xref: /openbsd/games/phantasia/phantasia.6 (revision d415bd75)
1.\"	$OpenBSD: phantasia.6,v 1.3 2022/07/11 03:11:49 daniel Exp $
2.\"	$NetBSD: phantasia.6,v 1.9 2002/09/26 18:32:03 wiz Exp $
3.\"
4.Dd $Mdocdate: July 11 2022 $
5.Dt PHANTASIA 6
6.Os
7.Sh NAME
8.Nm phantasia
9.Nd an interterminal fantasy game
10.Sh SYNOPSIS
11.Nm
12.Op Fl abHmpSsx
13.Sh DESCRIPTION
14.Bf -symbolic
15.Nm
16is currently unusable because it relies on
17.Xr setgid 2
18to allow multiple users read and write access to the same files.
19.Ef
20.Pp
21.Nm
22is a role-playing game that allows players to roll up characters of
23various types to fight monsters and other players.
24Progression of characters is based upon gaining experience from fighting
25monsters (and other players).
26.Pp
27Most of the game is menu-driven and self-explanatory (more or less).
28.\" The screen is cursor updated, so be sure to set up the
29.\" .Ev TERM
30.\" variable in your environment.
31.Pp
32The options provide for a variety of functions to support the game.
33They are:
34.Bl -tag -width aaa -offset indent
35.It Fl a
36Get a listing of all character names on file.
37.It Fl b
38Show scoreboard of top characters per login.
39.It Fl H
40Print header only.
41.It Fl m
42Get a monster listing.
43.It Fl p
44Purge old characters.
45.It Fl S
46Turn on wizard options, if allowed, if running as
47.Em root .
48.It Fl s
49Invoke
50.Nm
51without header information.
52.It Fl x
53Examine/change a particular character on file.
54.El
55.Pp
56The characters are saved on a common file, in order to make the game
57interactive between players.
58Each character is given a password which allows later retrieval.
59Only characters above
60.Em level
61zero are saved.
62Characters unused for a while will be purged.
63Characters are only placed on the scoreboard when they die.
64.Sh PARTICULARS
65.Ss Normal Play
66A number of the player's more important statistics are almost always
67displayed on the screen, with maximums (where applicable) in
68parentheses.
69.Pp
70The character is placed randomly near the center of a Cartesian
71system.
72Most commands are selected with a single letter or digit.
73For example, one may move by hitting
74.Sq W ,
75.Sq S ,
76.Sq N ,
77or
78.Sq E ,
79(lower case may also be used; at no time is the game case-dependent).
80One may also use
81.Sq H ,
82.Sq J ,
83.Sq K ,
84and
85.Sq L
86for movement, as with
87.Xr vi 1 .
88The
89.Ic move
90.Pq Sq 1
91command is for moving to a specific (x, y) coordinate.
92The distance a character can move is calculated by
931 plus 1.5 per
94.Em level .
95Moving in a compass direction will move the player the maximum
96allowed distance in that direction.
97.Pp
98A player may see who else is playing by using the
99.Ic players
100.Pq Sq 2
101option.
102One may see the coordinates of those who are the same
103distance or closer to the origin as the player.
104.Em Kings
105and
106.Em council of the wise
107can see and can be seen by everyone.
108A
109.Em palantir
110removes these restrictions.
111.Pp
112One can talk to other players with the
113.Ic talk
114.Pq Sq 3
115option.
116In general, this is a line or so of text.
117To remove the current message, just type
118.Aq return
119when prompted for a message.
120.Pp
121The
122.Ic stats
123.Pq Sq 4
124option shows additional characteristics of a player.
125.Pp
126One may leave the game with the
127.Ic quit
128.Pq Sq 5
129option.
130.Pp
131One may rest by default.
132Resting lets one regain maximum
133.Em energy level ,
134and also lets one find
135.Em mana .
136More mana is found at larger levels and further distances from the origin.
137.Pp
138One may call a monster by hitting
139.Sq 9
140or
141.Sq C .
142.Pp
143.Sq X
144can be used to examine other players.
