1.\" $OpenBSD: battlestar.6,v 1.19 2015/11/29 16:05:38 jmc Exp $ 2.\" $NetBSD: battlestar.6,v 1.4 1995/03/21 15:06:42 cgd Exp $ 3.\" 4.\" Copyright (c) 1983, 1993 5.\" The Regents of the University of California. All rights reserved. 6.\" 7.\" Redistribution and use in source and binary forms, with or without 8.\" modification, are permitted provided that the following conditions 9.\" are met: 10.\" 1. Redistributions of source code must retain the above copyright 11.\" notice, this list of conditions and the following disclaimer. 12.\" 2. Redistributions in binary form must reproduce the above copyright 13.\" notice, this list of conditions and the following disclaimer in the 14.\" documentation and/or other materials provided with the distribution. 15.\" 3. Neither the name of the University nor the names of its contributors 16.\" may be used to endorse or promote products derived from this software 17.\" without specific prior written permission. 18.\" 19.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29.\" SUCH DAMAGE. 30.\" 31.\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93 32.\" 33.Dd $Mdocdate: November 29 2015 $ 34.Dt BATTLESTAR 6 35.Os 36.Sh NAME 37.Nm battlestar 38.Nd a tropical adventure game 39.Sh SYNOPSIS 40.Nm battlestar 41.Op Fl r 42.Op Ar saved-file 43.Sh DESCRIPTION 44.Nm 45is an adventure game in the classic style. 46However, it's slightly less of a puzzle and more a game of exploration. 47There are a few magical words in the game, but on the whole, simple English 48should suffice to make one's desires understandable to the parser. 49.Sh THE SETTING 50In the days before the darkness came, when battlestars ruled the 51heavens... 52.Bd -literal -offset indent 53Three He made and gave them to His daughters, 54Beautiful nymphs, the goddesses of the waters. 55One to bring good luck and simple feats of wonder, 56Two to wash the lands and churn the waves asunder, 57Three to rule the world and purge the skies with thunder. 58.Ed 59.Pp 60In those times great wizards were known and their powers were beyond 61belief. 62They could take any object from thin air and, uttering the word 63.Sq su , 64could disappear. 65.Pp 66In those times men were known for their lust for gold and desire to 67wear fine weapons. 68Swords and coats of mail were fashioned that could withstand a laser blast. 69.Pp 70But when the darkness fell, the rightful reigns were toppled. 71Swords and helms and heads of state went rolling across the grass. 72The entire fleet of battlestars was reduced to a single ship. 73.Sh SAMPLE COMMANDS 74.Bd -literal -offset indent 75take --- take an object 76drop --- drop an object 77 78wear --- wear an object you are holding 79draw --- carry an object you are wearing 80 81put on --- take an object and wear it 82take off -- draw an object and drop it 83 84throw <object> <direction> 85.Ed 86.Sh IMPLIED OBJECTS 87.Bd -literal -offset indent 88>-: take watermelon 89watermelon: 90Taken. 91>-: eat 92watermelon: 93Eaten. 94>-: take knife and sword and apple, drop all 95knife: 96Taken. 97broadsword: 98Taken. 99apple: 100Taken. 101knife: 102Dropped. 103broadsword: 104Dropped. 105apple: 106Dropped. 107>-: get 108knife: 109Taken. 110.Ed 111.Pp 112Notice that the 113.Dq shadow 114of the next word stays around if you want to take advantage of it. 115That is, saying 116.Dq take knife 117and then 118.Dq drop 119will drop the knife you just took. 120.Sh SCORE & INVEN 121The two commands 122.Dq score 123and 124.Dq inven 125will print out your current status in the game. 126.Sh SAVING A GAME 127The command 128.Dq save 129will save your game in a file called 130.Pa ~/Bstar 131by default. 132You can recover a saved game by using the 133.Fl r 134option when you start up the 135game, or by giving the name of the saved file as an argument. 136Save files will be saved to and restored from your home directory unless a 137path is specified \- i.e., 138.Dq Li battlestar -r savedgame 139will look for 140.Pa ~/savedgame , 141but 142.Dq Li battlestar -r ./savedgame 143will look in the current directory. 144.Dq Li battlestar -r 145will look for the default file, 146.Pa ~/Bstar . 147.Sh DIRECTIONS 148The compass directions N, S, E, and W can be used if you have a compass. 149If you don't have a compass, you'll have to say R, L, A, or B, which 150stand for Right, Left, Ahead, and Back. 151Directions printed in room descriptions are 152always printed in R, L, A, & B relative directions. 153.Sh ENVIRONMENT 154.Bl -tag -width $HOME/.battlestar.scores 155.It Ev LOGNAME 156Name to be recorded in high score file. 157.El 158.Sh FILES 159.Bl -tag -width $HOME/.battlestar.scores 160.It Pa $HOME/.battlestar.scores 161High score file. 162.El 163.Sh HISTORY 164I wrote Battlestar in 1979 in order to experiment with the niceties of 165the C Language. 166Most interesting things that happen in the game are hardwired into the 167code, so don't send me any hate mail about it! 168Instead, enjoy art for art's sake! 169.Sh AUTHORS 170.An David Riggle Aq Mt riggle.pa@xerox.arpa 171.Sh INSPIRATION & ASSISTANCE 172.Bl -item -compact 173.It 174Chris Guthrie 175.Pq Mt chris%ucbcory@berkeley.arpa 176.It 177Peter Da Silva 178.It 179Kevin Brown 180.It 181Edward Wang 182.Pq Mt edward%ucbarpa@berkeley.arpa 183.It 184Ken Arnold & Company 185.El 186.Sh BUGS 187Finite. 188