1.\" $OpenBSD: phantasia.6,v 1.3 2022/07/11 03:11:49 daniel Exp $ 2.\" $NetBSD: phantasia.6,v 1.9 2002/09/26 18:32:03 wiz Exp $ 3.\" 4.Dd $Mdocdate: July 11 2022 $ 5.Dt PHANTASIA 6 6.Os 7.Sh NAME 8.Nm phantasia 9.Nd an interterminal fantasy game 10.Sh SYNOPSIS 11.Nm 12.Op Fl abHmpSsx 13.Sh DESCRIPTION 14.Bf -symbolic 15.Nm 16is currently unusable because it relies on 17.Xr setgid 2 18to allow multiple users read and write access to the same files. 19.Ef 20.Pp 21.Nm 22is a role-playing game that allows players to roll up characters of 23various types to fight monsters and other players. 24Progression of characters is based upon gaining experience from fighting 25monsters (and other players). 26.Pp 27Most of the game is menu-driven and self-explanatory (more or less). 28.\" The screen is cursor updated, so be sure to set up the 29.\" .Ev TERM 30.\" variable in your environment. 31.Pp 32The options provide for a variety of functions to support the game. 33They are: 34.Bl -tag -width aaa -offset indent 35.It Fl a 36Get a listing of all character names on file. 37.It Fl b 38Show scoreboard of top characters per login. 39.It Fl H 40Print header only. 41.It Fl m 42Get a monster listing. 43.It Fl p 44Purge old characters. 45.It Fl S 46Turn on wizard options, if allowed, if running as 47.Em root . 48.It Fl s 49Invoke 50.Nm 51without header information. 52.It Fl x 53Examine/change a particular character on file. 54.El 55.Pp 56The characters are saved on a common file, in order to make the game 57interactive between players. 58Each character is given a password which allows later retrieval. 59Only characters above 60.Em level 61zero are saved. 62Characters unused for a while will be purged. 63Characters are only placed on the scoreboard when they die. 64.Sh PARTICULARS 65.Ss Normal Play 66A number of the player's more important statistics are almost always 67displayed on the screen, with maximums (where applicable) in 68parentheses. 69.Pp 70The character is placed randomly near the center of a Cartesian 71system. 72Most commands are selected with a single letter or digit. 73For example, one may move by hitting 74.Sq W , 75.Sq S , 76.Sq N , 77or 78.Sq E , 79(lower case may also be used; at no time is the game case-dependent). 80One may also use 81.Sq H , 82.Sq J , 83.Sq K , 84and 85.Sq L 86for movement, as with 87.Xr vi 1 . 88The 89.Ic move 90.Pq Sq 1 91command is for moving to a specific (x, y) coordinate. 92The distance a character can move is calculated by 931 plus 1.5 per 94.Em level . 95Moving in a compass direction will move the player the maximum 96allowed distance in that direction. 97.Pp 98A player may see who else is playing by using the 99.Ic players 100.Pq Sq 2 101option. 102One may see the coordinates of those who are the same 103distance or closer to the origin as the player. 104.Em Kings 105and 106.Em council of the wise 107can see and can be seen by everyone. 108A 109.Em palantir 110removes these restrictions. 111.Pp 112One can talk to other players with the 113.Ic talk 114.Pq Sq 3 115option. 116In general, this is a line or so of text. 117To remove the current message, just type 118.Aq return 119when prompted for a message. 120.Pp 121The 122.Ic stats 123.Pq Sq 4 124option shows additional characteristics of a player. 125.Pp 126One may leave the game with the 127.Ic quit 128.Pq Sq 5 129option. 130.Pp 131One may rest by default. 132Resting lets one regain maximum 133.Em energy level , 134and also lets one find 135.Em mana . 136More mana is found at larger levels and further distances from the origin. 137.Pp 138One may call a monster by hitting 139.Sq 9 140or 141.Sq C . 142.Pp 143.Sq X 144can be used to examine other players. 145.Pp 146One may quit or execute a sub-shell by hitting interrupt. 147Quitting during battle results in death, for obvious reasons. 148.Pp 149Several other options become available as the player progresses in 150.Em level 151and 152.Em magic , 153or to other stations in the game 154.Em ( valar , 155.Em council of the wise , 156.Em king ) . 