145.Pp
146One may quit or execute a sub-shell by hitting interrupt.
147Quitting during battle results in death, for obvious reasons.
148.Pp
149Several other options become available as the player progresses in
150.Em level
151and
152.Em magic ,
153or to other stations in the game
154.Em ( valar ,
155.Em council of the wise ,
156.Em king ) .
157These are described elsewhere.
158In general, a control-L will force the redrawing of the screen.
159.Pp
160Other things which may happen are more or less self-explanatory.
161.Ss Fighting Monsters
162A player has several options while fighting monsters.
163They are as follows:
164.Bl -tag -width skirmish -offset indent
165.It Ic melee
166Inflicts damage on the monster, based upon
167.Em strength .
168Also decreases the monster's
169.Em strength
170some.
171.It Ic skirmish
172Inflicts a little less damage than
173.Ic melee ,
174but decreases the monster's
175.Em quickness
176instead.
177.It Ic evade
178Attempt to run away.
179Success is based upon both the player's and the monster's
180.Em brains
181and
182.Em quickness .
183.It Ic spell
184Several options for throwing spells (described elsewhere).
185.It Ic nick
186Hits the monster one plus the player's
187.Em sword ,
188and gives the player 10% of the monster's
189.Em experience .
190Decreases the monster's
191.Em experience
192an amount proportional to the amount granted.
193This also increases the monster's quickness.
194Paralyzed monsters wake up very fast when nicked.
195.It Ic luckout
196This is essentially a battle of wits with the monster.
197Success is based upon the player's and the monster's
198.Em brains .
199If successful, the player gets credit for slaying the monster.
200Otherwise, nothing happens, and the chance to
201.Ic luckout
202is lost.
203.El
204.Ss Character Statistics
205.Bl -tag -width energyXlevel -offset indent
206.It Em strength
207determines how much damage a character can inflict.
208.It Em quickness
209determines how many chances a character gets to make decisions while fighting.
210.It Em energy level
211specifies how much damage a character may endure before dying.
212.It Em magic level
213determines which spells a character may throw, and how effective those
214spells will be.
215.It Em brains
216basically, the character's intelligence; used for various fighting options
217and spells.
218.It Em mana
219used as a power source for throwing spells.
220.It Em experience
221gained by fighting monsters and other characters.
222.It Em level
223indicative of how much experience a character has accumulated; progresses
224geometrically as
225.Em experience
226increases.
227.It Em poison
228sickness which degrades a character's performance (affects
229.Em energy level
230and
231.Em strength ) .
232.It Em sin
233accumulated as a character does certain nasty things; used only rarely
234in normal play of the game.
235.It Em age
236of player; roughly equivalent to number of turns.
237As
238.Em age
239increases, many personal statistics degenerate.
240.El
241.Ss Character Types
242Character statistics are rolled randomly from the above list, according
243to character type.
244The types are as follows:
245.Bl -tag -width "experimento" -offset indent
246.It Em magic user
247strong in
248.Em magic level
249and
250.Em brains ,
251weak in other areas.
252Must rely on wits and magic to survive.
253.It Em fighter
254good in
255.Em strength
256and
257.Em energy level ,
258fairly good in other areas.
259This adds up to a well-equipped fighter.
260.It Em elf
261very high
262.Em quickness
263and above average
264.Em magic level .
265.It Em dwarf
266very high
267.Em strength
268and
269.Em energy level ,
270but with a tendency to be rather slow and not too bright.
271.It Em halfling
272rather quick and smart, with high
273.Em energy level ,
274but poor in
275.Em magic
276and
277.Em strength .
278Born with some
279.Em experience .
280.It Em experimento
281very mediocre in all areas.
282However, the
283.Em experimento
284may be placed almost anywhere within the playing grid.
285.El
286.Pp
287The possible ranges for starting statistics are summarized in
288the following table.
289.Pp
290.TS
291l c c c c c c
292l c c c c c c.
