xref: /netbsd/games/wump/wump.6 (revision bf9ec67e)
1.\"	$NetBSD: wump.6,v 1.5 1997/10/12 03:36:41 lukem Exp $
2.\"
3.\" Copyright (c) 1989, 1993
4.\"	The Regents of the University of California.  All rights reserved.
5.\"
6.\" This code is derived from software contributed to Berkeley by
7.\" Dave Taylor, of Intuitive Systems.
8.\"
9.\" Redistribution and use in source and binary forms, with or without
10.\" modification, are permitted provided that the following conditions
11.\" are met:
12.\" 1. Redistributions of source code must retain the above copyright
13.\"    notice, this list of conditions and the following disclaimer.
14.\" 2. Redistributions in binary form must reproduce the above copyright
15.\"    notice, this list of conditions and the following disclaimer in the
16.\"    documentation and/or other materials provided with the distribution.
17.\" 3. All advertising materials mentioning features or use of this software
18.\"    must display the following acknowledgement:
19.\"	This product includes software developed by the University of
20.\"	California, Berkeley and its contributors.
21.\" 4. Neither the name of the University nor the names of its contributors
22.\"    may be used to endorse or promote products derived from this software
23.\"    without specific prior written permission.
24.\"
25.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
26.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
27.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
28.\" ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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31.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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33.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
34.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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36.\"
37.\"	@(#)wump.6	8.1 (Berkeley) 5/31/93
38.\"
39.Dd May 31, 1993
40.Dt WUMP 6
41.Os
42.Sh NAME
43.Nm wump
44.Nd hunt the wumpus in an underground cave
45.Sh SYNOPSIS
46.Nm
47.Op Fl h
48.Op Fl a Ar arrows
49.Op Fl b Ar bats
50.Op Fl p Ar pits
51.Op Fl r Ar rooms
52.Op Fl t Ar tunnels
53.Sh DESCRIPTION
54The game
55.Nm
56is based on a fantasy game first presented in the pages of
57.Em People's Computer Company
58in 1973.
59In Hunt the Wumpus you are placed in a cave built of many different rooms,
60all interconnected by tunnels.
61Your quest is to find and shoot the evil Wumpus that resides elsewhere in
62the cave without running into any pits or using up your limited supply of
63arrows.
64.Pp
65The options are as follows:
66.Bl -tag -width indent
67.It Fl a
68Specifies the number of magic arrows the adventurer gets.
69The default is five.
70.It Fl b
71Specifies the number of rooms in the cave which contain bats.
72The default is three.
73.It Fl h
74Play the hard version -- more pits, more bats, and a generally more
75dangerous cave.
76.It Fl p
77Specifies the number of rooms in the cave which contain bottomless pits.
78The default is three.
79.It Fl r
80Specifies the number of rooms in the cave.
81The default cave size is twenty-five rooms.
82.It Fl t
83Specifies the number of tunnels connecting each room in the cave to
84another room.
85Beware, too many tunnels in a small cave can easily cause it to collapse!
86The default cave room has three tunnels to other rooms.
87.El
88.Pp
89While wandering through the cave you'll notice that, while there are tunnels
90everywhere, there are some mysterious quirks to the cave topology, including
91some tunnels that go from one room to another, but not necessarily back!
92Also, most pesky of all are the rooms that are home to large numbers of bats,
93which, upon being disturbed, will en masse grab you and move you to another
94portion of the cave (including those housing bottomless pits, sure
95death for unwary explorers).
96.Pp
97Fortunately, you're not going into the cave without any weapons or tools,
98and in fact your biggest aids are your senses; you can often smell the
99rather odiferous Wumpus up to
100.Em two
101rooms away, and you can always feel the drafts created by the occasional
102bottomless pit and hear the rustle of the bats in caves they might be
103sleeping within.
104.Pp
105To kill the wumpus, you'll need to shoot it with one of your magic arrows.
106Fortunately, you don't have to be in the same room as the creature, and can
107instead shoot the arrow from as far as three or four rooms away!
108.Pp
109When you shoot an arrow, you do so by typing in a list of rooms that you'd
110like it to travel to.
111If at any point in its travels it cannot find a tunnel to the room you
112specify from the room it's in, it will instead randomly fly down one of the
113tunnels, possibly, if you're real unlucky, even flying back into the room
114you're in and hitting you!
115