157These are described elsewhere. 158In general, a control-L will force the redrawing of the screen. 159.Pp 160Other things which may happen are more or less self-explanatory. 161.Ss Fighting Monsters 162A player has several options while fighting monsters. 163They are as follows: 164.Bl -tag -width skirmish -offset indent 165.It Ic melee 166Inflicts damage on the monster, based upon 167.Em strength . 168Also decreases the monster's 169.Em strength 170some. 171.It Ic skirmish 172Inflicts a little less damage than 173.Ic melee , 174but decreases the monster's 175.Em quickness 176instead. 177.It Ic evade 178Attempt to run away. 179Success is based upon both the player's and the monster's 180.Em brains 181and 182.Em quickness . 183.It Ic spell 184Several options for throwing spells (described elsewhere). 185.It Ic nick 186Hits the monster one plus the player's 187.Em sword , 188and gives the player 10% of the monster's 189.Em experience . 190Decreases the monster's 191.Em experience 192an amount proportional to the amount granted. 193This also increases the monster's quickness. 194Paralyzed monsters wake up very fast when nicked. 195.It Ic luckout 196This is essentially a battle of wits with the monster. 197Success is based upon the player's and the monster's 198.Em brains . 199If successful, the player gets credit for slaying the monster. 200Otherwise, nothing happens, and the chance to 201.Ic luckout 202is lost. 203.El 204.Ss Character Statistics 205.Bl -tag -width energyXlevel -offset indent 206.It Em strength 207determines how much damage a character can inflict. 208.It Em quickness 209determines how many chances a character gets to make decisions while fighting. 210.It Em energy level 211specifies how much damage a character may endure before dying. 212.It Em magic level 213determines which spells a character may throw, and how effective those 214spells will be. 215.It Em brains 216basically, the character's intelligence; used for various fighting options 217and spells. 218.It Em mana 219used as a power source for throwing spells. 220.It Em experience 221gained by fighting monsters and other characters. 222.It Em level 223indicative of how much experience a character has accumulated; progresses 224geometrically as 225.Em experience 226increases. 227.It Em poison 228sickness which degrades a character's performance (affects 229.Em energy level 230and 231.Em strength ) . 232.It Em sin 233accumulated as a character does certain nasty things; used only rarely 234in normal play of the game. 235.It Em age 236of player; roughly equivalent to number of turns. 237As 238.Em age 239increases, many personal statistics degenerate. 240.El 241.Ss Character Types 242Character statistics are rolled randomly from the above list, according 243to character type. 244The types are as follows: 245.Bl -tag -width "experimento" -offset indent 246.It Em magic user 247strong in 248.Em magic level 249and 250.Em brains , 251weak in other areas. 252Must rely on wits and magic to survive. 253.It Em fighter 254good in 255.Em strength 256and 257.Em energy level , 258fairly good in other areas. 259This adds up to a well-equipped fighter. 260.It Em elf 261very high 262.Em quickness 263and above average 264.Em magic level . 265.It Em dwarf 266very high 267.Em strength 268and 269.Em energy level , 270but with a tendency to be rather slow and not too bright. 271.It Em halfling 272rather quick and smart, with high 273.Em energy level , 274but poor in 275.Em magic 276and 277.Em strength . 278Born with some 279.Em experience . 280.It Em experimento 281very mediocre in all areas. 282However, the 283.Em experimento 284may be placed almost anywhere within the playing grid. 285.El 286.Pp 287The possible ranges for starting statistics are summarized in 288the following table. 