1.\" $NetBSD: wump.6,v 1.5 1997/10/12 03:36:41 lukem Exp $ 2.\" 3.\" Copyright (c) 1989, 1993 4.\" The Regents of the University of California. All rights reserved. 5.\" 6.\" This code is derived from software contributed to Berkeley by 7.\" Dave Taylor, of Intuitive Systems. 8.\" 9.\" Redistribution and use in source and binary forms, with or without 10.\" modification, are permitted provided that the following conditions 11.\" are met: 12.\" 1. Redistributions of source code must retain the above copyright 13.\" notice, this list of conditions and the following disclaimer. 14.\" 2. Redistributions in binary form must reproduce the above copyright 15.\" notice, this list of conditions and the following disclaimer in the 16.\" documentation and/or other materials provided with the distribution. 17.\" 3. All advertising materials mentioning features or use of this software 18.\" must display the following acknowledgement: 19.\" This product includes software developed by the University of 20.\" California, Berkeley and its contributors. 21.\" 4. Neither the name of the University nor the names of its contributors 22.\" may be used to endorse or promote products derived from this software 23.\" without specific prior written permission. 24.\" 25.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 26.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 27.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 28.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 29.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 30.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 31.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 32.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 33.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 34.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 35.\" SUCH DAMAGE. 36.\" 37.\" @(#)wump.6 8.1 (Berkeley) 5/31/93 38.\" 39.Dd May 31, 1993 40.Dt WUMP 6 41.Os 42.Sh NAME 43.Nm wump 44.Nd hunt the wumpus in an underground cave 45.Sh SYNOPSIS 46.Nm 47.Op Fl h 48.Op Fl a Ar arrows 49.Op Fl b Ar bats 50.Op Fl p Ar pits 51.Op Fl r Ar rooms 52.Op Fl t Ar tunnels 53.Sh DESCRIPTION 54The game 55.Nm 56is based on a fantasy game first presented in the pages of 57.Em People's Computer Company 58in 1973. 59In Hunt the Wumpus you are placed in a cave built of many different rooms, 60all interconnected by tunnels. 61Your quest is to find and shoot the evil Wumpus that resides elsewhere in 62the cave without running into any pits or using up your limited supply of 63arrows. 64.Pp 65The options are as follows: 66.Bl -tag -width indent 67.It Fl a 68Specifies the number of magic arrows the adventurer gets. 69The default is five. 70.It Fl b 71Specifies the number of rooms in the cave which contain bats. 72The default is three. 73.It Fl h 74Play the hard version -- more pits, more bats, and a generally more 75dangerous cave. 76.It Fl p 77Specifies the number of rooms in the cave which contain bottomless pits. 78The default is three. 79.It Fl r 80Specifies the number of rooms in the cave. 81The default cave size is twenty-five rooms. 82.It Fl t 83Specifies the number of tunnels connecting each room in the cave to 84another room. 85Beware, too many tunnels in a small cave can easily cause it to collapse! 86The default cave room has three tunnels to other rooms. 87.El 88.Pp 89While wandering through the cave you'll notice that, while there are tunnels 90everywhere, there are some mysterious quirks to the cave topology, including 91some tunnels that go from one room to another, but not necessarily back! 92Also, most pesky of all are the rooms that are home to large numbers of bats, 93which, upon being disturbed, will en masse grab you and move you to another 94portion of the cave (including those housing bottomless pits, sure 95death for unwary explorers). 96.Pp 97Fortunately, you're not going into the cave without any weapons or tools, 98and in fact your biggest aids are your senses; you can often smell the 99rather odiferous Wumpus up to 100.Em two 101rooms away, and you can always feel the drafts created by the occasional 102bottomless pit and hear the rustle of the bats in caves they might be 103sleeping within. 104.Pp 105To kill the wumpus, you'll need to shoot it with one of your magic arrows. 106Fortunately, you don't have to be in the same room as the creature, and can 107instead shoot the arrow from as far as three or four rooms away! 108.Pp 109When you shoot an arrow, you do so by typing in a list of rooms that you'd 110like it to travel to. 111If at any point in its travels it cannot find a tunnel to the room you 112specify from the room it's in, it will instead randomly fly down one of the 113tunnels, possibly, if you're real unlucky, even flying back into the room 114you're in and hitting you! 115