1 #ifndef _G_OBJSWENG_NVOC_H_
2 #define _G_OBJSWENG_NVOC_H_
3 #include "nvoc/runtime.h"
4 
5 #ifdef __cplusplus
6 extern "C" {
7 #endif
8 
9 /*
10  * SPDX-FileCopyrightText: Copyright (c) 1993-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
11  * SPDX-License-Identifier: MIT
12  *
13  * Permission is hereby granted, free of charge, to any person obtaining a
14  * copy of this software and associated documentation files (the "Software"),
15  * to deal in the Software without restriction, including without limitation
16  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17  * and/or sell copies of the Software, and to permit persons to whom the
18  * Software is furnished to do so, subject to the following conditions:
19  *
20  * The above copyright notice and this permission notice shall be included in
21  * all copies or substantial portions of the Software.
22  *
23  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
24  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
27  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
28  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
29  * DEALINGS IN THE SOFTWARE.
30  */
31 
32 /***************************** Modular includes *****************************\
33 *                                                                           *
34 *   OBJSWENG implements the 'Software Engine' from the GPU host             *
35 *   perspective. That is the software component that emulates a GPU host    *
36 *   engine by implementing SW methods in the driver.                        *
37 *                                                                           *
38 ****************************************************************************/
39 
40 #include "g_objsweng_nvoc.h"
41 
42 #ifndef _OBJSWENG_H_
43 #define _OBJSWENG_H_
44 
45 #include "core/core.h"
46 #include "gpu/eng_state.h"
47 
48 typedef struct OBJSWENG *POBJSWENG;
49 
50 #ifdef NVOC_OBJSWENG_H_PRIVATE_ACCESS_ALLOWED
51 #define PRIVATE_FIELD(x) x
52 #else
53 #define PRIVATE_FIELD(x) NVOC_PRIVATE_FIELD(x)
54 #endif
55 struct OBJSWENG {
56     const struct NVOC_RTTI *__nvoc_rtti;
57     struct OBJENGSTATE __nvoc_base_OBJENGSTATE;
58     struct Object *__nvoc_pbase_Object;
59     struct OBJENGSTATE *__nvoc_pbase_OBJENGSTATE;
60     struct OBJSWENG *__nvoc_pbase_OBJSWENG;
61     NV_STATUS (*__swengConstructEngine__)(struct OBJGPU *, struct OBJSWENG *, ENGDESCRIPTOR);
62     NV_STATUS (*__swengStateLoad__)(POBJGPU, struct OBJSWENG *, NvU32);
63     NV_STATUS (*__swengStateUnload__)(POBJGPU, struct OBJSWENG *, NvU32);
64     NV_STATUS (*__swengStateInitLocked__)(POBJGPU, struct OBJSWENG *);
65     NV_STATUS (*__swengStatePreLoad__)(POBJGPU, struct OBJSWENG *, NvU32);
66     NV_STATUS (*__swengStatePostUnload__)(POBJGPU, struct OBJSWENG *, NvU32);
67     void (*__swengStateDestroy__)(POBJGPU, struct OBJSWENG *);
68     NV_STATUS (*__swengStatePreUnload__)(POBJGPU, struct OBJSWENG *, NvU32);
69     NV_STATUS (*__swengStateInitUnlocked__)(POBJGPU, struct OBJSWENG *);
70     void (*__swengInitMissing__)(POBJGPU, struct OBJSWENG *);
71     NV_STATUS (*__swengStatePreInitLocked__)(POBJGPU, struct OBJSWENG *);
72     NV_STATUS (*__swengStatePreInitUnlocked__)(POBJGPU, struct OBJSWENG *);
73     NV_STATUS (*__swengStatePostLoad__)(POBJGPU, struct OBJSWENG *, NvU32);
74     NvBool (*__swengIsPresent__)(POBJGPU, struct OBJSWENG *);
75 };
76 
77 #ifndef __NVOC_CLASS_OBJSWENG_TYPEDEF__
78 #define __NVOC_CLASS_OBJSWENG_TYPEDEF__
79 typedef struct OBJSWENG OBJSWENG;
80 #endif /* __NVOC_CLASS_OBJSWENG_TYPEDEF__ */
81 
82 #ifndef __nvoc_class_id_OBJSWENG
83 #define __nvoc_class_id_OBJSWENG 0x95a6f5
84 #endif /* __nvoc_class_id_OBJSWENG */
85 
86 extern const struct NVOC_CLASS_DEF __nvoc_class_def_OBJSWENG;
87 
88 #define __staticCast_OBJSWENG(pThis) \
89     ((pThis)->__nvoc_pbase_OBJSWENG)
90 
91 #ifdef __nvoc_objsweng_h_disabled
92 #define __dynamicCast_OBJSWENG(pThis) ((OBJSWENG*)NULL)
93 #else //__nvoc_objsweng_h_disabled
94 #define __dynamicCast_OBJSWENG(pThis) \
95     ((OBJSWENG*)__nvoc_dynamicCast(staticCast((pThis), Dynamic), classInfo(OBJSWENG)))
96 #endif //__nvoc_objsweng_h_disabled
97 
98 #define PDB_PROP_SWENG_IS_MISSING_BASE_CAST __nvoc_base_OBJENGSTATE.