289.Pp 290.TS 291l c c c c c c 292l c c c c c c. 293Type Strength Quick Mana Energy Brains Magic 294_ 295Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 296Fighter 40-55 30-35 30-50 45-70 25-45 3-6 297Elf 35-45 32-38 45-90 30-50 40-65 4-7 298Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 299Halfling 20-25 34 25-45 55-90 40-75 1-4 300Experimento 25 27 100 35 25 2 301.TE 302.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic" 303.\" .It Sy Charactertype Strength Quick Mana Energy Brains Magic 304.\" .It "Magic User" 10-15 30-35 50-100 30-45 60-85 5-9 305.\" .It Fighter 40-55 30-35 30-50 45-70 25-45 3-6 306.\" .It Elf 35-45 32-38 45-90 30-50 40-65 4-7 307.\" .It Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 308.\" .It Halfling 20-25 34 25-45 55-90 40-75 1-4 309.\" .It Experimento 25 27 100 35 25 2 310.\" .El 311.Pp 312Not only are the starting characteristics different for the different 313character types, but the characteristics progress at different rates for the 314different types as the character goes up in 315.Em level . 316.Em Experimentoes Ns ' 317characteristics progress randomly as one of the other types. 318The progression as characters increase in 319.Em level 320is summarized in the following table. 321.Pp 322.TS 323nokeep ; 324l c c c c c 325l n n n n n. 326Type Strength Mana Energy Brains Magic 327_ 328Mag. User 2.0 75 20 6 2.75 329Fighter 3.0 40 30 3.0 1.5 330Elf 2.5 65 25 4.0 2.0 331Dwarf 5 30 35 2.5 1 332Halfling 2.0 30 30 4.5 1 333.TE 334.Pp 335The character type also determines how much gold a player may 336carry, how long until 337.Em rings 338can overcome the player, and how much 339.Em poison 340the player can withstand. 341.Ss Spells 342During the course of the game, the player may use magic powers. 343These cases are described below. 344.Bl -tag -width "all or nothing" -offset indent 345.It Ic cloak 346.Em magic level necessary : 34720 (plus level 7) 348.br 349.Em mana used : 35035 plus 3 per rest period 351.br 352Used during normal play. 353Prevents monsters from finding the character, 354as well as hiding the player from other players. 355The player's coordinates show up as '?' in the 356.Ic players 357option. 358Players cannot collect 359.Em mana , 360find trading posts, or discover the 361.Em grail 362while cloaked. 363Calling a monster uncloaks, as does choosing this option while cloaked. 364.It Ic teleport 365.Em magic level necessary : 36640 (plus level 12) 367.br 368.Em mana used : 36930 per 75 moved 370.br 371Used during normal play. 372Allows the player to move with much more freedom than with the 373.Ic move 374option, at the price of expending mana. 375The maximum distance possible to move is based upon 376.Em level 377and 378.Em magic level . 379.It Ic power blast 380.Em magic level necessary : 381none 382.br 383.Em mana used : 3845 times 385.Em level 386.br 387Used during inter-terminal battle. 388Damage is based upon 389.Em magic level 390and 391.Em strength . 392Hits much harder than a normal hit. 393.It Ic all or nothing 394.Em magic level necessary : 395none 396.br 397.Em mana used : 3981 399.br 400Used while combating monsters. 401Has a 25% chance of working. 402If it works, it hits the monster just enough to kill it. 403If it fails, it doesn't hit the monster, and doubles the monster's 404.Em quickness 405and 406.Em strength . 407Paralyzed monsters wake up much quicker as a result of this spell. 408.It Ic magic bolt 409.Em magic level necessary : 4105 411.br 412.Em mana used : 413variable 414.br 415Used while combating monsters. 416Hits the monster based upon the amount 417of 418.Em mana 419expended and 420.Em magic level . 421Guaranteed to hit at least 10 per 422.Em mana . 423.It Ic force field 424.Em magic level necessary : 42515 426.br 427.Em mana used : 42830 429.br 430Used during monster combat. 431Throws up a shield to protect from damage. 432The shield is added to actual energy level, and is a fixed number, based 433upon maximum energy. 