1.\" $OpenBSD: mille.6,v 1.13 2014/09/08 01:27:54 schwarze Exp $ 2.\" 3.\" Copyright (c) 1983, 1993 4.\" The Regents of the University of California. All rights reserved. 5.\" 6.\" Redistribution and use in source and binary forms, with or without 7.\" modification, are permitted provided that the following conditions 8.\" are met: 9.\" 1. Redistributions of source code must retain the above copyright 10.\" notice, this list of conditions and the following disclaimer. 11.\" 2. Redistributions in binary form must reproduce the above copyright 12.\" notice, this list of conditions and the following disclaimer in the 13.\" documentation and/or other materials provided with the distribution. 14.\" 3. Neither the name of the University nor the names of its contributors 15.\" may be used to endorse or promote products derived from this software 16.\" without specific prior written permission. 17.\" 18.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 19.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 22.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 23.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 24.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 25.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 26.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 27.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 28.\" SUCH DAMAGE. 29.\" 30.\" @(#)mille.6 8.3 (Berkeley) 6/1/94 31.\" 32.Dd $Mdocdate: September 8 2014 $ 33.Dt MILLE 6 34.Os 35.Sh NAME 36.Nm mille 37.Nd play Mille Bornes 38.Sh SYNOPSIS 39.Nm mille 40.Op Ar file 41.Sh DESCRIPTION 42.Nm 43plays a two-handed game reminiscent of 44the Parker Brother's game of Mille Bornes with you. 45The rules are described below. 46If a file name is given on the command line, 47the game saved in that file is started. 48.Pp 49When a game is started up, 50the bottom of the score window will contain a list of commands. 51They are: 52.Bl -tag -width indent 53.It P 54Pick a card from the deck. 55This card is placed in the 56.Sq P 57slot in your hand. 58.It D 59Discard a card from your hand. 60To indicate which card, type the number of the card in the hand 61.Po 62or 63.Dq P 64for the just-picked card 65.Pc 66followed by a 67.Aq RETURN 68or 69.Aq SPACE . 70The 71.Aq RETURN 72or 73.Aq SPACE 74is required to allow recovery from typos, which can be very expensive. 75.It U 76Use a card. 77The card is again indicated by its number, followed by a 78.Aq RETURN 79or 80.Aq SPACE . 81.It O 82Toggle ordering the hand. 83By default off, if turned on it will sort the cards in your hand appropriately. 84This is not recommended for the impatient on slow terminals. 85.It Q 86Quit the game. 87This will ask for confirmation. 88.It S 89Save the game in a file. 90If the game was started from a file, 91you will be given an opportunity to save it to the same file. 92If you don't wish to, or you did not start from a file, 93you will be asked for the file name. 94If you type a 95.Aq RETURN 96without a name, the save will be terminated and the game resumed. 97.It R 98Redraw the screen from scratch. 99The command ^L 100.Pq control-L 101will also work. 102.It W 103Toggle window type. 104This switches the score window between the startup window 105.Pq with all the command names 106and the end-of-game window. 107Using the end-of-game window 108saves time by eliminating the switch at the end of the game 109to show the final score. 110Recommended for hackers and other miscreants. 111.El 112.Pp 113If you make a mistake, an error message will be printed 114on the last line of the score window, and a bell will beep. 115.Pp 116At the end of each hand or game, 117you will be asked if you wish to play another. 118If not, it will ask you if you want to save the game. 119If you do, and the save is unsuccessful, 120play will be resumed as if you had said you wanted to play another hand/game. 121This allows you to use the 122.Dq S 123command to reattempt the save. 124.Sh CARDS 125Here is some useful information. 