1 /*	$NetBSD: systfloat.c,v 1.6 2002/02/21 07:38:16 itojun Exp $	*/
2 
3 /* This is a derivative work. */
4 
5 /*-
6  * Copyright (c) 2001 The NetBSD Foundation, Inc.
7  * All rights reserved.
8  *
9  * This code is derived from software contributed to The NetBSD Foundation
10  * by Ross Harvey.
11  *
12  * Redistribution and use in source and binary forms, with or without
13  * modification, are permitted provided that the following conditions
14  * are met:
15  * 1. Redistributions of source code must retain the above copyright
16  *    notice, this list of conditions and the following disclaimer.
17  * 2. Redistributions in binary form must reproduce the above copyright
18  *    notice, this list of conditions and the following disclaimer in the
19  *    documentation and/or other materials provided with the distribution.
20  * 3. All advertising materials mentioning features or use of this software
21  *    must display the following acknowledgement:
22  *        This product includes software developed by the NetBSD
23  *        Foundation, Inc. and its contributors.
24  * 4. Neither the name of The NetBSD Foundation nor the names of its
25  *    contributors may be used to endorse or promote products derived
26  *    from this software without specific prior written permission.
27  *
28  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
29  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
30  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
31  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
32  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
33  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
34  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
35  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
36  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
37  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
38  * POSSIBILITY OF SUCH DAMAGE.
39  */
40 
41 /*
42 ===============================================================================
43 
44 This C source file is part of TestFloat, Release 2a, a package of programs
45 for testing the correctness of floating-point arithmetic complying to the
46 IEC/IEEE Standard for Floating-Point.
47 
48 Written by John R. Hauser.  More information is available through the Web
49 page `http://HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/TestFloat.html'.
50 
51 THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE.  Although reasonable effort
52 has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
53 TIMES RESULT IN INCORRECT BEHAVIOR.  USE OF THIS SOFTWARE IS RESTRICTED TO
54 PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
55 AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
56 
57 Derivative works are acceptable, even for commercial purposes, so long as
58 (1) they include prominent notice that the work is derivative, and (2) they
59 include prominent notice akin to these four paragraphs for those parts of
60 this code that are retained.
61 
62 ===============================================================================
63 */
64 
65 #include <sys/cdefs.h>
66 #ifndef __lint
67 __RCSID("$NetBSD: systfloat.c,v 1.6 2002/02/21 07:38:16 itojun Exp $");
68 #endif
69 
70 #include <math.h>
71 #include <ieeefp.h>
72 #include "milieu.h"
73 #include "softfloat.h"
74 #include "systfloat.h"
75 #include "systflags.h"
76 #include "systmodes.h"
77 