293Type	Strength	Quick	Mana	Energy	Brains	Magic
294_
295Mag. User	10-15	30-35	50-100	30-45	60-85	5-9
296Fighter	40-55	30-35	30-50	45-70	25-45	3-6
297Elf	35-45	32-38	45-90	30-50	40-65	4-7
298Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
299Halfling	20-25	34	25-45	55-90	40-75	1-4
300Experimento	25	27	100	35	25	2
301.TE
302.\" .Bl -column "Experimento" "Strength" "Quick" "xxxxxx" "Energy" "Brains" "Magic"
303.\" .It Sy Charactertype	Strength	Quick	Mana	Energy	Brains	Magic
304.\" .It "Magic User"	10-15	30-35	50-100	30-45	60-85	5-9
305.\" .It Fighter	40-55	30-35	30-50	45-70	25-45	3-6
306.\" .It Elf	35-45	32-38	45-90	30-50	40-65	4-7
307.\" .It Dwarf	50-70	25-30	25-45	60-100	20-40	2-5
308.\" .It Halfling	20-25	34	25-45	55-90	40-75	1-4
309.\" .It Experimento	25	27	100	35	25	2
310.\" .El
311.Pp
312Not only are the starting characteristics different for the different
313character types, but the characteristics progress at different rates for the
314different types as the character goes up in
315.Em level .
316.Em Experimentoes Ns '
317characteristics progress randomly as one of the other types.
318The progression as characters increase in
319.Em level
320is summarized in the following table.
321.Pp
322.TS
323nokeep ;
324l c c c c c
325l n n n n n.
326Type	Strength	Mana	Energy	Brains	Magic
327_
328Mag. User	2.0	75	20	6	2.75
329Fighter	3.0	40	30	3.0	1.5
330Elf	2.5	65	25	4.0	2.0
331Dwarf	5	30	35	2.5	1
332Halfling	2.0	30	30	4.5	1
333.TE
334.Pp
335The character type also determines how much gold a player may
336carry, how long until
337.Em rings
338can overcome the player, and how much
339.Em poison
340the player can withstand.
341.Ss Spells
342During the course of the game, the player may use magic powers.
343These cases are described below.
344.Bl -tag -width "all or nothing" -offset indent
345.It Ic cloak
346.Em magic level necessary :
34720 (plus level 7)
348.br
349.Em mana used :
35035 plus 3 per rest period
351.br
352Used during normal play.
353Prevents monsters from finding the character,
354as well as hiding the player from other players.
355The player's coordinates show up as '?' in the
356.Ic players
357option.
358Players cannot collect
359.Em mana ,
360find trading posts, or discover the
361.Em grail
362while cloaked.
363Calling a monster uncloaks, as does choosing this option while cloaked.
364.It Ic teleport
365.Em magic level necessary :
36640 (plus level 12)
367.br
368.Em mana used :
36930 per 75 moved
370.br
371Used during normal play.
372Allows the player to move with much more freedom than with the
373.Ic move
374option, at the price of expending mana.
375The maximum distance possible to move is based upon
376.Em level
377and
378.Em magic level .
379.It Ic power blast
380.Em magic level necessary :
381none
382.br
383.Em mana used :
3845 times
385.Em level
386.br
387Used during inter-terminal battle.
388Damage is based upon
389.Em magic level
390and
391.Em strength .
392Hits much harder than a normal hit.
393.It Ic all or nothing
394.Em magic level necessary :
395none
396.br
397.Em mana used :
3981
399.br
400Used while combating monsters.
401Has a 25% chance of working.
402If it works, it hits the monster just enough to kill it.
403If it fails, it doesn't hit the monster, and doubles the monster's
404.Em quickness
405and
406.Em strength .
407Paralyzed monsters wake up much quicker as a result of this spell.
408.It Ic magic bolt
409.Em magic level necessary :
4105
411.br
412.Em mana used :
413variable
414.br
415Used while combating monsters.
416Hits the monster based upon the amount
417of
418.Em mana
419expended and
420.Em magic level .
421Guaranteed to hit at least 10 per
422.Em mana .
423.It Ic force field
424.Em magic level necessary :
42515
426.br
427.Em mana used :
42830
429.br
430Used during monster combat.
