1 /*	$OpenBSD: back.h,v 1.2 1998/03/19 11:13:14 pjanzen Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  *
35  *	@(#)back.h	8.1 (Berkeley) 5/31/93
36  */
37 
38 #include <sys/types.h>
39 #include <sys/uio.h>
40 
41 #include <fcntl.h>
42 #include <signal.h>
43 #include <stdio.h>
44 #include <stdlib.h>
45 #include <string.h>
46 #include <termios.h>
47 #include <term.h>
48 #include <unistd.h>
49 
50 #define rnum(r)	(random()%r)
51 #define D0	dice[0]
52 #define D1	dice[1]
53 #define swap	{D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
54 
55 #ifdef DEBUG
56 extern FILE	*trace;
57 #endif
58 
59 /*
60  *
61  * Some numerical conventions:
62  *
63  *	Arrays have white's value in [0], red in [1].
64  *	Numeric values which are one color or the other use
65  *	-1 for white, 1 for red.
66  *	Hence, white will be negative values, red positive one.
67  *	This makes a lot of sense since white is going in decending
68  *	order around the board, and red is ascending.
69  *
70  */
71 
72 extern	char	EXEC[];		/* object for main program */
73 extern	char	TEACH[];	/* object for tutorial program */
74 
75 extern	int	pnum;		/* color of player:
76 					-1 = white
77 					 1 = red
78 					 0 = both
79 					 2 = not yet init'ed */
80 extern	char	args[100];	/* args passed to teachgammon and back */
81 extern	int	acnt;		/* length of args */
82 extern	int	aflag;		/* flag to ask for rules or instructions */
83 extern	int	bflag;		/* flag for automatic board printing */
84 extern	int	cflag;		/* case conversion flag */
85 extern	int	hflag;		/* flag for cleaning screen */
86 extern	int	mflag;		/* backgammon flag */
87 extern	int	raflag;		/* 'roll again' flag for recovered game */
88 extern	int	rflag;		/* recovered game flag */
89 extern	int	tflag;		/* cursor addressing flag */
90 extern	int	rfl;		/* saved value of rflag */
91 extern	int	iroll;		/* special flag for inputting rolls */
92 extern	int	board[26];	/* board:  negative values are white,
93 				   positive are red */
94 extern	int	dice[2];	/* value of dice */
95 extern	int	mvlim;		/* 'move limit':  max. number of moves */
96 extern	int	mvl;		/* working copy of mvlim */
97 extern	int	p[5];		/* starting position of moves */
98 extern	int	g[5];		/* ending position of moves (goals) */
99 extern	int	h[4];		/* flag for each move if a man was hit */
100 extern	int	cturn;		/* whose turn it currently is:
101 					-1 = white
102 					 1 = red
103 					 0 = just quit
104 					-2 = white just lost
105 					 2 = red just lost */
106 extern	int	d0;		/* flag if dice have been reversed from
107 				   original position */
108 extern	int	table[6][6];	/* odds table for possible rolls */
109 extern	int	rscore;		/* red's score */
110 extern	int	wscore;		/* white's score */
111 extern	int	gvalue;		/* value of game (64 max.) */
112 extern	int	dlast;		/* who doubled last (0 = neither) */
113 extern	int	bar;		/* position of bar for current player */
114 extern	int	home;		/* position of home for current player */
115 extern	int	off[2];		/* number of men off board */
116 extern	int	*offptr;	/* pointer to off for current player */
117 extern	int	*offopp;	/* pointer to off for opponent */
118 extern	int	in[2];		/* number of men in inner table */
119 extern	int	*inptr;		/* pointer to in for current player */
120 extern	int	*inopp;		/* pointer to in for opponent */
121 
122 extern	int	ncin;		/* number of characters in cin */
123 extern	char	cin[100];	/* input line of current move
124 				   (used for reconstructing input after
125 				   a backspace) */
126 
127 extern	char	*color[];	 /* colors as strings */
128 extern	char	**colorptr;	/* color of current player */
129 extern	char	**Colorptr;	/* color of current player, capitalized */
130 extern	int	colen;		/* length of color of current player */
131 
132 extern	struct termios	old, noech, raw;/* original tty status */
133 
134 extern	int	curr;		/* row position of cursor */
135 extern	int	curc;		/* column position of cursor */
136 extern	int	begscr;		/* 'beginning' of screen
137 				   (not including board) */
138 
139 int	addbuf __P((int));
140 void	backone __P((int));
141 void	bsect __P((int, int, int, int));
142 void	buflush __P((void));
143 int	canhit __P((int, int));
144 int	checkd __P((int));
145 int	checkmove __P((int));
146 void	clear __P((void));
147 void	clend __P((void));
148 void	cline __P((void));
149 int	count __P((void));
150 void	curmove __P((int, int));
151 int	dotable __P((char, int));
152 void	errexit __P((const char *));
153 void	fancyc __P((int));
154 void	fboard __P((void));
155 void	fixcol __P((int, int, int, int, int));
156 void	fixpos __P((int, int, int, int, int));
157 void	fixtty __P((struct termios *));
158 void	getarg __P((int, char **));
159 int	getcaps __P((char *));
160 void	getmove __P((void));
161 void	getout __P((int));	/* function to exit backgammon cleanly */
162 void	gwrite __P((void));
163 void	init __P((void));
164 int	last __P((void));
165 int	makmove __P((int));
166 int	movallow __P((void));
167 void	movback __P((int));
168 void	moverr __P((int));
169 int	movokay __P((int));
170 void	newpos __P((void));
171 void	nexturn __P((void));
172 void	norec __P((char *));
173 void	odds __P((int, int, int));
174 void	proll __P((void));
175 int	quit __P((void));
176 int	readc __P((void));
177 void	recover __P((char *));
178 void	refresh __P((void));
179 void	roll __P((void));
180 int	rsetbrd __P((void));
181 void	save __P((int));
182 void	strset __P((char *, char *));
183 int	text __P((char **));
184 void	tos __P((void));
185 void	wrboard __P((void));
186 void	wrbsub __P((void));
187 void	wrhit __P((int));
188 void	wrint __P((int));
189 void	writec __P((char));
190 void	writel __P((char *));
191 void	wrscore __P((void));
192 int	yorn __P((char));
193