xref: /netbsd/games/worm/worm.6 (revision bf9ec67e)
1.\"	$NetBSD: worm.6,v 1.7 2001/08/29 23:25:58 jsm Exp $
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3.\" Copyright (c) 1989, 1993
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34.\"	@(#)worm.6	8.1 (Berkeley) 5/31/93
35.\"
36.Dd May 31, 1993
37.Dt WORM 6
38.Os
39.Sh NAME
40.Nm worm
41.Nd Play the growing worm game
42.Sh SYNOPSIS
43.Nm
44.Op Ar size
45.Sh DESCRIPTION
46In
47.Nm "" ,
48you are a little worm, your body is the "o"'s on the screen
49and your head is the "@".  You move with the hjkl keys and the arrow
50keys (as in the game
51snake).  If you don't press any keys, you continue in the direction you
52last moved.  The upper case HJKL keys move you as if you had pressed
53several (9 for HL and 5 for JK) of the corresponding lower case key
54(unless you run into a digit, then it stops).
55.Pp
56On the screen you will see a digit, if your worm eats the digit is will
57grow longer, the actual amount longer depends on which digit it was
58that you ate.  The object of the game is to see how long you can make
59the worm grow.
60.Pp
61The game ends when the worm runs into either the sides of the screen,
62or itself.  The current score (how much the worm has grown) is kept in
63the upper left corner of the screen.
64.Pp
65The optional argument, if present, is the initial length of the worm.
66