431Throws up a shield to protect from damage.
432The shield is added to actual energy level, and is a fixed number, based
433upon maximum energy.
434Normally, damage occurs first to the shield and then to the players actual
435.Em energy level .
436.It Ic transform
437.Em magic level necessary :
43825
439.br
440.Em mana used :
44150
442.br
443Used during monster combat.
444Transforms the monster randomly into one of the 100 monsters from
445the monster file.
446.It Ic increase might
447.Em magic level necessary :
44835
449.br
450.Em mana used :
45175
452.br
453Used during combat with monsters.
454Increases strength up to a maximum.
455.It Ic invisibility
456.Em magic level necessary :
45745
458.br
459.Em mana used :
46090
461.br
462Used while fighting monsters.
463Makes it harder for the monster to hit, by temporarily increasing the player's
464.Em quickness .
465This spell may be thrown several times, but a maximum level will be reached.
466.It Ic transport
467.Em magic level necessary :
46860
469.br
470.Em mana used :
471125
472.br
473Used during monster combat.
474Transports the monster away from the player.
475Success is based upon player's
476.Em magic
477and
478.Em brains ,
479and the monster's
480.Em experience .
481If it fails, the player is transported instead.
48260% of the time, the monster will drop any treasure it was carrying.
483.It Ic paralyze
484.Em magic level necessary :
48575
486.br
487.Em mana used :
488150
489.br
490Used during monster combat.
491.Dq Freezes
492the monster by putting its
493.Em quickness
494slightly negative.
495The monster will slowly wake up.
496Success is based upon player's
497.Em magic
498and the monster's
499.Em experience .
500If it fails, nothing happens.
501.It Ic specify
502.Em magic level necessary :
503none
504.br
505.Em mana used :
5061000
507.br
508Used during monster combat only by
509.Em valar
510or
511.Em council of the wise .
512Allows the player to pick which monster to fight.
513.El
514.Ss Monsters
515Monsters get bigger farther from the origin (0,0).
516Rings of distance 125 from the origin determine the size.
517A monster's
518.Em experience ,
519.Em energy level ,
520and
521.Em brains
522are multiplied by the size.
523.Em Strength
524is increased 50% per size over one, and
525.Em quickness
526remains the same, regardless of size.
527.Pp
528Nastier monsters are found as one progresses farther out from the origin.
529Monsters also may flock.
530The percent chance of that happening is designated as
531.Em flock%
532in the monster listing.
533Monsters outside the first ring
534may carry treasure, as determined by their treasure type.
535Flocking monsters, and bigger monsters, increase the chances of treasure.
536.Pp
537Certain monsters have special abilities, as follows:
538.Bl -tag -width "Assorted Faeries"
539.It Em Unicorn
540can only be subdued if the player is in possession of a
541.Em virgin .
542.It Em Modnar
543has random characteristics, including treasure type.
544.It Em Mimic
545will pick another name from the list of monsters in order to confuse.
546.It Em Dark Lord
547very nasty person.
548Does not like to be hit (especially nicked),
549and many spells do not work well (or at all) against him.
550One can always
551.Em evade
552from the
553.Em Dark Lord .
554.It Em Leanan-Sidhe
555also a very nasty person.
556She will permanently sap
557.Em strength
558from someone.
559.It Em Saruman
560wanders around with
561.Em Wormtongue ,
562who can steal a
563.Em palantir .
564Also,
565.Em Saruman
566may turn a player's gems into gold pieces, or scramble her/his stats.
567.It Em Thaumaturgist
568can transport a player.
569.It Em Balrog
570inflicts damage by taking away
571.Em experience ,
572not
573.Em energy .
574.It Em Vortex
575may take some
576.Em mana .
577.It Em Nazgul
578may try to steal a
579.Em ring
580or neutralize part of one's
581.Em brains .
582.It Em Tiamat
583may take half a player's
584.Em gold
585and
586.Em gems
587and escape.
588.It Em Kobold
589may get nasty and steal one gold piece and run away.