78 fp_except
79 syst_float_flags_clear(void)
80 {
81     return fpsetsticky(0)
82 	& (FP_X_IMP | FP_X_UFL | FP_X_OFL | FP_X_DZ | FP_X_INV);
83 }
84 
85 void
86 syst_float_set_rounding_mode(fp_rnd direction)
87 {
88     fpsetround(direction);
89     fpsetmask(0);
90 }
91 
92 float32 syst_int32_to_float32( int32 a )
93 {
94     float32 z;
95 
96     *( (float *) &z ) = a;
97     return z;
98 
99 }
100 
101 float64 syst_int32_to_float64( int32 a )
102 {
103     float64 z;
104 
105     *( (double *) &z ) = a;
106     return z;
107 
108 }
109 
110 #if defined( FLOATX80 ) && defined( LONG_DOUBLE_IS_FLOATX80 )
111 
112 floatx80 syst_int32_to_floatx80( int32 a )
113 {
114     floatx80 z;
115 
116     *( (long double *) &z ) = a;
117     return z;
118 
119 }
120 
121 #endif
122 
123 #if defined( FLOAT128 ) && defined( LONG_DOUBLE_IS_FLOAT128 )
124 
125 float128 syst_int32_to_float128( int32 a )
126 {
127     float128 z;
128 
129     *( (long double *) &z ) = a;
130     return z;
131 
132 }
133 
134 #endif
135 
136 #ifdef BITS64
137 
138 float32 syst_int64_to_float32( int64 a )
139 {
140     float32 z;
141 
142     *( (float *) &z ) = a;
143     return z;
144 
145 }
146 
147 float64 syst_int64_to_float64( int64 a )
148 {
149     float64 z;
150 
151     *( (double *) &z ) = a;
152     return z;
153 
154 }
155 
156 #if defined( FLOATX80 ) && defined( LONG_DOUBLE_IS_FLOATX80 )
157 
158 floatx80 syst_int64_to_floatx80( int64 a )
159 {
160     floatx80 z;
161 
162     *( (long double *) &z ) = a;
163     return z;
164 
165 }
166 
167 #endif
168 
169 #if defined( FLOAT128 ) && defined( LONG_DOUBLE_IS_FLOAT128 )
170 
171 float128 syst_int64_to_float128( int64 a )
172 {
173     float128 z;
174 
175     *( (long double *) &z ) = a;
176     return z;
177 
178 }
179 
180 #endif
181 
182 #endif
183 
184 int32 syst_float32_to_int32_round_to_zero( float32 a )
185 {
186 
187     return *( (float *) &a );
188 
189 }
190 
191 #ifdef BITS64
192 
193 int64 syst_float32_to_int64_round_to_zero( float32 a )
194 {
195 
196     return *( (float *) &a );
197 
198 }
199 
200 #endif
201 
202 float64 syst_float32_to_float64( float32 a )
203 {
204     float64 z;
205 
206     *( (double *) &z ) = *( (float *) &a );
207     return z;
208 
209 }
210 
211 #if defined( FLOATX80 ) && defined( LONG_DOUBLE_IS_FLOATX80 )
212 
213 floatx80 syst_float32_to_floatx80( float32 a )
214 {
215     floatx80 z;
216 
217     *( (long double *) &z ) = *( (float *) &a );
218     return z;
219 
220 }
221 
222 #endif
223 
224 #if defined( FLOAT128 ) && defined( LONG_DOUBLE_IS_FLOAT128 )
225 
226 float128 syst_float32_to_float128( float32 a )
227 {
228     float128 z;
229 
230     *( (long double *) &z ) = *( (float *) &a );
231     return z;
232 
233 }
234 
235 #endif
236 
237 float32 syst_float32_add( float32 a, float32 b )
238 {
239     float32 z;
240 
241     *( (float *) &z ) = *( (float *) &a ) + *( (float *) &b );
242     return z;
243 
244 }
245 
246 float32 syst_float32_sub( float32 a, float32 b )
247 {
248     float32 z;
249 
250     *( (float *) &z ) = *( (float *) &a ) - *( (float *) &b );
251     return z;
252 
253 }
254 
255 float32 syst_float32_mul( float32 a, float32 b )
256 {
257     float32 z;
258 
259     *( (float *) &z ) = *( (float *) &a ) * *( (float *) &b );
260     return z;
261 
262 }
263 
264 float32 syst_float32_div( float32 a, float32 b )
265 {
266     float32 z;
267 
