1 /* $OpenBSD: gamesupport.c,v 1.10 2016/08/27 02:00:10 guenther Exp $ */ 2 /* $NetBSD: gamesupport.c,v 1.3 1995/04/24 12:24:28 cgd Exp $ */ 3 4 /* 5 * gamesupport.c - auxiliary routines for support of Phantasia 6 */ 7 8 #include <curses.h> 9 #include <stdio.h> 10 #include <string.h> 11 #include <time.h> 12 13 #include "pathnames.h" 14 #include "phantdefs.h" 15 #include "phantglobs.h" 16 17 /************************************************************************ 18 / 19 / FUNCTION NAME: changestats() 20 / 21 / FUNCTION: examine/change statistics for a player 22 / 23 / AUTHOR: E. A. Estes, 12/4/85 24 / 25 / ARGUMENTS: 26 / bool ingameflag - set if called while playing game (Wizard only) 27 / 28 / RETURN VALUE: none 29 / 30 / MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(), 31 / time(), more(), wmove(), wclear(), strcmp(), printw(), strlcpy(), 32 / infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(), 33 / localtime(), getanswer(), descrtype(), getstring() 34 / 35 / GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[], 36 / Fileloc 37 / 38 / GLOBAL OUTPUTS: Echo 39 / 40 / DESCRIPTION: 41 / Prompt for player name to examine/change. 42 / If the name is NULL, print a list of all players. 43 / If we are called from within the game, check for the 44 / desired name being the same as the current player's name. 45 / Only the 'Wizard' may alter players. 46 / Items are changed only if a non-zero value is specified. 47 / To change an item to 0, use 0.1; it will be truncated later. 48 / 49 / Players may alter their names and passwords, if the following 50 / are true: 51 / - current login matches the character's logins 52 / - the password is known 53 / - the player is not in the middle of the game (ingameflag == FALSE) 54 / 55 / The last condition is imposed for two reasons: 56 / - the game could possibly get a bit hectic if a player were 57 / continually changing his/her name 58 / - another player structure would be necessary to check for names 59 / already in use 60 / 61 *************************************************************************/ 62 63 void 64 changestats(bool ingameflag) 65 { 66 static char flag[2] = /* for printing values of bools */ 67 {'F', 'T'}; 68 struct player *playerp; /* pointer to structure to alter */ 69 char *prompt; /* pointer to prompt string */ 70 int c; /* input */ 71 int today; /* day of year of today */ 72 int temp; /* temporary variable */ 73 long loc; /* location in player file */ 74 time_t now; /* time now */ 75 double dtemp; /* temporary variable */ 76 bool *bptr; /* pointer to bool item to change */ 77 double *dptr; /* pointer to double item to change */ 78 short *sptr; /* pointer to short item to change */ 79 80 clear(); 81 82 for (;;) 83 /* get name of player to examine/alter */ 84 { 85 mvaddstr(5, 0, "Which character do you want to look at ? "); 86 getstring(Databuf, SZ_DATABUF); 87 truncstring(Databuf); 88 89 if (Databuf[0] == '\0') 90 userlist(ingameflag); 91 else 92 break; 93 } 94 95 loc = -1L; 96 97 if (!ingameflag) 98 /* use 'Player' structure */ 99 playerp = &Player; 100 else 101 if (strcmp(Databuf, Player.p_name) == 0) 102 /* alter/examine current player */ 103 { 104 playerp = &Player; 105 loc = Fileloc; 106 } else 107 /* use 'Other' structure */ 108 playerp = &Other; 109 110 /* find player on file */ 111 if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L) 112 /* didn't find player */ 113 { 114 clear(); 115 mvaddstr(11, 0, "Not found."); 116 return; 117 } 118 time(&now); 119 today = localtime(&now)->tm_yday; 120 121 clear(); 122 123 for (;;) 124 /* print player structure, and prompt for action */ 125 { 126 mvprintw(0, 0, "A:Name %s\n", playerp->p_name); 127 128 if (Wizard) 129 printw("B:Password %s\n", playerp->p_password); 130 else 131 addstr("B:Password XXXXXXXX\n"); 132 133 printw(" :Login %s\n", playerp->p_login); 134 135 printw("C:Experience %.0f\n", playerp->p_experience); 