590.It Em Shelob
591may bite, inflicting the equivalent of one
592.Em poison .
593.It Em Assorted Faeries
594These are killed if attacking someone carrying
595.Em holy water .
596These are
597.Em Cluricaun , Fir Darrig , Fachan ,
598.Em Ghille Dhu , Bogle , Killmoulis ,
599and
600.Em Bwca .
601.It Em Lamprey
602may bite, inflicting 1/2 of a
603.Em poison .
604.It Em Shrieker
605will call one of its (much bigger) buddies if picked upon.
606.It Em Bonnacon
607will become bored with battle, fart, and run off.
608.It Em Smeagol
609will try to steal a
610.Em ring
611from a player, if given the chance.
612.It Em Succubus
613may inflict damage through a
614.Ic force field .
615This subtracts from
616.Em energy level
617instead of any shield the player may have thrown up.
618This is a very easy way to die.
619.It Em Cerberus
620loves metal and will steal all the metal treasures from a player if able.
621.It Em Ungoliant
622can bite and poison.
623This inflicts five
624.Em poisons ,
625and also takes one from the player's
626.Em quickness .
627.It Em Jabberwock
628may tire of battle, and leave after calling one of his friends
629.Em ( Jubjub Bird
630or
631.Em Bandersnatch ) .
632.It Em Morgoth
633actually
634.Em Modnar ,
635but reserved for
636.Em council of the wise , valar ,
637and
638.Em ex-valar .
639Fights with
640.Em Morgoth
641end when either he or the player dies.
642His characteristics are calculated based upon the player's.
643The player is given the chance to ally with him.
644No magic except
645.Ic force field
646works when battling
647.Em Morgoth .
648.It Em Troll
649may regenerate its
650.Em energy
651and
652.Em strength
653while in battle.
654.It Em Wraith
655may make a player blind.
656.El
657.Ss Treasures
658The various treasure types are as follows:
659.Bl -tag -width "type twelve/thirteen"
660.It Type zero
661none
662.It Type one
663.Em power booster
664\- adds mana.
665.br
666.Em druid
667\- adds experience.
668.br
669.Em holy orb
670\- subtracts 0.25 sin.
671.It Type two
672.Em amulet
673\- protects from cursed treasure.
674.br
675.Em holy water
676\- kills
677.Em assorted faeries .
678.br
679.Em hermit
680\- reduces sin by 25% and adds some mana.
681.It Type three
682.Em shield
683\- adds to maximum
684.Em energy level .
685.br
686.Em virgin
687\- used to subdue a
688.Em unicorn ,
689or to give much
690.Em experience
691(and some
692.Em sin ) .
693.br
694.Em athelas
695\- subtracts one
696.Em poison .
697.It Type four (scrolls)
698.Em shield
699\- throws a bigger than normal
700.Ic force field .
701.br
702.Em invisible
703\- temporarily puts the finder's
704.Em quickness
705to one million.
706.br
707.Em ten fold strength
708\- multiplies finder's strength by ten.
709.br
710.Em pick monster
711\- allows finder to pick next monster to battle.
712.br
713.Em general knowledge
714\- adds to finder's
715.Em brains
716and
717.Em magic level .
718.Pp
719All the scrolls except
720.Em general knowledge
721automatically call a monster.
722These preserve any spells that were already in effect, but are only in
723effect while in battle.
724.It Type five
725.Em dagger
726\- adds to
727.Em strength .
728.br
729.Em armour
730\- same as a
731.Em shield ,
732but bigger.
733.br
734.Em tablet
735\- adds
736.Em brains .
737.It Type six
738.Em priest
739\- rests to maximum; adds
740.Em mana , brains ;
741and halves
742.Em sin .
743.br
744.Em Robin Hood
745\- increases
746.Em shield
747and adds permanently to
748.Em strength .
749.br
750.Em axe
751\- like
752.Em dagger ,
753but bigger.
754.It Type seven
755.Em charm
756\- protects from cursed treasure (used before
757.Em amulet ) ;
758used in conjunction with
759.Em blessing
760to battle
761.Em Dark Lord .
