1.\" $NetBSD: worm.6,v 1.7 2001/08/29 23:25:58 jsm Exp $ 2.\" 3.\" Copyright (c) 1989, 1993 4.\" The Regents of the University of California. All rights reserved. 5.\" 6.\" Redistribution and use in source and binary forms, with or without 7.\" modification, are permitted provided that the following conditions 8.\" are met: 9.\" 1. Redistributions of source code must retain the above copyright 10.\" notice, this list of conditions and the following disclaimer. 11.\" 2. Redistributions in binary form must reproduce the above copyright 12.\" notice, this list of conditions and the following disclaimer in the 13.\" documentation and/or other materials provided with the distribution. 14.\" 3. All advertising materials mentioning features or use of this software 15.\" must display the following acknowledgement: 16.\" This product includes software developed by the University of 17.\" California, Berkeley and its contributors. 18.\" 4. Neither the name of the University nor the names of its contributors 19.\" may be used to endorse or promote products derived from this software 20.\" without specific prior written permission. 21.\" 22.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 23.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 24.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 25.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 26.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 27.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 28.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 29.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 30.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 31.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 32.\" SUCH DAMAGE. 33.\" 34.\" @(#)worm.6 8.1 (Berkeley) 5/31/93 35.\" 36.Dd May 31, 1993 37.Dt WORM 6 38.Os 39.Sh NAME 40.Nm worm 41.Nd Play the growing worm game 42.Sh SYNOPSIS 43.Nm 44.Op Ar size 45.Sh DESCRIPTION 46In 47.Nm "" , 48you are a little worm, your body is the "o"'s on the screen 49and your head is the "@". You move with the hjkl keys and the arrow 50keys (as in the game 51snake). If you don't press any keys, you continue in the direction you 52last moved. The upper case HJKL keys move you as if you had pressed 53several (9 for HL and 5 for JK) of the corresponding lower case key 54(unless you run into a digit, then it stops). 55.Pp 56On the screen you will see a digit, if your worm eats the digit is will 57grow longer, the actual amount longer depends on which digit it was 58that you ate. The object of the game is to see how long you can make 59the worm grow. 60.Pp 61The game ends when the worm runs into either the sides of the screen, 62or itself. The current score (how much the worm has grown) is kept in 63the upper left corner of the screen. 64.Pp 65The optional argument, if present, is the initial length of the worm. 66