268     *( (float *) &z ) = *( (float *) &a ) / *( (float *) &b );
269     return z;
270 
271 }
272 
273 flag syst_float32_eq( float32 a, float32 b )
274 {
275 
276     return ( *( (float *) &a ) == *( (float *) &b ) );
277 
278 }
279 
280 flag syst_float32_le( float32 a, float32 b )
281 {
282 
283     return ( *( (float *) &a ) <= *( (float *) &b ) );
284 
285 }
286 
287 flag syst_float32_lt( float32 a, float32 b )
288 {
289 
290     return ( *( (float *) &a ) < *( (float *) &b ) );
291 
292 }
293 
294 int32 syst_float64_to_int32_round_to_zero( float64 a )
295 {
296 
297     return *( (double *) &a );
298 
299 }
300 
301 #ifdef BITS64
302 
303 int64 syst_float64_to_int64_round_to_zero( float64 a )
304 {
305 
306     return *( (double *) &a );
307 
308 }
309 
310 #endif
311 
312 float32 syst_float64_to_float32( float64 a )
313 {
314     float32 z;
315 
316     *( (float *) &z ) = *( (double *) &a );
317     return z;
318 
319 }
320 
321 #if defined( FLOATX80 ) && defined( LONG_DOUBLE_IS_FLOATX80 )
322 
323 floatx80 syst_float64_to_floatx80( float64 a )
324 {
325     floatx80 z;
326 
327     *( (long double *) &z ) = *( (double *) &a );
328     return z;
329 
330 }
331 
332 #endif
333 
334 #if defined( FLOAT128 ) && defined( LONG_DOUBLE_IS_FLOAT128 )
335 
336 float128 syst_float64_to_float128( float64 a )
337 {
338     float128 z;
339 
340     *( (long double *) &z ) = *( (double *) &a );
341     return z;
342 
343 }
344 
345 #endif
346 
347 float64 syst_float64_add( float64 a, float64 b )
348 {
349     float64 z;
350 
351     *( (double *) &z ) = *( (double *) &a ) + *( (double *) &b );
352     return z;
353 
354 }
355 
356 float64 syst_float64_sub( float64 a, float64 b )
357 {
358     float64 z;
359 
360     *( (double *) &z ) = *( (double *) &a ) - *( (double *) &b );
361     return z;
362 
363 }
364 
365 float64 syst_float64_mul( float64 a, float64 b )
366 {
367     float64 z;
368 
369     *( (double *) &z ) = *( (double *) &a ) * *( (double *) &b );
370     return z;
371 
372 }
373 
374 float64 syst_float64_div( float64 a, float64 b )
375 {
376     float64 z;
377 
378     *( (double *) &z ) = *( (double *) &a ) / *( (double *) &b );
379     return z;
380 
381 }
382 
383 float64 syst_float64_sqrt( float64 a )
384 {
385     float64 z;
386 
387     *( (double *) &z ) = sqrt( *( (double *) &a ) );
388     return z;
389 
390 }
391 
392 flag syst_float64_eq( float64 a, float64 b )
393 {
394 
395     return ( *( (double *) &a ) == *( (double *) &b ) );
396 
397 }
398 
399 flag syst_float64_le( float64 a, float64 b )
400 {
401 
402     return ( *( (double *) &a ) <= *( (double *) &b ) );
403 
404 }
405 
406 flag syst_float64_lt( float64 a, float64 b )
407 {
408 
409     return ( *( (double *) &a ) < *( (double *) &b ) );
410 
411 }
412 
413 #if defined( FLOATX80 ) && defined( LONG_DOUBLE_IS_FLOATX80 )
414 
415 int32 syst_floatx80_to_int32_round_to_zero( floatx80 a )
416 {
417 
418     return *( (long double *) &a );
419 
420 }
421 
422 #ifdef BITS64
423 
424 int64 syst_floatx80_to_int64_round_to_zero( floatx80 a )
425 {
426 
427     return *( (long double *) &a );
428 
429 }
430 
431 #endif
432 
433 float32 syst_floatx80_to_float32( floatx80 a )
434 {
435     float32 z;
436 
437     *( (float *) &z ) = *( (long double *) &a );
438     return z;
439 
440 }
441 
442 float64 syst_floatx80_to_float64( floatx80 a )
443 {
444     float64 z;
445 
446     *( (double *) &z ) = *( (long double *) &a );