762.br
763.Em Merlyn
764\- adds
765.Em brains , magic ,
766and
767.Em mana .
768.br
769.Em war hammer
770\- like an
771.Em axe ,
772but bigger.
773.It Type eight
774.Em healing potion
775\- sets
776.Em poison
777to -2, or subtracts two from
778.Em poison ,
779whichever is better.
780.br
781.Em transporter
782\- allows finder to move anywhere.
783.br
784.Em sword
785\- like a
786.Em war hammer ,
787but bigger.
788.It Type nine
789.Em golden crown
790\- allows the player to become
791.Em king
792by going to (0,0).
793.br
794.Em blessing
795\- cuts
796.Em sin
797to 1/3, adds
798.Em mana ,
799rests to maximum, kills
800.Em Dark Lord
801with a
802.Em charm ,
803and gives bearer first hit on all monsters.
804.br
805.Em quicksilver
806\- adds to
807.Em quickness .
808.It Type ten
809.Em elven boots
810\- adds permanently to
811.Em quickness .
812.It Type eleven
813.Em palantir
814\- allows one to see all the other players; used by
815.Em council of the wise
816to seek the
817.Em grail .
818.It Type twelve/thirteen
819.Em ring
820\- allows one to hit much harder in battle, etc.
821.El
822.Pp
823Any treasure type 10-13 monsters may instead carry a type nine treasure.
824.Pp
825A monster may also be carrying
826.Em gold
827or
828.Em gems .
829These are used at
830.Em trading posts
831to buy things.
832A
833.Em gem
834is worth 1000 gold pieces.
835Too much
836.Em gold
837will slow a player down.
838One may carry 1000 plus 200 per
839.Em level
840of
841.Em gold .
842A
843.Em gem
844weighs one half a gold piece.
845Monsters of treasure type 7 or higher may carry
846.Em gems .
847.Pp
848The chance of a cursed treasure is based upon treasure type.
849The more valuable treasures have a greater chance of being cursed.
850A cursed treasure knocks
851.Em energy level
852very low and adds 0.25
853.Em poison .
854.Ss Rings
855.Em Rings
856are only carried by
857.Em nazguls
858and
859.Em Dark Lords .
860They come in four different flavors.
861All
862.Em rings
863rest the player to maximum,
864and cause them to hit much harder
865in battle with monsters (assuming the
866.Em ring
867is being used for battle.)
868.Pp
869Two types of
870.Em rings
871are cursed and come either from
872.Em nazguls
873or
874.Em Dark Lords .
875After a few times of using these types, the player falls
876under the control of the
877.Em ring ,
878and strange, random things will occur.
879Eventually, the player dies,
880and the player's name is given to a monster on the file.
881Dying before the
882.Em ring
883is used up also renames the monster.
884.Pp
885The two remaining types of
886.Em rings
887are much more benign.
888The one from a
889.Em nazgul
890is good for a limited number of battle rounds, and will save
891the player from death if it was being used.
892The one from
893.Em Dark Lord
894is the same, except that it never is used up.
895.Em rings
896disappear after saving someone from death.
897In general, cursed
898.Em rings
899occur much more often than normal ones.
900It is usually not a good idea to pick one up.
901The only way to get rid of a
902.Em ring
903is to have a monster steal it.
904.Ss King
905A player may become
906.Em king
907by finding a
908.Em crown
909and going to (0,0).
910Players must have a
911.Em level
912in the range of 10 to 1000 to be able to find a
913.Em crown .
914When a player with one or more
915.Em crowns
916reaches
917.Em level
9181000, the
919.Em crowns
920are converted to
921.Em gold .
922.Pp
923Once a player is king, they may do certain things while in
924the Lord's Chamber (0,0).
925These are exercised with the
926.Ic decree
927('0') option.
928.Bl -tag -width "collect taxes"
929.It Ic transport
930This is done to another player.
931It randomly moves the affected player about.
932A
933.Em charm
934protects from transports.
935.It Ic curse
936This is done to another player.