434Normally, damage occurs first to the shield and then to the players actual 435.Em energy level . 436.It Ic transform 437.Em magic level necessary : 43825 439.br 440.Em mana used : 44150 442.br 443Used during monster combat. 444Transforms the monster randomly into one of the 100 monsters from 445the monster file. 446.It Ic increase might 447.Em magic level necessary : 44835 449.br 450.Em mana used : 45175 452.br 453Used during combat with monsters. 454Increases strength up to a maximum. 455.It Ic invisibility 456.Em magic level necessary : 45745 458.br 459.Em mana used : 46090 461.br 462Used while fighting monsters. 463Makes it harder for the monster to hit, by temporarily increasing the player's 464.Em quickness . 465This spell may be thrown several times, but a maximum level will be reached. 466.It Ic transport 467.Em magic level necessary : 46860 469.br 470.Em mana used : 471125 472.br 473Used during monster combat. 474Transports the monster away from the player. 475Success is based upon player's 476.Em magic 477and 478.Em brains , 479and the monster's 480.Em experience . 481If it fails, the player is transported instead. 48260% of the time, the monster will drop any treasure it was carrying. 483.It Ic paralyze 484.Em magic level necessary : 48575 486.br 487.Em mana used : 488150 489.br 490Used during monster combat. 491.Dq Freezes 492the monster by putting its 493.Em quickness 494slightly negative. 495The monster will slowly wake up. 496Success is based upon player's 497.Em magic 498and the monster's 499.Em experience . 500If it fails, nothing happens. 501.It Ic specify 502.Em magic level necessary : 503none 504.br 505.Em mana used : 5061000 507.br 508Used during monster combat only by 509.Em valar 510or 511.Em council of the wise . 512Allows the player to pick which monster to fight. 513.El 514.Ss Monsters 515Monsters get bigger farther from the origin (0,0). 516Rings of distance 125 from the origin determine the size. 517A monster's 518.Em experience , 519.Em energy level , 520and 521.Em brains 522are multiplied by the size. 523.Em Strength 524is increased 50% per size over one, and 525.Em quickness 526remains the same, regardless of size. 527.Pp 528Nastier monsters are found as one progresses farther out from the origin. 529Monsters also may flock. 530The percent chance of that happening is designated as 531.Em flock% 532in the monster listing. 533Monsters outside the first ring 534may carry treasure, as determined by their treasure type. 535Flocking monsters, and bigger monsters, increase the chances of treasure. 536.Pp 537Certain monsters have special abilities, as follows: 538.Bl -tag -width "Assorted Faeries" 539.It Em Unicorn 540can only be subdued if the player is in possession of a 541.Em virgin . 542.It Em Modnar 543has random characteristics, including treasure type. 544.It Em Mimic 545will pick another name from the list of monsters in order to confuse. 546.It Em Dark Lord 547very nasty person. 548Does not like to be hit (especially nicked), 549and many spells do not work well (or at all) against him. 550One can always 551.Em evade 552from the 553.Em Dark Lord . 554.It Em Leanan-Sidhe 555also a very nasty person. 556She will permanently sap 557.Em strength 558from someone. 559.It Em Saruman 560wanders around with 561.Em Wormtongue , 562who can steal a 563.Em palantir . 564Also, 565.Em Saruman 566may turn a player's gems into gold pieces, or scramble her/his stats. 567.It Em Thaumaturgist 568can transport a player. 569.It Em Balrog 570inflicts damage by taking away 571.Em experience , 572not 573.Em energy . 574.It Em Vortex 575may take some 576.Em mana . 577.It Em Nazgul 578may try to steal a 579.Em ring 580or neutralize part of one's 581.Em brains . 582.It Em Tiamat 583may take half a player's 584.Em gold 585and 586.Em gems 587and escape. 588.It Em Kobold 589may get nasty and steal one gold piece and run away. 590.It Em Shelob 591may bite, inflicting the equivalent of one 592.Em poison . 