126The number in parentheses after the card name 127is the number of that card in the deck: 128.Bl -column "Speed Limit (3)" "End of Limit (6)" "Puncture Proof (1)" 129.It Sy Hazard Ta Sy Repair Ta Sy Safety 130.It "Out of Gas (2)" Ta "Gasoline (6)" Ta "Extra Tank (1)" 131.It "Flat Tire (2)" Ta "Spare Tire (6)" Ta "Puncture Proof (1)" 132.It "Accident (2)" Ta "Repairs (6)" Ta "Driving Ace (1)" 133.It "Stop (4)" Ta "Go (14)" Ta "Right of Way (1)" 134.It "Speed Limit (3)" Ta "End of Limit (6)" Ta "" 135.El 136.Pp 137.Sy Mileage 138.br 13925 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4) 140.Sh RULES 141.Ss Object 142The point of this game is to get a total of 5000 points in several hands. 143Each hand is a race to put down exactly 700 miles before your opponent does. 144Beyond the points gained by putting down milestones, 145there are several other ways of making points. 146.Ss Overview 147The game is played with a deck of 101 cards. 148.Em Distance 149cards represent a number of miles traveled. 150They come in denominations of 25, 50, 75, 100, and 200. 151When one is played, 152it adds that many miles to the player's trip so far this hand. 153.Em Hazard 154cards are used to prevent your opponent from putting down Distance cards. 155They can only be played if your opponent has a 156.Em Go 157card on top of the Battle pile. 158The cards are 159.Em Out of Gas , 160.Em Accident , 161.Em Flat Tire , 162.Em Speed Limit , 163and 164.Em Stop . 165.Em Remedy 166cards fix problems caused by Hazard cards played on you by your opponent. 167The cards are 168.Em Gasoline , 169.Em Repairs , 170.Em Spare Tire , 171.Em End of Limit , 172and 173.Em Go . 174.Em Safety 175cards prevent your opponent from putting specific Hazard cards on you 176in the first place. 177They are 178.Em Extra Tank , 179.Em Driving Ace , 180.Em Puncture Proof , 181and 182.Em Right of Way , 183and there is only one of each in the deck. 184.Ss Board Layout 185The board is split into several areas. 186From top to bottom, they are: 187.Pp 188.Bl -hang -offset indent -compact -width "SAFETY AREA " 189.It Sy SAFETY AREA 190(unlabeled): This is where the safeties will be placed as they are played. 191.It Sy HAND 192These are the cards in your hand. 193.It Sy BATTLE 194This is the Battle pile. 195All the Hazard and Remedy Cards are played here, except the 196.Em Speed Limit 197and 198.Em End of Limit 199cards. 200Only the top card is displayed, as it is the only effective one. 201.It Sy SPEED 202The Speed pile. 203The 204.Em Speed Limit 205and 206.Em End of Limit 207cards are played here 208to control the speed at which the player is allowed to put down miles. 209.It Sy MILEAGE 210Miles are placed here. 211The total of the numbers shown here is the distance traveled so far. 212.El 213.Ss Play 214The first pick alternates between the two players. 215Each turn usually starts with a pick from the deck. 216The player then plays a card, or if this is not possible or desirable, 217discards one. 218Normally, a play or discard of a single card constitutes a turn. 219If the card played is a safety, however, 220the same player takes another turn immediately. 221.Pp 222This repeats until one of the players reaches 700 miles or the deck runs out. 223If someone reaches 700, they have the option of going for an 224.Sy Extension , 225which means that the play continues until someone reaches 1000 miles. 226.Ss Hazard and Remedy Cards 227Hazard Cards are played on your opponent's Battle and Speed piles. 228Remedy Cards are used for undoing the effects of your opponent's nastiness. 229.Pp 230.Bl -hang -offset indent -compact -width "End of Limit " 231.It Sy Go 232(Green Light) 233must be the top card on your Battle pile for you to play any mileage, 234unless you have played the 235.Em Right of Way 236card 237.Pq see below . 238.It Sy Stop 239is played on your opponent's 240.Em Go 241card to prevent them from playing mileage until they play a 242.Em Go 243card. 244.It Sy Speed Limit 245is played on your opponent's Speed pile. 246Until they play an 247.Em End of Limit 248they can only play 25 or 50 mile cards, presuming their 249.Em Go 250card allows them to do even that. 251.It Sy End of Limit 252is played on your Speed pile to nullify a 253.Em Speed Limit 254played by your opponent. 255.It Sy Out of Gas 256is played on your opponent's 257.Em Go 258card. 259They must then play a 260.Em Gasoline 261card, and then a 262.Em Go 263card before they can play any more mileage. 