937It is analogous to cursed treasure, but worse.
938It inflicts two
939.Em poison ,
940knocks
941.Em energy level
942very low, and degrades the maximum energy.
943It also removes a
944.Em cloak .
945A
946.Em blessing
947protects from king's curses.
948.It Ic energy void
949The king may put a number of these scattered about
950the kingdom.
951If a player hits one, they lose
952.Em mana , energy ,
953and
954.Em gold .
955The energy void disappears after being hit.
956.It Ic bestow
957This is also done to another player.
958The king may wish to reward one or more loyal subjects by sharing
959.Em gold .
960Or it is a convenient way to dispose of some unwanted deadweight.
961.It Ic collect taxes
962Everyone pays 7% tax on all
963.Em gold
964and
965.Em gems
966acquired, regardless of the existence of a
967.Em king .
968The king collects the accrued taxes with this option.
969.El
970.Pp
971The
972.Em king
973may also
974.Ic teleport
975anywhere for free by using the origin as a starting place.
976.Ss Council of the Wise, Valar
977A player automatically becomes a member of the
978.Em council of the wise
979upon reaching level 3000.
980Members of the council cannot have
981.Em rings .
982Members of the council have a few extra options which they can exercise.
983These are exercised with the
984.Ic intervene
985.Pq Sq 8
986option.
987All
988.Ic intervene
989options cost 1000 mana.
990One
991.Ic intervene
992option is to
993.Ic heal
994another player.
995This is just a quick way for that player to be rested
996to maximum and lose a little
997.Em poison .
998The main purpose in life for members of the council is to seek the
999.Em Holy Grail .
1000This is done with a
1001.Em palantir
1002under the
1003.Ic seek grail
1004option.
1005The distance cited by the seek is accurate within 10%, in order
1006not to make it too easy to find the grail.
1007A player must have infinitesimally small
1008.Em sin ,
1009or else it's all over upon finding the grail.
1010In order to help members of the council on their quest, they
1011may
1012.Ic teleport
1013with greater ease.
1014.Pp
1015Upon finding the grail, players advance to position of
1016.Em valar .
1017They may then exercise more and niftier options under
1018.Ic intervention .
1019These include all of the council members' options plus the
1020ability to move other players about, bless them, and throw monsters at
1021them.
1022A
1023.Em valar Ns 's
1024blessing has the same effect as the treasure
1025.Em blessing ,
1026except that the affected player does not get the
1027.Em blessing
1028flag set.
1029All
1030.Ic intervention
1031options which affect other players age the player who uses them.
1032.Em Valars
1033are essentially immortal, but are actually given five lives.
1034If these are used up, the player is left to die, and becomes an
1035.Em ex-valar .
1036A
1037.Em valar
1038cannot
1039.Ic move , teleport ,
1040or call monsters.
1041(An exception to this is if the
1042.Em valar
1043finds a
1044.Em transporter . )
1045This is to allow the
1046.Em valar
1047to dispose of excess
1048.Em gold .
1049Any monsters which a
1050.Em valar
1051encounters are based upon the valar's size.
1052Only one valar may exist at a time.
1053The current valar is replaced when another player finds the grail.
1054The valar is then bumped back to the council of the wise.
1055.Ss Wizard
1056The
1057.Em wizard
1058is usually the owner of the game and the one who maintains
1059the associated files.
1060The
1061.Em wizard
1062is granted special powers within the game, if it is invoked
1063with the
1064.Fl S
1065option.
1066Otherwise, the
1067.Em wizard
1068plays no different from other players.
1069The
1070.Em wizard
1071abilities are outlined below.
1072.Bl -tag -width "super character type"
1073.It Ic change players
1074When examining a player, (game invoked with
1075.Fl x ,
1076or
1077.Sq X
1078is used from within game), the
1079.Em wizard
1080may also change the player.
1081.It Ic intervention
1082The
1083.Em wizard
1084may do all the
1085.Ic intervention
1086options.
1087One extra option,
1088.Ic vaporize ,
1089is added to kill any offensive players.