593.It Em Assorted Faeries 594These are killed if attacking someone carrying 595.Em holy water . 596These are 597.Em Cluricaun , Fir Darrig , Fachan , 598.Em Ghille Dhu , Bogle , Killmoulis , 599and 600.Em Bwca . 601.It Em Lamprey 602may bite, inflicting 1/2 of a 603.Em poison . 604.It Em Shrieker 605will call one of its (much bigger) buddies if picked upon. 606.It Em Bonnacon 607will become bored with battle, fart, and run off. 608.It Em Smeagol 609will try to steal a 610.Em ring 611from a player, if given the chance. 612.It Em Succubus 613may inflict damage through a 614.Ic force field . 615This subtracts from 616.Em energy level 617instead of any shield the player may have thrown up. 618This is a very easy way to die. 619.It Em Cerberus 620loves metal and will steal all the metal treasures from a player if able. 621.It Em Ungoliant 622can bite and poison. 623This inflicts five 624.Em poisons , 625and also takes one from the player's 626.Em quickness . 627.It Em Jabberwock 628may tire of battle, and leave after calling one of his friends 629.Em ( Jubjub Bird 630or 631.Em Bandersnatch ) . 632.It Em Morgoth 633actually 634.Em Modnar , 635but reserved for 636.Em council of the wise , valar , 637and 638.Em ex-valar . 639Fights with 640.Em Morgoth 641end when either he or the player dies. 642His characteristics are calculated based upon the player's. 643The player is given the chance to ally with him. 644No magic except 645.Ic force field 646works when battling 647.Em Morgoth . 648.It Em Troll 649may regenerate its 650.Em energy 651and 652.Em strength 653while in battle. 654.It Em Wraith 655may make a player blind. 656.El 657.Ss Treasures 658The various treasure types are as follows: 659.Bl -tag -width "type twelve/thirteen" 660.It Type zero 661none 662.It Type one 663.Em power booster 664\- adds mana. 665.br 666.Em druid 667\- adds experience. 668.br 669.Em holy orb 670\- subtracts 0.25 sin. 671.It Type two 672.Em amulet 673\- protects from cursed treasure. 674.br 675.Em holy water 676\- kills 677.Em assorted faeries . 678.br 679.Em hermit 680\- reduces sin by 25% and adds some mana. 681.It Type three 682.Em shield 683\- adds to maximum 684.Em energy level . 685.br 686.Em virgin 687\- used to subdue a 688.Em unicorn , 689or to give much 690.Em experience 691(and some 692.Em sin ) . 693.br 694.Em athelas 695\- subtracts one 696.Em poison . 697.It Type four (scrolls) 698.Em shield 699\- throws a bigger than normal 700.Ic force field . 701.br 702.Em invisible 703\- temporarily puts the finder's 704.Em quickness 705to one million. 706.br 707.Em ten fold strength 708\- multiplies finder's strength by ten. 709.br 710.Em pick monster 711\- allows finder to pick next monster to battle. 712.br 713.Em general knowledge 714\- adds to finder's 715.Em brains 716and 717.Em magic level . 718.Pp 719All the scrolls except 720.Em general knowledge 721automatically call a monster. 722These preserve any spells that were already in effect, but are only in 723effect while in battle. 724.It Type five 725.Em dagger 726\- adds to 727.Em strength . 728.br 729.Em armour 730\- same as a 731.Em shield , 732but bigger. 733.br 734.Em tablet 735\- adds 736.Em brains . 737.It Type six 738.Em priest 739\- rests to maximum; adds 740.Em mana , brains ; 741and halves 742.Em sin . 743.br 744.Em Robin Hood 745\- increases 746.Em shield 747and adds permanently to 748.Em strength . 749.br 750.Em axe 751\- like 752.Em dagger , 753but bigger. 754.It Type seven 755.Em charm 756\- protects from cursed treasure (used before 757.Em amulet ) ; 758used in conjunction with 759.Em blessing 760to battle 761.Em Dark Lord . 762.br 763.Em Merlyn 764\- adds 765.Em brains , magic , 766and 767.Em mana . 768.br 769.Em war hammer 770\- like an 771.Em axe , 772but bigger. 773.It Type eight 774.Em healing potion 775\- sets 776.Em poison 777to -2, or subtracts two from 778.Em poison , 779whichever is better. 