99 #define PDB_PROP_SWENG_IS_MISSING_BASE_NAME PDB_PROP_ENGSTATE_IS_MISSING
100 
101 NV_STATUS __nvoc_objCreateDynamic_OBJSWENG(OBJSWENG**, Dynamic*, NvU32, va_list);
102 
103 NV_STATUS __nvoc_objCreate_OBJSWENG(OBJSWENG**, Dynamic*, NvU32);
104 #define __objCreate_OBJSWENG(ppNewObj, pParent, createFlags) \
105     __nvoc_objCreate_OBJSWENG((ppNewObj), staticCast((pParent), Dynamic), (createFlags))
106 
107 #define swengConstructEngine(pGpu, pSweng, arg0) swengConstructEngine_DISPATCH(pGpu, pSweng, arg0)
108 #define swengStateLoad(pGpu, pEngstate, arg0) swengStateLoad_DISPATCH(pGpu, pEngstate, arg0)
109 #define swengStateUnload(pGpu, pEngstate, arg0) swengStateUnload_DISPATCH(pGpu, pEngstate, arg0)
110 #define swengStateInitLocked(pGpu, pEngstate) swengStateInitLocked_DISPATCH(pGpu, pEngstate)
111 #define swengStatePreLoad(pGpu, pEngstate, arg0) swengStatePreLoad_DISPATCH(pGpu, pEngstate, arg0)
112 #define swengStatePostUnload(pGpu, pEngstate, arg0) swengStatePostUnload_DISPATCH(pGpu, pEngstate, arg0)
113 #define swengStateDestroy(pGpu, pEngstate) swengStateDestroy_DISPATCH(pGpu, pEngstate)
114 #define swengStatePreUnload(pGpu, pEngstate, arg0) swengStatePreUnload_DISPATCH(pGpu, pEngstate, arg0)
115 #define swengStateInitUnlocked(pGpu, pEngstate) swengStateInitUnlocked_DISPATCH(pGpu, pEngstate)
116 #define swengInitMissing(pGpu, pEngstate) swengInitMissing_DISPATCH(pGpu, pEngstate)
117 #define swengStatePreInitLocked(pGpu, pEngstate) swengStatePreInitLocked_DISPATCH(pGpu, pEngstate)
118 #define swengStatePreInitUnlocked(pGpu, pEngstate) swengStatePreInitUnlocked_DISPATCH(pGpu, pEngstate)
119 #define swengStatePostLoad(pGpu, pEngstate, arg0) swengStatePostLoad_DISPATCH(pGpu, pEngstate, arg0)
120 #define swengIsPresent(pGpu, pEngstate) swengIsPresent_DISPATCH(pGpu, pEngstate)
121 NV_STATUS swengConstructEngine_IMPL(struct OBJGPU *pGpu, struct OBJSWENG *pSweng, ENGDESCRIPTOR arg0);
122 
123 static inline NV_STATUS swengConstructEngine_DISPATCH(struct OBJGPU *pGpu, struct OBJSWENG *pSweng, ENGDESCRIPTOR arg0) {
124     return pSweng->__swengConstructEngine__(pGpu, pSweng, arg0);
125 }
126 
127 static inline NV_STATUS swengStateLoad_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate, NvU32 arg0) {
128     return pEngstate->__swengStateLoad__(pGpu, pEngstate, arg0);
129 }
130 
131 static inline NV_STATUS swengStateUnload_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate, NvU32 arg0) {
132     return pEngstate->__swengStateUnload__(pGpu, pEngstate, arg0);
133 }
134 
135 static inline NV_STATUS swengStateInitLocked_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate) {
136     return pEngstate->__swengStateInitLocked__(pGpu, pEngstate);
137 }
138 
139 static inline NV_STATUS swengStatePreLoad_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate, NvU32 arg0) {
140     return pEngstate->__swengStatePreLoad__(pGpu, pEngstate, arg0);
141 }
142 
143 static inline NV_STATUS swengStatePostUnload_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate, NvU32 arg0) {
144     return pEngstate->__swengStatePostUnload__(pGpu, pEngstate, arg0);
145 }
146 
147 static inline void swengStateDestroy_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate) {
148     pEngstate->__swengStateDestroy__(pGpu, pEngstate);
149 }
150 
151 static inline NV_STATUS swengStatePreUnload_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate, NvU32 arg0) {
152     return pEngstate->__swengStatePreUnload__(pGpu, pEngstate, arg0);
153 }
154 
155 static inline NV_STATUS swengStateInitUnlocked_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate) {
156     return pEngstate->__swengStateInitUnlocked__(pGpu, pEngstate);
157 }
158 
159 static inline void swengInitMissing_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate) {
160     pEngstate->__swengInitMissing__(pGpu, pEngstate);
161 }
162 
163 static inline NV_STATUS swengStatePreInitLocked_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate) {
164     return pEngstate->__swengStatePreInitLocked__(pGpu, pEngstate);
165 }
166 
167 static inline NV_STATUS swengStatePreInitUnlocked_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate) {
168     return pEngstate->__swengStatePreInitUnlocked__(pGpu, pEngstate);
169 }
170 
171 static inline NV_STATUS swengStatePostLoad_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate, NvU32 arg0) {
172     return pEngstate->__swengStatePostLoad__(pGpu, pEngstate, arg0);
173 }
174 
175 static inline NvBool swengIsPresent_DISPATCH(POBJGPU pGpu, struct OBJSWENG *pEngstate) {
176     return pEngstate->__swengIsPresent__(pGpu, pEngstate);
177 }
178 
179 #undef PRIVATE_FIELD
180 
181 
182 #endif // _OBJSWENG_H_
183 
184 #ifdef __cplusplus
185 } // extern "C"
186 #endif
187 #endif // _G_OBJSWENG_NVOC_H_
188