
150 	if (ranf(100) >= 100 * dist) {
151 		printf("Equilibrium restored -- all systems normal\n");
152 		return;
153 	}
154 
155 	/* select a bizzare thing to happen to us */
156 	percent = ranf(100);
157 	if (percent < 70) {
158 		/* time warp */
159 		if (percent < 35 || !Game.snap) {
160 			/* positive time warp */
161 			time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
162 			Now.date += time;
163 			printf("Positive time portal entered -- "
164 			       "it is now Stardate %.2f\n",
165 				Now.date);
166 			for (i = 0; i < MAXEVENTS; i++) {
167 				percent = Event[i].evcode;
168 				if (percent == E_FIXDV || percent == E_LRTB)
169 					Event[i].date += time;
170 			}
171 			return;
172 		}
173 
174 		/* s/he got lucky: a negative time portal */
175 		time = Now.date;
176 		p = (char *) Etc.snapshot;
177 		memcpy(p, Quad, sizeof Quad);
178 		p += sizeof Quad;
179 		memcpy(p, Event, sizeof Event);
180 		p += sizeof Event;
181 		memcpy(p, &Now, sizeof Now);
182 		printf("Negative time portal entered -- "
183 		       "it is now Stardate %.2f\n",
184 			Now.date);
185 		for (i = 0; i < MAXEVENTS; i++)
186 			if (Event[i].evcode == E_FIXDV)
187 				reschedule(&Event[i], Event[i].date - time);
188 		return;
189 	}
190 
191 	/* test for just a lot of damage */
192 	if (percent < 80)
193 		lose(L_TOOFAST);
194 	printf("Equilibrium restored -- "
195 	       "extreme damage occurred to ship systems\n");
196 	for (i = 0; i < NDEV; i++)
197 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
198 	Ship.shldup = 0;
199 }
200