780.br 781.Em transporter 782\- allows finder to move anywhere. 783.br 784.Em sword 785\- like a 786.Em war hammer , 787but bigger. 788.It Type nine 789.Em golden crown 790\- allows the player to become 791.Em king 792by going to (0,0). 793.br 794.Em blessing 795\- cuts 796.Em sin 797to 1/3, adds 798.Em mana , 799rests to maximum, kills 800.Em Dark Lord 801with a 802.Em charm , 803and gives bearer first hit on all monsters. 804.br 805.Em quicksilver 806\- adds to 807.Em quickness . 808.It Type ten 809.Em elven boots 810\- adds permanently to 811.Em quickness . 812.It Type eleven 813.Em palantir 814\- allows one to see all the other players; used by 815.Em council of the wise 816to seek the 817.Em grail . 818.It Type twelve/thirteen 819.Em ring 820\- allows one to hit much harder in battle, etc. 821.El 822.Pp 823Any treasure type 10-13 monsters may instead carry a type nine treasure. 824.Pp 825A monster may also be carrying 826.Em gold 827or 828.Em gems . 829These are used at 830.Em trading posts 831to buy things. 832A 833.Em gem 834is worth 1000 gold pieces. 835Too much 836.Em gold 837will slow a player down. 838One may carry 1000 plus 200 per 839.Em level 840of 841.Em gold . 842A 843.Em gem 844weighs one half a gold piece. 845Monsters of treasure type 7 or higher may carry 846.Em gems . 847.Pp 848The chance of a cursed treasure is based upon treasure type. 849The more valuable treasures have a greater chance of being cursed. 850A cursed treasure knocks 851.Em energy level 852very low and adds 0.25 853.Em poison . 854.Ss Rings 855.Em Rings 856are only carried by 857.Em nazguls 858and 859.Em Dark Lords . 860They come in four different flavors. 861All 862.Em rings 863rest the player to maximum, 864and cause them to hit much harder 865in battle with monsters (assuming the 866.Em ring 867is being used for battle.) 868.Pp 869Two types of 870.Em rings 871are cursed and come either from 872.Em nazguls 873or 874.Em Dark Lords . 875After a few times of using these types, the player falls 876under the control of the 877.Em ring , 878and strange, random things will occur. 879Eventually, the player dies, 880and the player's name is given to a monster on the file. 881Dying before the 882.Em ring 883is used up also renames the monster. 884.Pp 885The two remaining types of 886.Em rings 887are much more benign. 888The one from a 889.Em nazgul 890is good for a limited number of battle rounds, and will save 891the player from death if it was being used. 892The one from 893.Em Dark Lord 894is the same, except that it never is used up. 895.Em rings 896disappear after saving someone from death. 897In general, cursed 898.Em rings 899occur much more often than normal ones. 900It is usually not a good idea to pick one up. 901The only way to get rid of a 902.Em ring 903is to have a monster steal it. 904.Ss King 905A player may become 906.Em king 907by finding a 908.Em crown 909and going to (0,0). 910Players must have a 911.Em level 912in the range of 10 to 1000 to be able to find a 913.Em crown . 914When a player with one or more 915.Em crowns 916reaches 917.Em level 9181000, the 919.Em crowns 920are converted to 921.Em gold . 922.Pp 923Once a player is king, they may do certain things while in 924the Lord's Chamber (0,0). 925These are exercised with the 926.Ic decree 927('0') option. 928.Bl -tag -width "collect taxes" 929.It Ic transport 930This is done to another player. 931It randomly moves the affected player about. 932A 933.Em charm 934protects from transports. 935.It Ic curse 936This is done to another player. 937It is analogous to cursed treasure, but worse. 938It inflicts two 939.Em poison , 940knocks 941.Em energy level 942very low, and degrades the maximum energy. 943It also removes a 944.Em cloak . 945A 946.Em blessing 947protects from king's curses. 948.It Ic energy void 949The king may put a number of these scattered about 950the kingdom. 951If a player hits one, they lose 952.Em mana , energy , 953and 954.Em gold . 