1 /* $OpenBSD: gomoku.h,v 1.12 2016/01/04 17:33:24 mestre Exp $ */ 2 /* 3 * Copyright (c) 1994 4 * The Regents of the University of California. All rights reserved. 5 * 6 * This code is derived from software contributed to Berkeley by 7 * Ralph Campbell. 8 * 9 * Redistribution and use in source and binary forms, with or without 10 * modification, are permitted provided that the following conditions 11 * are met: 12 * 1. Redistributions of source code must retain the above copyright 13 * notice, this list of conditions and the following disclaimer. 14 * 2. Redistributions in binary form must reproduce the above copyright 15 * notice, this list of conditions and the following disclaimer in the 16 * documentation and/or other materials provided with the distribution. 17 * 3. Neither the name of the University nor the names of its contributors 18 * may be used to endorse or promote products derived from this software 19 * without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 31 * SUCH DAMAGE. 32 * 33 * @(#)gomoku.h 8.2 (Berkeley) 5/3/95 34 */ 35 36 #include <stdio.h> 37 38 /* board dimensions */ 39 #define BSZ 19 40 #define BSZ1 (BSZ+1) 41 #define BSZ2 (BSZ+2) 42 #define BSZ3 (BSZ+3) 43 #define BSZ4 (BSZ+4) 44 #define BAREA (BSZ2*BSZ1+1) 45 46 /* interactive curses stuff */ 47 #define FF '\014' /* used as redraw command */ 48 #define BGOTO(y,x) move(BSZ - (y), 2 * (x) + 3) 49 50 /* frame dimensions (based on 5 in a row) */ 51 #define FSZ1 BSZ 52 #define FSZ2 (BSZ-4) 53 #define FAREA (FSZ1*FSZ2 + FSZ2*FSZ2 + FSZ1*FSZ2 + FSZ2*FSZ2) 54 55 #define MUP (BSZ1) 56 #define MDOWN (-BSZ1) 57 #define MLEFT (-1) 58 #define MRIGHT (1) 59 60 /* values for s_occ */ 61 #define BLACK 0 62 #define WHITE 1 63 #define EMPTY 2 64 #define BORDER 3 65 66 /* return values for makemove() */ 67 #define MOVEOK 0 68 #define RESIGN 1 69 #define ILLEGAL 2 70 #define WIN 3 71 #define TIE 4 72 #define SAVE 5 73 74 #define A 1 75 #define B 2 76 #define C 3 77 #define D 4 78 #define E 5 79 #define F 6 80 #define G 7 81 #define H 8 82 #define J 9 83 #define K 10 84 #define L 11 85 #define M 12 86 #define N 13 87 #define O 14 88 #define P 15 89 #define Q 16 90 #define R 17 91 #define S 18 92 #define T 19 93 94 #define PT(x,y) ((x) + BSZ1 * (y)) 95 96 /* 97 * A 'frame' is a group of five or six contiguous board locations. 98 * An open ended frame is one with spaces on both ends; otherwise, its closed. 99 * A 'combo' is a group of intersecting frames and consists of two numbers: 100 * 'A' is the number of moves to make the combo non-blockable. 101 * 'B' is the minimum number of moves needed to win once it can't be blocked. 102 * A 'force' is a combo that is one move away from being non-blockable 103 * 104 * Single frame combo values: 105 * <A,B> board values 106 * 5,0 . . . . . O 107 * 4,1 . . . . . . 108 * 4,0 . . . . X O 109 * 3,1 . . . . X . 110 * 3,0 . . . X X O 111 * 2,1 . . . X X . 112 * 2,0 . . X X X O 113 * 1,1 . . X X X . 114 * 1,0 . X X X X O 115 * 0,1 . X X X X . 116 * 0,0 X X X X X O 117 * 118 * The rule for combining two combos (<A1,B1> <A2,B2>) 119 * with V valid intersection points, is: 120 * A' = A1 + A2 - 2 - V 121 * B' = MIN(A1 + B1 - 1, A2 + B2 - 1) 122 * Each time a frame is added to the combo, the number of moves to complete 123 * the force is the number of moves needed to 'fill' the frame plus one at 124 * the intersection point. The number of moves to win is the number of moves 125 * to complete the best frame minus the last move to complete the force. 126 * Note that it doesn't make sense to combine a <1,x> with anything since 127 * it is already a force. Also, the frames have to be independent so a 128 * single move doesn't affect more than one frame making up the combo. 