136 printw("D:Level %.0f\n", playerp->p_level); 137 printw("E:Strength %.0f\n", playerp->p_strength); 138 printw("F:Sword %.0f\n", playerp->p_sword); 139 printw(" :Might %.0f\n", playerp->p_might); 140 printw("G:Energy %.0f\n", playerp->p_energy); 141 printw("H:Max-Energy %.0f\n", playerp->p_maxenergy); 142 printw("I:Shield %.0f\n", playerp->p_shield); 143 printw("J:Quickness %.0f\n", playerp->p_quickness); 144 printw("K:Quicksilver %.0f\n", playerp->p_quksilver); 145 printw(" :Speed %.0f\n", playerp->p_speed); 146 printw("L:Magic Level %.0f\n", playerp->p_magiclvl); 147 printw("M:Mana %.0f\n", playerp->p_mana); 148 printw("N:Brains %.0f\n", playerp->p_brains); 149 150 if (Wizard || playerp->p_specialtype != SC_VALAR) 151 mvaddstr(0, 40, descrstatus(playerp)); 152 153 mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison); 154 mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold); 155 mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems); 156 mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin); 157 if (Wizard) { 158 mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x); 159 mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y); 160 } else { 161 mvaddstr(5, 40, "S:X-coord ?\n"); 162 mvaddstr(6, 40, "T:Y-coord ?\n"); 163 } 164 165 mvprintw(7, 40, "U:Age %ld\n", playerp->p_age); 166 mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated); 167 168 mvprintw(9, 40, "W:Type %d (%s)\n", 169 playerp->p_type, descrtype(playerp, FALSE) + 1); 170 mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype); 171 mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives); 172 mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns); 173 mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms); 174 mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets); 175 mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater); 176 177 temp = today - playerp->p_lastused; 178 if (temp < 0) 179 /* last year */ 180 temp += 365; 181 mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp); 182 183 mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c", 184 flag[(int)playerp->p_palantir], 185 flag[(int)playerp->p_blessing], 186 flag[(int)playerp->p_virgin], 187 flag[(int)playerp->p_blindness]); 188 189 if (!Wizard) 190 mvprintw(19, 8, "8:Ring %c", 191 flag[playerp->p_ring.ring_type != R_NONE]); 192 else 193 mvprintw(19, 8, "8:Ring %d 9:Duration %d", 194 playerp->p_ring.ring_type, playerp->p_ring.ring_duration); 195 196 if (!Wizard 197 /* not wizard */ 198 && (ingameflag || strcmp(Login, playerp->p_login) != 0)) 199 /* in game or not examining own character */ 200 { 201 if (ingameflag) { 202 more(LINES - 1); 203 clear(); 204 return; 205 } else 206 cleanup(TRUE); 207 } 208 mvaddstr(20, 0, "!:Quit ?:Delete"); 209 mvaddstr(21, 0, "What would you like to change ? "); 210 211 if (Wizard) 212 c = getanswer(" ", TRUE); 213 else 214 /* examining own player; allow to change name and 215 * password */ 216 c = getanswer("!BA", FALSE); 217 218 switch (c) { 219 case 'A': /* change name */ 220 case 'B': /* change password */ 221 if (!Wizard) 222 /* prompt for password */ 223 { 224 mvaddstr(23, 0, "Password ? "); 225 Echo = FALSE; 226 getstring(Databuf, 9); 227 Echo = TRUE; 228 if (strcmp(Databuf, playerp->p_password) != 0) 229 continue; 230 } 231 if (c == 'A') 232 /* get new name */ 233 { 234 mvaddstr(23, 0, "New name: "); 235 getstring(Databuf, SZ_NAME); 236 truncstring(Databuf); 237 if (Databuf[0] != '\0') 238 if (Wizard || findname(Databuf, &Other) < 0L) 239 strlcpy(playerp->p_name, Databuf, 240 sizeof playerp->p_name); 241 } else 242 /* get new password */ 243 { 244 if (!Wizard) 245 Echo = FALSE; 246 247 do 248 /* get two copies of new password 249 * until they match */ 250 { 251 /* get first copy */ 252 mvaddstr(23, 0, "New password ? "); 253 getstring(Databuf, SZ_PASSWORD); 254 if (Databuf[0] == '\0') 255 break; 