955The energy void disappears after being hit. 956.It Ic bestow 957This is also done to another player. 958The king may wish to reward one or more loyal subjects by sharing 959.Em gold . 960Or it is a convenient way to dispose of some unwanted deadweight. 961.It Ic collect taxes 962Everyone pays 7% tax on all 963.Em gold 964and 965.Em gems 966acquired, regardless of the existence of a 967.Em king . 968The king collects the accrued taxes with this option. 969.El 970.Pp 971The 972.Em king 973may also 974.Ic teleport 975anywhere for free by using the origin as a starting place. 976.Ss Council of the Wise, Valar 977A player automatically becomes a member of the 978.Em council of the wise 979upon reaching level 3000. 980Members of the council cannot have 981.Em rings . 982Members of the council have a few extra options which they can exercise. 983These are exercised with the 984.Ic intervene 985.Pq Sq 8 986option. 987All 988.Ic intervene 989options cost 1000 mana. 990One 991.Ic intervene 992option is to 993.Ic heal 994another player. 995This is just a quick way for that player to be rested 996to maximum and lose a little 997.Em poison . 998The main purpose in life for members of the council is to seek the 999.Em Holy Grail . 1000This is done with a 1001.Em palantir 1002under the 1003.Ic seek grail 1004option. 1005The distance cited by the seek is accurate within 10%, in order 1006not to make it too easy to find the grail. 1007A player must have infinitesimally small 1008.Em sin , 1009or else it's all over upon finding the grail. 1010In order to help members of the council on their quest, they 1011may 1012.Ic teleport 1013with greater ease. 1014.Pp 1015Upon finding the grail, players advance to position of 1016.Em valar . 1017They may then exercise more and niftier options under 1018.Ic intervention . 1019These include all of the council members' options plus the 1020ability to move other players about, bless them, and throw monsters at 1021them. 1022A 1023.Em valar Ns 's 1024blessing has the same effect as the treasure 1025.Em blessing , 1026except that the affected player does not get the 1027.Em blessing 1028flag set. 1029All 1030.Ic intervention 1031options which affect other players age the player who uses them. 1032.Em Valars 1033are essentially immortal, but are actually given five lives. 1034If these are used up, the player is left to die, and becomes an 1035.Em ex-valar . 1036A 1037.Em valar 1038cannot 1039.Ic move , teleport , 1040or call monsters. 1041(An exception to this is if the 1042.Em valar 1043finds a 1044.Em transporter . ) 1045This is to allow the 1046.Em valar 1047to dispose of excess 1048.Em gold . 1049Any monsters which a 1050.Em valar 1051encounters are based upon the valar's size. 1052Only one valar may exist at a time. 1053The current valar is replaced when another player finds the grail. 1054The valar is then bumped back to the council of the wise. 1055.Ss Wizard 1056The 1057.Em wizard 1058is usually the owner of the game and the one who maintains 1059the associated files. 1060The 1061.Em wizard 1062is granted special powers within the game, if it is invoked 1063with the 1064.Fl S 1065option. 1066Otherwise, the 1067.Em wizard 1068plays no different from other players. 1069The 1070.Em wizard 1071abilities are outlined below. 1072.Bl -tag -width "super character type" 1073.It Ic change players 1074When examining a player, (game invoked with 1075.Fl x , 1076or 1077.Sq X 1078is used from within game), the 1079.Em wizard 1080may also change the player. 1081.It Ic intervention 1082The 1083.Em wizard 1084may do all the 1085.Ic intervention 1086options. 1087One extra option, 1088.Ic vaporize , 1089is added to kill any offensive players. 1090.It Ic super character type 1091An extra character type is added. 1092This character starts with the 1093maximum possible in all statistics, selected from the other character types. 