129 * 130 * Rules for comparing which of two combos (<A1,B1> <A2,B2>) is better: 131 * Both the same color: 132 * <A',B'> = (A1 < A2 || A1 == A2 && B1 <= B2) ? <A1,B1> : <A2,B2> 133 * We want to complete the force first, then the combo with the 134 * fewest moves to win. 135 * Different colors, <A1,B1> is the combo for the player with the next move: 136 * <A',B'> = A2 <= 1 && (A1 > 1 || A2 + B2 < A1 + B1) ? <A2,B2> : <A1,B1> 137 * We want to block only if we have to (i.e., if they are one move away 138 * from completing a force and we don't have a force that we can 139 * complete which takes fewer or the same number of moves to win). 140 */ 141 142 #define MAXA 6 143 #define MAXB 2 144 #define MAXCOMBO 0x600 145 146 union comboval { 147 struct { 148 #if BYTE_ORDER == BIG_ENDIAN 149 u_char a; /* # moves to complete force */ 150 u_char b; /* # moves to win */ 151 #endif 152 #if BYTE_ORDER == LITTLE_ENDIAN 153 u_char b; /* # moves to win */ 154 u_char a; /* # moves to complete force */ 155 #endif 156 } c; 157 u_short s; 158 }; 159 160 /* 161 * This structure is used to record information about single frames (F) and 162 * combinations of two more frames (C). 163 * For combinations of two or more frames, there is an additional 164 * array of pointers to the frames of the combination which is sorted 165 * by the index into the frames[] array. This is used to prevent duplication 166 * since frame A combined with B is the same as B with A. 167 * struct combostr *c_sort[size c_nframes]; 168 * The leaves of the tree (frames) are numbered 0 (bottom, leftmost) 169 * to c_nframes - 1 (top, right). This is stored in c_frameindex and 170 * c_dir if C_LOOP is set. 171 */ 172 struct combostr { 173 struct combostr *c_next; /* list of combos at the same level */ 174 struct combostr *c_prev; /* list of combos at the same level */ 175 struct combostr *c_link[2]; /* C:previous level or F:NULL */ 176 union comboval c_linkv[2]; /* C:combo value for link[0,1] */ 177 union comboval c_combo; /* C:combo value for this level */ 178 u_short c_vertex; /* C:intersection or F:frame head */ 179 u_char c_nframes; /* number of frames in the combo */ 180 u_char c_dir; /* C:loop frame or F:frame direction */ 181 u_char c_flg; /* C:combo flags */ 182 u_char c_frameindex; /* C:intersection frame index */ 183 u_char c_framecnt[2]; /* number of frames left to attach */ 184 u_char c_emask[2]; /* C:bit mask of completion spots for 185 * link[0] and link[1] */ 186 u_char c_voff[2]; /* C:vertex offset within frame */ 187 }; 188 189 /* flag values for c_flg */ 190 #define C_OPEN_0 0x01 /* link[0] is an open ended frame */ 191 #define C_OPEN_1 0x02 /* link[1] is an open ended frame */ 192 #define C_LOOP 0x04 /* link[1] intersects previous frame */ 193 #define C_MARK 0x08 /* indicates combo processed */ 194 195 /* 196 * This structure is used for recording the completion points of 197 * multi frame combos. 198 */ 199 struct elist { 200 struct elist *e_next; /* list of completion points */ 201 struct combostr *e_combo; /* the whole combo */ 202 u_char e_off; /* offset in frame of this empty spot */ 203 u_char e_frameindex; /* intersection frame index */ 204 u_char e_framecnt; /* number of frames left to attach */ 205 u_char e_emask; /* real value of the frame's emask */ 206 union comboval e_fval; /* frame combo value */ 207 }; 208 209 /* 210 * One spot structure for each location on the board. 