xref: /openbsd/games/hunt/huntd/makemaze.c (revision d89ec533)
1 /*	$OpenBSD: makemaze.c,v 1.10 2017/01/21 08:22:57 krw Exp $	*/
2 /*	$NetBSD: makemaze.c,v 1.2 1997/10/10 16:33:43 lukem Exp $	*/
3 /*
4  * Copyright (c) 1983-2003, Regents of the University of California.
5  * All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions are
9  * met:
10  *
11  * + Redistributions of source code must retain the above copyright
12  *   notice, this list of conditions and the following disclaimer.
13  * + Redistributions in binary form must reproduce the above copyright
14  *   notice, this list of conditions and the following disclaimer in the
15  *   documentation and/or other materials provided with the distribution.
16  * + Neither the name of the University of California, San Francisco nor
17  *   the names of its contributors may be used to endorse or promote
18  *   products derived from this software without specific prior written
19  *   permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
22  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
23  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
24  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32  */
33 
34 #include <sys/select.h>
35 #include <string.h>
36 
37 #include "conf.h"
38 #include "hunt.h"
39 #include "server.h"
40 
41 # define	ISCLEAR(y,x)	(Maze[y][x] == SPACE)
42 # define	ODD(n)		((n) & 01)
43 
44 static	int	candig(int, int);
45 static	void	dig(int, int);
46 static	void	dig_maze(int, int);
47 static	void	remap(void);
48 
49 void
50 makemaze(void)
51 {
52 	char	*sp;
53 	int	y, x;
54 
55 	/*
56 	 * fill maze with walls
57 	 */
58 	sp = &Maze[0][0];
59 	while (sp < &Maze[HEIGHT - 1][WIDTH])
60 		*sp++ = DOOR;
61 
62 	x = rand_num(WIDTH / 2) * 2 + 1;
63 	y = rand_num(HEIGHT / 2) * 2 + 1;
64 	dig_maze(x, y);
65 	remap();
66 }
67 
68 # define	NPERM	24
69 # define	NDIR	4
70 
71 int	dirs[NPERM][NDIR] = {
72 		{0,1,2,3},	{3,0,1,2},	{0,2,3,1},	{0,3,2,1},
73 		{1,0,2,3},	{2,3,0,1},	{0,2,1,3},	{2,3,1,0},
74 		{1,0,3,2},	{1,2,0,3},	{3,1,2,0},	{2,0,3,1},
75 		{1,3,0,2},	{0,3,1,2},	{1,3,2,0},	{2,0,1,3},
76 		{0,1,3,2},	{3,1,0,2},	{2,1,0,3},	{1,2,3,0},
77 		{2,1,3,0},	{3,0,2,1},	{3,2,0,1},	{3,2,1,0}
78 	};
79 
80 int	incr[NDIR][2] = {
81 		{0, 1}, {1, 0}, {0, -1}, {-1, 0}
82 	};
83 
84 static void
85 dig(int y, int x)
86 {
87 	int	*dp;
88 	int	*ip;
89 	int	ny, nx;
90 	int	*endp;
91 
92 	Maze[y][x] = SPACE;			/* Clear this spot */
93 	dp = dirs[rand_num(NPERM)];
94 	endp = &dp[NDIR];
95 	while (dp < endp) {
96 		ip = &incr[*dp++][0];
97 		ny = y + *ip++;
98 		nx = x + *ip;
99 		if (candig(ny, nx))
100 			dig(ny, nx);
101 	}
102 }
103 
104 /*
105  * candig:
106  *	Is it legal to clear this spot?
107  */
108 static int
109 candig(int y, int x)
110 {
111 	int	i;
112 
113 	if (ODD(x) && ODD(y))
114 		return FALSE;		/* can't touch ODD spots */
115 
116 	if (y < UBOUND || y >= DBOUND)
117 		return FALSE;		/* Beyond vertical bounds, NO */
118 	if (x < LBOUND || x >= RBOUND)
119 		return FALSE;		/* Beyond horizontal bounds, NO */
120 
121 	if (ISCLEAR(y, x))
122 		return FALSE;		/* Already clear, NO */
123 
124 	i = ISCLEAR(y, x + 1);
125 	i += ISCLEAR(y, x - 1);
126 	if (i > 1)
127 		return FALSE;		/* Introduces cycle, NO */
128 	i += ISCLEAR(y + 1, x);
129 	if (i > 1)
130 		return FALSE;		/* Introduces cycle, NO */
131 	i += ISCLEAR(y - 1, x);
132 	if (i > 1)
133 		return FALSE;		/* Introduces cycle, NO */
134 
135 	return TRUE;			/* OK */
136 }
137 
138 static void
139 dig_maze(int x, int y)
140 {
141 	int	tx, ty;
142 	int	i, j;
143 	int	order[4];
144 #define	MNORTH	0x1
145 #define	MSOUTH	0x2
146 #define	MEAST	0x4
147 #define	MWEST	0x8
148 
149 	tx = ty = 0;
150 	Maze[y][x] = SPACE;
151 	order[0] = MNORTH;
152 	for (i = 1; i < 4; i++) {
153 		j = rand_num(i + 1);
154 		order[i] = order[j];
155 		order[j] = 0x1 << i;
156 	}
157 	for (i = 0; i < 4; i++) {
158 		switch (order[i]) {
159 		  case MNORTH:
160 			tx = x;
161 			ty = y - 2;
162 			break;
163 		  case MSOUTH:
164 			tx = x;
165 			ty = y + 2;
166 			break;
167 		  case MEAST:
168 			tx = x + 2;
169 			ty = y;
170 			break;
171 		  case MWEST:
172 			tx = x - 2;
173 			ty = y;
174 			break;
175 		}
176 		if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
177 			continue;
178 		if (Maze[ty][tx] == SPACE)
179 			continue;
180 		Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
181 		dig_maze(tx, ty);
182 	}
183 }
184 
185 static void
186 remap(void)
187 {
188 	int	y, x;
189 	char	*sp;
190 	int	stat;
191 
192 	for (y = 0; y < HEIGHT; y++)
193 		for (x = 0; x < WIDTH; x++) {
194 			sp = &Maze[y][x];
195 			if (*sp == SPACE)
196 				continue;
197 			/* Find occupied adjacent cells. */
198 			stat = 0;
199 			if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
200 				stat |= NORTH;
201 			if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
202 				stat |= SOUTH;
203 			if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
204 				stat |= EAST;
205 			if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
206 				stat |= WEST;
207 			switch (stat) {
208 			  case WEST | EAST:
209 			  case EAST:
210 			  case WEST:
211 				*sp = WALL1;			   /* - */
212 				break;
213 			  case NORTH | SOUTH:
214 			  case NORTH:
215 			  case SOUTH:
216 				*sp = WALL2;			   /* | */
217 				break;
218 			  case 0:
219 				if (conf_random)
220 					*sp = DOOR;
221 				if (conf_reflect)
222 					*sp = rand_num(2) ? WALL4 : WALL5;
223 				break;
224 			  default:
225 				*sp = WALL3;			   /* + */
226 				break;
227 			}
228 		}
229 	memcpy(Orig_maze, Maze, sizeof Orig_maze);
230 }
231