264.It Sy Flat Tire 265is played on your opponent's 266.Em Go 267card. 268They must then play a 269.Em Spare Tire 270card, and then a 271.Em Go 272card before they can play any more mileage. 273.It Sy Accident 274is played on your opponent's 275.Em Go 276card. 277They must then play a 278.Em Repairs 279card, and then a 280.Em Go 281card before they can play any more mileage. 282.El 283.Ss Safety Cards 284Safety cards prevent your opponent 285from playing the corresponding Hazard cards on you for the rest of the hand. 286It cancels an attack in progress, and 287.Em always entitles the player to an extra turn . 288.Pp 289.Bl -hang -offset indent -compact -width "Puncture Proof " 290.It Sy Right of Way 291Prevents your opponent from playing both 292.Em Stop 293and 294.Em Speed Limit 295cards on you. 296It also acts as a permanent 297.Em Go 298card for the rest of the hand, so you can play mileage 299as long as there is not a Hazard card on top of your Battle pile. 300In this case only, your opponent can play Hazard cards directly on a Remedy card 301other than a Go card. 302.It Sy Extra Tank 303When played, your opponent cannot play an 304.Em Out of Gas 305on your Battle Pile. 306.It Sy Puncture Proof 307When played, your opponent cannot play a 308.Em Flat Tire 309on your Battle Pile. 310.It Sy Driving Ace 311When played, your opponent cannot play an 312.Em Accident 313on your Battle Pile. 314.El 315.Ss Distance Cards 316Distance cards are played when you have a 317.Em Go 318card on your Battle pile, 319or a 320.Em Right of Way 321in your Safety area and are not stopped by a Hazard Card. 322They can be played in any combination that totals exactly 700 miles, 323except that 324.Em "you cannot play more than two 200 mile cards in one hand" . 325A hand ends whenever one player gets exactly 700 miles or the deck runs out. 326In that case, play continues until either someone reaches 700, 327or neither player can use any cards in his hand. 328If the trip is completed after the deck runs out, this is called 329.Em Delayed Action . 330.Ss Coup Fourre 331This is a French fencing term for a counter-thrust move as part of a parry 332to an opponent's attack. 333In current French colloquial language it means a sneaky, underhand blow. 334In Mille Bornes, it is used as follows: 335If an opponent plays a Hazard card, 336and you have the corresponding Safety in your hand, 337you play it immediately, even 338.Em before 339you draw. 340This immediately removes the Hazard card from your Battle pile, 341and protects you from that card for the rest of the game. 342This gives you more points 343.Pq see Scoring below . 344.Ss Scoring 345Scores are totalled at the end of each hand, 346whether or not anyone completed the trip. 347The terms used in the Score window have the following meanings: 348.Bl -hang -offset indent -compact -width "Milestones Played :" 349.It Sy Milestones Played : 350Each player scores as many miles as they played before the trip ended. 351.It Sy Each Safety : 352100 points for each safety in the Safety area. 353.It Sy All 4 Safeties : 354300 points if all four safeties are played. 355.It Sy Each Coup Fourre : 356300 points for each Coup Fourre accomplished. 357.El 358.Pp 359The following bonus scores can apply only to the winning player: 360.Bl -hang -offset indent -compact -width "Trip Completed :" 361.It Sy Trip Completed : 362400 points bonus for completing the trip to 700 or 1000. 363.It Sy Safe Trip : 364300 points bonus for completing the trip without using any 200 mile cards. 365.It Sy Delayed Action : 366300 points bonus for finishing after the deck was exhausted. 367.It Sy Extension : 368200 points bonus for completing a 1000 mile trip. 369.It Sy Shut-Out : 370500 points bonus for completing the trip 371before your opponent played any mileage cards. 372.El 373.Pp 374Running totals are also kept for the current score for each player 375for the hand 376.Sy ( Hand Total ) , 377the game 378.Sy ( Overall Total ) , 379and number of games won 380.Sy ( Games ) . 381.Sh AUTHORS 382.An Ken Arnold 383.Pp 384.Po 385The game itself is a product of Parker Brothers, Inc. 386.Pc 387