1094A 1095.Em super 1096character's statistics also progress at the maximum possible rate, selected 1097from the other character types. 1098.El 1099.Ss Special Places 1100Certain regions of the playing grid have different names. 1101In general, this is only to give players some idea of 1102their present location. 1103Some special places do exist. 1104.Bl -tag -width "Trading Posts" 1105.It Em Trading Posts 1106These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. 1107Trading posts farther out have more things for sale. 1108Be careful about cheating the merchants there, as they have short tempers. 1109Merchants are dishonest about 5% of the time. 1110.It Em Lord's Chamber 1111This is located at (0,0). 1112Only players with 1113.Em crowns 1114may enter. 1115.It Em Point of \&No Return 1116This is located beyond 1.2e+6 in any direction. 1117The only way to return from here is a 1118.Em transporter 1119or to have a 1120.Em valar 1121relocate the player. 1122.It Em Dead Marshes 1123This is a band located fairly distant from the origin. 1124The first fourteen monsters (water monsters) can normally only be found here. 1125.It Em Valhala 1126This place is where the 1127.Em valar 1128resides. 1129It is associated with no particular coordinate on the playing grid. 1130.El 1131.Ss Miscellaneous 1132Once a player reaches 1133.Em level 11345, the game will start to time out waiting for input. 1135This is to try to keep the game a bit faster-paced. 1136.Pp 1137A 1138.Em guru 1139will never be disgusted with your 1140.Em sins 1141if they are less than one. 1142.Pp 1143A 1144.Em medic 1145wants half of a player's 1146.Em gold 1147to be happy. 1148Offering more than one has, or a negative amount will anger the 1149.Em medic , 1150who will make the player worse (add one 1151.Em poison ) . 1152.Pp 1153The 1154.Em Holy Grail 1155does little for those who are not ready to behold it. 1156Whenever anyone finds it, it moves. 1157It is always located within 1e+6 in any compass direction of the origin. 1158.Pp 1159There is a maximum amount of 1160.Em mana 1161and 1162.Em charms 1163a player may possess, based upon 1164.Em level . 1165.Em Quicksilver 1166is always limited to a maximum of 99. 1167.Pp 1168.Em Books 1169bought at a 1170.Em trading post 1171increase 1172.Em brains , 1173based upon the number bought. 1174It is unwise, however to buy more than 1/10 of one's 1175.Em level 1176in books at a time. 1177.Pp 1178Players over level 10000 are automatically retired. 1179.Pp 1180A 1181.Em blindness 1182goes away in random time. 1183.Pp 1184Players with 1185.Em crowns 1186are identified with a '*' before their character type. 1187.Ss Inter-terminal Battle 1188When two player's coordinates correspond, they may engage in battle. 1189In general, the player with the highest 1190.Em quickness 1191gets the first hit. 1192If the two players are severely mismatched, the stronger player 1193is drastically handicapped for the battle. 1194In order to protect from being stuck in an infinite loop, 1195the player waiting for response may time out. 1196Options for battle are: 1197.Bl -tag -width "power blast" 1198.It Ic fight 1199Inflicts damage upon other person. 1200.It Ic run away 1201Escape from battle. 1202Has a 75% chance of working. 1203.It Ic power blast 1204Battle spell. 1205.It Ic luckout 1206One-time chance to try to win against the foe. 1207Has a 10% chance of working. 1208.El 1209.Pp 1210Sometimes waits for other players may be excessive, because 1211they may be battling a monster. 1212Upon slaying a player in battle the winner gets the other's 1213.Em experience 1214and treasures. 1215.Em Rings 1216do not work for inter-terminal battle. 1217.Sh AUTHORS 1218.An Edward Estes , 1219AT&T Information Systems, Skokie, IL 1220.Sh BUGS 1221All screen formats assume at least 24 lines by at least 80 columns. 1222No provisions are made for when any of the data items get too big 1223for the allotted space on the screen. 1224