1090.It Ic super character type
1091An extra character type is added.
1092This character starts with the
1093maximum possible in all statistics, selected from the other character types.
1094A
1095.Em super
1096character's statistics also progress at the maximum possible rate, selected
1097from the other character types.
1098.El
1099.Ss Special Places
1100Certain regions of the playing grid have different names.
1101In general, this is only to give players some idea of
1102their present location.
1103Some special places do exist.
1104.Bl -tag -width "Trading Posts"
1105.It Em Trading Posts
1106These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000.
1107Trading posts farther out have more things for sale.
1108Be careful about cheating the merchants there, as they have short tempers.
1109Merchants are dishonest about 5% of the time.
1110.It Em Lord's Chamber
1111This is located at (0,0).
1112Only players with
1113.Em crowns
1114may enter.
1115.It Em Point of \&No Return
1116This is located beyond 1.2e+6 in any direction.
1117The only way to return from here is a
1118.Em transporter
1119or to have a
1120.Em valar
1121relocate the player.
1122.It Em Dead Marshes
1123This is a band located fairly distant from the origin.
1124The first fourteen monsters (water monsters) can normally only be found here.
1125.It Em Valhala
1126This place is where the
1127.Em valar
1128resides.
1129It is associated with no particular coordinate on the playing grid.
1130.El
1131.Ss Miscellaneous
1132Once a player reaches
1133.Em level
11345, the game will start to time out waiting for input.
1135This is to try to keep the game a bit faster-paced.
1136.Pp
1137A
1138.Em guru
1139will never be disgusted with your
1140.Em sins
1141if they are less than one.
1142.Pp
1143A
1144.Em medic
1145wants half of a player's
1146.Em gold
1147to be happy.
1148Offering more than one has, or a negative amount will anger the
1149.Em medic ,
1150who will make the player worse (add one
1151.Em poison ) .
1152.Pp
1153The
1154.Em Holy Grail
1155does little for those who are not ready to behold it.
1156Whenever anyone finds it, it moves.
1157It is always located within 1e+6 in any compass direction of the origin.
1158.Pp
1159There is a maximum amount of
1160.Em mana
1161and
1162.Em charms
1163a player may possess, based upon
1164.Em level .
1165.Em Quicksilver
1166is always limited to a maximum of 99.
1167.Pp
1168.Em Books
1169bought at a
1170.Em trading post
1171increase
1172.Em brains ,
1173based upon the number bought.
1174It is unwise, however to buy more than 1/10 of one's
1175.Em level
1176in books at a time.
1177.Pp
1178Players over level 10000 are automatically retired.
1179.Pp
1180A
1181.Em blindness
1182goes away in random time.
1183.Pp
1184Players with
1185.Em crowns
1186are identified with a '*' before their character type.
1187.Ss Inter-terminal Battle
1188When two player's coordinates correspond, they may engage in battle.
1189In general, the player with the highest
1190.Em quickness
1191gets the first hit.
1192If the two players are severely mismatched, the stronger player
1193is drastically handicapped for the battle.
1194In order to protect from being stuck in an infinite loop,
1195the player waiting for response may time out.
1196Options for battle are:
1197.Bl -tag -width "power blast"
1198.It Ic fight
1199Inflicts damage upon other person.
1200.It Ic run away
1201Escape from battle.
1202Has a 75% chance of working.
1203.It Ic power blast
1204Battle spell.
1205.It Ic luckout
1206One-time chance to try to win against the foe.
1207Has a 10% chance of working.
1208.El
1209.Pp
1210Sometimes waits for other players may be excessive, because
1211they may be battling a monster.
1212Upon slaying a player in battle the winner gets the other's
1213.Em experience
1214and treasures.
1215.Em Rings
1216do not work for inter-terminal battle.
1217.Sh AUTHORS
1218.An Edward Estes ,
1219AT&T Information Systems, Skokie, IL
1220.Sh BUGS
1221All screen formats assume at least 24 lines by at least 80 columns.
1222No provisions are made for when any of the data items get too big
1223for the allotted space on the screen.
1224