256 257 /* get second copy */ 258 mvaddstr(23, 0, "One more time ? "); 259 getstring(playerp->p_password, SZ_PASSWORD); 260 } 261 while (strcmp(playerp->p_password, Databuf) != 0); 262 263 Echo = TRUE; 264 } 265 266 continue; 267 268 case 'C': /* change experience */ 269 prompt = "experience"; 270 dptr = &playerp->p_experience; 271 goto DALTER; 272 273 case 'D': /* change level */ 274 prompt = "level"; 275 dptr = &playerp->p_level; 276 goto DALTER; 277 278 case 'E': /* change strength */ 279 prompt = "strength"; 280 dptr = &playerp->p_strength; 281 goto DALTER; 282 283 case 'F': /* change swords */ 284 prompt = "sword"; 285 dptr = &playerp->p_sword; 286 goto DALTER; 287 288 case 'G': /* change energy */ 289 prompt = "energy"; 290 dptr = &playerp->p_energy; 291 goto DALTER; 292 293 case 'H': /* change maximum energy */ 294 prompt = "max energy"; 295 dptr = &playerp->p_maxenergy; 296 goto DALTER; 297 298 case 'I': /* change shields */ 299 prompt = "shield"; 300 dptr = &playerp->p_shield; 301 goto DALTER; 302 303 case 'J': /* change quickness */ 304 prompt = "quickness"; 305 dptr = &playerp->p_quickness; 306 goto DALTER; 307 308 case 'K': /* change quicksilver */ 309 prompt = "quicksilver"; 310 dptr = &playerp->p_quksilver; 311 goto DALTER; 312 313 case 'L': /* change magic */ 314 prompt = "magic level"; 315 dptr = &playerp->p_magiclvl; 316 goto DALTER; 317 318 case 'M': /* change mana */ 319 prompt = "mana"; 320 dptr = &playerp->p_mana; 321 goto DALTER; 322 323 case 'N': /* change brains */ 324 prompt = "brains"; 325 dptr = &playerp->p_brains; 326 goto DALTER; 327 328 case 'O': /* change poison */ 329 prompt = "poison"; 330 dptr = &playerp->p_poison; 331 goto DALTER; 332 333 case 'P': /* change gold */ 334 prompt = "gold"; 335 dptr = &playerp->p_gold; 336 goto DALTER; 337 338 case 'Q': /* change gems */ 339 prompt = "gems"; 340 dptr = &playerp->p_gems; 341 goto DALTER; 342 343 case 'R': /* change sin */ 344 prompt = "sin"; 345 dptr = &playerp->p_sin; 346 goto DALTER; 347 348 case 'S': /* change x coord */ 349 prompt = "x"; 350 dptr = &playerp->p_x; 351 goto DALTER; 352 353 case 'T': /* change y coord */ 354 prompt = "y"; 355 dptr = &playerp->p_y; 356 goto DALTER; 357 358 case 'U': /* change age */ 359 mvprintw(23, 0, "age = %ld; age = ", playerp->p_age); 360 dtemp = infloat(); 361 if (dtemp != 0.0) 362 playerp->p_age = (long) dtemp; 363 continue; 364 365 case 'V': /* change degen */ 366 mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated); 367 dtemp = infloat(); 368 if (dtemp != 0.0) 369 playerp->p_degenerated = (int) dtemp; 370 continue; 371 372 case 'W': /* change type */ 373 prompt = "type"; 374 sptr = &playerp->p_type; 375 goto SALTER; 376 377 case 'X': /* change special type */ 378 prompt = "special type"; 379 sptr = &playerp->p_specialtype; 380 goto SALTER; 381 382 case 'Y': /* change lives */ 383 prompt = "lives"; 384 sptr = &playerp->p_lives; 385 goto SALTER; 386 387 case 'Z': /* change crowns */ 388 prompt = "crowns"; 389 sptr = &playerp->p_crowns; 390 goto SALTER; 391 392 case '0': /* change charms */ 393 prompt = "charm"; 394 sptr = &playerp->p_charms; 395 goto SALTER; 396 397 case '1': /* change amulet */ 398 prompt = "amulet"; 399 sptr = &playerp->p_amulets; 400 goto SALTER; 401 402 case '2': /* change holy water */ 403 prompt = "holy water"; 404 sptr = &playerp->p_holywater; 405 goto SALTER; 406 407 case '3': /* change last-used */ 408 prompt = "last-used"; 409 sptr = &playerp->p_lastused; 410 goto SALTER; 411 412 case '4': /* change palantir */ 413 prompt = "palantir"; 414 bptr = &playerp->p_palantir; 415 goto BALTER; 416 417 case '5': /* change blessing */ 418 prompt = "blessing"; 419 bptr = &playerp->p_blessing; 420 goto BALTER; 421 422 case '6': /* change virgin */ 423 prompt = "virgin"; 424 bptr = &playerp->p_virgin; 425 goto BALTER; 426 427 case '7': /* change blindness */ 428 prompt = "blindness"; 