447     return z;
448 
449 }
450 
451 floatx80 syst_floatx80_add( floatx80 a, floatx80 b )
452 {
453     floatx80 z;
454 
455     *( (long double *) &z ) =
456         *( (long double *) &a ) + *( (long double *) &b );
457     return z;
458 
459 }
460 
461 floatx80 syst_floatx80_sub( floatx80 a, floatx80 b )
462 {
463     floatx80 z;
464 
465     *( (long double *) &z ) =
466         *( (long double *) &a ) - *( (long double *) &b );
467     return z;
468 
469 }
470 
471 floatx80 syst_floatx80_mul( floatx80 a, floatx80 b )
472 {
473     floatx80 z;
474 
475     *( (long double *) &z ) =
476         *( (long double *) &a ) * *( (long double *) &b );
477     return z;
478 
479 }
480 
481 floatx80 syst_floatx80_div( floatx80 a, floatx80 b )
482 {
483     floatx80 z;
484 
485     *( (long double *) &z ) =
486         *( (long double *) &a ) / *( (long double *) &b );
487     return z;
488 
489 }
490 
491 flag syst_floatx80_eq( floatx80 a, floatx80 b )
492 {
493 
494     return ( *( (long double *) &a ) == *( (long double *) &b ) );
495 
496 }
497 
498 flag syst_floatx80_le( floatx80 a, floatx80 b )
499 {
500 
501     return ( *( (long double *) &a ) <= *( (long double *) &b ) );
502 
503 }
504 
505 flag syst_floatx80_lt( floatx80 a, floatx80 b )
506 {
507 
508     return ( *( (long double *) &a ) < *( (long double *) &b ) );
509 
510 }
511 
512 #endif
513 
514 #if defined( FLOAT128 ) && defined( LONG_DOUBLE_IS_FLOAT128 )
515 
516 int32 syst_float128_to_int32_round_to_zero( float128 a )
517 {
518 
519     return *( (long double *) &a );
520 
521 }
522 
523 #ifdef BITS64
524 
525 int64 syst_float128_to_int64_round_to_zero( float128 a )
526 {
527 
528     return *( (long double *) &a );
529 
530 }
531 
532 #endif
533 
534 float32 syst_float128_to_float32( float128 a )
535 {
536     float32 z;
537 
538     *( (float *) &z ) = *( (long double *) &a );
539     return z;
540 
541 }
542 
543 float64 syst_float128_to_float64( float128 a )
544 {
545     float64 z;
546 
547     *( (double *) &z ) = *( (long double *) &a );
548     return z;
549 
550 }
551 
552 float128 syst_float128_add( float128 a, float128 b )
553 {
554     float128 z;
555 
556     *( (long double *) &z ) =
557         *( (long double *) &a ) + *( (long double *) &b );
558     return z;
559 
560 }
561 
562 float128 syst_float128_sub( float128 a, float128 b )
563 {
564     float128 z;
565 
566     *( (long double *) &z ) =
567         *( (long double *) &a ) - *( (long double *) &b );
568     return z;
569 
570 }
571 
572 float128 syst_float128_mul( float128 a, float128 b )
573 {
574     float128 z;
575 
576     *( (long double *) &z ) =
577         *( (long double *) &a ) * *( (long double *) &b );
578     return z;
579 
580 }
581 
582 float128 syst_float128_div( float128 a, float128 b )
583 {
584     float128 z;
585 
586     *( (long double *) &z ) =
587         *( (long double *) &a ) / *( (long double *) &b );
588     return z;
589 
590 }
591 
592 flag syst_float128_eq( float128 a, float128 b )
593 {
594 
595     return ( *( (long double *) &a ) == *( (long double *) &b ) );
596 
597 }
598 
599 flag syst_float128_le( float128 a, float128 b )
600 {
601 
602     return ( *( (long double *) &a ) <= *( (long double *) &b ) );
603 
604 }
605 
606 flag syst_float128_lt( float128 a, float128 b )
607 {
608 
609     return ( *( (long double *) &a ) < *( (long double *) &b ) );
610 
611 }
612 
613 #endif
614 
615