1 /* $NetBSD: brhreg.h,v 1.1 2003/01/25 02:00:17 thorpej Exp $ */ 2 3 /* 4 * Copyright (c) 2002 Wasabi Systems, Inc. 5 * All rights reserved. 6 * 7 * Written by Jason R. Thorpe for Wasabi Systems, Inc. 8 * 9 * Redistribution and use in source and binary forms, with or without 10 * modification, are permitted provided that the following conditions 11 * are met: 12 * 1. Redistributions of source code must retain the above copyright 13 * notice, this list of conditions and the following disclaimer. 14 * 2. Redistributions in binary form must reproduce the above copyright 15 * notice, this list of conditions and the following disclaimer in the 16 * documentation and/or other materials provided with the distribution. 17 * 3. All advertising materials mentioning features or use of this software 18 * must display the following acknowledgement: 19 * This product includes software developed for the NetBSD Project by 20 * Wasabi Systems, Inc. 21 * 4. The name of Wasabi Systems, Inc. may not be used to endorse 22 * or promote products derived from this software without specific prior 23 * written permission. 24 * 25 * THIS SOFTWARE IS PROVIDED BY WASABI SYSTEMS, INC. ``AS IS'' AND 26 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 27 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 28 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL WASABI SYSTEMS, INC 29 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 30 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 31 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 32 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 33 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 34 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 35 * POSSIBILITY OF SUCH DAMAGE. 36 */ 37 38 #ifndef _BRHREG_H_ 39 #define _BRHREG_H_ 40 41 /* 42 * Memory map and register definitions for the ADI Engineering 43 * Big Red Head Evaluation Board. 44 */ 45 46 /* 47 * This is arranged so that we can just use section mappings for 48 * everything. Note the physical size of the range may be larger 49 * or smaller than the virtual size. 50 * 51 * We need to leave room near the top of the addres space for the 52 * vectors. 53 */ 54 55 #define BRH_PCI_CONF_VBASE 0xf9000000 56 #define BRH_PCI_CONF_VSIZE 0x02000000 /* 32M */ 57 58 #define BRH_PCI_MEM1_VBASE 0xfb000000 59 #define BRH_PCI_MEM1_VSIZE 0x02000000 /* 32M */ 60 61 #define BRH_PCI_MEM2_VBASE 0xfd000000 62 #define BRH_PCI_MEM2_VSIZE 0x02000000 /* 32M */ 63 64 #define BRH_UART1_BASE 0x03000000 65 #define BRH_UART1_VBASE 0xff000000 66 #define BRH_UART1_VSIZE 0x00100000 /* 1M */ 67 68 #define BRH_UART2_BASE 0x03100000 69 #define BRH_UART2_VBASE 0xff100000 70 #define BRH_UART2_VSIZE 0x00100000 /* 1M */ 71 72 #define BRH_LED_BASE 0x03200000 73 #define BRH_LED_VBASE 0xff200000 74 #define BRH_LED_VSIZE 0x00100000 /* 1M */ 75 76 #define BRH_PCI_IO_VBASE 0xff300000 77 #define BRH_PCI_IO_VSIZE 0x00100000 /* 1M */ 78 79 #define BRH_BECC_VBASE 0xff400000 80 #define BRH_BECC_VSIZE 0x00100000 /* 1M */ 81 82 /* 0xffff0000 high vectors */ 83 84 /* 85 * The 7-segment display looks like so: 86 * 87 * A 88 * +-----+ 89 * | | 90 * F | | B 91 * | G | 92 * +-----+ 93 * | | 94 * E | | C 95 * | D | 96 * +-----+ o DP 97 * 98 * Setting a bit clears the corresponding segment on the 99 * display. 100 */ 101 #define SEG_A (1 << 0) 102 #define SEG_B (1 << 1) 103 #define SEG_C (1 << 2) 104 #define SEG_D (1 << 3) 105 #define SEG_E (1 << 4) 106 #define SEG_F (1 << 5) 107 #define SEG_G (1 << 6) 108 #define SEG_DP (1 << 7) 109 110 #endif /* _BRHREG_H_ */ 111