429 bptr = &playerp->p_blindness; 430 goto BALTER; 431 432 case '8': /* change ring type */ 433 prompt = "ring-type"; 434 sptr = &playerp->p_ring.ring_type; 435 goto SALTER; 436 437 case '9': /* change ring duration */ 438 prompt = "ring-duration"; 439 sptr = &playerp->p_ring.ring_duration; 440 goto SALTER; 441 442 case '!': /* quit, update */ 443 if (Wizard && 444 (!ingameflag || playerp != &Player)) 445 /* turn off status if not modifying self */ 446 { 447 playerp->p_status = S_OFF; 448 playerp->p_tampered = T_OFF; 449 } 450 writerecord(playerp, loc); 451 clear(); 452 return; 453 454 case '?': /* delete player */ 455 if (ingameflag && playerp == &Player) 456 /* cannot delete self */ 457 continue; 458 459 freerecord(playerp, loc); 460 clear(); 461 return; 462 463 default: 464 continue; 465 } 466 DALTER: 467 mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt); 468 dtemp = infloat(); 469 if (dtemp != 0.0) 470 *dptr = dtemp; 471 continue; 472 473 SALTER: 474 mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt); 475 dtemp = infloat(); 476 if (dtemp != 0.0) 477 *sptr = (short) dtemp; 478 continue; 479 480 BALTER: 481 mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr], 482 prompt); 483 c = getanswer("\nTF", TRUE); 484 if (c == 'T') 485 *bptr = TRUE; 486 else 487 if (c == 'F') 488 *bptr = FALSE; 489 continue; 490 } 491 } 492 /**/ 493 /************************************************************************ 494 / 495 / FUNCTION NAME: monstlist() 496 / 497 / FUNCTION: print a monster listing 498 / 499 / AUTHOR: E. A. Estes, 2/27/86 500 / 501 / ARGUMENTS: none 502 / 503 / RETURN VALUE: none 504 / 505 / MODULES CALLED: puts(), fread(), fseek(), printf() 506 / 507 / GLOBAL INPUTS: Curmonster, *Monstfp 508 / 509 / GLOBAL OUTPUTS: none 510 / 511 / DESCRIPTION: 512 / Read monster file, and print a monster listing on standard output. 513 / 514 *************************************************************************/ 515 516 void 517 monstlist(void) 518 { 519 int count = 0; /* count in file */ 520 521 puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n"); 522 fseek(Monstfp, 0L, SEEK_SET); 523 while (fread(&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1) 524 printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++, 525 Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains, 526 Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience, 527 Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock); 528 } 529 /**/ 530 /************************************************************************ 531 / 532 / FUNCTION NAME: scorelist() 533 / 534 / FUNCTION: print player score board 535 / 536 / AUTHOR: E. A. Estes, 12/4/85 537 / 538 / ARGUMENTS: none 539 / 540 / RETURN VALUE: none 541 / 542 / MODULES CALLED: fread(), fopen(), printf(), fclose() 543 / 544 / GLOBAL INPUTS: 545 / 546 / GLOBAL OUTPUTS: none 547 / 548 / DESCRIPTION: 549 / Read the scoreboard file and print the contents. 550 / 551 *************************************************************************/ 552 553 void 554 scorelist(void) 555 { 556 struct scoreboard sbuf; /* for reading entries */ 557 FILE *fp; /* to open the file */ 558 559 if ((fp = fopen(_PATH_SCORE, "r")) != NULL) { 560 while (fread(&sbuf, SZ_SCORESTRUCT, 1, fp) == 1) 561 printf("%-20s (%-9s) Level: %6.0f Type: %s\n", 562 sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type); 563 fclose(fp); 564 } 565 } 566 /**/ 567 /************************************************************************ 568 / 569 / FUNCTION NAME: activelist() 570 / 571 / FUNCTION: print list of active players to standard output 572 / 573 / AUTHOR: E. A. Estes, 3/7/86 574 / 575 / ARGUMENTS: none 576 / 577 / RETURN VALUE: none 578 / 579 / MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype() 580 / 581 / GLOBAL INPUTS: Other, *Playersfp 582 / 583 / GLOBAL OUTPUTS: none 584 / 585 / DESCRIPTION: 586 / Read player file, and print list of active records to standard output. 