211 * A frame consists of the combination for the current spot plus the five spots 212 * 0: right, 1: right & down, 2: down, 3: down & left. 213 */ 214 struct spotstr { 215 short s_occ; /* color of occupant */ 216 short s_wval; /* weighted value */ 217 int s_flg; /* flags for graph walks */ 218 struct combostr *s_frame[4]; /* level 1 combo for frame[dir] */ 219 union comboval s_fval[2][4]; /* combo value for [color][frame] */ 220 union comboval s_combo[2]; /* minimum combo value for BLK & WHT */ 221 u_char s_level[2]; /* number of frames in the min combo */ 222 u_char s_nforce[2]; /* number of <1,x> combos */ 223 struct elist *s_empty; /* level n combo completion spots */ 224 struct elist *s_nempty; /* level n+1 combo completion spots */ 225 int dummy[2]; /* XXX */ 226 }; 227 228 /* flag values for s_flg */ 229 #define CFLAG 0x000001 /* frame is part of a combo */ 230 #define CFLAGALL 0x00000F /* all frame directions marked */ 231 #define IFLAG 0x000010 /* legal intersection point */ 232 #define IFLAGALL 0x0000F0 /* any intersection points? */ 233 #define FFLAG 0x000100 /* frame is part of a <1,x> combo */ 234 #define FFLAGALL 0x000F00 /* all force frames */ 235 #define MFLAG 0x001000 /* frame has already been seen */ 236 #define MFLAGALL 0x00F000 /* all frames seen */ 237 #define BFLAG 0x010000 /* frame intersects border or dead */ 238 #define BFLAGALL 0x0F0000 /* all frames dead */ 239 240 /* 241 * This structure is used to store overlap information between frames. 242 */ 243 struct ovlp_info { 244 int o_intersect; /* intersection spot */ 245 struct combostr *o_fcombo; /* the connecting combo */ 246 u_char o_link; /* which link to update (0 or 1) */ 247 u_char o_off; /* offset in frame of intersection */ 248 u_char o_frameindex; /* intersection frame index */ 249 }; 250 251 extern char *letters; 252 extern char fmtbuf[128]; 253 extern char pdir[]; 254 255 extern int dd[4]; 256 extern struct spotstr board[BAREA]; /* info for board */ 257 extern struct combostr frames[FAREA]; /* storage for single frames */ 258 extern struct combostr *sortframes[2]; /* sorted, non-empty frames */ 259 extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */ 260 extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */ 261 extern int movelog[BSZ * BSZ]; /* history of moves */ 262 extern int movenum; 263 extern int debug; 264 265 void addframes(int); 266 void appendcombo(struct combostr *); 267 void ask(char *); 268 void bdinit(struct spotstr *); 269 void bdisp(void); 270 void bdisp_init(void); 271 #ifdef DEBUG 272 void bdump(FILE *); 273 #endif 274 void bdwho(int); 275 int better(struct spotstr *, struct spotstr *, int); 276 int checkframes(struct combostr *, struct combostr *, 277 struct spotstr *, int, struct ovlp_info *); 278 #ifdef DEBUG 279 void clearcombo(struct combostr *, int); 280 #endif 281 int ctos(char *); 282 void cursfini(void); 283 void cursinit(void); 284 void dislog(char *); 285 void dlog(char *); 286 int getcoord(void); 287 int get_line(char *, int); 288 void init_overlap(void); 289 #ifdef DEBUG 290 int list_eq(struct combostr **, struct combostr **, int); 291 #endif 292 void logit(char *); 293 int lton(int); 294 void makecombo(struct combostr *, struct spotstr *, int, int); 295 void makecombo2(struct combostr *, struct spotstr *, int, int); 296 void makeempty(struct combostr *); 297 int makemove(int, int); 298 #ifdef DEBUG 299 void markcombo(struct combostr *); 300 #endif 301 void panic(char *); 302 int pickmove(int); 303 void printcombo(struct combostr *, char *, size_t); 304 void qlog(char *); 305 __dead void quit(int); 306 int readinput(FILE *); 307 void scanframes(int); 308 int sortcombo(struct combostr **, struct combostr **, struct combostr *); 309 char *stoc(int); 310 void updatecombo(struct combostr *, int); 311 void update_overlap(struct spotstr *); 312 #ifdef DEBUG 313 void whatsup(int); 314 #endif 315 316 #define ASSERT(x) 317