587 / 588 *************************************************************************/ 589 590 void 591 activelist(void) 592 { 593 fseek(Playersfp, 0L, SEEK_SET); 594 printf("Current characters on file are:\n\n"); 595 596 while (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) 597 if (Other.p_status != S_NOTUSED) 598 printf("%-20s (%-9s) Level: %6.0f %s (%s)\n", 599 Other.p_name, Other.p_login, Other.p_level, 600 descrtype(&Other, FALSE), descrstatus(&Other)); 601 602 } 603 /**/ 604 /************************************************************************ 605 / 606 / FUNCTION NAME: purgeoldplayers() 607 / 608 / FUNCTION: purge inactive players from player file 609 / 610 / AUTHOR: E. A. Estes, 12/4/85 611 / 612 / ARGUMENTS: none 613 / 614 / RETURN VALUE: none 615 / 616 / MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime() 617 / 618 / GLOBAL INPUTS: Other, *Playersfp 619 / 620 / GLOBAL OUTPUTS: none 621 / 622 / DESCRIPTION: 623 / Delete characters which have not been used with the last 624 / three weeks. 625 / 626 *************************************************************************/ 627 628 void 629 purgeoldplayers(void) 630 { 631 int today; /* day of year for today */ 632 int daysold; /* how many days since the character has been 633 * used */ 634 time_t ltime; /* time in seconds */ 635 long loc = 0L; /* location in file */ 636 637 time(<ime); 638 today = localtime(<ime)->tm_yday; 639 640 for (;;) { 641 fseek(Playersfp, loc, SEEK_SET); 642 if (fread(&Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1) 643 break; 644 645 daysold = today - Other.p_lastused; 646 if (daysold < 0) 647 daysold += 365; 648 649 if (daysold > N_DAYSOLD) 650 /* player hasn't been used in a while; delete */ 651 freerecord(&Other, loc); 652 653 loc += SZ_PLAYERSTRUCT; 654 } 655 } 656 /**/ 657 /************************************************************************ 658 / 659 / FUNCTION NAME: enterscore() 660 / 661 / FUNCTION: enter player into scoreboard 662 / 663 / AUTHOR: E. A. Estes, 12/4/85 664 / 665 / ARGUMENTS: none 666 / 667 / RETURN VALUE: none 668 / 669 / MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(), 670 / strlcpy(), fwrite(), descrtype() 671 / 672 / GLOBAL INPUTS: Player 673 / 674 / GLOBAL OUTPUTS: none 675 / 676 / DESCRIPTION: 677 / The scoreboard keeps track of the highest character on a 678 / per-login basis. 679 / Search the scoreboard for an entry for the current login, 680 / if an entry is found, and it is lower than the current player, 681 / replace it, otherwise create an entry. 682 / 683 *************************************************************************/ 684 685 void 686 enterscore(void) 687 { 688 struct scoreboard sbuf; /* buffer to read in scoreboard entries */ 689 FILE *fp; /* to open scoreboard file */ 690 long loc = 0L; /* location in scoreboard file */ 691 bool found = FALSE; /* set if we found an entry for this login */ 692 693 if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) { 694 while (fread(&sbuf, SZ_SCORESTRUCT, 1, fp) == 1) 695 if (strcmp(Player.p_login, sbuf.sb_login) == 0) { 696 found = TRUE; 697 break; 698 } else 699 loc += SZ_SCORESTRUCT; 700 } else { 701 error(_PATH_SCORE); 702 } 703 704 /* 705 * At this point, 'loc' will either indicate a point beyond 706 * the end of file, or the place where the previous entry 707 * was found. 708 */ 709 710 if ((!found) || Player.p_level > sbuf.sb_level) 711 /* put new entry in for this login */ 712 { 713 strlcpy(sbuf.sb_login, Player.p_login, 714 sizeof sbuf.sb_login); 715 strlcpy(sbuf.sb_name, Player.p_name, 716 sizeof sbuf.sb_name); 717 sbuf.sb_level = Player.p_level; 718 strlcpy(sbuf.sb_type, descrtype(&Player, TRUE), 719 sizeof sbuf.sb_type); 720 } 721 /* update entry */ 722 fseek(fp, loc, SEEK_SET); 723 fwrite(&sbuf, SZ_SCORESTRUCT, 1, fp); 724 fclose(fp); 725 } 726